1 /* 2 * Seven Kingdoms: Ancient Adversaries 3 * 4 * Copyright 1997,1998 Enlight Software Ltd. 5 * 6 * This program is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 2 of the License, or 9 * (at your option) any later version. 10 * 11 * This program is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 18 * 19 */ 20 21 //Filename : OSFRMRES.H 22 //Description : Header file of Object SpriteFrame resource 23 24 #ifndef __OSFRMRES_H 25 #define __OSFRMRES_H 26 27 #ifndef __ALL_H 28 #include <ALL.h> 29 #endif 30 31 32 //-------- Define struct SpriteFrameRec ----------// 33 34 struct SpriteFrameRec 35 { 36 enum { NAME_LEN=8, ACTION_LEN=2, DIR_LEN=2, FRAME_ID_LEN=2, OFFSET_LEN=4, 37 WIDTH_LEN=3, HEIGHT_LEN=3, FILE_NAME_LEN=8, BITMAP_OFFSET_LEN=4 }; 38 39 char sprite_name[NAME_LEN]; 40 char action[ACTION_LEN]; 41 char dir[DIR_LEN]; 42 char frame_id[FRAME_ID_LEN]; 43 44 char offset_x[OFFSET_LEN]; 45 char offset_y[OFFSET_LEN]; 46 char width[WIDTH_LEN]; 47 char height[HEIGHT_LEN]; 48 49 char file_name[FILE_NAME_LEN]; 50 char bitmap_offset[BITMAP_OFFSET_LEN]; 51 }; 52 53 //------- Define struct SpriteFrame --------// 54 55 struct SpriteFrame 56 { 57 char offset_x, offset_y; 58 short width, height; 59 uint32_t bitmap_offset; 60 }; 61 62 //--------- Define class SpriteFrameRes --------// 63 64 class SpriteFrameRes 65 { 66 public: 67 int sprite_frame_count; 68 char init_flag; 69 70 private: 71 SpriteFrame* sprite_frame_array; 72 73 public: SpriteFrameRes()74 SpriteFrameRes() { init_flag=0; } 75 76 void init(); 77 void deinit(); 78 79 void load_info(); 80 81 #ifdef DYNARRAY_DEBUG_ELEMENT_ACCESS 82 SpriteFrame* operator[](int recNo); 83 #else 84 SpriteFrame* operator[](int recNo) { return sprite_frame_array+recNo-1; } 85 #endif 86 }; 87 88 extern SpriteFrameRes sprite_frame_res; 89 90 //----------------------------------------------// 91 92 #endif 93 94