/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword25/ |
H A D | detection.cpp | 31 namespace Sword25 { namespace 54 …Sword25MetaEngine() : AdvancedMetaEngine(Sword25::gameDescriptions, sizeof(ADGameDescription), swo… in Sword25MetaEngine() 70 virtual int getMaximumSaveSlot() const { return Sword25::PersistenceService::getSlotCount(); } in getMaximumSaveSlot() 76 *engine = new Sword25::Sword25Engine(syst, desc); in createInstance() 97 Sword25::PersistenceService ps; in listSaves() 98 Sword25::setGameTarget(target); in listSaves()
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H A D | sword25.cpp | 54 DECLARE_SINGLETON(Sword25::RenderObjectRegistry); 58 namespace Sword25 { namespace
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H A D | console.cpp | 26 namespace Sword25 { namespace
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H A D | console.h | 28 namespace Sword25 {
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/dports/games/scummvm/scummvm-2.5.1/engines/sword25/ |
H A D | metaengine.cpp | 28 namespace Sword25 { namespace 43 int getMaximumSaveSlot() const override { return Sword25::PersistenceService::getSlotCount(); } in getMaximumSaveSlot() 48 *engine = new Sword25::Sword25Engine(syst, desc); in createInstance() 63 Sword25::PersistenceService ps; in listSaves() 64 Sword25::setGameTarget(target); in listSaves()
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H A D | detection.cpp | 37 {Sword25::kDebugScript, "Script", "Script debug level"}, 38 {Sword25::kDebugSound, "Sound", "Sound debug level"}, 56 …Sword25MetaEngineDetection() : AdvancedMetaEngineDetection(Sword25::gameDescriptions, sizeof(ADGam… in Sword25MetaEngineDetection()
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H A D | sword25.cpp | 54 DECLARE_SINGLETON(Sword25::RenderObjectRegistry); 58 namespace Sword25 { namespace
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H A D | detection.h | 26 namespace Sword25 {
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H A D | console.cpp | 26 namespace Sword25 { namespace
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H A D | console.h | 28 namespace Sword25 {
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword25/gfx/ |
H A D | animationtemplateregistry.cpp | 38 DECLARE_SINGLETON(Sword25::AnimationTemplateRegistry); 41 namespace Sword25 { namespace
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H A D | renderobjectregistry.h | 40 namespace Sword25 {
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H A D | timedrenderobject.h | 35 namespace Sword25 {
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H A D | screenshot.h | 38 namespace Sword25 {
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword25/math/ |
H A D | regionregistry.cpp | 38 DECLARE_SINGLETON(Sword25::RegionRegistry); 41 namespace Sword25 { namespace
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H A D | geometry.h | 38 namespace Sword25 {
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/dports/games/scummvm/scummvm-2.5.1/engines/sword25/gfx/ |
H A D | animationtemplateregistry.cpp | 38 DECLARE_SINGLETON(Sword25::AnimationTemplateRegistry); 41 namespace Sword25 { namespace
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H A D | renderobjectregistry.h | 40 namespace Sword25 {
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H A D | screenshot.h | 38 namespace Sword25 {
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H A D | timedrenderobject.h | 35 namespace Sword25 {
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/dports/games/scummvm/scummvm-2.5.1/engines/sword25/math/ |
H A D | regionregistry.cpp | 38 DECLARE_SINGLETON(Sword25::RegionRegistry); 41 namespace Sword25 { namespace
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword25/script/ |
H A D | luabindhelper.cpp | 73 namespace Sword25 { namespace 269 namespace Sword25 { namespace 406 namespace Sword25 { namespace
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/dports/games/scummvm/scummvm-2.5.1/engines/sword25/script/ |
H A D | luabindhelper.cpp | 73 namespace Sword25 { namespace 269 namespace Sword25 { namespace 406 namespace Sword25 { namespace
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword25/kernel/ |
H A D | persistable.h | 35 namespace Sword25 {
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/dports/games/scummvm/scummvm-2.5.1/engines/sword25/kernel/ |
H A D | persistable.h | 35 namespace Sword25 {
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