1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 /*
24  * This code is based on Broken Sword 2.5 engine
25  *
26  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
27  *
28  * Licensed under GNU GPL v2
29  *
30  */
31 
32 #ifndef SWORD25_PERSISTABLE_H
33 #define SWORD25_PERSISTABLE_H
34 
35 namespace Sword25 {
36 
37 class OutputPersistenceBlock;
38 class InputPersistenceBlock;
39 
40 class Persistable {
41 public:
~Persistable()42 	virtual ~Persistable() {}
43 
44 	virtual bool persist(OutputPersistenceBlock &writer) = 0;
45 	virtual bool unpersist(InputPersistenceBlock &reader) = 0;
46 };
47 
48 } // End of namespace Sword25
49 
50 #endif
51