Searched refs:THROW_ITEM (Results 1 – 6 of 6) sorted by relevance
183 case THROW_ITEM: return "THROW_ITEM"; in getAnimationName()
236 THROW_ITEM, enumerator
575 gubAnimSurfaceIndex[REGMALE][THROW_ITEM] = RGMTHROW; in InitAnimationSurfacesPerBodytype()718 gubAnimSurfaceMidWaterSubIndex[REGMALE][THROW_ITEM][0] = RGMWATERTHROW; in InitAnimationSurfacesPerBodytype()719 gubAnimSurfaceMidWaterSubIndex[REGMALE][THROW_ITEM][1] = RGMWATERTHROW; in InitAnimationSurfacesPerBodytype()935 gubAnimSurfaceIndex[BIGMALE][THROW_ITEM] = BGMTHROW; in InitAnimationSurfacesPerBodytype()1114 gubAnimSurfaceMidWaterSubIndex[BIGMALE][THROW_ITEM][0] = BGMWATERTHROW; in InitAnimationSurfacesPerBodytype()1115 gubAnimSurfaceMidWaterSubIndex[BIGMALE][THROW_ITEM][1] = BGMWATERTHROW; in InitAnimationSurfacesPerBodytype()1298 gubAnimSurfaceIndex[STOCKYMALE][THROW_ITEM] = RGMTHROW; in InitAnimationSurfacesPerBodytype()1479 gubAnimSurfaceMidWaterSubIndex[STOCKYMALE][THROW_ITEM][0] = RGMWATERTHROW; in InitAnimationSurfacesPerBodytype()1654 gubAnimSurfaceIndex[REGFEMALE][THROW_ITEM] = RGFTHROW; in InitAnimationSurfacesPerBodytype()1831 gubAnimSurfaceMidWaterSubIndex[REGFEMALE][THROW_ITEM][0] = RGFWATERTHROW; in InitAnimationSurfacesPerBodytype()[all …]
1046 pSoldier->usPendingAnimation = THROW_ITEM; in HandleSoldierThrowItem()1074 ChangeSoldierState( pSoldier, THROW_ITEM, 0 , FALSE ); in HandleSoldierThrowItem()
4988 sel->usAnimState == THROW_ITEM || in SelectedGuyInBusyAnimation()
2677 case THROW_ITEM: in EVENT_SoldierGotHit()