Searched refs:TROUBLE_BLIND (Results 1 – 12 of 12) sorted by relevance
86 #define TROUBLE_BLIND (-5) macro249 return TROUBLE_BLIND; in in_trouble()253 return TROUBLE_BLIND; in in_trouble()527 case TROUBLE_BLIND: { /* handles deafness as well as blindness */
90 #define TROUBLE_BLIND (-5) macro333 return TROUBLE_BLIND; in in_trouble()337 return TROUBLE_BLIND; in in_trouble()608 case TROUBLE_BLIND: { /* handles deafness as well as blindness */ in fix_worst_trouble()
73 #define TROUBLE_BLIND (-3) macro164 if(Blinded > 1) return(TROUBLE_BLIND); in in_trouble()344 case TROUBLE_BLIND:
91 #define TROUBLE_BLIND (-5) macro189 if (Blinded > 1 && haseyes(youmonst.data)) return(TROUBLE_BLIND); in in_trouble()416 case TROUBLE_BLIND:
90 #define TROUBLE_BLIND (-5) macro188 if (Blinded > 1 && haseyes(youmonst.data)) return(TROUBLE_BLIND); in in_trouble()415 case TROUBLE_BLIND:
90 #define TROUBLE_BLIND (-5) macro189 if (Blinded > 1 && haseyes(youmonst.data)) return(TROUBLE_BLIND); in in_trouble()417 case TROUBLE_BLIND:
95 #define TROUBLE_BLIND (-5) macro194 if (Blinded > 1 && haseyes(youmonst.data)) return(TROUBLE_BLIND); in in_trouble()424 case TROUBLE_BLIND: