/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/ |
H A D | shader_language.cpp | 542 case TK_TYPE_MAT2: return TYPE_MAT2; in get_token_datatype() 563 case TYPE_MAT2: return "mat2"; in get_datatype_name() 918 { OP_ASSIGN, TYPE_VOID, { TYPE_MAT2, TYPE_MAT2 } }, 934 { OP_MUL, TYPE_VEC2, { TYPE_MAT2, TYPE_VEC2 } }, 935 { OP_MUL, TYPE_VEC2, { TYPE_VEC2, TYPE_MAT2 } }, 950 { OP_MUL, TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2 } }, 980 { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC2, TYPE_MAT2 } }, 981 { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_MAT2, TYPE_MAT2 } }, 1568 case TYPE_MAT2: name = "mat2"; break; in parse_expression() 1855 case TYPE_MAT2: in parse_expression() [all …]
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H A D | shader_language.h | 117 TYPE_MAT2, enumerator
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/dports/devel/godot2/godot-2.1.6-stable/servers/visual/ |
H A D | shader_language.cpp | 542 case TK_TYPE_MAT2: return TYPE_MAT2; in get_token_datatype() 563 case TYPE_MAT2: return "mat2"; in get_datatype_name() 918 { OP_ASSIGN, TYPE_VOID, { TYPE_MAT2, TYPE_MAT2 } }, 934 { OP_MUL, TYPE_VEC2, { TYPE_MAT2, TYPE_VEC2 } }, 935 { OP_MUL, TYPE_VEC2, { TYPE_VEC2, TYPE_MAT2 } }, 950 { OP_MUL, TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2 } }, 980 { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC2, TYPE_MAT2 } }, 981 { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_MAT2, TYPE_MAT2 } }, 1568 case TYPE_MAT2: name = "mat2"; break; in parse_expression() 1855 case TYPE_MAT2: in parse_expression() [all …]
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H A D | shader_language.h | 117 TYPE_MAT2, enumerator
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/ |
H A D | shader_language.cpp | 834 case TYPE_MAT2: return "mat2"; in get_datatype_name() 1086 ret_type = TYPE_MAT2; in _validate_operator() 1229 …valid = (na > TYPE_BOOL && na < TYPE_MAT2) || (p_op->op == OP_ASSIGN_MUL && na >= TYPE_MAT2 && na … in _validate_operator() 1260 ret_type = TYPE_MAT2; in _validate_operator() 1849 { "matrixCompMult", TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL, false }, 1857 { "transpose", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL, false }, 1865 { "inverse", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL, false }, 2530 case ShaderLanguage::TYPE_MAT2: in constant_value_to_variant() 3369 case TYPE_MAT2: in _parse_expression() 3828 int size = 2 + (type - TYPE_MAT2); in _reduce_expression() [all …]
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H A D | shader_language.h | 191 TYPE_MAT2, enumerator
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/dports/devel/godot/godot-3.2.3-stable/servers/visual/ |
H A D | shader_language.cpp | 834 case TYPE_MAT2: return "mat2"; in get_datatype_name() 1086 ret_type = TYPE_MAT2; in _validate_operator() 1229 …valid = (na > TYPE_BOOL && na < TYPE_MAT2) || (p_op->op == OP_ASSIGN_MUL && na >= TYPE_MAT2 && na … in _validate_operator() 1260 ret_type = TYPE_MAT2; in _validate_operator() 1849 { "matrixCompMult", TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL, false }, 1857 { "transpose", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL, false }, 1865 { "inverse", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL, false }, 2530 case ShaderLanguage::TYPE_MAT2: in constant_value_to_variant() 3369 case TYPE_MAT2: in _parse_expression() 3828 int size = 2 + (type - TYPE_MAT2); in _reduce_expression() [all …]
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H A D | shader_language.h | 191 TYPE_MAT2, enumerator
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/ |
H A D | shader_gles2.cpp | 795 case ShaderLanguage::TYPE_MAT2: { in use_material() 925 case ShaderLanguage::TYPE_MAT2: { in use_material() 1060 case ShaderLanguage::TYPE_MAT2: { in use_material()
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H A D | shader_compiler_gles2.cpp | 185 case SL::TYPE_MAT2: in get_constant_text() 192 text += itos(p_type - SL::TYPE_MAT2 + 2); in get_constant_text()
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H A D | rasterizer_storage_gles2.cpp | 1668 case ShaderLanguage::TYPE_MAT2: { in shader_get_param_list()
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/ |
H A D | shader_gles2.cpp | 795 case ShaderLanguage::TYPE_MAT2: { in use_material() 925 case ShaderLanguage::TYPE_MAT2: { in use_material() 1060 case ShaderLanguage::TYPE_MAT2: { in use_material()
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H A D | shader_compiler_gles2.cpp | 185 case SL::TYPE_MAT2: in get_constant_text() 192 text += itos(p_type - SL::TYPE_MAT2 + 2); in get_constant_text()
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H A D | rasterizer_storage_gles2.cpp | 1668 case ShaderLanguage::TYPE_MAT2: { in shader_get_param_list()
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/dports/devel/godot2/godot-2.1.6-stable/drivers/gles2/ |
H A D | shader_compiler_gles2.cpp | 64 case SL::TYPE_MAT2: return "mat2"; in _typestr() 299 case SL::TYPE_MAT2: { in dump_node_code() 553 } else if (mnode->basetype == SL::TYPE_MAT2) { in dump_node_code()
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/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/gles2/ |
H A D | shader_compiler_gles2.cpp | 64 case SL::TYPE_MAT2: return "mat2"; in _typestr() 299 case SL::TYPE_MAT2: { in dump_node_code() 553 } else if (mnode->basetype == SL::TYPE_MAT2) { in dump_node_code()
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/ |
H A D | shader_compiler_gles3.cpp | 74 case SL::TYPE_MAT2: in _get_datatype_size() 116 case SL::TYPE_MAT2: return 16; in _get_datatype_alignment() 250 case SL::TYPE_MAT2: in get_constant_text() 254 String text = "mat" + itos(p_type - SL::TYPE_MAT2 + 2) + "("; in get_constant_text()
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H A D | rasterizer_storage_gles3.cpp | 2506 case ShaderLanguage::TYPE_MAT2: pi.type = Variant::TRANSFORM2D; break; 2966 case ShaderLanguage::TYPE_MAT2: { 3151 case ShaderLanguage::TYPE_MAT2: { 3223 case ShaderLanguage::TYPE_MAT2: {
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/ |
H A D | shader_compiler_gles3.cpp | 74 case SL::TYPE_MAT2: in _get_datatype_size() 116 case SL::TYPE_MAT2: return 16; in _get_datatype_alignment() 250 case SL::TYPE_MAT2: in get_constant_text() 254 String text = "mat" + itos(p_type - SL::TYPE_MAT2 + 2) + "("; in get_constant_text()
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H A D | rasterizer_storage_gles3.cpp | 2506 case ShaderLanguage::TYPE_MAT2: pi.type = Variant::TRANSFORM2D; break; 2966 case ShaderLanguage::TYPE_MAT2: { 3151 case ShaderLanguage::TYPE_MAT2: { 3223 case ShaderLanguage::TYPE_MAT2: {
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/import/ |
H A D | editor_scene_importer_gltf.h | 89 TYPE_MAT2, enumerator
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H A D | editor_scene_importer_gltf.cpp | 467 return TYPE_MAT2; in _get_type_from_str() 704 if (a.type == TYPE_MAT2) { in _decode_accessor()
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/dports/devel/godot/godot-3.2.3-stable/editor/import/ |
H A D | editor_scene_importer_gltf.h | 89 TYPE_MAT2, enumerator
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H A D | editor_scene_importer_gltf.cpp | 467 return TYPE_MAT2; in _get_type_from_str() 704 if (a.type == TYPE_MAT2) { in _decode_accessor()
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