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Searched refs:TYPE_MAT2 (Results 1 – 24 of 24) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/
H A Dshader_language.cpp542 case TK_TYPE_MAT2: return TYPE_MAT2; in get_token_datatype()
563 case TYPE_MAT2: return "mat2"; in get_datatype_name()
918 { OP_ASSIGN, TYPE_VOID, { TYPE_MAT2, TYPE_MAT2 } },
934 { OP_MUL, TYPE_VEC2, { TYPE_MAT2, TYPE_VEC2 } },
935 { OP_MUL, TYPE_VEC2, { TYPE_VEC2, TYPE_MAT2 } },
950 { OP_MUL, TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2 } },
980 { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC2, TYPE_MAT2 } },
981 { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_MAT2, TYPE_MAT2 } },
1568 case TYPE_MAT2: name = "mat2"; break; in parse_expression()
1855 case TYPE_MAT2: in parse_expression()
[all …]
H A Dshader_language.h117 TYPE_MAT2, enumerator
/dports/devel/godot2/godot-2.1.6-stable/servers/visual/
H A Dshader_language.cpp542 case TK_TYPE_MAT2: return TYPE_MAT2; in get_token_datatype()
563 case TYPE_MAT2: return "mat2"; in get_datatype_name()
918 { OP_ASSIGN, TYPE_VOID, { TYPE_MAT2, TYPE_MAT2 } },
934 { OP_MUL, TYPE_VEC2, { TYPE_MAT2, TYPE_VEC2 } },
935 { OP_MUL, TYPE_VEC2, { TYPE_VEC2, TYPE_MAT2 } },
950 { OP_MUL, TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2 } },
980 { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC2, TYPE_MAT2 } },
981 { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_MAT2, TYPE_MAT2 } },
1568 case TYPE_MAT2: name = "mat2"; break; in parse_expression()
1855 case TYPE_MAT2: in parse_expression()
[all …]
H A Dshader_language.h117 TYPE_MAT2, enumerator
/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/
H A Dshader_language.cpp834 case TYPE_MAT2: return "mat2"; in get_datatype_name()
1086 ret_type = TYPE_MAT2; in _validate_operator()
1229 …valid = (na > TYPE_BOOL && na < TYPE_MAT2) || (p_op->op == OP_ASSIGN_MUL && na >= TYPE_MAT2 && na … in _validate_operator()
1260 ret_type = TYPE_MAT2; in _validate_operator()
1849 { "matrixCompMult", TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL, false },
1857 { "transpose", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL, false },
1865 { "inverse", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL, false },
2530 case ShaderLanguage::TYPE_MAT2: in constant_value_to_variant()
3369 case TYPE_MAT2: in _parse_expression()
3828 int size = 2 + (type - TYPE_MAT2); in _reduce_expression()
[all …]
H A Dshader_language.h191 TYPE_MAT2, enumerator
/dports/devel/godot/godot-3.2.3-stable/servers/visual/
H A Dshader_language.cpp834 case TYPE_MAT2: return "mat2"; in get_datatype_name()
1086 ret_type = TYPE_MAT2; in _validate_operator()
1229 …valid = (na > TYPE_BOOL && na < TYPE_MAT2) || (p_op->op == OP_ASSIGN_MUL && na >= TYPE_MAT2 && na … in _validate_operator()
1260 ret_type = TYPE_MAT2; in _validate_operator()
1849 { "matrixCompMult", TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL, false },
1857 { "transpose", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL, false },
1865 { "inverse", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL, false },
2530 case ShaderLanguage::TYPE_MAT2: in constant_value_to_variant()
3369 case TYPE_MAT2: in _parse_expression()
3828 int size = 2 + (type - TYPE_MAT2); in _reduce_expression()
[all …]
H A Dshader_language.h191 TYPE_MAT2, enumerator
/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/
H A Dshader_gles2.cpp795 case ShaderLanguage::TYPE_MAT2: { in use_material()
925 case ShaderLanguage::TYPE_MAT2: { in use_material()
1060 case ShaderLanguage::TYPE_MAT2: { in use_material()
H A Dshader_compiler_gles2.cpp185 case SL::TYPE_MAT2: in get_constant_text()
192 text += itos(p_type - SL::TYPE_MAT2 + 2); in get_constant_text()
H A Drasterizer_storage_gles2.cpp1668 case ShaderLanguage::TYPE_MAT2: { in shader_get_param_list()
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/
H A Dshader_gles2.cpp795 case ShaderLanguage::TYPE_MAT2: { in use_material()
925 case ShaderLanguage::TYPE_MAT2: { in use_material()
1060 case ShaderLanguage::TYPE_MAT2: { in use_material()
H A Dshader_compiler_gles2.cpp185 case SL::TYPE_MAT2: in get_constant_text()
192 text += itos(p_type - SL::TYPE_MAT2 + 2); in get_constant_text()
H A Drasterizer_storage_gles2.cpp1668 case ShaderLanguage::TYPE_MAT2: { in shader_get_param_list()
/dports/devel/godot2/godot-2.1.6-stable/drivers/gles2/
H A Dshader_compiler_gles2.cpp64 case SL::TYPE_MAT2: return "mat2"; in _typestr()
299 case SL::TYPE_MAT2: { in dump_node_code()
553 } else if (mnode->basetype == SL::TYPE_MAT2) { in dump_node_code()
/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/gles2/
H A Dshader_compiler_gles2.cpp64 case SL::TYPE_MAT2: return "mat2"; in _typestr()
299 case SL::TYPE_MAT2: { in dump_node_code()
553 } else if (mnode->basetype == SL::TYPE_MAT2) { in dump_node_code()
/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/
H A Dshader_compiler_gles3.cpp74 case SL::TYPE_MAT2: in _get_datatype_size()
116 case SL::TYPE_MAT2: return 16; in _get_datatype_alignment()
250 case SL::TYPE_MAT2: in get_constant_text()
254 String text = "mat" + itos(p_type - SL::TYPE_MAT2 + 2) + "("; in get_constant_text()
H A Drasterizer_storage_gles3.cpp2506 case ShaderLanguage::TYPE_MAT2: pi.type = Variant::TRANSFORM2D; break;
2966 case ShaderLanguage::TYPE_MAT2: {
3151 case ShaderLanguage::TYPE_MAT2: {
3223 case ShaderLanguage::TYPE_MAT2: {
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/
H A Dshader_compiler_gles3.cpp74 case SL::TYPE_MAT2: in _get_datatype_size()
116 case SL::TYPE_MAT2: return 16; in _get_datatype_alignment()
250 case SL::TYPE_MAT2: in get_constant_text()
254 String text = "mat" + itos(p_type - SL::TYPE_MAT2 + 2) + "("; in get_constant_text()
H A Drasterizer_storage_gles3.cpp2506 case ShaderLanguage::TYPE_MAT2: pi.type = Variant::TRANSFORM2D; break;
2966 case ShaderLanguage::TYPE_MAT2: {
3151 case ShaderLanguage::TYPE_MAT2: {
3223 case ShaderLanguage::TYPE_MAT2: {
/dports/devel/godot-tools/godot-3.2.3-stable/editor/import/
H A Deditor_scene_importer_gltf.h89 TYPE_MAT2, enumerator
H A Deditor_scene_importer_gltf.cpp467 return TYPE_MAT2; in _get_type_from_str()
704 if (a.type == TYPE_MAT2) { in _decode_accessor()
/dports/devel/godot/godot-3.2.3-stable/editor/import/
H A Deditor_scene_importer_gltf.h89 TYPE_MAT2, enumerator
H A Deditor_scene_importer_gltf.cpp467 return TYPE_MAT2; in _get_type_from_str()
704 if (a.type == TYPE_MAT2) { in _decode_accessor()