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2 /*  shader_compiler_gles3.cpp                                            */
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30 
31 #include "shader_compiler_gles3.h"
32 
33 #include "core/os/os.h"
34 #include "core/project_settings.h"
35 
36 #define SL ShaderLanguage
37 
_mktab(int p_level)38 static String _mktab(int p_level) {
39 
40 	String tb;
41 	for (int i = 0; i < p_level; i++) {
42 		tb += "\t";
43 	}
44 
45 	return tb;
46 }
47 
_typestr(SL::DataType p_type)48 static String _typestr(SL::DataType p_type) {
49 
50 	return ShaderLanguage::get_datatype_name(p_type);
51 }
52 
_get_datatype_size(SL::DataType p_type)53 static int _get_datatype_size(SL::DataType p_type) {
54 
55 	switch (p_type) {
56 
57 		case SL::TYPE_VOID: return 0;
58 		case SL::TYPE_BOOL: return 4;
59 		case SL::TYPE_BVEC2: return 8;
60 		case SL::TYPE_BVEC3: return 12;
61 		case SL::TYPE_BVEC4: return 16;
62 		case SL::TYPE_INT: return 4;
63 		case SL::TYPE_IVEC2: return 8;
64 		case SL::TYPE_IVEC3: return 12;
65 		case SL::TYPE_IVEC4: return 16;
66 		case SL::TYPE_UINT: return 4;
67 		case SL::TYPE_UVEC2: return 8;
68 		case SL::TYPE_UVEC3: return 12;
69 		case SL::TYPE_UVEC4: return 16;
70 		case SL::TYPE_FLOAT: return 4;
71 		case SL::TYPE_VEC2: return 8;
72 		case SL::TYPE_VEC3: return 12;
73 		case SL::TYPE_VEC4: return 16;
74 		case SL::TYPE_MAT2:
75 			return 32; //4 * 4 + 4 * 4
76 		case SL::TYPE_MAT3:
77 			return 48; // 4 * 4 + 4 * 4 + 4 * 4
78 		case SL::TYPE_MAT4: return 64;
79 		case SL::TYPE_SAMPLER2D: return 16;
80 		case SL::TYPE_ISAMPLER2D: return 16;
81 		case SL::TYPE_USAMPLER2D: return 16;
82 		case SL::TYPE_SAMPLER2DARRAY: return 16;
83 		case SL::TYPE_ISAMPLER2DARRAY: return 16;
84 		case SL::TYPE_USAMPLER2DARRAY: return 16;
85 		case SL::TYPE_SAMPLER3D: return 16;
86 		case SL::TYPE_ISAMPLER3D: return 16;
87 		case SL::TYPE_USAMPLER3D: return 16;
88 		case SL::TYPE_SAMPLERCUBE: return 16;
89 		case SL::TYPE_SAMPLEREXT: return 16;
90 	}
91 
92 	ERR_FAIL_V(0);
93 }
94 
_get_datatype_alignment(SL::DataType p_type)95 static int _get_datatype_alignment(SL::DataType p_type) {
96 
97 	switch (p_type) {
98 
99 		case SL::TYPE_VOID: return 0;
100 		case SL::TYPE_BOOL: return 4;
101 		case SL::TYPE_BVEC2: return 8;
102 		case SL::TYPE_BVEC3: return 16;
103 		case SL::TYPE_BVEC4: return 16;
104 		case SL::TYPE_INT: return 4;
105 		case SL::TYPE_IVEC2: return 8;
106 		case SL::TYPE_IVEC3: return 16;
107 		case SL::TYPE_IVEC4: return 16;
108 		case SL::TYPE_UINT: return 4;
109 		case SL::TYPE_UVEC2: return 8;
110 		case SL::TYPE_UVEC3: return 16;
111 		case SL::TYPE_UVEC4: return 16;
112 		case SL::TYPE_FLOAT: return 4;
113 		case SL::TYPE_VEC2: return 8;
114 		case SL::TYPE_VEC3: return 16;
115 		case SL::TYPE_VEC4: return 16;
116 		case SL::TYPE_MAT2: return 16;
117 		case SL::TYPE_MAT3: return 16;
118 		case SL::TYPE_MAT4: return 16;
119 		case SL::TYPE_SAMPLER2D: return 16;
120 		case SL::TYPE_ISAMPLER2D: return 16;
121 		case SL::TYPE_USAMPLER2D: return 16;
122 		case SL::TYPE_SAMPLER2DARRAY: return 16;
123 		case SL::TYPE_ISAMPLER2DARRAY: return 16;
124 		case SL::TYPE_USAMPLER2DARRAY: return 16;
125 		case SL::TYPE_SAMPLER3D: return 16;
126 		case SL::TYPE_ISAMPLER3D: return 16;
127 		case SL::TYPE_USAMPLER3D: return 16;
128 		case SL::TYPE_SAMPLERCUBE: return 16;
129 		case SL::TYPE_SAMPLEREXT: return 16;
130 	}
131 
132 	ERR_FAIL_V(0);
133 }
_interpstr(SL::DataInterpolation p_interp)134 static String _interpstr(SL::DataInterpolation p_interp) {
135 
136 	switch (p_interp) {
137 		case SL::INTERPOLATION_FLAT: return "flat ";
138 		case SL::INTERPOLATION_SMOOTH: return "";
139 	}
140 	return "";
141 }
142 
_prestr(SL::DataPrecision p_pres)143 static String _prestr(SL::DataPrecision p_pres) {
144 
145 	switch (p_pres) {
146 		case SL::PRECISION_LOWP: return "lowp ";
147 		case SL::PRECISION_MEDIUMP: return "mediump ";
148 		case SL::PRECISION_HIGHP: return "highp ";
149 		case SL::PRECISION_DEFAULT: return "";
150 	}
151 	return "";
152 }
153 
_qualstr(SL::ArgumentQualifier p_qual)154 static String _qualstr(SL::ArgumentQualifier p_qual) {
155 
156 	switch (p_qual) {
157 		case SL::ARGUMENT_QUALIFIER_IN: return "";
158 		case SL::ARGUMENT_QUALIFIER_OUT: return "out ";
159 		case SL::ARGUMENT_QUALIFIER_INOUT: return "inout ";
160 	}
161 	return "";
162 }
163 
_opstr(SL::Operator p_op)164 static String _opstr(SL::Operator p_op) {
165 
166 	return SL::get_operator_text(p_op);
167 }
168 
_mkid(const String & p_id)169 static String _mkid(const String &p_id) {
170 
171 	String id = "m_" + p_id.replace("__", "_dus_");
172 	return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
173 }
174 
f2sp0(float p_float)175 static String f2sp0(float p_float) {
176 
177 	String num = rtoss(p_float);
178 	if (num.find(".") == -1 && num.find("e") == -1) {
179 		num += ".0";
180 	}
181 	return num;
182 }
183 
get_constant_text(SL::DataType p_type,const Vector<SL::ConstantNode::Value> & p_values)184 static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) {
185 
186 	switch (p_type) {
187 		case SL::TYPE_BOOL: return p_values[0].boolean ? "true" : "false";
188 		case SL::TYPE_BVEC2:
189 		case SL::TYPE_BVEC3:
190 		case SL::TYPE_BVEC4: {
191 
192 			String text = "bvec" + itos(p_type - SL::TYPE_BOOL + 1) + "(";
193 			for (int i = 0; i < p_values.size(); i++) {
194 				if (i > 0)
195 					text += ",";
196 
197 				text += p_values[i].boolean ? "true" : "false";
198 			}
199 			text += ")";
200 			return text;
201 		}
202 
203 		case SL::TYPE_INT: return itos(p_values[0].sint);
204 		case SL::TYPE_IVEC2:
205 		case SL::TYPE_IVEC3:
206 		case SL::TYPE_IVEC4: {
207 
208 			String text = "ivec" + itos(p_type - SL::TYPE_INT + 1) + "(";
209 			for (int i = 0; i < p_values.size(); i++) {
210 				if (i > 0)
211 					text += ",";
212 
213 				text += itos(p_values[i].sint);
214 			}
215 			text += ")";
216 			return text;
217 
218 		} break;
219 		case SL::TYPE_UINT: return itos(p_values[0].uint) + "u";
220 		case SL::TYPE_UVEC2:
221 		case SL::TYPE_UVEC3:
222 		case SL::TYPE_UVEC4: {
223 
224 			String text = "uvec" + itos(p_type - SL::TYPE_UINT + 1) + "(";
225 			for (int i = 0; i < p_values.size(); i++) {
226 				if (i > 0)
227 					text += ",";
228 
229 				text += itos(p_values[i].uint) + "u";
230 			}
231 			text += ")";
232 			return text;
233 		} break;
234 		case SL::TYPE_FLOAT: return f2sp0(p_values[0].real);
235 		case SL::TYPE_VEC2:
236 		case SL::TYPE_VEC3:
237 		case SL::TYPE_VEC4: {
238 
239 			String text = "vec" + itos(p_type - SL::TYPE_FLOAT + 1) + "(";
240 			for (int i = 0; i < p_values.size(); i++) {
241 				if (i > 0)
242 					text += ",";
243 
244 				text += f2sp0(p_values[i].real);
245 			}
246 			text += ")";
247 			return text;
248 
249 		} break;
250 		case SL::TYPE_MAT2:
251 		case SL::TYPE_MAT3:
252 		case SL::TYPE_MAT4: {
253 
254 			String text = "mat" + itos(p_type - SL::TYPE_MAT2 + 2) + "(";
255 			for (int i = 0; i < p_values.size(); i++) {
256 				if (i > 0)
257 					text += ",";
258 
259 				text += f2sp0(p_values[i].real);
260 			}
261 			text += ")";
262 			return text;
263 
264 		} break;
265 		default: ERR_FAIL_V(String());
266 	}
267 }
268 
_dump_function_deps(SL::ShaderNode * p_node,const StringName & p_for_func,const Map<StringName,String> & p_func_code,String & r_to_add,Set<StringName> & added)269 void ShaderCompilerGLES3::_dump_function_deps(SL::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added) {
270 
271 	int fidx = -1;
272 
273 	for (int i = 0; i < p_node->functions.size(); i++) {
274 		if (p_node->functions[i].name == p_for_func) {
275 			fidx = i;
276 			break;
277 		}
278 	}
279 
280 	ERR_FAIL_COND(fidx == -1);
281 
282 	for (Set<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) {
283 
284 		if (added.has(E->get())) {
285 			continue; //was added already
286 		}
287 
288 		_dump_function_deps(p_node, E->get(), p_func_code, r_to_add, added);
289 
290 		SL::FunctionNode *fnode = NULL;
291 
292 		for (int i = 0; i < p_node->functions.size(); i++) {
293 			if (p_node->functions[i].name == E->get()) {
294 				fnode = p_node->functions[i].function;
295 				break;
296 			}
297 		}
298 
299 		ERR_FAIL_COND(!fnode);
300 
301 		r_to_add += "\n";
302 
303 		String header;
304 		header = _typestr(fnode->return_type) + " " + _mkid(fnode->name) + "(";
305 		for (int i = 0; i < fnode->arguments.size(); i++) {
306 
307 			if (i > 0)
308 				header += ", ";
309 			header += _qualstr(fnode->arguments[i].qualifier) + _prestr(fnode->arguments[i].precision) + _typestr(fnode->arguments[i].type) + " " + _mkid(fnode->arguments[i].name);
310 		}
311 
312 		header += ")\n";
313 		r_to_add += header;
314 		r_to_add += p_func_code[E->get()];
315 
316 		added.insert(E->get());
317 	}
318 }
319 
_dump_node_code(SL::Node * p_node,int p_level,GeneratedCode & r_gen_code,IdentifierActions & p_actions,const DefaultIdentifierActions & p_default_actions,bool p_assigning,bool p_use_scope)320 String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope) {
321 
322 	String code;
323 
324 	switch (p_node->type) {
325 
326 		case SL::Node::TYPE_SHADER: {
327 
328 			SL::ShaderNode *pnode = (SL::ShaderNode *)p_node;
329 
330 			for (int i = 0; i < pnode->render_modes.size(); i++) {
331 
332 				if (p_default_actions.render_mode_defines.has(pnode->render_modes[i]) && !used_rmode_defines.has(pnode->render_modes[i])) {
333 
334 					r_gen_code.defines.push_back(p_default_actions.render_mode_defines[pnode->render_modes[i]].utf8());
335 					used_rmode_defines.insert(pnode->render_modes[i]);
336 				}
337 
338 				if (p_actions.render_mode_flags.has(pnode->render_modes[i])) {
339 					*p_actions.render_mode_flags[pnode->render_modes[i]] = true;
340 				}
341 
342 				if (p_actions.render_mode_values.has(pnode->render_modes[i])) {
343 					Pair<int *, int> &p = p_actions.render_mode_values[pnode->render_modes[i]];
344 					*p.first = p.second;
345 				}
346 			}
347 
348 			int max_texture_uniforms = 0;
349 			int max_uniforms = 0;
350 
351 			for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) {
352 				if (SL::is_sampler_type(E->get().type))
353 					max_texture_uniforms++;
354 				else
355 					max_uniforms++;
356 			}
357 
358 			r_gen_code.texture_uniforms.resize(max_texture_uniforms);
359 			r_gen_code.texture_hints.resize(max_texture_uniforms);
360 			r_gen_code.texture_types.resize(max_texture_uniforms);
361 
362 			Vector<int> uniform_sizes;
363 			Vector<int> uniform_alignments;
364 			Vector<StringName> uniform_defines;
365 			uniform_sizes.resize(max_uniforms);
366 			uniform_alignments.resize(max_uniforms);
367 			uniform_defines.resize(max_uniforms);
368 			bool uses_uniforms = false;
369 
370 			for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) {
371 
372 				String ucode;
373 
374 				if (SL::is_sampler_type(E->get().type)) {
375 					ucode = "uniform ";
376 				}
377 
378 				ucode += _prestr(E->get().precision);
379 				ucode += _typestr(E->get().type);
380 				ucode += " " + _mkid(E->key());
381 				ucode += ";\n";
382 				if (SL::is_sampler_type(E->get().type)) {
383 					r_gen_code.vertex_global += ucode;
384 					r_gen_code.fragment_global += ucode;
385 					r_gen_code.texture_uniforms.write[E->get().texture_order] = _mkid(E->key());
386 					r_gen_code.texture_hints.write[E->get().texture_order] = E->get().hint;
387 					r_gen_code.texture_types.write[E->get().texture_order] = E->get().type;
388 				} else {
389 					if (!uses_uniforms) {
390 
391 						r_gen_code.defines.push_back(String("#define USE_MATERIAL\n").ascii());
392 						uses_uniforms = true;
393 					}
394 					uniform_defines.write[E->get().order] = ucode;
395 					uniform_sizes.write[E->get().order] = _get_datatype_size(E->get().type);
396 					uniform_alignments.write[E->get().order] = _get_datatype_alignment(E->get().type);
397 				}
398 
399 				p_actions.uniforms->insert(E->key(), E->get());
400 			}
401 
402 			for (int i = 0; i < max_uniforms; i++) {
403 				r_gen_code.uniforms += uniform_defines[i];
404 			}
405 
406 			// add up
407 			int offset = 0;
408 			for (int i = 0; i < uniform_sizes.size(); i++) {
409 
410 				int align = offset % uniform_alignments[i];
411 
412 				if (align != 0) {
413 					offset += uniform_alignments[i] - align;
414 				}
415 
416 				r_gen_code.uniform_offsets.push_back(offset);
417 
418 				offset += uniform_sizes[i];
419 			}
420 
421 			r_gen_code.uniform_total_size = offset;
422 			if (r_gen_code.uniform_total_size % 16 != 0) { //UBO sizes must be multiples of 16
423 				r_gen_code.uniform_total_size += r_gen_code.uniform_total_size % 16;
424 			}
425 
426 			for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) {
427 
428 				String vcode;
429 				String interp_mode = _interpstr(E->get().interpolation);
430 				vcode += _prestr(E->get().precision);
431 				vcode += _typestr(E->get().type);
432 				vcode += " " + _mkid(E->key());
433 				if (E->get().array_size > 0) {
434 					vcode += "[";
435 					vcode += itos(E->get().array_size);
436 					vcode += "]";
437 				}
438 				vcode += ";\n";
439 				r_gen_code.vertex_global += interp_mode + "out " + vcode;
440 				r_gen_code.fragment_global += interp_mode + "in " + vcode;
441 			}
442 
443 			for (int i = 0; i < pnode->vconstants.size(); i++) {
444 				String gcode;
445 				gcode += "const ";
446 				gcode += _prestr(pnode->vconstants[i].precision);
447 				gcode += _typestr(pnode->vconstants[i].type);
448 				gcode += " " + _mkid(String(pnode->vconstants[i].name));
449 				gcode += "=";
450 				gcode += _dump_node_code(pnode->vconstants[i].initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
451 				gcode += ";\n";
452 				r_gen_code.vertex_global += gcode;
453 				r_gen_code.fragment_global += gcode;
454 			}
455 
456 			Map<StringName, String> function_code;
457 
458 			//code for functions
459 			for (int i = 0; i < pnode->functions.size(); i++) {
460 				SL::FunctionNode *fnode = pnode->functions[i].function;
461 				current_func_name = fnode->name;
462 				function_code[fnode->name] = _dump_node_code(fnode->body, p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
463 			}
464 
465 			//place functions in actual code
466 
467 			Set<StringName> added_vtx;
468 			Set<StringName> added_fragment; //share for light
469 
470 			for (int i = 0; i < pnode->functions.size(); i++) {
471 
472 				SL::FunctionNode *fnode = pnode->functions[i].function;
473 
474 				current_func_name = fnode->name;
475 
476 				if (fnode->name == vertex_name) {
477 
478 					_dump_function_deps(pnode, fnode->name, function_code, r_gen_code.vertex_global, added_vtx);
479 					r_gen_code.vertex = function_code[vertex_name];
480 				}
481 
482 				if (fnode->name == fragment_name) {
483 
484 					_dump_function_deps(pnode, fnode->name, function_code, r_gen_code.fragment_global, added_fragment);
485 					r_gen_code.fragment = function_code[fragment_name];
486 				}
487 
488 				if (fnode->name == light_name) {
489 
490 					_dump_function_deps(pnode, fnode->name, function_code, r_gen_code.fragment_global, added_fragment);
491 					r_gen_code.light = function_code[light_name];
492 				}
493 			}
494 
495 			//code+=dump_node_code(pnode->body,p_level);
496 		} break;
497 		case SL::Node::TYPE_FUNCTION: {
498 
499 		} break;
500 		case SL::Node::TYPE_BLOCK: {
501 			SL::BlockNode *bnode = (SL::BlockNode *)p_node;
502 
503 			//variables
504 			if (!bnode->single_statement) {
505 				code += _mktab(p_level - 1) + "{\n";
506 			}
507 
508 			for (int i = 0; i < bnode->statements.size(); i++) {
509 
510 				String scode = _dump_node_code(bnode->statements[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
511 
512 				if (bnode->statements[i]->type == SL::Node::TYPE_CONTROL_FLOW || bnode->single_statement) {
513 					code += scode; //use directly
514 				} else {
515 					code += _mktab(p_level) + scode + ";\n";
516 				}
517 			}
518 			if (!bnode->single_statement) {
519 				code += _mktab(p_level - 1) + "}\n";
520 			}
521 
522 		} break;
523 		case SL::Node::TYPE_VARIABLE_DECLARATION: {
524 			SL::VariableDeclarationNode *vdnode = (SL::VariableDeclarationNode *)p_node;
525 
526 			String declaration;
527 			if (vdnode->is_const) {
528 				declaration += "const ";
529 			}
530 			declaration += _prestr(vdnode->precision);
531 			declaration += _typestr(vdnode->datatype);
532 			for (int i = 0; i < vdnode->declarations.size(); i++) {
533 				if (i > 0) {
534 					declaration += ",";
535 				} else {
536 					declaration += " ";
537 				}
538 				declaration += _mkid(vdnode->declarations[i].name);
539 				if (vdnode->declarations[i].initializer) {
540 					declaration += "=";
541 					declaration += _dump_node_code(vdnode->declarations[i].initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
542 				}
543 			}
544 
545 			code += declaration;
546 		} break;
547 		case SL::Node::TYPE_VARIABLE: {
548 			SL::VariableNode *vnode = (SL::VariableNode *)p_node;
549 
550 			if (p_assigning && p_actions.write_flag_pointers.has(vnode->name)) {
551 				*p_actions.write_flag_pointers[vnode->name] = true;
552 			}
553 
554 			if (p_default_actions.usage_defines.has(vnode->name) && !used_name_defines.has(vnode->name)) {
555 				String define = p_default_actions.usage_defines[vnode->name];
556 				if (define.begins_with("@")) {
557 					define = p_default_actions.usage_defines[define.substr(1, define.length())];
558 				}
559 				r_gen_code.defines.push_back(define.utf8());
560 				used_name_defines.insert(vnode->name);
561 			}
562 
563 			if (p_actions.usage_flag_pointers.has(vnode->name) && !used_flag_pointers.has(vnode->name)) {
564 				*p_actions.usage_flag_pointers[vnode->name] = true;
565 				used_flag_pointers.insert(vnode->name);
566 			}
567 
568 			if (p_default_actions.renames.has(vnode->name))
569 				code = p_default_actions.renames[vnode->name];
570 			else
571 				code = _mkid(vnode->name);
572 
573 			if (vnode->name == time_name) {
574 				if (current_func_name == vertex_name) {
575 					r_gen_code.uses_vertex_time = true;
576 				}
577 				if (current_func_name == fragment_name || current_func_name == light_name) {
578 					r_gen_code.uses_fragment_time = true;
579 				}
580 			}
581 
582 		} break;
583 		case SL::Node::TYPE_ARRAY_DECLARATION: {
584 
585 			SL::ArrayDeclarationNode *adnode = (SL::ArrayDeclarationNode *)p_node;
586 
587 			String declaration;
588 			if (adnode->is_const) {
589 				declaration += "const ";
590 			}
591 			declaration += _prestr(adnode->precision);
592 			declaration += _typestr(adnode->datatype);
593 			for (int i = 0; i < adnode->declarations.size(); i++) {
594 				if (i > 0) {
595 					declaration += ",";
596 				} else {
597 					declaration += " ";
598 				}
599 				declaration += _mkid(adnode->declarations[i].name);
600 				declaration += "[";
601 				declaration += itos(adnode->declarations[i].size);
602 				declaration += "]";
603 				int sz = adnode->declarations[i].initializer.size();
604 				if (sz > 0) {
605 					declaration += "=";
606 					declaration += _typestr(adnode->datatype);
607 					declaration += "[";
608 					declaration += itos(sz);
609 					declaration += "]";
610 					declaration += "(";
611 					for (int j = 0; j < sz; j++) {
612 						declaration += _dump_node_code(adnode->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
613 						if (j != sz - 1) {
614 							declaration += ", ";
615 						}
616 					}
617 					declaration += ")";
618 				}
619 			}
620 
621 			code += declaration;
622 		} break;
623 		case SL::Node::TYPE_ARRAY: {
624 			SL::ArrayNode *anode = (SL::ArrayNode *)p_node;
625 
626 			if (p_assigning && p_actions.write_flag_pointers.has(anode->name)) {
627 				*p_actions.write_flag_pointers[anode->name] = true;
628 			}
629 
630 			if (p_default_actions.usage_defines.has(anode->name) && !used_name_defines.has(anode->name)) {
631 				String define = p_default_actions.usage_defines[anode->name];
632 				if (define.begins_with("@")) {
633 					define = p_default_actions.usage_defines[define.substr(1, define.length())];
634 				}
635 				r_gen_code.defines.push_back(define.utf8());
636 				used_name_defines.insert(anode->name);
637 			}
638 
639 			if (p_actions.usage_flag_pointers.has(anode->name) && !used_flag_pointers.has(anode->name)) {
640 				*p_actions.usage_flag_pointers[anode->name] = true;
641 				used_flag_pointers.insert(anode->name);
642 			}
643 
644 			if (p_default_actions.renames.has(anode->name))
645 				code = p_default_actions.renames[anode->name];
646 			else
647 				code = _mkid(anode->name);
648 
649 			if (anode->call_expression != NULL) {
650 				code += ".";
651 				code += _dump_node_code(anode->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning, false);
652 			}
653 
654 			if (anode->index_expression != NULL) {
655 				code += "[";
656 				code += _dump_node_code(anode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
657 				code += "]";
658 			}
659 
660 			if (anode->name == time_name) {
661 				if (current_func_name == vertex_name) {
662 					r_gen_code.uses_vertex_time = true;
663 				}
664 				if (current_func_name == fragment_name || current_func_name == light_name) {
665 					r_gen_code.uses_fragment_time = true;
666 				}
667 			}
668 
669 		} break;
670 		case SL::Node::TYPE_CONSTANT: {
671 			SL::ConstantNode *cnode = (SL::ConstantNode *)p_node;
672 			return get_constant_text(cnode->datatype, cnode->values);
673 
674 		} break;
675 		case SL::Node::TYPE_OPERATOR: {
676 			SL::OperatorNode *onode = (SL::OperatorNode *)p_node;
677 
678 			switch (onode->op) {
679 
680 				case SL::OP_ASSIGN:
681 				case SL::OP_ASSIGN_ADD:
682 				case SL::OP_ASSIGN_SUB:
683 				case SL::OP_ASSIGN_MUL:
684 				case SL::OP_ASSIGN_DIV:
685 				case SL::OP_ASSIGN_SHIFT_LEFT:
686 				case SL::OP_ASSIGN_SHIFT_RIGHT:
687 				case SL::OP_ASSIGN_MOD:
688 				case SL::OP_ASSIGN_BIT_AND:
689 				case SL::OP_ASSIGN_BIT_OR:
690 				case SL::OP_ASSIGN_BIT_XOR:
691 					code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
692 					break;
693 				case SL::OP_BIT_INVERT:
694 				case SL::OP_NEGATE:
695 				case SL::OP_NOT:
696 				case SL::OP_DECREMENT:
697 				case SL::OP_INCREMENT:
698 					code = _opstr(onode->op) + _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
699 					break;
700 				case SL::OP_POST_DECREMENT:
701 				case SL::OP_POST_INCREMENT:
702 					code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + _opstr(onode->op);
703 					break;
704 				case SL::OP_CALL:
705 				case SL::OP_CONSTRUCT: {
706 
707 					ERR_FAIL_COND_V(onode->arguments[0]->type != SL::Node::TYPE_VARIABLE, String());
708 
709 					SL::VariableNode *vnode = (SL::VariableNode *)onode->arguments[0];
710 
711 					if (onode->op == SL::OP_CONSTRUCT) {
712 						code += String(vnode->name);
713 					} else {
714 
715 						if (internal_functions.has(vnode->name)) {
716 							code += vnode->name;
717 						} else if (p_default_actions.renames.has(vnode->name)) {
718 							code += p_default_actions.renames[vnode->name];
719 						} else {
720 							code += _mkid(vnode->name);
721 						}
722 					}
723 
724 					code += "(";
725 
726 					for (int i = 1; i < onode->arguments.size(); i++) {
727 						if (i > 1)
728 							code += ", ";
729 						code += _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
730 					}
731 					code += ")";
732 				} break;
733 				case SL::OP_INDEX: {
734 
735 					code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
736 					code += "[";
737 					code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
738 					code += "]";
739 
740 				} break;
741 				case SL::OP_SELECT_IF: {
742 
743 					code += "(";
744 					code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
745 					code += "?";
746 					code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
747 					code += ":";
748 					code += _dump_node_code(onode->arguments[2], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
749 					code += ")";
750 
751 				} break;
752 
753 				default: {
754 					if (p_use_scope) {
755 						code += "(";
756 					}
757 					code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
758 					if (p_use_scope) {
759 						code += ")";
760 					}
761 					break;
762 				}
763 			}
764 
765 		} break;
766 		case SL::Node::TYPE_CONTROL_FLOW: {
767 			SL::ControlFlowNode *cfnode = (SL::ControlFlowNode *)p_node;
768 			if (cfnode->flow_op == SL::FLOW_OP_IF) {
769 
770 				code += _mktab(p_level) + "if (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n";
771 				code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
772 				if (cfnode->blocks.size() == 2) {
773 
774 					code += _mktab(p_level) + "else\n";
775 					code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
776 				}
777 			} else if (cfnode->flow_op == SL::FLOW_OP_SWITCH) {
778 				code += _mktab(p_level) + "switch (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n";
779 				code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
780 			} else if (cfnode->flow_op == SL::FLOW_OP_CASE) {
781 				code += _mktab(p_level) + "case " + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ":\n";
782 				code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
783 			} else if (cfnode->flow_op == SL::FLOW_OP_DEFAULT) {
784 				code += _mktab(p_level) + "default:\n";
785 				code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
786 			} else if (cfnode->flow_op == SL::FLOW_OP_DO) {
787 				code += _mktab(p_level) + "do";
788 				code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
789 				code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ");";
790 
791 			} else if (cfnode->flow_op == SL::FLOW_OP_WHILE) {
792 
793 				code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n";
794 				code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
795 			} else if (cfnode->flow_op == SL::FLOW_OP_FOR) {
796 
797 				String left = _dump_node_code(cfnode->blocks[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
798 				String middle = _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
799 				String right = _dump_node_code(cfnode->expressions[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
800 				code += _mktab(p_level) + "for (" + left + ";" + middle + ";" + right + ")\n";
801 				code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
802 
803 			} else if (cfnode->flow_op == SL::FLOW_OP_RETURN) {
804 
805 				if (cfnode->expressions.size()) {
806 					code = "return " + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ";";
807 				} else {
808 					code = "return;";
809 				}
810 			} else if (cfnode->flow_op == SL::FLOW_OP_DISCARD) {
811 
812 				if (p_actions.usage_flag_pointers.has("DISCARD") && !used_flag_pointers.has("DISCARD")) {
813 					*p_actions.usage_flag_pointers["DISCARD"] = true;
814 					used_flag_pointers.insert("DISCARD");
815 				}
816 
817 				code = "discard;";
818 			} else if (cfnode->flow_op == SL::FLOW_OP_CONTINUE) {
819 
820 				code = "continue;";
821 			} else if (cfnode->flow_op == SL::FLOW_OP_BREAK) {
822 
823 				code = "break;";
824 			}
825 
826 		} break;
827 		case SL::Node::TYPE_MEMBER: {
828 			SL::MemberNode *mnode = (SL::MemberNode *)p_node;
829 			code = _dump_node_code(mnode->owner, p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + "." + mnode->name;
830 
831 		} break;
832 	}
833 
834 	return code;
835 }
836 
compile(VS::ShaderMode p_mode,const String & p_code,IdentifierActions * p_actions,const String & p_path,GeneratedCode & r_gen_code)837 Error ShaderCompilerGLES3::compile(VS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) {
838 
839 	Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), ShaderTypes::get_singleton()->get_types());
840 
841 	if (err != OK) {
842 
843 		Vector<String> shader = p_code.split("\n");
844 		for (int i = 0; i < shader.size(); i++) {
845 			print_line(itos(i + 1) + " " + shader[i]);
846 		}
847 
848 		_err_print_error(NULL, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER);
849 		return err;
850 	}
851 
852 	r_gen_code.defines.clear();
853 	r_gen_code.vertex = String();
854 	r_gen_code.vertex_global = String();
855 	r_gen_code.fragment = String();
856 	r_gen_code.fragment_global = String();
857 	r_gen_code.light = String();
858 	r_gen_code.uses_fragment_time = false;
859 	r_gen_code.uses_vertex_time = false;
860 
861 	used_name_defines.clear();
862 	used_rmode_defines.clear();
863 	used_flag_pointers.clear();
864 
865 	_dump_node_code(parser.get_shader(), 1, r_gen_code, *p_actions, actions[p_mode], false);
866 
867 	if (r_gen_code.uniform_total_size) { //uniforms used?
868 		int md = sizeof(float) * 4;
869 		if (r_gen_code.uniform_total_size % md) {
870 			r_gen_code.uniform_total_size += md - (r_gen_code.uniform_total_size % md);
871 		}
872 		r_gen_code.uniform_total_size += md; //pad just in case
873 	}
874 
875 	return OK;
876 }
877 
ShaderCompilerGLES3()878 ShaderCompilerGLES3::ShaderCompilerGLES3() {
879 
880 	/** CANVAS ITEM SHADER **/
881 
882 	actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy";
883 	actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv";
884 	actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "point_size";
885 
886 	actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";
887 	actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix";
888 	actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix";
889 	actions[VS::SHADER_CANVAS_ITEM].renames["TIME"] = "time";
890 	actions[VS::SHADER_CANVAS_ITEM].renames["AT_LIGHT_PASS"] = "at_light_pass";
891 	actions[VS::SHADER_CANVAS_ITEM].renames["INSTANCE_CUSTOM"] = "instance_custom";
892 
893 	actions[VS::SHADER_CANVAS_ITEM].renames["COLOR"] = "color";
894 	actions[VS::SHADER_CANVAS_ITEM].renames["MODULATE"] = "final_modulate";
895 	actions[VS::SHADER_CANVAS_ITEM].renames["NORMAL"] = "normal";
896 	actions[VS::SHADER_CANVAS_ITEM].renames["NORMALMAP"] = "normal_map";
897 	actions[VS::SHADER_CANVAS_ITEM].renames["NORMALMAP_DEPTH"] = "normal_depth";
898 	actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE"] = "color_texture";
899 	actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE_PIXEL_SIZE"] = "color_texpixel_size";
900 	actions[VS::SHADER_CANVAS_ITEM].renames["NORMAL_TEXTURE"] = "normal_texture";
901 	actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_UV"] = "screen_uv";
902 	actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_TEXTURE"] = "screen_texture";
903 	actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_PIXEL_SIZE"] = "screen_pixel_size";
904 	actions[VS::SHADER_CANVAS_ITEM].renames["FRAGCOORD"] = "gl_FragCoord";
905 	actions[VS::SHADER_CANVAS_ITEM].renames["POINT_COORD"] = "gl_PointCoord";
906 
907 	actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_VEC"] = "light_vec";
908 	actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_HEIGHT"] = "light_height";
909 	actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_COLOR"] = "light_color";
910 	actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_UV"] = "light_uv";
911 	actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT"] = "light";
912 	actions[VS::SHADER_CANVAS_ITEM].renames["SHADOW_COLOR"] = "shadow_color";
913 	actions[VS::SHADER_CANVAS_ITEM].renames["SHADOW_VEC"] = "shadow_vec";
914 
915 	actions[VS::SHADER_CANVAS_ITEM].usage_defines["COLOR"] = "#define COLOR_USED\n";
916 	actions[VS::SHADER_CANVAS_ITEM].usage_defines["MODULATE"] = "#define MODULATE_USED\n";
917 	actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n";
918 	actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
919 	actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV";
920 	actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMAL"] = "#define NORMAL_USED\n";
921 	actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n";
922 	actions[VS::SHADER_CANVAS_ITEM].usage_defines["LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
923 	actions[VS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_VEC"] = "#define SHADOW_VEC_USED\n";
924 	actions[VS::SHADER_CANVAS_ITEM].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
925 
926 	/** SPATIAL SHADER **/
927 
928 	actions[VS::SHADER_SPATIAL].renames["WORLD_MATRIX"] = "world_transform";
929 	actions[VS::SHADER_SPATIAL].renames["INV_CAMERA_MATRIX"] = "camera_inverse_matrix";
930 	actions[VS::SHADER_SPATIAL].renames["CAMERA_MATRIX"] = "camera_matrix";
931 	actions[VS::SHADER_SPATIAL].renames["PROJECTION_MATRIX"] = "projection_matrix";
932 	actions[VS::SHADER_SPATIAL].renames["INV_PROJECTION_MATRIX"] = "inv_projection_matrix";
933 	actions[VS::SHADER_SPATIAL].renames["MODELVIEW_MATRIX"] = "modelview";
934 
935 	actions[VS::SHADER_SPATIAL].renames["VERTEX"] = "vertex.xyz";
936 	actions[VS::SHADER_SPATIAL].renames["NORMAL"] = "normal";
937 	actions[VS::SHADER_SPATIAL].renames["TANGENT"] = "tangent";
938 	actions[VS::SHADER_SPATIAL].renames["BINORMAL"] = "binormal";
939 	actions[VS::SHADER_SPATIAL].renames["POSITION"] = "position";
940 	actions[VS::SHADER_SPATIAL].renames["UV"] = "uv_interp";
941 	actions[VS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp";
942 	actions[VS::SHADER_SPATIAL].renames["COLOR"] = "color_interp";
943 	actions[VS::SHADER_SPATIAL].renames["POINT_SIZE"] = "point_size";
944 	actions[VS::SHADER_SPATIAL].renames["INSTANCE_ID"] = "gl_InstanceID";
945 
946 	//builtins
947 
948 	actions[VS::SHADER_SPATIAL].renames["TIME"] = "time";
949 	actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"] = "viewport_size";
950 
951 	actions[VS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord";
952 	actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrontFacing";
953 	actions[VS::SHADER_SPATIAL].renames["NORMALMAP"] = "normalmap";
954 	actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth";
955 	actions[VS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo";
956 	actions[VS::SHADER_SPATIAL].renames["ALPHA"] = "alpha";
957 	actions[VS::SHADER_SPATIAL].renames["METALLIC"] = "metallic";
958 	actions[VS::SHADER_SPATIAL].renames["SPECULAR"] = "specular";
959 	actions[VS::SHADER_SPATIAL].renames["ROUGHNESS"] = "roughness";
960 	actions[VS::SHADER_SPATIAL].renames["RIM"] = "rim";
961 	actions[VS::SHADER_SPATIAL].renames["RIM_TINT"] = "rim_tint";
962 	actions[VS::SHADER_SPATIAL].renames["CLEARCOAT"] = "clearcoat";
963 	actions[VS::SHADER_SPATIAL].renames["CLEARCOAT_GLOSS"] = "clearcoat_gloss";
964 	actions[VS::SHADER_SPATIAL].renames["ANISOTROPY"] = "anisotropy";
965 	actions[VS::SHADER_SPATIAL].renames["ANISOTROPY_FLOW"] = "anisotropy_flow";
966 	actions[VS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength";
967 	actions[VS::SHADER_SPATIAL].renames["TRANSMISSION"] = "transmission";
968 	actions[VS::SHADER_SPATIAL].renames["AO"] = "ao";
969 	actions[VS::SHADER_SPATIAL].renames["AO_LIGHT_AFFECT"] = "ao_light_affect";
970 	actions[VS::SHADER_SPATIAL].renames["EMISSION"] = "emission";
971 	actions[VS::SHADER_SPATIAL].renames["POINT_COORD"] = "gl_PointCoord";
972 	actions[VS::SHADER_SPATIAL].renames["INSTANCE_CUSTOM"] = "instance_custom";
973 	actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"] = "screen_uv";
974 	actions[VS::SHADER_SPATIAL].renames["SCREEN_TEXTURE"] = "screen_texture";
975 	actions[VS::SHADER_SPATIAL].renames["DEPTH_TEXTURE"] = "depth_buffer";
976 	actions[VS::SHADER_SPATIAL].renames["DEPTH"] = "gl_FragDepth";
977 	actions[VS::SHADER_SPATIAL].renames["ALPHA_SCISSOR"] = "alpha_scissor";
978 	actions[VS::SHADER_SPATIAL].renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
979 
980 	//for light
981 	actions[VS::SHADER_SPATIAL].renames["VIEW"] = "view";
982 	actions[VS::SHADER_SPATIAL].renames["LIGHT_COLOR"] = "light_color";
983 	actions[VS::SHADER_SPATIAL].renames["LIGHT"] = "light";
984 	actions[VS::SHADER_SPATIAL].renames["ATTENUATION"] = "attenuation";
985 	actions[VS::SHADER_SPATIAL].renames["DIFFUSE_LIGHT"] = "diffuse_light";
986 	actions[VS::SHADER_SPATIAL].renames["SPECULAR_LIGHT"] = "specular_light";
987 
988 	actions[VS::SHADER_SPATIAL].usage_defines["TANGENT"] = "#define ENABLE_TANGENT_INTERP\n";
989 	actions[VS::SHADER_SPATIAL].usage_defines["BINORMAL"] = "@TANGENT";
990 	actions[VS::SHADER_SPATIAL].usage_defines["RIM"] = "#define LIGHT_USE_RIM\n";
991 	actions[VS::SHADER_SPATIAL].usage_defines["RIM_TINT"] = "@RIM";
992 	actions[VS::SHADER_SPATIAL].usage_defines["CLEARCOAT"] = "#define LIGHT_USE_CLEARCOAT\n";
993 	actions[VS::SHADER_SPATIAL].usage_defines["CLEARCOAT_GLOSS"] = "@CLEARCOAT";
994 	actions[VS::SHADER_SPATIAL].usage_defines["ANISOTROPY"] = "#define LIGHT_USE_ANISOTROPY\n";
995 	actions[VS::SHADER_SPATIAL].usage_defines["ANISOTROPY_FLOW"] = "@ANISOTROPY";
996 	actions[VS::SHADER_SPATIAL].usage_defines["AO"] = "#define ENABLE_AO\n";
997 	actions[VS::SHADER_SPATIAL].usage_defines["AO_LIGHT_AFFECT"] = "#define ENABLE_AO\n";
998 	actions[VS::SHADER_SPATIAL].usage_defines["UV"] = "#define ENABLE_UV_INTERP\n";
999 	actions[VS::SHADER_SPATIAL].usage_defines["UV2"] = "#define ENABLE_UV2_INTERP\n";
1000 	actions[VS::SHADER_SPATIAL].usage_defines["NORMALMAP"] = "#define ENABLE_NORMALMAP\n";
1001 	actions[VS::SHADER_SPATIAL].usage_defines["NORMALMAP_DEPTH"] = "@NORMALMAP";
1002 	actions[VS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n";
1003 	actions[VS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n";
1004 	actions[VS::SHADER_SPATIAL].usage_defines["ALPHA_SCISSOR"] = "#define ALPHA_SCISSOR_USED\n";
1005 	actions[VS::SHADER_SPATIAL].usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n";
1006 
1007 	actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n";
1008 	actions[VS::SHADER_SPATIAL].usage_defines["TRANSMISSION"] = "#define TRANSMISSION_USED\n";
1009 	actions[VS::SHADER_SPATIAL].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n";
1010 	actions[VS::SHADER_SPATIAL].usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
1011 
1012 	actions[VS::SHADER_SPATIAL].usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
1013 	actions[VS::SHADER_SPATIAL].usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
1014 
1015 	actions[VS::SHADER_SPATIAL].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
1016 	actions[VS::SHADER_SPATIAL].render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n";
1017 	actions[VS::SHADER_SPATIAL].render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n";
1018 	actions[VS::SHADER_SPATIAL].render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n";
1019 	actions[VS::SHADER_SPATIAL].render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n";
1020 
1021 	bool force_lambert = GLOBAL_GET("rendering/quality/shading/force_lambert_over_burley");
1022 
1023 	if (!force_lambert) {
1024 		actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n";
1025 	}
1026 
1027 	actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n";
1028 	actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n";
1029 	actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n";
1030 
1031 	bool force_blinn = GLOBAL_GET("rendering/quality/shading/force_blinn_over_ggx");
1032 
1033 	if (!force_blinn) {
1034 		actions[VS::SHADER_SPATIAL].render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n";
1035 	} else {
1036 		actions[VS::SHADER_SPATIAL].render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_BLINN\n";
1037 	}
1038 
1039 	actions[VS::SHADER_SPATIAL].render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n";
1040 	actions[VS::SHADER_SPATIAL].render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n";
1041 	actions[VS::SHADER_SPATIAL].render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n";
1042 	actions[VS::SHADER_SPATIAL].render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n";
1043 	actions[VS::SHADER_SPATIAL].render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n";
1044 	actions[VS::SHADER_SPATIAL].render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n";
1045 	actions[VS::SHADER_SPATIAL].render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n";
1046 
1047 	/* PARTICLES SHADER */
1048 
1049 	actions[VS::SHADER_PARTICLES].renames["COLOR"] = "out_color";
1050 	actions[VS::SHADER_PARTICLES].renames["VELOCITY"] = "out_velocity_active.xyz";
1051 	actions[VS::SHADER_PARTICLES].renames["MASS"] = "mass";
1052 	actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "shader_active";
1053 	actions[VS::SHADER_PARTICLES].renames["RESTART"] = "restart";
1054 	actions[VS::SHADER_PARTICLES].renames["CUSTOM"] = "out_custom";
1055 	actions[VS::SHADER_PARTICLES].renames["TRANSFORM"] = "xform";
1056 	actions[VS::SHADER_PARTICLES].renames["TIME"] = "time";
1057 	actions[VS::SHADER_PARTICLES].renames["LIFETIME"] = "lifetime";
1058 	actions[VS::SHADER_PARTICLES].renames["DELTA"] = "local_delta";
1059 	actions[VS::SHADER_PARTICLES].renames["NUMBER"] = "particle_number";
1060 	actions[VS::SHADER_PARTICLES].renames["INDEX"] = "index";
1061 	actions[VS::SHADER_PARTICLES].renames["GRAVITY"] = "current_gravity";
1062 	actions[VS::SHADER_PARTICLES].renames["EMISSION_TRANSFORM"] = "emission_transform";
1063 	actions[VS::SHADER_PARTICLES].renames["RANDOM_SEED"] = "random_seed";
1064 
1065 	actions[VS::SHADER_PARTICLES].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
1066 	actions[VS::SHADER_PARTICLES].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
1067 	actions[VS::SHADER_PARTICLES].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
1068 
1069 	vertex_name = "vertex";
1070 	fragment_name = "fragment";
1071 	light_name = "light";
1072 	time_name = "TIME";
1073 
1074 	List<String> func_list;
1075 
1076 	ShaderLanguage::get_builtin_funcs(&func_list);
1077 
1078 	for (List<String>::Element *E = func_list.front(); E; E = E->next()) {
1079 		internal_functions.insert(E->get());
1080 	}
1081 }
1082