Searched refs:TargetVelocity (Results 1 – 10 of 10) sorted by relevance
409 TargetVelocity[0]=0.0; in emSpeedingViewAnimator()410 TargetVelocity[1]=0.0; in emSpeedingViewAnimator()411 TargetVelocity[2]=0.0; in emSpeedingViewAnimator()441 TargetVelocity[0]*TargetVelocity[0] + in GetAbsTargetVelocity()442 TargetVelocity[1]*TargetVelocity[1] + in GetAbsTargetVelocity()443 TargetVelocity[2]*TargetVelocity[2] in GetAbsTargetVelocity()450 TargetVelocity[dimension]=targetVelocity; in SetTargetVelocity()477 vt=TargetVelocity[i]; in CycleAnimation()
200 double TargetVelocity[3]; variable208 return TargetVelocity[dimension]; in GetTargetVelocity()
554 VELOCITY_DESC TargetVelocity; in sentinel_preprocess() local571 TargetVelocity = TargetPtr->velocity; in sentinel_preprocess()572 GetNextVelocityComponents (&TargetVelocity, in sentinel_preprocess()
4801 CVec3 TargetVelocity(target->client->ps.velocity); in Persue() local4802 float TargetSpeed = TargetVelocity.SafeNorm(); in Persue()4805 TargetVelocity *= (DistToTarget + 5.0f); in Persue()4806 ProjectedTargetPosition += TargetVelocity; in Persue()4834 float TargetSpeed = TargetVelocity.SafeNorm(); in Persue()4837 TargetVelocity[2] *= 0.1f; in Persue()4838 TargetVelocity *= (DistToTarget + 5.0f); in Persue()4839 ProjectedTargetPosition += TargetVelocity; in Persue()4894 float TargetSpeed = TargetVelocity.SafeNorm(); in Evade()4897 TargetVelocity *= (DistToTarget + 5.0f); in Evade()[all …]
812 const Real TargetVelocity = 3; // speed at which to match coef rest in main() local
576 const Real TargetVelocity = 3; // speed at which to match coef rest in TimsBox() local
1097 const Real TargetVelocity = 3; // speed at which to match coef rest in main() local
1602 const Real TargetVelocity = 3; // speed at which to match coef rest in main() local
3502 const Real TargetVelocity = 3; // speed at which to match coef rest in TimsBox() local
1648 … # closing velocity = OwnshipVelocity * cos(target_bearing) + TargetVelocity*cos(ownship_bearing);