Searched refs:ThreeTex (Results 1 – 14 of 14) sorted by relevance
91 unsigned int ThreeTex:1; /* Color Triangle Patch. */ member
1062 if (Triangle->ThreeTex) in Compute_Mesh_Triangle()1451 Triangle->ThreeTex = false; in Init_Mesh_Triangle()2716 if(tri->ThreeTex) in Mesh_Interpolate()
3534 if (t2 || t3) Triangles[number_of_triangles].ThreeTex = true; in Parse_Mesh()3645 if (t2 || t3) Triangles[number_of_triangles].ThreeTex = true; in Parse_Mesh()4115 Triangles[i].ThreeTex = true; in Parse_Mesh2()4135 Triangles[i].ThreeTex = true; in Parse_Mesh2()
3600 if (Triangle->ThreeTex) in create_texture_list()
83 unsigned int ThreeTex:1; /* Color Triangle Patch. */ member
1053 if (Triangle->ThreeTex) in Compute_Mesh_Triangle()1410 Triangle->ThreeTex = false; in Init_Mesh_Triangle()2675 if(tri->ThreeTex) in Mesh_Interpolate()
3341 if (t2 || t3) Triangles[number_of_triangles].ThreeTex = true; in Parse_Mesh()3452 if (t2 || t3) Triangles[number_of_triangles].ThreeTex = true; in Parse_Mesh()3903 Triangles[i].ThreeTex = true; in Parse_Mesh2()3919 Triangles[i].ThreeTex = true; in Parse_Mesh2()
3418 if (Triangle->ThreeTex) in create_texture_list()
78 unsigned int ThreeTex:1; /* Color Triangle Patch. */ member
968 if (Triangle->ThreeTex) in Compute_Mesh_Triangle()1324 Triangle->ThreeTex = false; in Init_Mesh_Triangle()2494 else if(tri->ThreeTex) in Determine_Textures()
114 unsigned int ThreeTex:1; ///< Color Triangle Patch. member
913 if (Triangle->ThreeTex) in Compute_Mesh_Triangle()1267 Triangle->ThreeTex = false; in Init_Mesh_Triangle()2418 else if(tri->ThreeTex) in Determine_Textures()
3636 if (t2 || t3) Triangles[number_of_triangles].ThreeTex = true; in Parse_Mesh()3742 if (t2 || t3) Triangles[number_of_triangles].ThreeTex = true; in Parse_Mesh()4215 Triangles[i].ThreeTex = true; in Parse_Mesh2()4231 Triangles[i].ThreeTex = true; in Parse_Mesh2()
3965 if (t2 || t3) Triangles[number_of_triangles].ThreeTex = true; in Parse_Mesh1()4071 if (t2 || t3) Triangles[number_of_triangles].ThreeTex = true; in Parse_Mesh1()4553 Triangles[i].ThreeTex = true; in Parse_Mesh2()4567 Triangles[i].ThreeTex = true; in Parse_Mesh2()