/dports/games/mirrormagic/mirrormagic-2.0.2/src/ |
H A D | main.c | 68 int TimeFrames, TimePlayed, TimeLeft; variable
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H A D | game.c | 3599 while(TimePlayed < 999) in GameWon() 3603 if (TimePlayed < 999 && !(TimePlayed % 10)) in GameWon() 3605 if (TimePlayed < 900 && !(TimePlayed % 10)) in GameWon() 3606 TimePlayed += 10; in GameWon() 3608 TimePlayed++; in GameWon()
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H A D | main.h | 448 extern int TimeFrames, TimePlayed, TimeLeft;
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/dports/audio/libgpod/libgpod-0.8.3/bindings/mono/libgpod-sharp/ |
H A D | Playlist.cs | 88 TimePlayed = 21, enumerator
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H A D | Track.cs | 350 …public DateTime TimePlayed { get { return Track.time_tToDateTime (((Itdb_Track *) Native)->time… property in GPod.Track
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/dports/audio/libgpod-sharp/libgpod-0.8.3/bindings/mono/libgpod-sharp/ |
H A D | Playlist.cs | 88 TimePlayed = 21, enumerator
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H A D | Track.cs | 350 …public DateTime TimePlayed { get { return Track.time_tToDateTime (((Itdb_Track *) Native)->time… property in GPod.Track
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | main.c | 134 int TimeFrames, TimePlayed, TimeLeft, TapeTime; variable
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H A D | game.c | 2190 game.no_time_limit ? TimePlayed : TimeLeft); in UpdateGameControlValues() 3699 TimePlayed = 0; in InitGame() 4712 else if (game.no_time_limit && TimePlayed < 999) in GameWon() 10287 TimePlayed); in ExecuteCustomElementAction() 11987 TimePlayed++; in CheckLevelTime() 12020 game_panel_controls[GAME_PANEL_TIME].value = TimePlayed; in CheckLevelTime() 12027 DrawGameValue_Time(TimePlayed); in CheckLevelTime() 12031 (game.no_time_limit ? TimePlayed : TimeLeft); in CheckLevelTime() 13865 TimePlayed++; in ScrollPlayer() 13889 game_panel_controls[GAME_PANEL_TIME].value = TimePlayed; in ScrollPlayer() [all …]
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H A D | main.h | 2945 extern int TimeFrames, TimePlayed, TimeLeft, TapeTime;
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | main.c | 125 int TimeFrames, TimePlayed, TimeLeft, TapeTime; variable
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H A D | game.c | 2232 level.time == 0 ? TimePlayed : TimeLeft); in UpdateGameControlValues() 3907 TimePlayed = 0; in InitGame() 4855 else if (level.time == 0 && TimePlayed < 999) in GameWon() 10429 TimePlayed); in ExecuteCustomElementAction() 12130 TimePlayed++; in CheckLevelTime() 12159 game_panel_controls[GAME_PANEL_TIME].value = TimePlayed; in CheckLevelTime() 12165 DrawGameValue_Time(TimePlayed); in CheckLevelTime() 12169 (level.time == 0 ? TimePlayed : TimeLeft); in CheckLevelTime() 13980 TimePlayed++; in ScrollPlayer() 14004 game_panel_controls[GAME_PANEL_TIME].value = TimePlayed; in ScrollPlayer() [all …]
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H A D | main.h | 2888 extern int TimeFrames, TimePlayed, TimeLeft, TapeTime;
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | main.c | 125 int TimeFrames, TimePlayed, TimeLeft, TapeTime; variable
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H A D | game.c | 2232 level.time == 0 ? TimePlayed : TimeLeft); in UpdateGameControlValues() 3907 TimePlayed = 0; in InitGame() 4855 else if (level.time == 0 && TimePlayed < 999) in GameWon() 10429 TimePlayed); in ExecuteCustomElementAction() 12130 TimePlayed++; in CheckLevelTime() 12159 game_panel_controls[GAME_PANEL_TIME].value = TimePlayed; in CheckLevelTime() 12165 DrawGameValue_Time(TimePlayed); in CheckLevelTime() 12169 (level.time == 0 ? TimePlayed : TimeLeft); in CheckLevelTime() 13980 TimePlayed++; in ScrollPlayer() 14004 game_panel_controls[GAME_PANEL_TIME].value = TimePlayed; in ScrollPlayer() [all …]
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H A D | main.h | 2888 extern int TimeFrames, TimePlayed, TimeLeft, TapeTime;
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | main.c | 134 int TimeFrames, TimePlayed, TimeLeft, TapeTime; variable
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H A D | game.c | 2190 game.no_time_limit ? TimePlayed : TimeLeft); in UpdateGameControlValues() 3699 TimePlayed = 0; in InitGame() 4712 else if (game.no_time_limit && TimePlayed < 999) in GameWon() 10287 TimePlayed); in ExecuteCustomElementAction() 11987 TimePlayed++; in CheckLevelTime() 12020 game_panel_controls[GAME_PANEL_TIME].value = TimePlayed; in CheckLevelTime() 12027 DrawGameValue_Time(TimePlayed); in CheckLevelTime() 12031 (game.no_time_limit ? TimePlayed : TimeLeft); in CheckLevelTime() 13865 TimePlayed++; in ScrollPlayer() 13889 game_panel_controls[GAME_PANEL_TIME].value = TimePlayed; in ScrollPlayer() [all …]
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H A D | main.h | 2945 extern int TimeFrames, TimePlayed, TimeLeft, TapeTime;
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