/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_credits.c | 75 UI_DrawProportionalString( 320, y, names[i], UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw_ioq3() 79 UI_DrawString( 320, 459, "http://www.ioquake3.org/", UI_CENTER|UI_SMALLFONT, color_red ); in UI_CreditMenu_Draw_ioq3() 112 UI_DrawProportionalString( 320, y, "id Software is:", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 115 UI_DrawProportionalString( 320, y, "Programming", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 120 UI_DrawProportionalString( 320, y, "Art", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 127 UI_DrawProportionalString( 320, y, "Game Designer", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 129 UI_DrawProportionalString( 320, y, "Graeme Devine", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 132 UI_DrawProportionalString( 320, y, "Level Design", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 137 UI_DrawProportionalString( 320, y, "CEO", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 149 UI_DrawProportionalString( 320, y, "Donna Jackson", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() [all …]
|
H A D | ui_ingame.c | 189 s_ingame.team.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 200 s_ingame.addbots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 214 s_ingame.removebots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 228 s_ingame.teamorders.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 250 s_ingame.setup.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 261 s_ingame.server.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 272 s_ingame.restart.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 286 s_ingame.resume.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 297 s_ingame.leave.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 308 s_ingame.quit.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
|
H A D | ui_spreset.c | 113 …, 356 + PROP_HEIGHT * 0, "WARNING: This resets all of the", UI_CENTER|UI_SMALLFONT, color_yellow ); in Reset_MenuDraw() 114 …/2, 356 + PROP_HEIGHT * 1, "single player game variables.", UI_CENTER|UI_SMALLFONT, color_yellow ); in Reset_MenuDraw() 115 …TH/2, 356 + PROP_HEIGHT * 2, "Do this only if you want to", UI_CENTER|UI_SMALLFONT, color_yellow ); in Reset_MenuDraw() 116 …2, 356 + PROP_HEIGHT * 3, "start over from the beginning.", UI_CENTER|UI_SMALLFONT, color_yellow ); in Reset_MenuDraw()
|
H A D | ui_connect.c | 78 int style = UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW; in UI_DisplayDownloadInfo() 183 …String( 320, 64, va("Connecting to %s", cstate.servername), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, … in UI_DrawConnectScreen() 188 …Info_ValueForKey( cstate.updateInfoString, "motd" ), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_te… in UI_DrawConnectScreen() 192 …tring_AutoWrapped( 320, 192, 630, 20, cstate.messageString, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, … in UI_DrawConnectScreen() 250 UI_DrawProportionalString( 320, 128, s, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, color_white ); in UI_DrawConnectScreen()
|
H A D | ui_rankings.c | 83 style = UI_LEFT|UI_SMALLFONT; in Rankings_DrawText() 310 s_rankings.login.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit() 321 s_rankings.logout.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit() 331 s_rankings.create.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit() 342 s_rankings.spectate.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit() 353 s_rankings.setup.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit() 364 s_rankings.leave.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit()
|
/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_credits.c | 75 UI_DrawProportionalString( 320, y, names[i], UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw_ioq3() 79 UI_DrawString( 320, 459, "http://www.ioquake3.org/", UI_CENTER|UI_SMALLFONT, color_red ); in UI_CreditMenu_Draw_ioq3() 112 UI_DrawProportionalString( 320, y, "id Software is:", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 115 UI_DrawProportionalString( 320, y, "Programming", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 120 UI_DrawProportionalString( 320, y, "Art", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 127 UI_DrawProportionalString( 320, y, "Game Designer", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 129 UI_DrawProportionalString( 320, y, "Graeme Devine", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 132 UI_DrawProportionalString( 320, y, "Level Design", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 137 UI_DrawProportionalString( 320, y, "CEO", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 149 UI_DrawProportionalString( 320, y, "Donna Jackson", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() [all …]
|
H A D | ui_ingame.c | 189 s_ingame.team.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 200 s_ingame.addbots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 214 s_ingame.removebots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 228 s_ingame.teamorders.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 250 s_ingame.setup.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 261 s_ingame.server.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 272 s_ingame.restart.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 286 s_ingame.resume.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 297 s_ingame.leave.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 308 s_ingame.quit.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
|
H A D | ui_spreset.c | 113 …, 356 + PROP_HEIGHT * 0, "WARNING: This resets all of the", UI_CENTER|UI_SMALLFONT, color_yellow ); in Reset_MenuDraw() 114 …/2, 356 + PROP_HEIGHT * 1, "single player game variables.", UI_CENTER|UI_SMALLFONT, color_yellow ); in Reset_MenuDraw() 115 …TH/2, 356 + PROP_HEIGHT * 2, "Do this only if you want to", UI_CENTER|UI_SMALLFONT, color_yellow ); in Reset_MenuDraw() 116 …2, 356 + PROP_HEIGHT * 3, "start over from the beginning.", UI_CENTER|UI_SMALLFONT, color_yellow ); in Reset_MenuDraw()
|
H A D | ui_connect.c | 78 int style = UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW; in UI_DisplayDownloadInfo() 183 …String( 320, 64, va("Connecting to %s", cstate.servername), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, … in UI_DrawConnectScreen() 188 …Info_ValueForKey( cstate.updateInfoString, "motd" ), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_te… in UI_DrawConnectScreen() 192 …tring_AutoWrapped( 320, 192, 630, 20, cstate.messageString, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, … in UI_DrawConnectScreen() 250 UI_DrawProportionalString( 320, 128, s, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, color_white ); in UI_DrawConnectScreen()
|
H A D | ui_rankings.c | 83 style = UI_LEFT|UI_SMALLFONT; in Rankings_DrawText() 310 s_rankings.login.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit() 321 s_rankings.logout.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit() 331 s_rankings.create.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit() 342 s_rankings.spectate.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit() 353 s_rankings.setup.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit() 364 s_rankings.leave.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit()
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_credits.c | 66 UI_DrawProportionalString( 320, y, "id Software is:", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 69 UI_DrawProportionalString( 320, y, "Programming", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 74 UI_DrawProportionalString( 320, y, "Art", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 81 UI_DrawProportionalString( 320, y, "Game Designer", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 83 UI_DrawProportionalString( 320, y, "Graeme Devine", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 86 UI_DrawProportionalString( 320, y, "Level Design", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 91 UI_DrawProportionalString( 320, y, "CEO", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 93 UI_DrawProportionalString( 320, y, "Todd Hollenshead", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 98 UI_DrawProportionalString( 320, y, "Marty Stratton", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 103 UI_DrawProportionalString( 320, y, "Donna Jackson", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() [all …]
|
H A D | ui_ingame.c | 189 s_ingame.team.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 200 s_ingame.addbots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 214 s_ingame.removebots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 228 s_ingame.teamorders.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 250 s_ingame.setup.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 261 s_ingame.server.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 272 s_ingame.restart.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 286 s_ingame.resume.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 297 s_ingame.leave.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 308 s_ingame.quit.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
|
H A D | ui_spreset.c | 113 …, 356 + PROP_HEIGHT * 0, "WARNING: This resets all of the", UI_CENTER|UI_SMALLFONT, color_yellow ); in Reset_MenuDraw() 114 …/2, 356 + PROP_HEIGHT * 1, "single player game variables.", UI_CENTER|UI_SMALLFONT, color_yellow ); in Reset_MenuDraw() 115 …TH/2, 356 + PROP_HEIGHT * 2, "Do this only if you want to", UI_CENTER|UI_SMALLFONT, color_yellow ); in Reset_MenuDraw() 116 …2, 356 + PROP_HEIGHT * 3, "start over from the beginning.", UI_CENTER|UI_SMALLFONT, color_yellow ); in Reset_MenuDraw()
|
H A D | ui_connect.c | 78 int style = UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW; in UI_DisplayDownloadInfo() 183 …String( 320, 64, va("Connecting to %s", cstate.servername), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, … in UI_DrawConnectScreen() 188 …Info_ValueForKey( cstate.updateInfoString, "motd" ), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_te… in UI_DrawConnectScreen() 192 …tring_AutoWrapped( 320, 192, 630, 20, cstate.messageString, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, … in UI_DrawConnectScreen() 250 UI_DrawProportionalString( 320, 128, s, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, color_white ); in UI_DrawConnectScreen()
|
H A D | ui_rankings.c | 83 style = UI_LEFT|UI_SMALLFONT; in Rankings_DrawText() 310 s_rankings.login.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit() 321 s_rankings.logout.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit() 331 s_rankings.create.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit() 342 s_rankings.spectate.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit() 353 s_rankings.setup.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit() 364 s_rankings.leave.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit()
|
/dports/games/evq3/evq3/code/q3_ui/ |
H A D | ui_credits.c | 66 UI_DrawProportionalString( 320, y, "id Software is:", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 69 UI_DrawProportionalString( 320, y, "Programming", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 74 UI_DrawProportionalString( 320, y, "Art", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 81 UI_DrawProportionalString( 320, y, "Game Designer", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 83 UI_DrawProportionalString( 320, y, "Graeme Devine", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 86 UI_DrawProportionalString( 320, y, "Level Design", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 91 UI_DrawProportionalString( 320, y, "CEO", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 93 UI_DrawProportionalString( 320, y, "Todd Hollenshead", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 98 UI_DrawProportionalString( 320, y, "Marty Stratton", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 103 UI_DrawProportionalString( 320, y, "Donna Jackson", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() [all …]
|
H A D | ui_ingame.c | 189 s_ingame.team.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 200 s_ingame.addbots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 214 s_ingame.removebots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 228 s_ingame.teamorders.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 250 s_ingame.setup.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 261 s_ingame.server.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 272 s_ingame.restart.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 286 s_ingame.resume.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 297 s_ingame.leave.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 308 s_ingame.quit.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
|
H A D | ui_spreset.c | 113 …, 356 + PROP_HEIGHT * 0, "WARNING: This resets all of the", UI_CENTER|UI_SMALLFONT, color_yellow ); in Reset_MenuDraw() 114 …/2, 356 + PROP_HEIGHT * 1, "single player game variables.", UI_CENTER|UI_SMALLFONT, color_yellow ); in Reset_MenuDraw() 115 …TH/2, 356 + PROP_HEIGHT * 2, "Do this only if you want to", UI_CENTER|UI_SMALLFONT, color_yellow ); in Reset_MenuDraw() 116 …2, 356 + PROP_HEIGHT * 3, "start over from the beginning.", UI_CENTER|UI_SMALLFONT, color_yellow ); in Reset_MenuDraw()
|
H A D | ui_connect.c | 78 int style = UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW; in UI_DisplayDownloadInfo() 183 …String( 320, 64, va("Connecting to %s", cstate.servername), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, … in UI_DrawConnectScreen() 188 …Info_ValueForKey( cstate.updateInfoString, "motd" ), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_te… in UI_DrawConnectScreen() 192 …tring_AutoWrapped( 320, 192, 630, 20, cstate.messageString, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, … in UI_DrawConnectScreen() 250 UI_DrawProportionalString( 320, 128, s, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, color_white ); in UI_DrawConnectScreen()
|
H A D | ui_rankings.c | 83 style = UI_LEFT|UI_SMALLFONT; in Rankings_DrawText() 310 s_rankings.login.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit() 321 s_rankings.logout.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit() 331 s_rankings.create.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit() 342 s_rankings.spectate.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit() 353 s_rankings.setup.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit() 364 s_rankings.leave.style = UI_CENTER|UI_SMALLFONT; in Rankings_MenuInit()
|
/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_info.c | 180 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 183 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 197 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 204 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 212 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 224 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 232 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 269 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 275 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 283 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() [all …]
|
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_info.c | 180 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 183 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 197 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 204 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 212 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 224 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 232 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 269 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 275 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 283 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() [all …]
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_info.c | 180 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 183 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 197 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 204 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 212 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 224 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 232 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 269 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 275 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 283 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() [all …]
|
/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_info.c | 180 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 183 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 197 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 204 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 212 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 224 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 232 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 269 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 275 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 283 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() [all …]
|
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_info.c | 142 …"Kills", 170, 40, UI_SMALLFONT | UI_DROPSHADOW, &colorWhite, "%3i/%3i", … 145 …{ "Time", 30, 40, UI_SMALLFONT | UI_DROPSHADOW, &colorWhite, "%2ih %2im %2is… 146 …{ "Secrets", 30, 40, UI_SMALLFONT | UI_DROPSHADOW, &colorWhite, "%i/%i", 60… 147 …{ "Attempts", 30, 40, UI_SMALLFONT | UI_DROPSHADOW, &colorWhite, "%i", … 168 UI_CENTER | UI_SMALLFONT | UI_DROPSHADOW, colorWhite ); in CG_DrawStats()
|