Searched refs:USE_LEVELDB (Results 1 – 19 of 19) sorted by relevance
29 #ifndef USE_LEVELDB30 #define USE_LEVELDB 0 macro66 #undef USE_LEVELDB67 #define USE_LEVELDB CMAKE_USE_LEVELDB macro
34 #if USE_LEVELDB in open()76 #if USE_LEVELDB in put()98 #if USE_LEVELDB in get()128 #if USE_LEVELDB in del()135 #if USE_LEVELDB
25 #if USE_LEVELDB46 #if USE_LEVELDB
25 #if USE_LEVELDB83 #if USE_LEVELDB in listAllLoadableBlocks()
28 #if USE_LEVELDB
15 #define CMAKE_USE_LEVELDB @USE_LEVELDB@
280 #if USE_LEVELDB in initializeWorld()
443 #if USE_LEVELDB in load()
87 #ifdef USE_LEVELDB1489 #if USE_LEVELDB in migrate_database()
53 #if USE_LEVELDB2593 #if USE_LEVELDB in ServerMap()
13 #define USE_LEVELDB 0 macro
7 #cmakedefine01 USE_LEVELDB
15 "USE_LEVELDB=1" \
23 #cmakedefine01 USE_LEVELDB
47 #if USE_LEVELDB2187 #if USE_LEVELDB in openPlayerDatabase()2302 #if USE_LEVELDB in openAuthDatabase()
50 #if USE_LEVELDB1677 #if USE_LEVELDB in createDatabase()
24 #if USE_LEVELDB
22 #if USE_LEVELDB
21 #if USE_LEVELDB321 #if USE_LEVELDB in getSupportedBackends()347 #if USE_LEVELDB in openDb()