Searched refs:Unit_SonicTank (Results 1 – 14 of 14) sorted by relevance
/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/ |
H A D | SonicTank.cpp | 42 itemID = Unit_SonicTank; in init() 109 if (!damager || (damager->getItemID() != Unit_SonicTank)) in handleDamage() 114 … ((object != nullptr) && ObjectBase::canAttack(object) && (object->getItemID() != Unit_SonicTank)); in canAttack()
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H A D | UnitBase.cpp | 227 …if(attackPos && getItemID() != Unit_SonicTank && currentGameMap->getTile(attackPos)->isSpiceBloom(… in attack() 247 …if(attackPos && getItemID() != Unit_SonicTank && currentGameMap->getTile(attackPos)->isSpiceBloom(… in attack()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/players/ |
H A D | QuantBot.cpp | 774 …geInflicted(Unit_Devastator) + getHouse()->getNumItemDamageInflicted(Unit_SonicTank) + getHouse()-… in build() 776 … + (getHouse()->getNumLostItems(Unit_SonicTank) * data[Unit_SonicTank][houseID].price) in build() 853 …getHouse()->getNumItemDamageInflicted(Unit_SonicTank) + getHouse()->getNumItemDamageInflicted(Unit… in build() 854 …getHouse()->getNumLostItems(Unit_SonicTank) * 600 + getHouse()->getNumLostItems(Unit_Devastator) *… in build() 1142 … + data[Unit_SonicTank][houseID].price * itemCount[Unit_SonicTank]; in build() 1158 …} else if( pBuilder->isAvailableToBuild(Unit_SonicTank) && (militaryValue * specialPercent > speci… in build() 1159 doProduceItem(pBuilder, Unit_SonicTank); in build() 1160 itemCount[Unit_SonicTank]++; in build() 1161 money -= data[Unit_SonicTank][houseID].price; in build() 1162 militaryValue += data[Unit_SonicTank][houseID].price; in build() [all …]
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H A D | AIPlayer.cpp | 391 if(pBuilder->isAvailableToBuild(Unit_SonicTank)) { in build() 392 doProduceItem(pBuilder, Unit_SonicTank); in build()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/ |
H A D | sand.cpp | 110 case Unit_SonicTank: newPicID = Picture_SonicTank; break; in resolveItemPicture() 276 … else if((lowerName == "sonic tank") || (lowerName == "sonictank")) return Unit_SonicTank; in getItemIDByName() 326 case Unit_SonicTank: return "Sonic Tank"; break; in getItemNameByID() 382 case Unit_SonicTank: return _("@DUNE.ENG|219#Sonic Tank"); break; in resolveItemName()
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H A D | Bullet.cpp | 61 …int weaponrange = currentGame->objectData.data[Unit_SonicTank][(owner == nullptr) ? HOUSE_ATREIDES… in Bullet() 385 …FixPoint weaponDamage = currentGame->objectData.data[Unit_SonicTank][(owner == nullptr) ? HOUSE_AT… in update()
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H A D | ObjectBase.cpp | 573 case Unit_SonicTank: newObject = new SonicTank(Owner); break; in createObject() 649 case Unit_SonicTank: newObject = new SonicTank(stream); break; in loadObject()
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H A D | House.cpp | 284 SDL_Log("Siege Tanks : %d\t\tSonic Tanks: %d",numItem[Unit_SiegeTank],numItem[Unit_SonicTank]); in printStat()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/ |
H A D | data.h | 91 Unit_SonicTank = 33, enumerator
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/INIMap/ |
H A D | INIMapLoader.cpp | 565 itemID = Unit_SonicTank; in loadUnits() 575 …extSpecialUnitIsSonicTank[houseID] == true && pGame->objectData.data[Unit_SonicTank][houseID].enab… in loadUnits() 576 itemID = Unit_SonicTank; in loadUnits()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/MapEditor/ |
H A D | ChoamWindow.cpp | 37 Unit_SonicTank, ItemID_Invalid
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H A D | MapEditorInterface.cpp | 603 editorModeUnits_SonicTank.setTooltipText(resolveItemName(Unit_SonicTank)); in MapEditorInterface() 604 …ModeUnits_SonicTank.setOnClick(std::bind(&MapEditorInterface::onUnitButton, this, Unit_SonicTank)); in MapEditorInterface() 1091 editorModeUnits_SonicTank.setToggleState( (unitType == Unit_SonicTank) ); in onUnitButton()
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H A D | MapEditor.cpp | 1738 …case Unit_SonicTank: objectPicBase = ObjPic_Tank_Base; objectPicGun = ObjPic_Sonictan… in drawMap()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/structures/ |
H A D | BuilderBase.cpp | 39 … Unit_SonicTank, Unit_Devastator, Unit_Deviator, Unit_Special,
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