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Searched refs:Unit_SonicTank (Results 1 – 14 of 14) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/
H A DSonicTank.cpp42 itemID = Unit_SonicTank; in init()
109 if (!damager || (damager->getItemID() != Unit_SonicTank)) in handleDamage()
114 … ((object != nullptr) && ObjectBase::canAttack(object) && (object->getItemID() != Unit_SonicTank)); in canAttack()
H A DUnitBase.cpp227 …if(attackPos && getItemID() != Unit_SonicTank && currentGameMap->getTile(attackPos)->isSpiceBloom(… in attack()
247 …if(attackPos && getItemID() != Unit_SonicTank && currentGameMap->getTile(attackPos)->isSpiceBloom(… in attack()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/players/
H A DQuantBot.cpp774 …geInflicted(Unit_Devastator) + getHouse()->getNumItemDamageInflicted(Unit_SonicTank) + getHouse()-… in build()
776 … + (getHouse()->getNumLostItems(Unit_SonicTank) * data[Unit_SonicTank][houseID].price) in build()
853 …getHouse()->getNumItemDamageInflicted(Unit_SonicTank) + getHouse()->getNumItemDamageInflicted(Unit… in build()
854 …getHouse()->getNumLostItems(Unit_SonicTank) * 600 + getHouse()->getNumLostItems(Unit_Devastator) *… in build()
1142 … + data[Unit_SonicTank][houseID].price * itemCount[Unit_SonicTank]; in build()
1158 …} else if( pBuilder->isAvailableToBuild(Unit_SonicTank) && (militaryValue * specialPercent > speci… in build()
1159 doProduceItem(pBuilder, Unit_SonicTank); in build()
1160 itemCount[Unit_SonicTank]++; in build()
1161 money -= data[Unit_SonicTank][houseID].price; in build()
1162 militaryValue += data[Unit_SonicTank][houseID].price; in build()
[all …]
H A DAIPlayer.cpp391 if(pBuilder->isAvailableToBuild(Unit_SonicTank)) { in build()
392 doProduceItem(pBuilder, Unit_SonicTank); in build()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A Dsand.cpp110 case Unit_SonicTank: newPicID = Picture_SonicTank; break; in resolveItemPicture()
276 … else if((lowerName == "sonic tank") || (lowerName == "sonictank")) return Unit_SonicTank; in getItemIDByName()
326 case Unit_SonicTank: return "Sonic Tank"; break; in getItemNameByID()
382 case Unit_SonicTank: return _("@DUNE.ENG|219#Sonic Tank"); break; in resolveItemName()
H A DBullet.cpp61 …int weaponrange = currentGame->objectData.data[Unit_SonicTank][(owner == nullptr) ? HOUSE_ATREIDES… in Bullet()
385 …FixPoint weaponDamage = currentGame->objectData.data[Unit_SonicTank][(owner == nullptr) ? HOUSE_AT… in update()
H A DObjectBase.cpp573 case Unit_SonicTank: newObject = new SonicTank(Owner); break; in createObject()
649 case Unit_SonicTank: newObject = new SonicTank(stream); break; in loadObject()
H A DHouse.cpp284 SDL_Log("Siege Tanks : %d\t\tSonic Tanks: %d",numItem[Unit_SiegeTank],numItem[Unit_SonicTank]); in printStat()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A Ddata.h91 Unit_SonicTank = 33, enumerator
/dports/games/dunelegacy/dunelegacy-0.96.4/src/INIMap/
H A DINIMapLoader.cpp565 itemID = Unit_SonicTank; in loadUnits()
575 …extSpecialUnitIsSonicTank[houseID] == true && pGame->objectData.data[Unit_SonicTank][houseID].enab… in loadUnits()
576 itemID = Unit_SonicTank; in loadUnits()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/MapEditor/
H A DChoamWindow.cpp37 Unit_SonicTank, ItemID_Invalid
H A DMapEditorInterface.cpp603 editorModeUnits_SonicTank.setTooltipText(resolveItemName(Unit_SonicTank)); in MapEditorInterface()
604 …ModeUnits_SonicTank.setOnClick(std::bind(&MapEditorInterface::onUnitButton, this, Unit_SonicTank)); in MapEditorInterface()
1091 editorModeUnits_SonicTank.setToggleState( (unitType == Unit_SonicTank) ); in onUnitButton()
H A DMapEditor.cpp1738 …case Unit_SonicTank: objectPicBase = ObjPic_Tank_Base; objectPicGun = ObjPic_Sonictan… in drawMap()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/structures/
H A DBuilderBase.cpp39Unit_SonicTank, Unit_Devastator, Unit_Deviator, Unit_Special,