/dports/editors/calligra/calligra-3.2.1/plugins/stencilsdocker/stencils/Cisco/ |
H A D | unity_server.desktop | 2 Name=Unity server 4 Name[bs]=Unity server 5 Name[ca]=Servidor Unity 7 Name[da]=Unity-server 8 Name[de]=Unity-Server 11 Name[es]=Servidor Unity 12 Name[et]=Unity server 15 Name[fr]=Unity server 18 Name[it]=Server Unity 19 Name[ja]=Unity サーバ [all …]
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H A D | unity_express.desktop | 2 Name=Unity Express 3 Name[bs]=Unity Express 4 Name[ca]=Unity Express 6 Name[da]=Unity Express 7 Name[de]=Unity Express 8 Name[el]=Unity Express 10 Name[es]=Unity Express 11 Name[et]=Unity Express 12 Name[eu]=Unity Express 13 Name[fi]=Unity Express [all …]
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/dports/net/ntp/ntp-4.2.8p15/sntp/unity/ |
H A D | unity.c | 9 #define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; longjmp(Unity.AbortFrame, 1); } 15 struct _Unity Unity; variable 310 if (Unity.isExpectingFail == 1 && Unity.CurrentTestFailed == 0) in UnityConcludeTest() 313 Unity.TestXPASSES++; in UnityConcludeTest() 319 if (Unity.isExpectingFail == 1 && Unity.CurrentTestFailed == 1) in UnityConcludeTest() 347 UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); in UnityConcludeTest() 349 Unity.TestPasses++; in UnityConcludeTest() 353 else if (Unity.isExpectingFail == 1 && Unity.CurrentTestFailed == 0) in UnityConcludeTest() 356 UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); in UnityConcludeTest() 358 Unity.TestXPASSES++; in UnityConcludeTest() [all …]
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H A D | unity_fixture.c | 81 Unity.CurrentTestFailed = 0; in UnityTestRunner() 82 Unity.TestFile = file; in UnityTestRunner() 90 Unity.NumberOfTests++; in UnityTestRunner() 116 Unity.NumberOfTests++; in UnityIgnoreTest() 117 Unity.CurrentTestIgnored = 1; in UnityIgnoreTest() 312 return Unity.TestFailures; in UnityFailureCount() 371 if (Unity.CurrentTestIgnored) in UnityConcludeFixtureTest() 377 Unity.TestIgnores++; in UnityConcludeFixtureTest() 389 Unity.TestFailures++; in UnityConcludeFixtureTest() 392 Unity.CurrentTestFailed = 0; in UnityConcludeFixtureTest() [all …]
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/dports/devel/libcjson/cJSON-1.7.15/tests/unity/test/tests/ |
H A D | testparameterized.c | 21 Unity.CurrentTestFailed = (Unity.CurrentTestFailed != 0) ? 0 : 1; \ 22 if (Unity.CurrentTestFailed == 1) { \ 24 UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \ 26 UnityPrint(Unity.CurrentTestName); \ 33 Unity.CurrentTestFailed = (Unity.CurrentTestIgnored != 0) ? 0 : 1; \ 34 Unity.CurrentTestIgnored = 0; \ 35 if (Unity.CurrentTestFailed == 1) { \ 37 UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \ 39 UnityPrint(Unity.CurrentTestName); \ 57 if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0)) in tearDown()
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/dports/devel/z88dk/z88dk/ext/Unity/test/tests/ |
H A D | testparameterized.c | 21 Unity.CurrentTestFailed = (Unity.CurrentTestFailed != 0) ? 0 : 1; \ 22 if (Unity.CurrentTestFailed == 1) { \ 24 UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \ 26 UnityPrint(Unity.CurrentTestName); \ 33 Unity.CurrentTestFailed = (Unity.CurrentTestIgnored != 0) ? 0 : 1; \ 34 Unity.CurrentTestIgnored = 0; \ 35 if (Unity.CurrentTestFailed == 1) { \ 37 UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \ 39 UnityPrint(Unity.CurrentTestName); \ 57 if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0)) in tearDown()
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/dports/devel/libsml/libsml-2a8445b/test/unity/ |
H A D | unity.c | 274 if (Unity.CurrentTestIgnored) in UnityConcludeTest() 276 Unity.TestIgnores++; in UnityConcludeTest() 280 UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); in UnityConcludeTest() 286 Unity.TestFailures++; in UnityConcludeTest() 289 Unity.CurrentTestFailed = 0; in UnityConcludeTest() 290 Unity.CurrentTestIgnored = 0; in UnityConcludeTest() 1102 Unity.NumberOfTests++; in UnityDefaultTestRun() 1118 Unity.NumberOfTests = 0; in UnityBegin() 1119 Unity.TestFailures = 0; in UnityBegin() 1120 Unity.TestIgnores = 0; in UnityBegin() [all …]
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H A D | unity_fixture.c | 82 Unity.CurrentTestFailed = 0; in UnityTestRunner() 83 Unity.TestFile = file; in UnityTestRunner() 91 Unity.NumberOfTests++; in UnityTestRunner() 117 Unity.NumberOfTests++; in UnityIgnoreTest() 118 Unity.CurrentTestIgnored = 1; in UnityIgnoreTest() 305 return Unity.TestFailures; in UnityFailureCount() 361 if (Unity.CurrentTestIgnored) in UnityConcludeFixtureTest() 367 Unity.TestIgnores++; in UnityConcludeFixtureTest() 379 Unity.TestFailures++; in UnityConcludeFixtureTest() 382 Unity.CurrentTestFailed = 0; in UnityConcludeFixtureTest() [all …]
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/dports/net/libzmq4/zeromq-4.3.4/external/unity/ |
H A D | unity.c | 19 #define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) return 21 struct UNITY_STORAGE_T Unity; variable 380 Unity.TestIgnores++; in UnityConcludeTest() 384 UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); in UnityConcludeTest() 389 Unity.TestFailures++; in UnityConcludeTest() 392 Unity.CurrentTestFailed = 0; in UnityConcludeTest() 1334 Unity.NumberOfTests++; in UnityDefaultTestRun() 1351 Unity.TestFile = filename; in UnityBegin() 1354 Unity.NumberOfTests = 0; in UnityBegin() 1355 Unity.TestFailures = 0; in UnityBegin() [all …]
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/dports/devel/libcjson/cJSON-1.7.15/tests/unity/src/ |
H A D | unity.c | 19 #define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) return 21 struct UNITY_STORAGE_T Unity; variable 380 Unity.TestIgnores++; in UnityConcludeTest() 384 UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); in UnityConcludeTest() 389 Unity.TestFailures++; in UnityConcludeTest() 392 Unity.CurrentTestFailed = 0; in UnityConcludeTest() 1334 Unity.NumberOfTests++; in UnityDefaultTestRun() 1351 Unity.TestFile = filename; in UnityBegin() 1354 Unity.NumberOfTests = 0; in UnityBegin() 1355 Unity.TestFailures = 0; in UnityBegin() [all …]
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/dports/sysutils/hstr/hstr-2.3/test/unity/src/c/ |
H A D | unity.c | 19 #define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) return 21 struct UNITY_STORAGE_T Unity; variable 380 Unity.TestIgnores++; in UnityConcludeTest() 384 UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); in UnityConcludeTest() 389 Unity.TestFailures++; in UnityConcludeTest() 392 Unity.CurrentTestFailed = 0; in UnityConcludeTest() 1335 Unity.NumberOfTests++; in UnityDefaultTestRun() 1352 Unity.TestFile = filename; in UnityBegin() 1355 Unity.NumberOfTests = 0; in UnityBegin() 1356 Unity.TestFailures = 0; in UnityBegin() [all …]
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/dports/security/duo/duo_unix-1.11.4/tests/unity_tests/Unity-2.4.3/src/ |
H A D | unity.c | 19 #define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) return 21 struct UNITY_STORAGE_T Unity; variable 380 Unity.TestIgnores++; in UnityConcludeTest() 384 UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); in UnityConcludeTest() 389 Unity.TestFailures++; in UnityConcludeTest() 392 Unity.CurrentTestFailed = 0; in UnityConcludeTest() 1334 Unity.NumberOfTests++; in UnityDefaultTestRun() 1351 Unity.TestFile = filename; in UnityBegin() 1354 Unity.NumberOfTests = 0; in UnityBegin() 1355 Unity.TestFailures = 0; in UnityBegin() [all …]
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/dports/devel/z88dk/z88dk/ext/Unity/src/ |
H A D | unity.c | 19 #define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) return 21 struct UNITY_STORAGE_T Unity; variable 380 Unity.TestIgnores++; in UnityConcludeTest() 384 UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); in UnityConcludeTest() 389 Unity.TestFailures++; in UnityConcludeTest() 392 Unity.CurrentTestFailed = 0; in UnityConcludeTest() 1334 Unity.NumberOfTests++; in UnityDefaultTestRun() 1351 Unity.TestFile = filename; in UnityBegin() 1354 Unity.NumberOfTests = 0; in UnityBegin() 1355 Unity.TestFailures = 0; in UnityBegin() [all …]
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/dports/net/ntpsec/ntpsec-NTPsec_1_2_1/tests/unity/ |
H A D | unity.c | 24 #define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) TEST_ABOR… 26 struct UNITY_STORAGE_T Unity; variable 544 Unity.TestIgnores++; in UnityConcludeTest() 548 UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); in UnityConcludeTest() 553 Unity.TestFailures++; in UnityConcludeTest() 1832 Unity.NumberOfTests++; in UnityDefaultTestRun() 1852 Unity.TestFile = filename; in UnitySetTestFile() 1858 Unity.TestFile = filename; in UnityBegin() 1861 Unity.NumberOfTests = 0; in UnityBegin() 1862 Unity.TestFailures = 0; in UnityBegin() [all …]
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H A D | unity_fixture.c | 46 return (int)Unity.TestFailures; in UnityMain() 77 Unity.TestFile = file; in UnityTestRunner() 96 Unity.NumberOfTests++; in UnityTestRunner() 122 Unity.NumberOfTests++; in UnityIgnoreTest() 123 Unity.TestIgnores++; in UnityIgnoreTest() 286 if (Unity.CurrentTestIgnored) in UnityConcludeFixtureTest() 288 Unity.TestIgnores++; in UnityConcludeFixtureTest() 291 else if (!Unity.CurrentTestFailed) in UnityConcludeFixtureTest() 304 Unity.TestFailures++; in UnityConcludeFixtureTest() 308 Unity.CurrentTestFailed = 0; in UnityConcludeFixtureTest() [all …]
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/dports/archivers/draco/draco-1.4.3/unity/ |
H A D | README.md | 6 If you are looking for more information on using Draco within Unity, 42 Create Draco Demo Unity Project 45 Create a new 3D project in Unity. 49 Copy the plugin library to your Unity project in `Assets/Plugins/`. 71 cp path/to/your/dracodec_unity.dll path/to/your/Unity/Project/Assets/Plugins/ 75 Copy Unity Scripts to Your Project 79 cp unity/DracoDecodingObject.cs path/to/your/Unity/Project/Assets/ 80 cp unity/DracoMeshLoader.cs path/to/your/Unity/Project/Assets/ 89 Because Unity can only recognize file extensions known to Unity, you need to change your compressed… 110 In this section we will describe how to import Draco files (.drc) to Unity as [all …]
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/dports/audio/cadence/Cadence-0.9.1/data/ |
H A D | cadence.desktop | 16 TargetEnvironment=Unity 21 TargetEnvironment=Unity 26 TargetEnvironment=Unity 31 TargetEnvironment=Unity 36 TargetEnvironment=Unity 41 TargetEnvironment=Unity 46 TargetEnvironment=Unity 51 TargetEnvironment=Unity 56 TargetEnvironment=Unity 61 TargetEnvironment=Unity [all …]
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/dports/devel/libcjson/cJSON-1.7.15/tests/unity/extras/fixture/src/ |
H A D | unity_fixture.c | 48 return (int)Unity.TestFailures; in UnityMain() 79 Unity.TestFile = file; in UnityTestRunner() 92 Unity.NumberOfTests++; in UnityTestRunner() 119 Unity.NumberOfTests++; in UnityIgnoreTest() 120 Unity.TestIgnores++; in UnityIgnoreTest() 411 if (Unity.CurrentTestIgnored) in UnityConcludeFixtureTest() 413 Unity.TestIgnores++; in UnityConcludeFixtureTest() 416 else if (!Unity.CurrentTestFailed) in UnityConcludeFixtureTest() 426 Unity.TestFailures++; in UnityConcludeFixtureTest() 430 Unity.CurrentTestFailed = 0; in UnityConcludeFixtureTest() [all …]
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/dports/devel/z88dk/z88dk/ext/Unity/extras/fixture/src/ |
H A D | unity_fixture.c | 48 return (int)Unity.TestFailures; in UnityMain() 79 Unity.TestFile = file; in UnityTestRunner() 92 Unity.NumberOfTests++; in UnityTestRunner() 119 Unity.NumberOfTests++; in UnityIgnoreTest() 120 Unity.TestIgnores++; in UnityIgnoreTest() 411 if (Unity.CurrentTestIgnored) in UnityConcludeFixtureTest() 413 Unity.TestIgnores++; in UnityConcludeFixtureTest() 416 else if (!Unity.CurrentTestFailed) in UnityConcludeFixtureTest() 426 Unity.TestFailures++; in UnityConcludeFixtureTest() 430 Unity.CurrentTestFailed = 0; in UnityConcludeFixtureTest() [all …]
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/dports/devel/libcjson/cJSON-1.7.15/tests/unity/extras/fixture/test/ |
H A D | unity_fixture_Test.c | 144 Unity.CurrentTestFailed = 1; in TEST() 146 Unity.CurrentTestIgnored = 1; in TEST() 151 Unity.TestFailures = savedFails; in TEST() 152 Unity.TestIgnores = savedIgnores; in TEST() 304 UNITY_UINT saved = Unity.NumberOfTests; in TEST() 379 Unity.CurrentTestFailed = 0; in TEST() 399 Unity.CurrentTestFailed = 0; in TEST() 418 Unity.CurrentTestFailed = 0; in TEST() 438 Unity.CurrentTestFailed = 0; in TEST() 457 Unity.CurrentTestFailed = 0; in TEST() [all …]
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/dports/devel/z88dk/z88dk/ext/Unity/extras/fixture/test/ |
H A D | unity_fixture_Test.c | 144 Unity.CurrentTestFailed = 1; in TEST() 146 Unity.CurrentTestIgnored = 1; in TEST() 151 Unity.TestFailures = savedFails; in TEST() 152 Unity.TestIgnores = savedIgnores; in TEST() 304 UNITY_UINT saved = Unity.NumberOfTests; in TEST() 379 Unity.CurrentTestFailed = 0; in TEST() 399 Unity.CurrentTestFailed = 0; in TEST() 418 Unity.CurrentTestFailed = 0; in TEST() 438 Unity.CurrentTestFailed = 0; in TEST() 457 Unity.CurrentTestFailed = 0; in TEST() [all …]
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/dports/devel/grpc/grpc-1.42.0/examples/csharp/HelloworldUnity/ |
H A D | README.md | 1 gRPC C# on Unity 6 Support of the Unity platform is currently experimental. 11 - Unity 2018.3.5f1 17 that contains gRPC C# for Unity. Unzip it under `Assets/Plugins` directory. 18 - Open the `HelloworldUnity.sln` in Unity Editor. 19 - Build using Unity Editor.
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/dports/devel/grpc130/grpc-1.30.2/examples/csharp/HelloworldUnity/ |
H A D | README.md | 1 gRPC C# on Unity 6 Support of the Unity platform is currently experimental. 11 - Unity 2018.3.5f1 17 that contains gRPC C# for Unity. Unzip it under `Assets/Plugins` directory. 18 - Open the `HelloworldUnity.sln` in Unity Editor. 19 - Build using Unity Editor.
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/dports/devel/grpc134/grpc-1.34.1/examples/csharp/HelloworldUnity/ |
H A D | README.md | 1 gRPC C# on Unity 6 Support of the Unity platform is currently experimental. 11 - Unity 2018.3.5f1 17 that contains gRPC C# for Unity. Unzip it under `Assets/Plugins` directory. 18 - Open the `HelloworldUnity.sln` in Unity Editor. 19 - Build using Unity Editor.
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/grpc/src/examples/csharp/HelloworldUnity/ |
H A D | README.md | 1 gRPC C# on Unity 6 Support of the Unity platform is currently experimental. 11 - Unity 2018.3.5f1 17 that contains gRPC C# for Unity. Unzip it under `Assets/Plugins` directory. 18 - Open the `HelloworldUnity.sln` in Unity Editor. 19 - Build using Unity Editor.
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