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/dports/editors/calligra/calligra-3.2.1/plugins/stencilsdocker/stencils/Cisco/
H A Dunity_server.desktop2 Name=Unity server
4 Name[bs]=Unity server
5 Name[ca]=Servidor Unity
7 Name[da]=Unity-server
8 Name[de]=Unity-Server
11 Name[es]=Servidor Unity
12 Name[et]=Unity server
15 Name[fr]=Unity server
18 Name[it]=Server Unity
19 Name[ja]=Unity サーバ
[all …]
H A Dunity_express.desktop2 Name=Unity Express
3 Name[bs]=Unity Express
4 Name[ca]=Unity Express
6 Name[da]=Unity Express
7 Name[de]=Unity Express
8 Name[el]=Unity Express
10 Name[es]=Unity Express
11 Name[et]=Unity Express
12 Name[eu]=Unity Express
13 Name[fi]=Unity Express
[all …]
/dports/net/ntp/ntp-4.2.8p15/sntp/unity/
H A Dunity.c9 #define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; longjmp(Unity.AbortFrame, 1); }
15 struct _Unity Unity; variable
310 if (Unity.isExpectingFail == 1 && Unity.CurrentTestFailed == 0) in UnityConcludeTest()
313 Unity.TestXPASSES++; in UnityConcludeTest()
319 if (Unity.isExpectingFail == 1 && Unity.CurrentTestFailed == 1) in UnityConcludeTest()
347 UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); in UnityConcludeTest()
349 Unity.TestPasses++; in UnityConcludeTest()
353 else if (Unity.isExpectingFail == 1 && Unity.CurrentTestFailed == 0) in UnityConcludeTest()
356 UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); in UnityConcludeTest()
358 Unity.TestXPASSES++; in UnityConcludeTest()
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H A Dunity_fixture.c81 Unity.CurrentTestFailed = 0; in UnityTestRunner()
82 Unity.TestFile = file; in UnityTestRunner()
90 Unity.NumberOfTests++; in UnityTestRunner()
116 Unity.NumberOfTests++; in UnityIgnoreTest()
117 Unity.CurrentTestIgnored = 1; in UnityIgnoreTest()
312 return Unity.TestFailures; in UnityFailureCount()
371 if (Unity.CurrentTestIgnored) in UnityConcludeFixtureTest()
377 Unity.TestIgnores++; in UnityConcludeFixtureTest()
389 Unity.TestFailures++; in UnityConcludeFixtureTest()
392 Unity.CurrentTestFailed = 0; in UnityConcludeFixtureTest()
[all …]
/dports/devel/libcjson/cJSON-1.7.15/tests/unity/test/tests/
H A Dtestparameterized.c21 Unity.CurrentTestFailed = (Unity.CurrentTestFailed != 0) ? 0 : 1; \
22 if (Unity.CurrentTestFailed == 1) { \
24 UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \
26 UnityPrint(Unity.CurrentTestName); \
33 Unity.CurrentTestFailed = (Unity.CurrentTestIgnored != 0) ? 0 : 1; \
34 Unity.CurrentTestIgnored = 0; \
35 if (Unity.CurrentTestFailed == 1) { \
37 UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \
39 UnityPrint(Unity.CurrentTestName); \
57 if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0)) in tearDown()
/dports/devel/z88dk/z88dk/ext/Unity/test/tests/
H A Dtestparameterized.c21 Unity.CurrentTestFailed = (Unity.CurrentTestFailed != 0) ? 0 : 1; \
22 if (Unity.CurrentTestFailed == 1) { \
24 UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \
26 UnityPrint(Unity.CurrentTestName); \
33 Unity.CurrentTestFailed = (Unity.CurrentTestIgnored != 0) ? 0 : 1; \
34 Unity.CurrentTestIgnored = 0; \
35 if (Unity.CurrentTestFailed == 1) { \
37 UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \
39 UnityPrint(Unity.CurrentTestName); \
57 if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0)) in tearDown()
/dports/devel/libsml/libsml-2a8445b/test/unity/
H A Dunity.c274 if (Unity.CurrentTestIgnored) in UnityConcludeTest()
276 Unity.TestIgnores++; in UnityConcludeTest()
280 UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); in UnityConcludeTest()
286 Unity.TestFailures++; in UnityConcludeTest()
289 Unity.CurrentTestFailed = 0; in UnityConcludeTest()
290 Unity.CurrentTestIgnored = 0; in UnityConcludeTest()
1102 Unity.NumberOfTests++; in UnityDefaultTestRun()
1118 Unity.NumberOfTests = 0; in UnityBegin()
1119 Unity.TestFailures = 0; in UnityBegin()
1120 Unity.TestIgnores = 0; in UnityBegin()
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H A Dunity_fixture.c82 Unity.CurrentTestFailed = 0; in UnityTestRunner()
83 Unity.TestFile = file; in UnityTestRunner()
91 Unity.NumberOfTests++; in UnityTestRunner()
117 Unity.NumberOfTests++; in UnityIgnoreTest()
118 Unity.CurrentTestIgnored = 1; in UnityIgnoreTest()
305 return Unity.TestFailures; in UnityFailureCount()
361 if (Unity.CurrentTestIgnored) in UnityConcludeFixtureTest()
367 Unity.TestIgnores++; in UnityConcludeFixtureTest()
379 Unity.TestFailures++; in UnityConcludeFixtureTest()
382 Unity.CurrentTestFailed = 0; in UnityConcludeFixtureTest()
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/dports/net/libzmq4/zeromq-4.3.4/external/unity/
H A Dunity.c19 #define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) return
21 struct UNITY_STORAGE_T Unity; variable
380 Unity.TestIgnores++; in UnityConcludeTest()
384 UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); in UnityConcludeTest()
389 Unity.TestFailures++; in UnityConcludeTest()
392 Unity.CurrentTestFailed = 0; in UnityConcludeTest()
1334 Unity.NumberOfTests++; in UnityDefaultTestRun()
1351 Unity.TestFile = filename; in UnityBegin()
1354 Unity.NumberOfTests = 0; in UnityBegin()
1355 Unity.TestFailures = 0; in UnityBegin()
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/dports/devel/libcjson/cJSON-1.7.15/tests/unity/src/
H A Dunity.c19 #define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) return
21 struct UNITY_STORAGE_T Unity; variable
380 Unity.TestIgnores++; in UnityConcludeTest()
384 UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); in UnityConcludeTest()
389 Unity.TestFailures++; in UnityConcludeTest()
392 Unity.CurrentTestFailed = 0; in UnityConcludeTest()
1334 Unity.NumberOfTests++; in UnityDefaultTestRun()
1351 Unity.TestFile = filename; in UnityBegin()
1354 Unity.NumberOfTests = 0; in UnityBegin()
1355 Unity.TestFailures = 0; in UnityBegin()
[all …]
/dports/sysutils/hstr/hstr-2.3/test/unity/src/c/
H A Dunity.c19 #define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) return
21 struct UNITY_STORAGE_T Unity; variable
380 Unity.TestIgnores++; in UnityConcludeTest()
384 UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); in UnityConcludeTest()
389 Unity.TestFailures++; in UnityConcludeTest()
392 Unity.CurrentTestFailed = 0; in UnityConcludeTest()
1335 Unity.NumberOfTests++; in UnityDefaultTestRun()
1352 Unity.TestFile = filename; in UnityBegin()
1355 Unity.NumberOfTests = 0; in UnityBegin()
1356 Unity.TestFailures = 0; in UnityBegin()
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/dports/security/duo/duo_unix-1.11.4/tests/unity_tests/Unity-2.4.3/src/
H A Dunity.c19 #define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) return
21 struct UNITY_STORAGE_T Unity; variable
380 Unity.TestIgnores++; in UnityConcludeTest()
384 UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); in UnityConcludeTest()
389 Unity.TestFailures++; in UnityConcludeTest()
392 Unity.CurrentTestFailed = 0; in UnityConcludeTest()
1334 Unity.NumberOfTests++; in UnityDefaultTestRun()
1351 Unity.TestFile = filename; in UnityBegin()
1354 Unity.NumberOfTests = 0; in UnityBegin()
1355 Unity.TestFailures = 0; in UnityBegin()
[all …]
/dports/devel/z88dk/z88dk/ext/Unity/src/
H A Dunity.c19 #define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) return
21 struct UNITY_STORAGE_T Unity; variable
380 Unity.TestIgnores++; in UnityConcludeTest()
384 UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); in UnityConcludeTest()
389 Unity.TestFailures++; in UnityConcludeTest()
392 Unity.CurrentTestFailed = 0; in UnityConcludeTest()
1334 Unity.NumberOfTests++; in UnityDefaultTestRun()
1351 Unity.TestFile = filename; in UnityBegin()
1354 Unity.NumberOfTests = 0; in UnityBegin()
1355 Unity.TestFailures = 0; in UnityBegin()
[all …]
/dports/net/ntpsec/ntpsec-NTPsec_1_2_1/tests/unity/
H A Dunity.c24 #define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) TEST_ABOR…
26 struct UNITY_STORAGE_T Unity; variable
544 Unity.TestIgnores++; in UnityConcludeTest()
548 UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); in UnityConcludeTest()
553 Unity.TestFailures++; in UnityConcludeTest()
1832 Unity.NumberOfTests++; in UnityDefaultTestRun()
1852 Unity.TestFile = filename; in UnitySetTestFile()
1858 Unity.TestFile = filename; in UnityBegin()
1861 Unity.NumberOfTests = 0; in UnityBegin()
1862 Unity.TestFailures = 0; in UnityBegin()
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H A Dunity_fixture.c46 return (int)Unity.TestFailures; in UnityMain()
77 Unity.TestFile = file; in UnityTestRunner()
96 Unity.NumberOfTests++; in UnityTestRunner()
122 Unity.NumberOfTests++; in UnityIgnoreTest()
123 Unity.TestIgnores++; in UnityIgnoreTest()
286 if (Unity.CurrentTestIgnored) in UnityConcludeFixtureTest()
288 Unity.TestIgnores++; in UnityConcludeFixtureTest()
291 else if (!Unity.CurrentTestFailed) in UnityConcludeFixtureTest()
304 Unity.TestFailures++; in UnityConcludeFixtureTest()
308 Unity.CurrentTestFailed = 0; in UnityConcludeFixtureTest()
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/dports/archivers/draco/draco-1.4.3/unity/
H A DREADME.md6 If you are looking for more information on using Draco within Unity,
42 Create Draco Demo Unity Project
45 Create a new 3D project in Unity.
49 Copy the plugin library to your Unity project in `Assets/Plugins/`.
71 cp path/to/your/dracodec_unity.dll path/to/your/Unity/Project/Assets/Plugins/
75 Copy Unity Scripts to Your Project
79 cp unity/DracoDecodingObject.cs path/to/your/Unity/Project/Assets/
80 cp unity/DracoMeshLoader.cs path/to/your/Unity/Project/Assets/
89 Because Unity can only recognize file extensions known to Unity, you need to change your compressed…
110 In this section we will describe how to import Draco files (.drc) to Unity as
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/dports/audio/cadence/Cadence-0.9.1/data/
H A Dcadence.desktop16 TargetEnvironment=Unity
21 TargetEnvironment=Unity
26 TargetEnvironment=Unity
31 TargetEnvironment=Unity
36 TargetEnvironment=Unity
41 TargetEnvironment=Unity
46 TargetEnvironment=Unity
51 TargetEnvironment=Unity
56 TargetEnvironment=Unity
61 TargetEnvironment=Unity
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/dports/devel/libcjson/cJSON-1.7.15/tests/unity/extras/fixture/src/
H A Dunity_fixture.c48 return (int)Unity.TestFailures; in UnityMain()
79 Unity.TestFile = file; in UnityTestRunner()
92 Unity.NumberOfTests++; in UnityTestRunner()
119 Unity.NumberOfTests++; in UnityIgnoreTest()
120 Unity.TestIgnores++; in UnityIgnoreTest()
411 if (Unity.CurrentTestIgnored) in UnityConcludeFixtureTest()
413 Unity.TestIgnores++; in UnityConcludeFixtureTest()
416 else if (!Unity.CurrentTestFailed) in UnityConcludeFixtureTest()
426 Unity.TestFailures++; in UnityConcludeFixtureTest()
430 Unity.CurrentTestFailed = 0; in UnityConcludeFixtureTest()
[all …]
/dports/devel/z88dk/z88dk/ext/Unity/extras/fixture/src/
H A Dunity_fixture.c48 return (int)Unity.TestFailures; in UnityMain()
79 Unity.TestFile = file; in UnityTestRunner()
92 Unity.NumberOfTests++; in UnityTestRunner()
119 Unity.NumberOfTests++; in UnityIgnoreTest()
120 Unity.TestIgnores++; in UnityIgnoreTest()
411 if (Unity.CurrentTestIgnored) in UnityConcludeFixtureTest()
413 Unity.TestIgnores++; in UnityConcludeFixtureTest()
416 else if (!Unity.CurrentTestFailed) in UnityConcludeFixtureTest()
426 Unity.TestFailures++; in UnityConcludeFixtureTest()
430 Unity.CurrentTestFailed = 0; in UnityConcludeFixtureTest()
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/dports/devel/libcjson/cJSON-1.7.15/tests/unity/extras/fixture/test/
H A Dunity_fixture_Test.c144 Unity.CurrentTestFailed = 1; in TEST()
146 Unity.CurrentTestIgnored = 1; in TEST()
151 Unity.TestFailures = savedFails; in TEST()
152 Unity.TestIgnores = savedIgnores; in TEST()
304 UNITY_UINT saved = Unity.NumberOfTests; in TEST()
379 Unity.CurrentTestFailed = 0; in TEST()
399 Unity.CurrentTestFailed = 0; in TEST()
418 Unity.CurrentTestFailed = 0; in TEST()
438 Unity.CurrentTestFailed = 0; in TEST()
457 Unity.CurrentTestFailed = 0; in TEST()
[all …]
/dports/devel/z88dk/z88dk/ext/Unity/extras/fixture/test/
H A Dunity_fixture_Test.c144 Unity.CurrentTestFailed = 1; in TEST()
146 Unity.CurrentTestIgnored = 1; in TEST()
151 Unity.TestFailures = savedFails; in TEST()
152 Unity.TestIgnores = savedIgnores; in TEST()
304 UNITY_UINT saved = Unity.NumberOfTests; in TEST()
379 Unity.CurrentTestFailed = 0; in TEST()
399 Unity.CurrentTestFailed = 0; in TEST()
418 Unity.CurrentTestFailed = 0; in TEST()
438 Unity.CurrentTestFailed = 0; in TEST()
457 Unity.CurrentTestFailed = 0; in TEST()
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/dports/devel/grpc/grpc-1.42.0/examples/csharp/HelloworldUnity/
H A DREADME.md1 gRPC C# on Unity
6 Support of the Unity platform is currently experimental.
11 - Unity 2018.3.5f1
17 that contains gRPC C# for Unity. Unzip it under `Assets/Plugins` directory.
18 - Open the `HelloworldUnity.sln` in Unity Editor.
19 - Build using Unity Editor.
/dports/devel/grpc130/grpc-1.30.2/examples/csharp/HelloworldUnity/
H A DREADME.md1 gRPC C# on Unity
6 Support of the Unity platform is currently experimental.
11 - Unity 2018.3.5f1
17 that contains gRPC C# for Unity. Unzip it under `Assets/Plugins` directory.
18 - Open the `HelloworldUnity.sln` in Unity Editor.
19 - Build using Unity Editor.
/dports/devel/grpc134/grpc-1.34.1/examples/csharp/HelloworldUnity/
H A DREADME.md1 gRPC C# on Unity
6 Support of the Unity platform is currently experimental.
11 - Unity 2018.3.5f1
17 that contains gRPC C# for Unity. Unzip it under `Assets/Plugins` directory.
18 - Open the `HelloworldUnity.sln` in Unity Editor.
19 - Build using Unity Editor.
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/grpc/src/examples/csharp/HelloworldUnity/
H A DREADME.md1 gRPC C# on Unity
6 Support of the Unity platform is currently experimental.
11 - Unity 2018.3.5f1
17 that contains gRPC C# for Unity. Unzip it under `Assets/Plugins` directory.
18 - Open the `HelloworldUnity.sln` in Unity Editor.
19 - Build using Unity Editor.

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