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Searched refs:VF_NORMAL (Results 1 – 2 of 2) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Ddigi.h62 #define VF_NORMAL 0 macro
326 …HNDOOR.VOC", DIGI_CHAINDOOR, 160, PRI_ENVIRONMENT, 0, 0, 0, 8000, VF_NORMAL )
593 …ARALRM2.VOC", DIGI_CARALARM, 286, PRI_LOW_PLAYERWEAP, 0, 0, 0, 25000, VF_NORMAL )
808 …("WDOOR02.VOC", DIGI_DOOR1, 472, PRI_SECTOROBJ, -200, 200, 0, 8000, VF_NORMAL )
809 …("MDOOR03.VOC", DIGI_DOOR2, 473, PRI_SECTOROBJ, -200, 200, 0, 8000, VF_NORMAL )
810 …("603981_1.VOC", DIGI_DOOR3, 474, PRI_SECTOROBJ, -200, 200, 0, 8000, VF_NORMAL )
818 …"ACHS010.VOC", DIGI_ANIMESING1, 480, PRI_SECTOROBJ, 0, 0, 0, -8000, VF_NORMAL )
820 …"ACHS016.VOC", DIGI_ANIMESING2, 482, PRI_SECTOROBJ, 0, 0, 0, -8000, VF_NORMAL )
829 …ACHF1003.VOC", DIGI_TOILETGIRLFART1, 488, PRI_NPCAMBIENT, -300, 300, 0, -16000, VF_NORMAL )
830 …ACHF1002.VOC", DIGI_TOILETGIRLFART2, 489, PRI_NPCAMBIENT, -300, 300, 0, -16000, VF_NORMAL )
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Ddigi.h62 #define VF_NORMAL 0 macro
326 …"CHNDOOR.VOC", DIGI_CHAINDOOR, 160, PRI_ENVIRONMENT, 0, 0, 0, 8000, VF_NORMAL)
593 …"CARALRM2.VOC", DIGI_CARALARM, 286, PRI_LOW_PLAYERWEAP, 0, 0, 0, 25000, VF_NORMAL)
808 …RY("WDOOR02.VOC", DIGI_DOOR1, 472, PRI_SECTOROBJ, -200, 200, 0, 8000, VF_NORMAL)
809 …RY("MDOOR03.VOC", DIGI_DOOR2, 473, PRI_SECTOROBJ, -200, 200, 0, 8000, VF_NORMAL)
810 …RY("603981_1.VOC", DIGI_DOOR3, 474, PRI_SECTOROBJ, -200, 200, 0, 8000, VF_NORMAL)
818 …Y("ACHS010.VOC", DIGI_ANIMESING1, 480, PRI_SECTOROBJ, 0, 0, 0, -8000, VF_NORMAL)
820 …Y("ACHS016.VOC", DIGI_ANIMESING2, 482, PRI_SECTOROBJ, 0, 0, 0, -8000, VF_NORMAL)
829 …("ACHF1003.VOC", DIGI_TOILETGIRLFART1, 488, PRI_NPCAMBIENT, -300, 300, 0, -16000, VF_NORMAL)
830 …("ACHF1002.VOC", DIGI_TOILETGIRLFART2, 489, PRI_NPCAMBIENT, -300, 300, 0, -16000, VF_NORMAL)
[all …]