Searched refs:VariantFischeRandom (Results 1 – 8 of 8) sorted by relevance
/dports/games/xboard-devel/xboard-f49e7e1/ |
H A D | common.h | 369 VariantFischeRandom, /* FischeRandom */ enumerator
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H A D | backend.c | 409 case VariantFischeRandom: in PosFlags() 1225 case VariantFischeRandom: /* [HGM] works and shuffles pieces */ in InitBackEnd1() 1604 …!SupportedVariant(first.variants, VariantFischeRandom, 8, 8, 0, first.protocolVersion, "") ) { // … in InitBackEnd3() 2141 v = VariantFischeRandom; in StringToVariant() 2195 v = VariantFischeRandom; in StringToVariant() 2652 if(v == VariantFischeRandom) type = "chess960"; else in AddAd() 4677 if(moveNum == 0 || gameInfo.variant != VariantFischeRandom) in ParseBoard12() 4682 …rds[moveNum][CASTLING][0] = (castle_ws == 0 && gameInfo.variant != VariantFischeRandom ? NoRights … in ParseBoard12() 4685 …rds[moveNum][CASTLING][1] = (castle_wl == 0 && gameInfo.variant != VariantFischeRandom ? NoRights … in ParseBoard12() 4688 …rds[moveNum][CASTLING][3] = (castle_bs == 0 && gameInfo.variant != VariantFischeRandom ? NoRights … in ParseBoard12() [all …]
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H A D | book.c | 297 case VariantFischeRandom: // compatible with normal in hash()
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H A D | dialogs.c | 456 { VariantFischeRandom, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("FRC")},
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/dports/games/xboard/xboard-4.9.1/ |
H A D | common.h | 373 VariantFischeRandom, /* FischeRandom */ enumerator
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H A D | book.c | 297 case VariantFischeRandom: // compatible with normal in hash()
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H A D | backend.c | 410 case VariantFischeRandom: in PosFlags() 1228 case VariantFischeRandom: /* [HGM] works and shuffles pieces */ in InitBackEnd1() 1607 …!SupportedVariant(first.variants, VariantFischeRandom, 8, 8, 0, first.protocolVersion, "") ) { // … in InitBackEnd3() 2150 v = VariantFischeRandom; in StringToVariant() 2204 v = VariantFischeRandom; in StringToVariant() 2661 if(v == VariantFischeRandom) type = "chess960"; else in AddAd() 4695 if(moveNum == 0 || gameInfo.variant != VariantFischeRandom) in ParseBoard12() 4700 …rds[moveNum][CASTLING][0] = (castle_ws == 0 && gameInfo.variant != VariantFischeRandom ? NoRights … in ParseBoard12() 4703 …rds[moveNum][CASTLING][1] = (castle_wl == 0 && gameInfo.variant != VariantFischeRandom ? NoRights … in ParseBoard12() 4706 …rds[moveNum][CASTLING][3] = (castle_bs == 0 && gameInfo.variant != VariantFischeRandom ? NoRights … in ParseBoard12() [all …]
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H A D | dialogs.c | 460 { VariantFischeRandom, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("FRC")},
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