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Searched refs:VariantFischeRandom (Results 1 – 8 of 8) sorted by relevance

/dports/games/xboard-devel/xboard-f49e7e1/
H A Dcommon.h369 VariantFischeRandom, /* FischeRandom */ enumerator
H A Dbackend.c409 case VariantFischeRandom: in PosFlags()
1225 case VariantFischeRandom: /* [HGM] works and shuffles pieces */ in InitBackEnd1()
1604 …!SupportedVariant(first.variants, VariantFischeRandom, 8, 8, 0, first.protocolVersion, "") ) { // … in InitBackEnd3()
2141 v = VariantFischeRandom; in StringToVariant()
2195 v = VariantFischeRandom; in StringToVariant()
2652 if(v == VariantFischeRandom) type = "chess960"; else in AddAd()
4677 if(moveNum == 0 || gameInfo.variant != VariantFischeRandom) in ParseBoard12()
4682 …rds[moveNum][CASTLING][0] = (castle_ws == 0 && gameInfo.variant != VariantFischeRandom ? NoRights … in ParseBoard12()
4685 …rds[moveNum][CASTLING][1] = (castle_wl == 0 && gameInfo.variant != VariantFischeRandom ? NoRights … in ParseBoard12()
4688 …rds[moveNum][CASTLING][3] = (castle_bs == 0 && gameInfo.variant != VariantFischeRandom ? NoRights … in ParseBoard12()
[all …]
H A Dbook.c297 case VariantFischeRandom: // compatible with normal in hash()
H A Ddialogs.c456 { VariantFischeRandom, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("FRC")},
/dports/games/xboard/xboard-4.9.1/
H A Dcommon.h373 VariantFischeRandom, /* FischeRandom */ enumerator
H A Dbook.c297 case VariantFischeRandom: // compatible with normal in hash()
H A Dbackend.c410 case VariantFischeRandom: in PosFlags()
1228 case VariantFischeRandom: /* [HGM] works and shuffles pieces */ in InitBackEnd1()
1607 …!SupportedVariant(first.variants, VariantFischeRandom, 8, 8, 0, first.protocolVersion, "") ) { // … in InitBackEnd3()
2150 v = VariantFischeRandom; in StringToVariant()
2204 v = VariantFischeRandom; in StringToVariant()
2661 if(v == VariantFischeRandom) type = "chess960"; else in AddAd()
4695 if(moveNum == 0 || gameInfo.variant != VariantFischeRandom) in ParseBoard12()
4700 …rds[moveNum][CASTLING][0] = (castle_ws == 0 && gameInfo.variant != VariantFischeRandom ? NoRights … in ParseBoard12()
4703 …rds[moveNum][CASTLING][1] = (castle_wl == 0 && gameInfo.variant != VariantFischeRandom ? NoRights … in ParseBoard12()
4706 …rds[moveNum][CASTLING][3] = (castle_bs == 0 && gameInfo.variant != VariantFischeRandom ? NoRights … in ParseBoard12()
[all …]
H A Ddialogs.c460 { VariantFischeRandom, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("FRC")},