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Searched refs:VariantLosers (Results 1 – 8 of 8) sorted by relevance

/dports/games/xboard-devel/xboard-f49e7e1/
H A Dcommon.h372 VariantLosers, /* Try to lose all pieces or get mated (ICC wild 17)*/ enumerator
H A Dmoves.c1952 case VariantLosers: in MateTest()
1974 else if(gameInfo.variant == VariantLosers) return inCheck ? MT_TRICKMATE : MT_STEALMATE; in MateTest()
H A Dbackend.c399 case VariantLosers: in PosFlags()
1226 case VariantLosers: /* should work except for win condition, in InitBackEnd1()
2192 v = VariantLosers; in StringToVariant()
8030 if(v == VariantLosers || v == VariantSuicide || v == VariantGiveaway) return TRUE; in MatingPotential()
8135 … if( gameInfo.variant == VariantLosers) { // [HGM] losers: bare King wins (stm must have it first) in Adjudicate()
8184 if(gameInfo.variant == VariantLosers || gameInfo.variant == VariantGiveaway) // [HGM] losers: in Adjudicate()
8196 boards[forwardMostMove][EP_STATUS] = (gameInfo.variant == VariantLosers ? EP_WINS : EP_CHECKMATE); in Adjudicate()
11420 && gameInfo.variant != VariantLosers && gameInfo.variant != VariantGiveaway in GameEnds()
H A Ddialogs.c489 { VariantLosers, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("losers")},
/dports/games/xboard/xboard-4.9.1/
H A Dcommon.h376 VariantLosers, /* Try to lose all pieces or get mated (ICC wild 17)*/ enumerator
H A Dmoves.c2036 case VariantLosers: in MateTest()
2058 else if(gameInfo.variant == VariantLosers) return inCheck ? MT_TRICKMATE : MT_STEALMATE; in MateTest()
H A Dbackend.c400 case VariantLosers: in PosFlags()
1229 case VariantLosers: /* should work except for win condition, in InitBackEnd1()
2201 v = VariantLosers; in StringToVariant()
8206 if(v == VariantLosers || v == VariantSuicide || v == VariantGiveaway) return TRUE; in MatingPotential()
8311 … if( gameInfo.variant == VariantLosers) { // [HGM] losers: bare King wins (stm must have it first) in Adjudicate()
8360 if(gameInfo.variant == VariantLosers || gameInfo.variant == VariantGiveaway) // [HGM] losers: in Adjudicate()
8372 boards[forwardMostMove][EP_STATUS] = (gameInfo.variant == VariantLosers ? EP_WINS : EP_CHECKMATE); in Adjudicate()
11670 && gameInfo.variant != VariantLosers && gameInfo.variant != VariantGiveaway in GameEnds()
H A Ddialogs.c493 { VariantLosers, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("losers")},