/dports/games/mvdsv/mvdsv-0.34/src/ |
H A D | pmovetst.c | 90 VectorSubtract (p, pe->origin, test); in PM_PointContents_AllBSPs() 120 VectorSubtract(hull->clip_mins, player_mins, offset); in PM_TestPlayerPosition() 124 VectorSubtract(pe->mins, player_maxs, mins); in PM_TestPlayerPosition() 125 VectorSubtract(pe->maxs, player_mins, maxs); in PM_TestPlayerPosition() 130 VectorSubtract(pos, offset, test); in PM_TestPlayerPosition() 178 VectorSubtract(pe->mins, player_maxs, mins); in PM_PlayerTrace() 179 VectorSubtract(pe->maxs, player_mins, maxs); in PM_PlayerTrace() 189 VectorSubtract(start, offset, start_l); in PM_PlayerTrace() 190 VectorSubtract(end, offset, end_l); in PM_PlayerTrace() 242 VectorSubtract(start, offset, start_l); in PM_TraceLine() [all …]
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/dports/games/qwdtools/mvdsv-0.34/src/ |
H A D | pmovetst.c | 90 VectorSubtract (p, pe->origin, test); in PM_PointContents_AllBSPs() 120 VectorSubtract(hull->clip_mins, player_mins, offset); in PM_TestPlayerPosition() 124 VectorSubtract(pe->mins, player_maxs, mins); in PM_TestPlayerPosition() 125 VectorSubtract(pe->maxs, player_mins, maxs); in PM_TestPlayerPosition() 130 VectorSubtract(pos, offset, test); in PM_TestPlayerPosition() 178 VectorSubtract(pe->mins, player_maxs, mins); in PM_PlayerTrace() 179 VectorSubtract(pe->maxs, player_mins, maxs); in PM_PlayerTrace() 189 VectorSubtract(start, offset, start_l); in PM_PlayerTrace() 190 VectorSubtract(end, offset, end_l); in PM_PlayerTrace() 242 VectorSubtract(start, offset, start_l); in PM_TraceLine() [all …]
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/dports/games/gtkradiant/GPL/GtkRadiant/contrib/bobtoolz/ |
H A D | DPlane.cpp | 71 VectorSubtract(pnt, points[0], tmp); in DistanceToPoint() 124 VectorSubtract(other.normal, normal, chk); in operator ==() 193 VectorSubtract (org, vright, w->p[0]); in BaseWindingForPlane() 200 VectorSubtract (w->p[2], vup, w->p[2]); in BaseWindingForPlane() 202 VectorSubtract (org, vright, w->p[3]); in BaseWindingForPlane() 203 VectorSubtract (w->p[3], vup, w->p[3]); in BaseWindingForPlane() 211 VectorSubtract(points[0], points[1], v1); in Rebuild() 212 VectorSubtract(points[2], points[1], v2); in Rebuild() 246 VectorSubtract(va, vb, v1); in DPlane() 247 VectorSubtract(vc, vb, v2); in DPlane()
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/dports/games/netradiant/netradiant-20150621-src/contrib/bobtoolz/ |
H A D | DPlane.cpp | 70 VectorSubtract( pnt, points[0], tmp ); in DistanceToPoint() 123 VectorSubtract( other.normal, normal, chk ); in operator ==() 193 VectorSubtract( org, vright, w->p[0] ); in BaseWindingForPlane() 200 VectorSubtract( w->p[2], vup, w->p[2] ); in BaseWindingForPlane() 202 VectorSubtract( org, vright, w->p[3] ); in BaseWindingForPlane() 203 VectorSubtract( w->p[3], vup, w->p[3] ); in BaseWindingForPlane() 210 VectorSubtract( points[0], points[1], v1 ); in Rebuild() 211 VectorSubtract( points[2], points[1], v2 ); in Rebuild() 248 VectorSubtract( va, vb, v1 ); in DPlane() 249 VectorSubtract( vc, vb, v2 ); in DPlane()
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/mathlib/ |
H A D | ray.c | 45 VectorSubtract(point, ray->origin, displacement); in ray_intersect_point() 52 VectorSubtract(point, displacement, displacement); in ray_intersect_point() 70 VectorSubtract(vert1, vert0, edge1); in ray_intersect_triangle() 71 VectorSubtract(vert2, vert0, edge2); in ray_intersect_triangle() 85 VectorSubtract(ray->origin, vert0, tvec); in ray_intersect_triangle() 115 VectorSubtract(ray->origin, vert0, tvec); in ray_intersect_triangle()
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/dports/games/netradiant/netradiant-20150621-src/libs/mathlib/ |
H A D | ray.c | 42 VectorSubtract( point, ray->origin, displacement ); in ray_intersect_point() 51 VectorSubtract( point, displacement, displacement ); in ray_intersect_point() 70 VectorSubtract( vert1, vert0, edge1 ); in ray_intersect_triangle() 71 VectorSubtract( vert2, vert0, edge2 ); in ray_intersect_triangle() 85 VectorSubtract( ray->origin, vert0, tvec ); in ray_intersect_triangle() 118 VectorSubtract( ray->origin, vert0, tvec ); in ray_intersect_triangle()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_scanner.c | 209 VectorSubtract( normal, antinormal, normalDiff ); in CG_DrawDir() 241 VectorSubtract( entityPositions.humanBuildablePos[ i ], origin, relOrigin ); in CG_AlienSense() 251 VectorSubtract( entityPositions.humanClientPos[ i ], origin, relOrigin ); in CG_AlienSense() 283 VectorSubtract( entityPositions.humanBuildablePos[ i ], origin, relOrigin ); in CG_Scanner() 293 VectorSubtract( entityPositions.alienBuildablePos[ i ], origin, relOrigin ); in CG_Scanner() 303 VectorSubtract( entityPositions.humanClientPos[ i ], origin, relOrigin ); in CG_Scanner() 313 VectorSubtract( entityPositions.alienClientPos[ i ], origin, relOrigin ); in CG_Scanner() 330 VectorSubtract( entityPositions.humanBuildablePos[ i ], origin, relOrigin ); in CG_Scanner() 340 VectorSubtract( entityPositions.alienBuildablePos[ i ], origin, relOrigin ); in CG_Scanner() 350 VectorSubtract( entityPositions.humanClientPos[ i ], origin, relOrigin ); in CG_Scanner() [all …]
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/ |
H A D | cl_cam.c | 175 VectorSubtract(trace.endpos, player->origin, v); in Cam_TryFlyby() 181 VectorSubtract(trace.endpos, self->origin, v); in Cam_TryFlyby() 203 VectorSubtract(player->origin, vec, v); in Cam_IsVisible() 231 VectorSubtract(vec2, right, vec2); in InitFlyby() 241 VectorSubtract(forward, right, vec2); in InitFlyby() 251 VectorSubtract(forward, up, vec2); in InitFlyby() 257 VectorSubtract(vec2, forward, vec2); in InitFlyby() 262 VectorSubtract(up, right, vec2); in InitFlyby() 263 VectorSubtract(vec2, forward, vec2); in InitFlyby() 269 VectorSubtract(vec3_origin, forward, vec2); in InitFlyby() [all …]
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/dports/games/zhlt/zhlt-3.4/hlrad/ |
H A D | lerp.cpp | 139 VectorSubtract(p2->totallight, base, d1); 140 VectorSubtract(p3->totallight, base, d2); 144 VectorSubtract(p1->origin, p2->origin, v); 149 VectorSubtract(p1->origin, p3->origin, v); 245 VectorSubtract(point, p1->origin, v2); 251 VectorSubtract(p2->origin, p1->origin, v1); 262 VectorSubtract(point, p1->origin, segment); 264 VectorSubtract(point, p2->origin, segment); 283 VectorSubtract(p3->origin, p1->origin, v1); 294 VectorSubtract(point, p1->origin, segment); [all …]
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H A D | mathutil.cpp | 12 VectorSubtract(p1,p2,edge); in PointInEdge() 13 VectorSubtract(p1,point,temp); in PointInEdge() 68 VectorSubtract(p2,p1,d); in LineSegmentIntersectsBounds() 137 VectorSubtract(p2,p1,line); in LineSegmentIntersectsPlane() 145 VectorSubtract(origin,p1,origin); in LineSegmentIntersectsPlane() 162 VectorSubtract(p3,p2,temp); in PlaneFromPoints() 163 VectorSubtract(p1,p2,temp2); in PlaneFromPoints()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | matrix_locadam.c | 10 VectorSubtract (point, self->s.origin, vec); in pointinback() 25 VectorSubtract (point, self->s.origin, vec); in pointinfront() 40 VectorSubtract (point, self->s.origin, vec); in pointabove() 55 VectorSubtract (point, self->s.origin, vec); in pointbelow() 72 VectorSubtract (other->s.origin, self->s.origin, vec); in inback() 84 VectorSubtract(point, targ->s.origin, hitpos); in MatrixApplyLocationDamage()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | cl_cam.c | 143 VectorSubtract(trace.endpos, player->origin, v); in Cam_TryFlyby() 149 VectorSubtract(trace.endpos, self->origin, v); in Cam_TryFlyby() 170 VectorSubtract(player->origin, vec, v); in Cam_IsVisible() 200 VectorSubtract(vec2, right, vec2); in InitFlyby() 216 VectorSubtract(forward, right, vec2); in InitFlyby() 232 VectorSubtract(forward, up, vec2); in InitFlyby() 241 VectorSubtract(vec2, forward, vec2); in InitFlyby() 249 VectorSubtract(up, right, vec2); in InitFlyby() 250 VectorSubtract(vec2, forward, vec2); in InitFlyby() 457 VectorSubtract(player->origin, cl.simorg, vec); [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/qw/source/ |
H A D | pmovetst.c | 178 VectorSubtract (pe->mins, player_maxs, mins); in PM_TestPlayerPosition() 179 VectorSubtract (pe->maxs, player_mins, maxs); in PM_TestPlayerPosition() 183 VectorSubtract (pos, pe->origin, test); in PM_TestPlayerPosition() 238 VectorSubtract (pe->model->mins, player_maxs, mins); in PM_PlayerMove() 239 VectorSubtract (pe->model->maxs, player_mins, maxs); in PM_PlayerMove() 241 VectorSubtract (pe->mins, player_maxs, mins); in PM_PlayerMove() 242 VectorSubtract (pe->maxs, player_mins, maxs); in PM_PlayerMove() 250 VectorSubtract (start, offset, start_l); in PM_PlayerMove() 251 VectorSubtract (end, offset, end_l); in PM_PlayerMove()
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/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/ |
H A D | cm_trace.c | 107 VectorSubtract(p, lp1, t); in CM_DistanceFromLineSquared() 109 VectorSubtract(p, lp2, t); in CM_DistanceFromLineSquared() 112 VectorSubtract(p, proj, t); in CM_DistanceFromLineSquared() 124 VectorSubtract(p2, p1, dir); in CM_VectorDistanceSquared() 330 VectorSubtract(p1, top, tmp); 335 VectorSubtract(p1, bottom, tmp); 342 VectorSubtract(p2, top, tmp); 347 VectorSubtract(p2, bottom, tmp); 358 VectorSubtract(top, p1, tmp); 753 VectorSubtract(end, start, dir); [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/ |
H A D | cm_trace.c | 118 VectorSubtract( p, lp1, t ); in CM_DistanceFromLineSquared() 120 VectorSubtract( p, lp2, t ); in CM_DistanceFromLineSquared() 124 VectorSubtract( p, proj, t ); in CM_DistanceFromLineSquared() 136 VectorSubtract( p2, p1, dir ); in CM_VectorDistanceSquared() 340 VectorSubtract( p1, top, tmp ); 345 VectorSubtract( p1, bottom, tmp ); 352 VectorSubtract( p2, top, tmp ); 357 VectorSubtract( p2, bottom, tmp ); 368 VectorSubtract( top, p1, tmp ); 765 VectorSubtract( end, start, dir ); [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/qcommon/ |
H A D | cm_trace.c | 107 VectorSubtract(p, lp1, t); in CM_DistanceFromLineSquared() 109 VectorSubtract(p, lp2, t); in CM_DistanceFromLineSquared() 112 VectorSubtract(p, proj, t); in CM_DistanceFromLineSquared() 124 VectorSubtract(p2, p1, dir); in CM_VectorDistanceSquared() 330 VectorSubtract(p1, top, tmp); 335 VectorSubtract(p1, bottom, tmp); 342 VectorSubtract(p2, top, tmp); 347 VectorSubtract(p2, bottom, tmp); 358 VectorSubtract(top, p1, tmp); 753 VectorSubtract(end, start, dir); [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/ |
H A D | cm_trace.c | 114 VectorSubtract( p, lp1, t ); in CM_DistanceFromLineSquared() 116 VectorSubtract( p, lp2, t ); in CM_DistanceFromLineSquared() 120 VectorSubtract( p, proj, t ); in CM_DistanceFromLineSquared() 132 VectorSubtract( p2, p1, dir ); in CM_VectorDistanceSquared() 336 VectorSubtract( p1, top, tmp ); 341 VectorSubtract( p1, bottom, tmp ); 348 VectorSubtract( p2, top, tmp ); 353 VectorSubtract( p2, bottom, tmp ); 364 VectorSubtract( top, p1, tmp ); 761 VectorSubtract( end, start, dir ); [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/ |
H A D | cm_trace.c | 107 VectorSubtract(p, lp1, t); in CM_DistanceFromLineSquared() 109 VectorSubtract(p, lp2, t); in CM_DistanceFromLineSquared() 112 VectorSubtract(p, proj, t); in CM_DistanceFromLineSquared() 124 VectorSubtract(p2, p1, dir); in CM_VectorDistanceSquared() 333 VectorSubtract(p1, top, tmp); 338 VectorSubtract(p1, bottom, tmp); 345 VectorSubtract(p2, top, tmp); 350 VectorSubtract(p2, bottom, tmp); 361 VectorSubtract(top, p1, tmp); 756 VectorSubtract(end, start, dir); [all …]
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/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | cm_trace.c | 107 VectorSubtract(p, lp1, t); in CM_DistanceFromLineSquared() 109 VectorSubtract(p, lp2, t); in CM_DistanceFromLineSquared() 112 VectorSubtract(p, proj, t); in CM_DistanceFromLineSquared() 124 VectorSubtract(p2, p1, dir); in CM_VectorDistanceSquared() 330 VectorSubtract(p1, top, tmp); 335 VectorSubtract(p1, bottom, tmp); 342 VectorSubtract(p2, top, tmp); 347 VectorSubtract(p2, bottom, tmp); 358 VectorSubtract(top, p1, tmp); 753 VectorSubtract(end, start, dir); [all …]
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | cm_trace.c | 107 VectorSubtract(p, lp1, t); in CM_DistanceFromLineSquared() 109 VectorSubtract(p, lp2, t); in CM_DistanceFromLineSquared() 112 VectorSubtract(p, proj, t); in CM_DistanceFromLineSquared() 124 VectorSubtract(p2, p1, dir); in CM_VectorDistanceSquared() 330 VectorSubtract(p1, top, tmp); 335 VectorSubtract(p1, bottom, tmp); 342 VectorSubtract(p2, top, tmp); 347 VectorSubtract(p2, bottom, tmp); 358 VectorSubtract(top, p1, tmp); 753 VectorSubtract(end, start, dir); [all …]
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/dports/games/evq3/evq3/code/qcommon/ |
H A D | cm_trace.c | 107 VectorSubtract(p, lp1, t); in CM_DistanceFromLineSquared() 109 VectorSubtract(p, lp2, t); in CM_DistanceFromLineSquared() 112 VectorSubtract(p, proj, t); in CM_DistanceFromLineSquared() 124 VectorSubtract(p2, p1, dir); in CM_VectorDistanceSquared() 333 VectorSubtract(p1, top, tmp); 338 VectorSubtract(p1, bottom, tmp); 345 VectorSubtract(p2, top, tmp); 350 VectorSubtract(p2, bottom, tmp); 361 VectorSubtract(top, p1, tmp); 756 VectorSubtract(end, start, dir); [all …]
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/dports/games/zhlt/zhlt-3.4/hlbsp/ |
H A D | tjunc.cpp | 48 VectorSubtract(maxs, mins, size); in InitHash() 87 VectorSubtract(vec3_origin, vec, vec); in CanonicalVector() 101 VectorSubtract(vec3_origin, vec, vec); in CanonicalVector() 115 VectorSubtract(vec3_origin, vec, vec); in CanonicalVector() 137 VectorSubtract(p2, p1, dir); in FindEdge() 325 VectorSubtract(f->pts[f->numpoints - 1], f->pts[0], dir); in SplitFaceForTjunc() 329 VectorSubtract(f->pts[lastcorner - 1], f->pts[lastcorner], test); in SplitFaceForTjunc() 339 VectorSubtract(f->pts[1], f->pts[0], dir); in SplitFaceForTjunc() 343 VectorSubtract(f->pts[firstcorner + 1], f->pts[firstcorner], test); in SplitFaceForTjunc() 539 VectorSubtract(vec3_origin, maxs, mins); in tjunc()
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | cm_trace.cpp | 109 VectorSubtract(p, lp1, t); in CM_DistanceFromLineSquared() 111 VectorSubtract(p, lp2, t); in CM_DistanceFromLineSquared() 114 VectorSubtract(p, proj, t); in CM_DistanceFromLineSquared() 301 VectorSubtract(p1, top, tmp); 306 VectorSubtract(p1, bottom, tmp); 313 VectorSubtract(p2, top, tmp); 318 VectorSubtract(p2, bottom, tmp); 329 VectorSubtract(top, p1, tmp); 735 VectorSubtract(end, start, dir); 739 VectorSubtract(end, origin, v1); [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/ |
H A D | cm_trace.c | 108 VectorSubtract(p, lp1, t); in CM_DistanceFromLineSquared() 110 VectorSubtract(p, lp2, t); in CM_DistanceFromLineSquared() 113 VectorSubtract(p, proj, t); in CM_DistanceFromLineSquared() 125 VectorSubtract(p2, p1, dir); in CM_VectorDistanceSquared() 334 VectorSubtract(p1, top, tmp); 339 VectorSubtract(p1, bottom, tmp); 346 VectorSubtract(p2, top, tmp); 351 VectorSubtract(p2, bottom, tmp); 362 VectorSubtract(top, p1, tmp); 953 VectorSubtract(end, start, dir); [all …]
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_boss2.c | 52 VectorSubtract(self->enemy->s.origin, start, dir); in Boss2PredictiveRocket() 60 VectorSubtract (vec, start, dir); in Boss2PredictiveRocket() 74 VectorSubtract (vec, start, dir); in Boss2PredictiveRocket() 88 VectorSubtract (vec, start, dir); in Boss2PredictiveRocket() 102 VectorSubtract (vec, start, dir); in Boss2PredictiveRocket() 130 VectorSubtract (vec, start, dir); in Boss2Rocket() 140 VectorSubtract (vec, start, dir); in Boss2Rocket() 150 VectorSubtract (vec, start, dir); in Boss2Rocket() 161 VectorSubtract (vec, start, dir); in Boss2Rocket() 187 VectorSubtract (target, start, forward); in boss2_firebullet_right() [all …]
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