Home
last modified time | relevance | path

Searched refs:VectorSubtract (Results 1 – 25 of 2277) sorted by relevance

12345678910>>...92

/dports/games/mvdsv/mvdsv-0.34/src/
H A Dpmovetst.c90 VectorSubtract (p, pe->origin, test); in PM_PointContents_AllBSPs()
120 VectorSubtract(hull->clip_mins, player_mins, offset); in PM_TestPlayerPosition()
124 VectorSubtract(pe->mins, player_maxs, mins); in PM_TestPlayerPosition()
125 VectorSubtract(pe->maxs, player_mins, maxs); in PM_TestPlayerPosition()
130 VectorSubtract(pos, offset, test); in PM_TestPlayerPosition()
178 VectorSubtract(pe->mins, player_maxs, mins); in PM_PlayerTrace()
179 VectorSubtract(pe->maxs, player_mins, maxs); in PM_PlayerTrace()
189 VectorSubtract(start, offset, start_l); in PM_PlayerTrace()
190 VectorSubtract(end, offset, end_l); in PM_PlayerTrace()
242 VectorSubtract(start, offset, start_l); in PM_TraceLine()
[all …]
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dpmovetst.c90 VectorSubtract (p, pe->origin, test); in PM_PointContents_AllBSPs()
120 VectorSubtract(hull->clip_mins, player_mins, offset); in PM_TestPlayerPosition()
124 VectorSubtract(pe->mins, player_maxs, mins); in PM_TestPlayerPosition()
125 VectorSubtract(pe->maxs, player_mins, maxs); in PM_TestPlayerPosition()
130 VectorSubtract(pos, offset, test); in PM_TestPlayerPosition()
178 VectorSubtract(pe->mins, player_maxs, mins); in PM_PlayerTrace()
179 VectorSubtract(pe->maxs, player_mins, maxs); in PM_PlayerTrace()
189 VectorSubtract(start, offset, start_l); in PM_PlayerTrace()
190 VectorSubtract(end, offset, end_l); in PM_PlayerTrace()
242 VectorSubtract(start, offset, start_l); in PM_TraceLine()
[all …]
/dports/games/gtkradiant/GPL/GtkRadiant/contrib/bobtoolz/
H A DDPlane.cpp71 VectorSubtract(pnt, points[0], tmp); in DistanceToPoint()
124 VectorSubtract(other.normal, normal, chk); in operator ==()
193 VectorSubtract (org, vright, w->p[0]); in BaseWindingForPlane()
200 VectorSubtract (w->p[2], vup, w->p[2]); in BaseWindingForPlane()
202 VectorSubtract (org, vright, w->p[3]); in BaseWindingForPlane()
203 VectorSubtract (w->p[3], vup, w->p[3]); in BaseWindingForPlane()
211 VectorSubtract(points[0], points[1], v1); in Rebuild()
212 VectorSubtract(points[2], points[1], v2); in Rebuild()
246 VectorSubtract(va, vb, v1); in DPlane()
247 VectorSubtract(vc, vb, v2); in DPlane()
/dports/games/netradiant/netradiant-20150621-src/contrib/bobtoolz/
H A DDPlane.cpp70 VectorSubtract( pnt, points[0], tmp ); in DistanceToPoint()
123 VectorSubtract( other.normal, normal, chk ); in operator ==()
193 VectorSubtract( org, vright, w->p[0] ); in BaseWindingForPlane()
200 VectorSubtract( w->p[2], vup, w->p[2] ); in BaseWindingForPlane()
202 VectorSubtract( org, vright, w->p[3] ); in BaseWindingForPlane()
203 VectorSubtract( w->p[3], vup, w->p[3] ); in BaseWindingForPlane()
210 VectorSubtract( points[0], points[1], v1 ); in Rebuild()
211 VectorSubtract( points[2], points[1], v2 ); in Rebuild()
248 VectorSubtract( va, vb, v1 ); in DPlane()
249 VectorSubtract( vc, vb, v2 ); in DPlane()
/dports/games/gtkradiant/GPL/GtkRadiant/libs/mathlib/
H A Dray.c45 VectorSubtract(point, ray->origin, displacement); in ray_intersect_point()
52 VectorSubtract(point, displacement, displacement); in ray_intersect_point()
70 VectorSubtract(vert1, vert0, edge1); in ray_intersect_triangle()
71 VectorSubtract(vert2, vert0, edge2); in ray_intersect_triangle()
85 VectorSubtract(ray->origin, vert0, tvec); in ray_intersect_triangle()
115 VectorSubtract(ray->origin, vert0, tvec); in ray_intersect_triangle()
/dports/games/netradiant/netradiant-20150621-src/libs/mathlib/
H A Dray.c42 VectorSubtract( point, ray->origin, displacement ); in ray_intersect_point()
51 VectorSubtract( point, displacement, displacement ); in ray_intersect_point()
70 VectorSubtract( vert1, vert0, edge1 ); in ray_intersect_triangle()
71 VectorSubtract( vert2, vert0, edge2 ); in ray_intersect_triangle()
85 VectorSubtract( ray->origin, vert0, tvec ); in ray_intersect_triangle()
118 VectorSubtract( ray->origin, vert0, tvec ); in ray_intersect_triangle()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_scanner.c209 VectorSubtract( normal, antinormal, normalDiff ); in CG_DrawDir()
241 VectorSubtract( entityPositions.humanBuildablePos[ i ], origin, relOrigin ); in CG_AlienSense()
251 VectorSubtract( entityPositions.humanClientPos[ i ], origin, relOrigin ); in CG_AlienSense()
283 VectorSubtract( entityPositions.humanBuildablePos[ i ], origin, relOrigin ); in CG_Scanner()
293 VectorSubtract( entityPositions.alienBuildablePos[ i ], origin, relOrigin ); in CG_Scanner()
303 VectorSubtract( entityPositions.humanClientPos[ i ], origin, relOrigin ); in CG_Scanner()
313 VectorSubtract( entityPositions.alienClientPos[ i ], origin, relOrigin ); in CG_Scanner()
330 VectorSubtract( entityPositions.humanBuildablePos[ i ], origin, relOrigin ); in CG_Scanner()
340 VectorSubtract( entityPositions.alienBuildablePos[ i ], origin, relOrigin ); in CG_Scanner()
350 VectorSubtract( entityPositions.humanClientPos[ i ], origin, relOrigin ); in CG_Scanner()
[all …]
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dcl_cam.c175 VectorSubtract(trace.endpos, player->origin, v); in Cam_TryFlyby()
181 VectorSubtract(trace.endpos, self->origin, v); in Cam_TryFlyby()
203 VectorSubtract(player->origin, vec, v); in Cam_IsVisible()
231 VectorSubtract(vec2, right, vec2); in InitFlyby()
241 VectorSubtract(forward, right, vec2); in InitFlyby()
251 VectorSubtract(forward, up, vec2); in InitFlyby()
257 VectorSubtract(vec2, forward, vec2); in InitFlyby()
262 VectorSubtract(up, right, vec2); in InitFlyby()
263 VectorSubtract(vec2, forward, vec2); in InitFlyby()
269 VectorSubtract(vec3_origin, forward, vec2); in InitFlyby()
[all …]
/dports/games/zhlt/zhlt-3.4/hlrad/
H A Dlerp.cpp139 VectorSubtract(p2->totallight, base, d1);
140 VectorSubtract(p3->totallight, base, d2);
144 VectorSubtract(p1->origin, p2->origin, v);
149 VectorSubtract(p1->origin, p3->origin, v);
245 VectorSubtract(point, p1->origin, v2);
251 VectorSubtract(p2->origin, p1->origin, v1);
262 VectorSubtract(point, p1->origin, segment);
264 VectorSubtract(point, p2->origin, segment);
283 VectorSubtract(p3->origin, p1->origin, v1);
294 VectorSubtract(point, p1->origin, segment);
[all …]
H A Dmathutil.cpp12 VectorSubtract(p1,p2,edge); in PointInEdge()
13 VectorSubtract(p1,point,temp); in PointInEdge()
68 VectorSubtract(p2,p1,d); in LineSegmentIntersectsBounds()
137 VectorSubtract(p2,p1,line); in LineSegmentIntersectsPlane()
145 VectorSubtract(origin,p1,origin); in LineSegmentIntersectsPlane()
162 VectorSubtract(p3,p2,temp); in PlaneFromPoints()
163 VectorSubtract(p1,p2,temp2); in PlaneFromPoints()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dmatrix_locadam.c10 VectorSubtract (point, self->s.origin, vec); in pointinback()
25 VectorSubtract (point, self->s.origin, vec); in pointinfront()
40 VectorSubtract (point, self->s.origin, vec); in pointabove()
55 VectorSubtract (point, self->s.origin, vec); in pointbelow()
72 VectorSubtract (other->s.origin, self->s.origin, vec); in inback()
84 VectorSubtract(point, targ->s.origin, hitpos); in MatrixApplyLocationDamage()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dcl_cam.c143 VectorSubtract(trace.endpos, player->origin, v); in Cam_TryFlyby()
149 VectorSubtract(trace.endpos, self->origin, v); in Cam_TryFlyby()
170 VectorSubtract(player->origin, vec, v); in Cam_IsVisible()
200 VectorSubtract(vec2, right, vec2); in InitFlyby()
216 VectorSubtract(forward, right, vec2); in InitFlyby()
232 VectorSubtract(forward, up, vec2); in InitFlyby()
241 VectorSubtract(vec2, forward, vec2); in InitFlyby()
249 VectorSubtract(up, right, vec2); in InitFlyby()
250 VectorSubtract(vec2, forward, vec2); in InitFlyby()
457 VectorSubtract(player->origin, cl.simorg, vec);
[all …]
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dpmovetst.c178 VectorSubtract (pe->mins, player_maxs, mins); in PM_TestPlayerPosition()
179 VectorSubtract (pe->maxs, player_mins, maxs); in PM_TestPlayerPosition()
183 VectorSubtract (pos, pe->origin, test); in PM_TestPlayerPosition()
238 VectorSubtract (pe->model->mins, player_maxs, mins); in PM_PlayerMove()
239 VectorSubtract (pe->model->maxs, player_mins, maxs); in PM_PlayerMove()
241 VectorSubtract (pe->mins, player_maxs, mins); in PM_PlayerMove()
242 VectorSubtract (pe->maxs, player_mins, maxs); in PM_PlayerMove()
250 VectorSubtract (start, offset, start_l); in PM_PlayerMove()
251 VectorSubtract (end, offset, end_l); in PM_PlayerMove()
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dcm_trace.c107 VectorSubtract(p, lp1, t); in CM_DistanceFromLineSquared()
109 VectorSubtract(p, lp2, t); in CM_DistanceFromLineSquared()
112 VectorSubtract(p, proj, t); in CM_DistanceFromLineSquared()
124 VectorSubtract(p2, p1, dir); in CM_VectorDistanceSquared()
330 VectorSubtract(p1, top, tmp);
335 VectorSubtract(p1, bottom, tmp);
342 VectorSubtract(p2, top, tmp);
347 VectorSubtract(p2, bottom, tmp);
358 VectorSubtract(top, p1, tmp);
753 VectorSubtract(end, start, dir);
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/
H A Dcm_trace.c118 VectorSubtract( p, lp1, t ); in CM_DistanceFromLineSquared()
120 VectorSubtract( p, lp2, t ); in CM_DistanceFromLineSquared()
124 VectorSubtract( p, proj, t ); in CM_DistanceFromLineSquared()
136 VectorSubtract( p2, p1, dir ); in CM_VectorDistanceSquared()
340 VectorSubtract( p1, top, tmp );
345 VectorSubtract( p1, bottom, tmp );
352 VectorSubtract( p2, top, tmp );
357 VectorSubtract( p2, bottom, tmp );
368 VectorSubtract( top, p1, tmp );
765 VectorSubtract( end, start, dir );
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/qcommon/
H A Dcm_trace.c107 VectorSubtract(p, lp1, t); in CM_DistanceFromLineSquared()
109 VectorSubtract(p, lp2, t); in CM_DistanceFromLineSquared()
112 VectorSubtract(p, proj, t); in CM_DistanceFromLineSquared()
124 VectorSubtract(p2, p1, dir); in CM_VectorDistanceSquared()
330 VectorSubtract(p1, top, tmp);
335 VectorSubtract(p1, bottom, tmp);
342 VectorSubtract(p2, top, tmp);
347 VectorSubtract(p2, bottom, tmp);
358 VectorSubtract(top, p1, tmp);
753 VectorSubtract(end, start, dir);
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/
H A Dcm_trace.c114 VectorSubtract( p, lp1, t ); in CM_DistanceFromLineSquared()
116 VectorSubtract( p, lp2, t ); in CM_DistanceFromLineSquared()
120 VectorSubtract( p, proj, t ); in CM_DistanceFromLineSquared()
132 VectorSubtract( p2, p1, dir ); in CM_VectorDistanceSquared()
336 VectorSubtract( p1, top, tmp );
341 VectorSubtract( p1, bottom, tmp );
348 VectorSubtract( p2, top, tmp );
353 VectorSubtract( p2, bottom, tmp );
364 VectorSubtract( top, p1, tmp );
761 VectorSubtract( end, start, dir );
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dcm_trace.c107 VectorSubtract(p, lp1, t); in CM_DistanceFromLineSquared()
109 VectorSubtract(p, lp2, t); in CM_DistanceFromLineSquared()
112 VectorSubtract(p, proj, t); in CM_DistanceFromLineSquared()
124 VectorSubtract(p2, p1, dir); in CM_VectorDistanceSquared()
333 VectorSubtract(p1, top, tmp);
338 VectorSubtract(p1, bottom, tmp);
345 VectorSubtract(p2, top, tmp);
350 VectorSubtract(p2, bottom, tmp);
361 VectorSubtract(top, p1, tmp);
756 VectorSubtract(end, start, dir);
[all …]
/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/
H A Dcm_trace.c107 VectorSubtract(p, lp1, t); in CM_DistanceFromLineSquared()
109 VectorSubtract(p, lp2, t); in CM_DistanceFromLineSquared()
112 VectorSubtract(p, proj, t); in CM_DistanceFromLineSquared()
124 VectorSubtract(p2, p1, dir); in CM_VectorDistanceSquared()
330 VectorSubtract(p1, top, tmp);
335 VectorSubtract(p1, bottom, tmp);
342 VectorSubtract(p2, top, tmp);
347 VectorSubtract(p2, bottom, tmp);
358 VectorSubtract(top, p1, tmp);
753 VectorSubtract(end, start, dir);
[all …]
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/
H A Dcm_trace.c107 VectorSubtract(p, lp1, t); in CM_DistanceFromLineSquared()
109 VectorSubtract(p, lp2, t); in CM_DistanceFromLineSquared()
112 VectorSubtract(p, proj, t); in CM_DistanceFromLineSquared()
124 VectorSubtract(p2, p1, dir); in CM_VectorDistanceSquared()
330 VectorSubtract(p1, top, tmp);
335 VectorSubtract(p1, bottom, tmp);
342 VectorSubtract(p2, top, tmp);
347 VectorSubtract(p2, bottom, tmp);
358 VectorSubtract(top, p1, tmp);
753 VectorSubtract(end, start, dir);
[all …]
/dports/games/evq3/evq3/code/qcommon/
H A Dcm_trace.c107 VectorSubtract(p, lp1, t); in CM_DistanceFromLineSquared()
109 VectorSubtract(p, lp2, t); in CM_DistanceFromLineSquared()
112 VectorSubtract(p, proj, t); in CM_DistanceFromLineSquared()
124 VectorSubtract(p2, p1, dir); in CM_VectorDistanceSquared()
333 VectorSubtract(p1, top, tmp);
338 VectorSubtract(p1, bottom, tmp);
345 VectorSubtract(p2, top, tmp);
350 VectorSubtract(p2, bottom, tmp);
361 VectorSubtract(top, p1, tmp);
756 VectorSubtract(end, start, dir);
[all …]
/dports/games/zhlt/zhlt-3.4/hlbsp/
H A Dtjunc.cpp48 VectorSubtract(maxs, mins, size); in InitHash()
87 VectorSubtract(vec3_origin, vec, vec); in CanonicalVector()
101 VectorSubtract(vec3_origin, vec, vec); in CanonicalVector()
115 VectorSubtract(vec3_origin, vec, vec); in CanonicalVector()
137 VectorSubtract(p2, p1, dir); in FindEdge()
325 VectorSubtract(f->pts[f->numpoints - 1], f->pts[0], dir); in SplitFaceForTjunc()
329 VectorSubtract(f->pts[lastcorner - 1], f->pts[lastcorner], test); in SplitFaceForTjunc()
339 VectorSubtract(f->pts[1], f->pts[0], dir); in SplitFaceForTjunc()
343 VectorSubtract(f->pts[firstcorner + 1], f->pts[firstcorner], test); in SplitFaceForTjunc()
539 VectorSubtract(vec3_origin, maxs, mins); in tjunc()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dcm_trace.cpp109 VectorSubtract(p, lp1, t); in CM_DistanceFromLineSquared()
111 VectorSubtract(p, lp2, t); in CM_DistanceFromLineSquared()
114 VectorSubtract(p, proj, t); in CM_DistanceFromLineSquared()
301 VectorSubtract(p1, top, tmp);
306 VectorSubtract(p1, bottom, tmp);
313 VectorSubtract(p2, top, tmp);
318 VectorSubtract(p2, bottom, tmp);
329 VectorSubtract(top, p1, tmp);
735 VectorSubtract(end, start, dir);
739 VectorSubtract(end, origin, v1);
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/
H A Dcm_trace.c108 VectorSubtract(p, lp1, t); in CM_DistanceFromLineSquared()
110 VectorSubtract(p, lp2, t); in CM_DistanceFromLineSquared()
113 VectorSubtract(p, proj, t); in CM_DistanceFromLineSquared()
125 VectorSubtract(p2, p1, dir); in CM_VectorDistanceSquared()
334 VectorSubtract(p1, top, tmp);
339 VectorSubtract(p1, bottom, tmp);
346 VectorSubtract(p2, top, tmp);
351 VectorSubtract(p2, bottom, tmp);
362 VectorSubtract(top, p1, tmp);
953 VectorSubtract(end, start, dir);
[all …]
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_boss2.c52 VectorSubtract(self->enemy->s.origin, start, dir); in Boss2PredictiveRocket()
60 VectorSubtract (vec, start, dir); in Boss2PredictiveRocket()
74 VectorSubtract (vec, start, dir); in Boss2PredictiveRocket()
88 VectorSubtract (vec, start, dir); in Boss2PredictiveRocket()
102 VectorSubtract (vec, start, dir); in Boss2PredictiveRocket()
130 VectorSubtract (vec, start, dir); in Boss2Rocket()
140 VectorSubtract (vec, start, dir); in Boss2Rocket()
150 VectorSubtract (vec, start, dir); in Boss2Rocket()
161 VectorSubtract (vec, start, dir); in Boss2Rocket()
187 VectorSubtract (target, start, forward); in boss2_firebullet_right()
[all …]

12345678910>>...92