/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | Shape.cpp | 723 Vertex3f(dx,-dy,dz); in apply() 728 Vertex3f(dx,dy,dz); in apply() 732 Vertex3f(dx,dy,-dz); in apply() 740 Vertex3f(-dx,dy,dz); in apply() 745 Vertex3f(dx,-dy,dz); in apply() 753 Vertex3f(dx,dy,-dz); in apply() 757 Vertex3f(dx,dy,dz); in apply() 762 Vertex3f(-dx,dy,dz); in apply() 781 Vertex3f(-dx,dy,dz); in apply() 789 Vertex3f(dx,-dy,dz); in apply() [all …]
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osggpucull/ |
H A D | ShapeToGeometry.cpp | 209 gl.Vertex3f(r,0.0f,topz); in drawCylinderBody() 212 gl.Vertex3f(r,0.0f,basez); in drawCylinderBody() 236 gl.Vertex3f(r,0.0f,basez); in drawCylinderBody() 239 gl.Vertex3f(r,0.0f,topz); in drawCylinderBody() 570 gl.Vertex3f(dx,-dy,dz); in apply() 576 gl.Vertex3f(dx,dy,dz); in apply() 579 gl.Vertex3f(dx,dy,-dz); in apply() 585 gl.Vertex3f(-dx,dy,dz); in apply() 591 gl.Vertex3f(dx,-dy,dz); in apply() 600 gl.Vertex3f(dx,dy,dz); in apply() [all …]
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/ |
H A D | render.h | 363 struct Vertex3f struct 367 Vertex3f() in Vertex3f() function 377 inline bool operator<(const Vertex3f& self, const Vertex3f& other) 394 inline bool operator==(const Vertex3f& self, const Vertex3f& other) 399 inline bool operator!=(const Vertex3f& self, const Vertex3f& other) 821 inline Vertex3f vertex3f_quantised(const Vertex3f& vertex, float precision) in vertex3f_quantised() 845 Vertex3f vertex; 850 PointVertex(Vertex3f _vertex) in PointVertex() 888 Vertex3f vertex; 1163 Vertex3f& operator*() [all …]
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H A D | pivot.h | 259 m_vertices.push_back(PointVertex(Vertex3f(0, 0, 0), g_colour_x)); in RenderablePivot() 260 m_vertices.push_back(PointVertex(Vertex3f(16, 0, 0), g_colour_x)); in RenderablePivot() 262 m_vertices.push_back(PointVertex(Vertex3f(0, 0, 0), g_colour_y)); in RenderablePivot() 263 m_vertices.push_back(PointVertex(Vertex3f(0, 16, 0), g_colour_y)); in RenderablePivot() 265 m_vertices.push_back(PointVertex(Vertex3f(0, 0, 0), g_colour_z)); in RenderablePivot() 266 m_vertices.push_back(PointVertex(Vertex3f(0, 0, 16), g_colour_z)); in RenderablePivot()
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/dports/games/netradiant/netradiant-20150621-src/libs/ |
H A D | render.h | 317 struct Vertex3f : public Vector3 struct 319 Vertex3f(){ in Vertex3f() argument 327 inline bool operator<( const Vertex3f& self, const Vertex3f& other ){ 340 inline bool operator==( const Vertex3f& self, const Vertex3f& other ){ 344 inline bool operator!=( const Vertex3f& self, const Vertex3f& other ){ 720 inline Vertex3f vertex3f_quantised( const Vertex3f& vertex, float precision ){ in vertex3f_quantised() 741 Vertex3f vertex; 745 PointVertex( Vertex3f _vertex ) in PointVertex() 776 Vertex3f vertex; 1019 Vertex3f& operator*(){ [all …]
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H A D | pivot.h | 246 m_vertices.push_back( PointVertex( Vertex3f( 0, 0, 0 ), g_colour_x ) ); in RenderablePivot() 247 m_vertices.push_back( PointVertex( Vertex3f( 16, 0, 0 ), g_colour_x ) ); in RenderablePivot() 249 m_vertices.push_back( PointVertex( Vertex3f( 0, 0, 0 ), g_colour_y ) ); in RenderablePivot() 250 m_vertices.push_back( PointVertex( Vertex3f( 0, 16, 0 ), g_colour_y ) ); in RenderablePivot() 252 m_vertices.push_back( PointVertex( Vertex3f( 0, 0, 0 ), g_colour_z ) ); in RenderablePivot() 253 m_vertices.push_back( PointVertex( Vertex3f( 0, 0, 16 ), g_colour_z ) ); in RenderablePivot()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/libs/ |
H A D | render.h | 356 Vertex3f () in Vertex3f() function 376 inline bool operator< (const Vertex3f& self, const Vertex3f& other) 390 inline bool operator== (const Vertex3f& self, const Vertex3f& other) 395 inline bool operator!= (const Vertex3f& self, const Vertex3f& other) 829 inline Vertex3f vertex3f_quantised (const Vertex3f& vertex, float precision) in vertex3f_quantised() 855 Vertex3f vertex; 871 vertex = Vertex3f( in PointVertex() 882 vertex = Vertex3f(point); in PointVertex() 912 Vertex3f vertex; 1182 Vertex3f& operator*() [all …]
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H A D | pivot.h | 192 m_vertices.push_back(PointVertex(Vertex3f(0, 0, 0), g_colour_x)); in RenderablePivot() 193 m_vertices.push_back(PointVertex(Vertex3f(16, 0, 0), g_colour_x)); in RenderablePivot() 195 m_vertices.push_back(PointVertex(Vertex3f(0, 0, 0), g_colour_y)); in RenderablePivot() 196 m_vertices.push_back(PointVertex(Vertex3f(0, 16, 0), g_colour_y)); in RenderablePivot() 198 m_vertices.push_back(PointVertex(Vertex3f(0, 0, 0), g_colour_z)); in RenderablePivot() 199 m_vertices.push_back(PointVertex(Vertex3f(0, 0, 16), g_colour_z)); in RenderablePivot()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | ShapeDrawable.cpp | 121 gl.Vertex3f(r,0.0f,topz); in drawCylinderBody() 124 gl.Vertex3f(r,0.0f,basez); in drawCylinderBody() 148 gl.Vertex3f(r,0.0f,basez); in drawCylinderBody() 151 gl.Vertex3f(r,0.0f,topz); in drawCylinderBody() 488 gl.Vertex3f(dx,-dy,dz); in apply() 494 gl.Vertex3f(dx,dy,dz); in apply() 497 gl.Vertex3f(dx,dy,-dz); in apply() 503 gl.Vertex3f(-dx,dy,dz); in apply() 509 gl.Vertex3f(dx,-dy,dz); in apply() 518 gl.Vertex3f(dx,dy,dz); in apply() [all …]
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/dports/emulators/atari800/atari800-3.1.0/src/sdl/ |
H A D | video_gl.c | 367 gl.Vertex3f(1.0f, -1.0f, -2.0f); in SetGlDisplayList() 369 gl.Vertex3f(1.0f, 1.0f, -2.0f); in SetGlDisplayList() 371 gl.Vertex3f(-1.0f, 1.0f, -2.0f); in SetGlDisplayList() 373 gl.Vertex3f(-1.0f, -1.0f, -2.0f); in SetGlDisplayList() 376 gl.Vertex3f(-1.0f, -1.0f, -2.0f); in SetGlDisplayList() 378 gl.Vertex3f(1.0f, -1.0f, -2.0f); in SetGlDisplayList() 380 gl.Vertex3f(1.0f, 1.0f, -2.0f); in SetGlDisplayList() 382 gl.Vertex3f(-1.0f, 1.0f, -2.0f); in SetGlDisplayList() 393 gl.Vertex3f(1.0f, -1.0f, -1.0f); in SetGlDisplayList() 395 gl.Vertex3f(1.0f, 1.0f, -1.0f); in SetGlDisplayList() [all …]
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgUtil/ |
H A D | SceneGraphBuilder.cpp | 214 void SceneGraphBuilder::Vertex3f(GLfloat x, GLfloat y, GLfloat z) in Vertex3f() function in SceneGraphBuilder 365 Vertex3f(0.0f, 0.0f, 0.0f); in Disk() 369 Vertex3f(outer*GLfloat(sin(angle)), outer*GLfloat(cos(angle)), 0.0f); in Disk() 380 Vertex3f(outer*GLfloat(sin(angle)), outer*GLfloat(cos(angle)), 0.0f); in Disk() 389 Vertex3f(0.0f, 0.0f, 0.0f); in Disk() 393 Vertex3f(outer*GLfloat(sin(angle)), outer*GLfloat(cos(angle)), 0.0f); in Disk() 404 Vertex3f(outer*GLfloat(sin(angle)), outer*GLfloat(cos(angle)), 0.0f); in Disk()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgUtil/ |
H A D | SceneGraphBuilder.cpp | 214 void SceneGraphBuilder::Vertex3f(GLfloat x, GLfloat y, GLfloat z) in Vertex3f() function in SceneGraphBuilder 365 Vertex3f(0.0f, 0.0f, 0.0f); in Disk() 369 Vertex3f(outer*GLfloat(sin(angle)), outer*GLfloat(cos(angle)), 0.0f); in Disk() 380 Vertex3f(outer*GLfloat(sin(angle)), outer*GLfloat(cos(angle)), 0.0f); in Disk() 389 Vertex3f(0.0f, 0.0f, 0.0f); in Disk() 393 Vertex3f(outer*GLfloat(sin(angle)), outer*GLfloat(cos(angle)), 0.0f); in Disk() 404 Vertex3f(outer*GLfloat(sin(angle)), outer*GLfloat(cos(angle)), 0.0f); in Disk()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgParticle/ |
H A D | Particle.cpp | 145 gl->Vertex3f(xpos.x(), xpos.y(), xpos.z()); 182 gl->Vertex3f(0,0,0); 210 gl->Vertex3f(xpos.x(), xpos.y(), xpos.z()); 212 gl->Vertex3f(xpos.x() + v.x(), xpos.y() + v.y(), xpos.z() + v.z());
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | GLBeginEndAdapter | 65 void Vertex3f(GLfloat x, GLfloat y, GLfloat z); 66 void Vertex3fv(const GLfloat* v) { Vertex3f(v[0], v[1], v[2]); } 68 void Vertex3dv(GLdouble x, GLdouble y, GLdouble z) { Vertex3f(x,y,z); } 69 void Vertex3dv(const GLdouble* v) { Vertex3f(v[0], v[1], v[2]); }
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/entity/ |
H A D | targetable.h | 162 m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f&> (m_worldPosition))); in operator() 163 m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f&> (worldPosition))); in operator() 249 mutable Vertex3f m_position;
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/dports/games/gtkradiant/GPL/GtkRadiant/plugins/entity/ |
H A D | targetable.h | 206 m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f&>(m_worldPosition))); in operator() 207 m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f&>(worldPosition))); in operator() 333 mutable Vertex3f m_position;
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/dports/games/netradiant/netradiant-20150621-src/plugins/entity/ |
H A D | targetable.h | 188 m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( m_worldPosition ) ) ); in operator() 189 m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( worldPosition ) ) ); in operator() 299 mutable Vertex3f m_position;
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/ |
H A D | filter_output_optical_flow.h | 51 GPU::Vertex3f ,
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H A D | DominancyClassifier.h | 81 GPU::Vertex3f ,
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osgUtil/ |
H A D | SceneGraphBuilder | 64 void Vertex3f(GLfloat x, GLfloat y, GLfloat z); 65 void Vertex3fv(GLfloat* v) { Vertex3f(v[0], v[1], v[2]); }
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osgUtil/ |
H A D | SceneGraphBuilder | 64 void Vertex3f(GLfloat x, GLfloat y, GLfloat z); 65 void Vertex3fv(GLfloat* v) { Vertex3f(v[0], v[1], v[2]); }
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/vbo/ |
H A D | vbo_init_tmp.h | 72 vfmt->Vertex3f = NAME(Vertex3f);
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/libs/picomodel/ |
H A D | RenderablePicoSurface.cpp | 31 Vertex3f vertex(PicoGetSurfaceXYZ(surf, vNum)); in RenderablePicoSurface()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgSim/ |
H A D | SphereSegment.cpp | 438 gl.Vertex3f(_centre.x() + _radius*x, 451 gl.Vertex3f(_centre.x() + _radius*x, 484 gl.Vertex3f(_centre.x() + _radius*x, 498 gl.Vertex3f(_centre.x() + _radius*x, 552 gl.Vertex3f( 564 gl.Vertex3f( 577 gl.Vertex3f( 589 gl.Vertex3f( 701 gl.Vertex3f( _centre.x() + _radius*cos(elev)*sin(az), 728 gl.Vertex3f( _centre.x() + _radius*cos(elev)*sin(az), [all …]
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/r_d3d/ |
H A D | R_d3d.cpp | 817 gl.Vertex3f(v1->x, -v1->y, 1); in HWRAPI() 818 gl.Vertex3f(v2->x, -v2->y, 1); in HWRAPI() 1173 gl.Vertex3f( pOutVerts[i].x, pOutVerts[i].y, pOutVerts[i].oow ); in HWRAPI() 1333 gl.Vertex3f (frame->vertices[index].vertex[0]/2.0f, in HWRAPI()
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