Searched refs:WEAPLOSS_TYPE_ANY (Results 1 – 4 of 4) sorted by relevance
1036 WEAPLOSS_TYPE_ANY, //Weapon lost taking any hit. enumerator
8353 newchar->weaploss[0] = WEAPLOSS_TYPE_ANY; in init_model()22755 if(!nolost && self->modeldata.weaploss[0] == WEAPLOSS_TYPE_ANY) in common_grab_check()23383 if(self->modeldata.weaploss[0] == WEAPLOSS_TYPE_ANY) in common_takedamage()27700 if(!nolost && self->modeldata.weaploss[0] == WEAPLOSS_TYPE_ANY) in player_grab_check()
1520 WEAPLOSS_TYPE_ANY, //Weapon lost taking any hit. enumerator
8692 newchar->weaploss[0] = WEAPLOSS_TYPE_ANY; in init_model()24442 if(!nolost && self->modeldata.weaploss[0] == WEAPLOSS_TYPE_ANY) in common_grab_check()25199 if(self->modeldata.weaploss[0] == WEAPLOSS_TYPE_ANY) in checkdamageonlanding()25405 if(self->modeldata.weaploss[0] == WEAPLOSS_TYPE_ANY) in common_takedamage()30546 if(!nolost && self->modeldata.weaploss[0] == WEAPLOSS_TYPE_ANY) in player_grab_check()