Searched refs:WIIMOTE_BUTTON_ALL (Results 1 – 11 of 11) sorted by relevance
47 int button_count = (int)( log((float)WIIMOTE_BUTTON_ALL) / log(2.0f))+1; in Wiimote()126 ev.ButtonStates = m_wiimote_handle->btns & WIIMOTE_BUTTON_ALL; in update()
169 int num_buttons = (int)( log((float)WIIMOTE_BUTTON_ALL) / log((float)2.0f))+1; in launchDetection()
96 #define WIIMOTE_BUTTON_ALL 0x1F9F macro264 int16_t now = swap_if_little16(*val) & WIIMOTE_BUTTON_ALL; in wiimote_pressed_buttons()
322 now = BIG_ENDIAN_SHORT(*(short*)msg) & WIIMOTE_BUTTON_ALL; in wiiuse_pressed_buttons()
80 #define WIIMOTE_BUTTON_ALL 0x1F9F macro
79 #define WIIMOTE_BUTTON_ALL 0x1F9F macro
394 now = BIG_ENDIAN_SHORT(*(short*)msg) & WIIMOTE_BUTTON_ALL; in wiiuse_pressed_buttons()
45 #define WIIMOTE_BUTTON_ALL 0x1F9F macro
250 *p->res = (MYFLT)(wii[n]->btns&WIIMOTE_BUTTON_ALL); in wii_data()
40 WIIMOTE_BUTTON_ALL = $1F9F;