Searched refs:Walkbox (Results 1 – 16 of 16) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | set.h | 54 struct Walkbox { struct 67 Walkbox *_walkboxes; argument 109 static bool isXZInWalkbox(float x, float z, const Walkbox &walkbox);
|
H A D | set.cpp | 48 _walkboxes = new Walkbox[95]; in Set() 166 bool Set::isXZInWalkbox(float x, float z, const Walkbox &walkbox) { in isXZInWalkbox() 191 const Walkbox &walkbox = _walkboxes[i]; in getAltitudeAtXZ() 208 const Walkbox &w = _walkboxes[i]; in findWalkbox()
|
H A D | debugger.cpp | 2158 Set::Walkbox *walkbox = &_vm->_scene->_set->_walkboxes[i]; in cmdList() 2484 Set::Walkbox *walkbox = &_vm->_scene->_set->_walkboxes[i]; in drawWalkboxes()
|
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | set.h | 54 struct Walkbox { struct 67 Walkbox *_walkboxes; argument 109 static bool isXZInWalkbox(float x, float z, const Walkbox &walkbox);
|
H A D | set.cpp | 48 _walkboxes = new Walkbox[95]; in Set() 166 bool Set::isXZInWalkbox(float x, float z, const Walkbox &walkbox) { in isXZInWalkbox() 191 const Walkbox &walkbox = _walkboxes[i]; in getAltitudeAtXZ() 208 const Walkbox &w = _walkboxes[i]; in findWalkbox()
|
H A D | debugger.cpp | 2268 Set::Walkbox *walkbox = &_vm->_scene->_set->_walkboxes[i]; in cmdList() 2595 Set::Walkbox *walkbox = &_vm->_scene->_set->_walkboxes[i]; in drawWalkboxes()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/teenagent/ |
H A D | objects.cpp | 149 void Walkbox::dump(int level) const { in dump() 156 void Walkbox::load(byte *src) { in load() 167 void Walkbox::save() const { in save()
|
H A D | objects.h | 202 struct Walkbox { struct 208 Walkbox() : _base(NULL) { memset(this, 0, sizeof(Walkbox)); } in Walkbox() argument
|
H A D | scene.h | 158 Walkbox *getWalkbox(byte id) { return &walkboxes[_id - 1][id]; } in getWalkbox() 212 Common::Array<Common::Array<Walkbox> > walkboxes;
|
H A D | scene.cpp | 95 const Common::Array<Walkbox> &scene_walkboxes = walkboxes[_id - 1]; in findPath() 106 const Walkbox &w = scene_walkboxes[i]; in findPath() 122 const Walkbox &w = scene_walkboxes[*wi]; in findPath() 193 const Common::Array<Walkbox> &scene_walkboxes = walkboxes[_id - 1]; in moveTo() 196 const Walkbox &w = scene_walkboxes[i]; in moveTo() 266 Common::Array<Walkbox> &sceneWalkboxes = walkboxes[i]; in loadObjectData() 268 Walkbox w; in loadObjectData() 848 const Common::Array<Walkbox> & sceneWalkboxes = walkboxes[_id - 1]; in render()
|
H A D | callbacks.cpp | 3519 Walkbox *w = scene->getWalkbox(0); in processCallback() 3704 Walkbox *w = scene->getWalkbox(0); in processCallback() 4896 Walkbox *w = scene->getWalkbox(0); in processCallback()
|
/dports/games/scummvm/scummvm-2.5.1/engines/teenagent/ |
H A D | objects.cpp | 149 void Walkbox::dump(int level) const { in dump() 156 void Walkbox::load(byte *src) { in load() 167 void Walkbox::save() const { in save()
|
H A D | scene.h | 158 Walkbox *getWalkbox(byte id) { return &walkboxes[_id - 1][id]; } in getWalkbox() 212 Common::Array<Common::Array<Walkbox> > walkboxes;
|
H A D | scene.cpp | 95 const Common::Array<Walkbox> &scene_walkboxes = walkboxes[_id - 1]; in findPath() 106 const Walkbox &w = scene_walkboxes[i]; in findPath() 122 const Walkbox &w = scene_walkboxes[*wi]; in findPath() 193 const Common::Array<Walkbox> &scene_walkboxes = walkboxes[_id - 1]; in moveTo() 196 const Walkbox &w = scene_walkboxes[i]; in moveTo() 266 Common::Array<Walkbox> &sceneWalkboxes = walkboxes[i]; in loadObjectData() 268 Walkbox w; in loadObjectData() 848 const Common::Array<Walkbox> & sceneWalkboxes = walkboxes[_id - 1]; in render()
|
H A D | objects.h | 202 struct Walkbox { struct 208 Walkbox() { in Walkbox() argument
|
H A D | callbacks.cpp | 3519 Walkbox *w = scene->getWalkbox(0); in processCallback() 3704 Walkbox *w = scene->getWalkbox(0); in processCallback() 4896 Walkbox *w = scene->getWalkbox(0); in processCallback()
|