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Searched refs:Walkbox (Results 1 – 16 of 16) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dset.h54 struct Walkbox { struct
67 Walkbox *_walkboxes; argument
109 static bool isXZInWalkbox(float x, float z, const Walkbox &walkbox);
H A Dset.cpp48 _walkboxes = new Walkbox[95]; in Set()
166 bool Set::isXZInWalkbox(float x, float z, const Walkbox &walkbox) { in isXZInWalkbox()
191 const Walkbox &walkbox = _walkboxes[i]; in getAltitudeAtXZ()
208 const Walkbox &w = _walkboxes[i]; in findWalkbox()
H A Ddebugger.cpp2158 Set::Walkbox *walkbox = &_vm->_scene->_set->_walkboxes[i]; in cmdList()
2484 Set::Walkbox *walkbox = &_vm->_scene->_set->_walkboxes[i]; in drawWalkboxes()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dset.h54 struct Walkbox { struct
67 Walkbox *_walkboxes; argument
109 static bool isXZInWalkbox(float x, float z, const Walkbox &walkbox);
H A Dset.cpp48 _walkboxes = new Walkbox[95]; in Set()
166 bool Set::isXZInWalkbox(float x, float z, const Walkbox &walkbox) { in isXZInWalkbox()
191 const Walkbox &walkbox = _walkboxes[i]; in getAltitudeAtXZ()
208 const Walkbox &w = _walkboxes[i]; in findWalkbox()
H A Ddebugger.cpp2268 Set::Walkbox *walkbox = &_vm->_scene->_set->_walkboxes[i]; in cmdList()
2595 Set::Walkbox *walkbox = &_vm->_scene->_set->_walkboxes[i]; in drawWalkboxes()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/teenagent/
H A Dobjects.cpp149 void Walkbox::dump(int level) const { in dump()
156 void Walkbox::load(byte *src) { in load()
167 void Walkbox::save() const { in save()
H A Dobjects.h202 struct Walkbox { struct
208 Walkbox() : _base(NULL) { memset(this, 0, sizeof(Walkbox)); } in Walkbox() argument
H A Dscene.h158 Walkbox *getWalkbox(byte id) { return &walkboxes[_id - 1][id]; } in getWalkbox()
212 Common::Array<Common::Array<Walkbox> > walkboxes;
H A Dscene.cpp95 const Common::Array<Walkbox> &scene_walkboxes = walkboxes[_id - 1]; in findPath()
106 const Walkbox &w = scene_walkboxes[i]; in findPath()
122 const Walkbox &w = scene_walkboxes[*wi]; in findPath()
193 const Common::Array<Walkbox> &scene_walkboxes = walkboxes[_id - 1]; in moveTo()
196 const Walkbox &w = scene_walkboxes[i]; in moveTo()
266 Common::Array<Walkbox> &sceneWalkboxes = walkboxes[i]; in loadObjectData()
268 Walkbox w; in loadObjectData()
848 const Common::Array<Walkbox> & sceneWalkboxes = walkboxes[_id - 1]; in render()
H A Dcallbacks.cpp3519 Walkbox *w = scene->getWalkbox(0); in processCallback()
3704 Walkbox *w = scene->getWalkbox(0); in processCallback()
4896 Walkbox *w = scene->getWalkbox(0); in processCallback()
/dports/games/scummvm/scummvm-2.5.1/engines/teenagent/
H A Dobjects.cpp149 void Walkbox::dump(int level) const { in dump()
156 void Walkbox::load(byte *src) { in load()
167 void Walkbox::save() const { in save()
H A Dscene.h158 Walkbox *getWalkbox(byte id) { return &walkboxes[_id - 1][id]; } in getWalkbox()
212 Common::Array<Common::Array<Walkbox> > walkboxes;
H A Dscene.cpp95 const Common::Array<Walkbox> &scene_walkboxes = walkboxes[_id - 1]; in findPath()
106 const Walkbox &w = scene_walkboxes[i]; in findPath()
122 const Walkbox &w = scene_walkboxes[*wi]; in findPath()
193 const Common::Array<Walkbox> &scene_walkboxes = walkboxes[_id - 1]; in moveTo()
196 const Walkbox &w = scene_walkboxes[i]; in moveTo()
266 Common::Array<Walkbox> &sceneWalkboxes = walkboxes[i]; in loadObjectData()
268 Walkbox w; in loadObjectData()
848 const Common::Array<Walkbox> & sceneWalkboxes = walkboxes[_id - 1]; in render()
H A Dobjects.h202 struct Walkbox { struct
208 Walkbox() { in Walkbox() argument
H A Dcallbacks.cpp3519 Walkbox *w = scene->getWalkbox(0); in processCallback()
3704 Walkbox *w = scene->getWalkbox(0); in processCallback()
4896 Walkbox *w = scene->getWalkbox(0); in processCallback()