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Searched refs:WallActionRenderer (Results 1 – 7 of 7) sorted by relevance

/dports/games/scorched3d/scorched/src/client/sprites/
H A DWallActionRenderer.cpp33 GLTexture WallActionRenderer::texture_ = GLTexture();
35 WallActionRenderer::WallActionRenderer( in WallActionRenderer() function in WallActionRenderer
42 WallActionRenderer::~WallActionRenderer() in ~WallActionRenderer()
47 void WallActionRenderer::init() in init()
125 void WallActionRenderer::simulate(float frameTime) in simulate()
130 void WallActionRenderer::draw() in draw()
H A DWallActionRenderer.h30 class WallActionRenderer : public ParticleUserData
33 WallActionRenderer(Vector &position, OptionsTransient::WallSide type);
34 virtual ~WallActionRenderer();
/dports/games/scorched3d/scorched/src/client/graph/
H A DParticleRenderer.cpp295 WallActionRenderer *renderer = (WallActionRenderer *) in renderParticle()
302 WallActionRenderer *renderer = (WallActionRenderer *) in simulateParticle()
H A DParticleEmitter.cpp406 particle->userData_ = new WallActionRenderer(position, type); in emitWallHit()
/dports/games/scorched3d/scorched/src/client/scorchedc/
H A DMakefile334 WallActionRenderer.$(OBJEXT) MissileMesh.$(OBJEXT) \
H A DMakefile.am574 ../sprites/WallActionRenderer.cpp \
1323 ../sprites/WallActionRenderer.h \
H A DMakefile.in334 WallActionRenderer.$(OBJEXT) MissileMesh.$(OBJEXT) \
1156 ../sprites/WallActionRenderer.cpp \
1905 ../sprites/WallActionRenderer.h \
2804 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/WallActionRenderer.Po@am__quote@
10919 WallActionRenderer.o: ../sprites/WallActionRenderer.cpp
10920WallActionRenderer.o -MD -MP -MF $(DEPDIR)/WallActionRenderer.Tpo -c -o WallActionRenderer.o `test…
10921 @am__fastdepCXX_TRUE@ $(am__mv) $(DEPDIR)/WallActionRenderer.Tpo $(DEPDIR)/WallActionRenderer.Po
10924 …$(CXXFLAGS) -c -o WallActionRenderer.o `test -f '../sprites/WallActionRenderer.cpp' || echo '$(src…
10926 WallActionRenderer.obj: ../sprites/WallActionRenderer.cpp
10927 …(AM_CXXFLAGS) $(CXXFLAGS) -MT WallActionRenderer.obj -MD -MP -MF $(DEPDIR)/WallActionRenderer.Tpo …
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