1 //////////////////////////////////////////////////////////////////////////////// 2 // Scorched3D (c) 2000-2011 3 // 4 // This file is part of Scorched3D. 5 // 6 // Scorched3D is free software; you can redistribute it and/or modify 7 // it under the terms of the GNU General Public License as published by 8 // the Free Software Foundation; either version 2 of the License, or 9 // (at your option) any later version. 10 // 11 // Scorched3D is distributed in the hope that it will be useful, 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 // GNU General Public License for more details. 15 // 16 // You should have received a copy of the GNU General Public License along 17 // with this program; if not, write to the Free Software Foundation, Inc., 18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 19 //////////////////////////////////////////////////////////////////////////////// 20 21 #if !defined(AFX_SCENEWALLACTION_H__8D1048A1_FFC6_4950_9C56_8163F8FB2F07__INCLUDED_) 22 #define AFX_SCENEWALLACTION_H__8D1048A1_FFC6_4950_9C56_8163F8FB2F07__INCLUDED_ 23 24 #include <actions/Action.h> 25 #include <common/Vector.h> 26 #include <common/OptionsTransient.h> 27 #include <graph/Particle.h> 28 #include <GLEXT/GLTexture.h> 29 30 class WallActionRenderer : public ParticleUserData 31 { 32 public: 33 WallActionRenderer(Vector &position, OptionsTransient::WallSide type); 34 virtual ~WallActionRenderer(); 35 36 void simulate(float frameTime); 37 void draw(); 38 39 protected: 40 static GLTexture texture_; 41 Vector position_; 42 OptionsTransient::WallSide type_; 43 bool init_; 44 float fade_; 45 float xOff_, yOff_; 46 Vector color_; 47 Vector cornerA_, cornerB_; 48 Vector cornerC_, cornerD_; 49 50 void init(); 51 52 }; 53 54 #endif // !defined(AFX_SCENEWALLACTION_H__8D1048A1_FFC6_4950_9C56_8163F8FB2F07__INCLUDED_) 55