1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #if !defined(AFX_SCENEWALLACTION_H__8D1048A1_FFC6_4950_9C56_8163F8FB2F07__INCLUDED_)
22 #define AFX_SCENEWALLACTION_H__8D1048A1_FFC6_4950_9C56_8163F8FB2F07__INCLUDED_
23 
24 #include <actions/Action.h>
25 #include <common/Vector.h>
26 #include <common/OptionsTransient.h>
27 #include <graph/Particle.h>
28 #include <GLEXT/GLTexture.h>
29 
30 class WallActionRenderer : public ParticleUserData
31 {
32 public:
33 	WallActionRenderer(Vector &position, OptionsTransient::WallSide type);
34 	virtual ~WallActionRenderer();
35 
36 	void simulate(float frameTime);
37 	void draw();
38 
39 protected:
40 	static GLTexture texture_;
41 	Vector position_;
42 	OptionsTransient::WallSide type_;
43 	bool init_;
44 	float fade_;
45 	float xOff_, yOff_;
46 	Vector color_;
47 	Vector cornerA_, cornerB_;
48 	Vector cornerC_, cornerD_;
49 
50 	void init();
51 
52 };
53 
54 #endif // !defined(AFX_SCENEWALLACTION_H__8D1048A1_FFC6_4950_9C56_8163F8FB2F07__INCLUDED_)
55