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Searched refs:WhiteKing (Results 1 – 25 of 36) sorted by relevance

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/dports/games/chessx/chessx-1.5.6/src/database/
H A Dpiece.h11 WhiteKing, WhiteQueen, WhiteRook, WhiteBishop, WhiteKnight, WhitePawn, enumerator
38 return p >= WhiteKing && p <= WhitePawn; in isWhite()
69 case WhiteKing: in flipPiece()
H A Dctgdatabase.cpp424 case 'K': pc = WhiteKing; break; in byte_to_move()
500 case WhiteKing: bits = 0x1; num_bits = 6; break; in position_to_ctg_signature()
H A Dbitboard.cpp605 if(p == WhiteKing) in validate()
717 if(canCastle(White) && pieceAt(e1) != WhiteKing) in validate()
1455 else if ((pieceAt(square) == WhiteRook) || (pieceAt(square) == WhiteKing)) in chess960Pos()
1457 if (pieceAt(square) == WhiteKing) in chess960Pos()
3159 for(Piece p = WhiteKing; p <= WhitePawn; ++p) in toHumanFen()
3431 case 'K': setAt(sq, WhiteKing); break; in from64Char()
/dports/games/xboard-devel/xboard-f49e7e1/winboard/
H A Djaws.c655 if(((oldpiece == WhiteKnight) && (currentpiece > WhiteKing)) in SayKnightMoves()
670 if(((oldpiece == WhiteKnight) && (currentpiece > WhiteKing)) in SayKnightMoves()
685 if(((oldpiece == WhiteKnight) && (currentpiece > WhiteKing)) in SayKnightMoves()
700 if(((oldpiece == WhiteKnight) && (currentpiece > WhiteKing)) in SayKnightMoves()
715 if(((oldpiece == WhiteKnight) && (currentpiece > WhiteKing)) in SayKnightMoves()
730 if(((oldpiece == WhiteKnight) && (currentpiece > WhiteKing)) in SayKnightMoves()
745 if(((oldpiece == WhiteKnight) && (currentpiece > WhiteKing)) in SayKnightMoves()
760 if(((oldpiece == WhiteKnight) && (currentpiece > WhiteKing)) in SayKnightMoves()
794 p == WhitePlay && currentpiece >= WhitePawn && currentpiece <= WhiteKing ) in SayPieces()
1145 !((WhitePawn <= pdown && pdown <= WhiteKing && in KeyboardMove()
[all …]
/dports/games/xboard/xboard-4.9.1/winboard/
H A Djaws.c656 if(((oldpiece == WhiteKnight) && (currentpiece > WhiteKing)) in SayKnightMoves()
671 if(((oldpiece == WhiteKnight) && (currentpiece > WhiteKing)) in SayKnightMoves()
686 if(((oldpiece == WhiteKnight) && (currentpiece > WhiteKing)) in SayKnightMoves()
701 if(((oldpiece == WhiteKnight) && (currentpiece > WhiteKing)) in SayKnightMoves()
716 if(((oldpiece == WhiteKnight) && (currentpiece > WhiteKing)) in SayKnightMoves()
731 if(((oldpiece == WhiteKnight) && (currentpiece > WhiteKing)) in SayKnightMoves()
746 if(((oldpiece == WhiteKnight) && (currentpiece > WhiteKing)) in SayKnightMoves()
761 if(((oldpiece == WhiteKnight) && (currentpiece > WhiteKing)) in SayKnightMoves()
795 p == WhitePlay && currentpiece >= WhitePawn && currentpiece <= WhiteKing ) in SayPieces()
1146 !((WhitePawn <= pdown && pdown <= WhiteKing && in KeyboardMove()
[all …]
/dports/games/chessx/chessx-1.5.6/src/dialogs/
H A Dpromotiondialog.cpp28 int offset = color==White ? 0 : (BlackKing-WhiteKing); in PromotionDialog()
/dports/games/xshogi/xshogi-1.4.2/
H A Dxshogi.h155 WhitePSilver, WhitePBishop, WhitePRook, WhiteKing, enumerator
H A Dxshogi.c202 WhiteBishop, WhiteRook, WhiteKing
237 { WhiteLance, WhiteKnight, WhiteSilver, WhiteGold, WhiteKing,
291 WhitePBishop, WhitePRook, WhiteKing,
1082 WhitePBishop, WhitePRook, WhiteKing
2739 case 'k': return WhiteKing; in CharToPiece()
2763 case 'k': return WhiteKing; in CharToPiece()
/dports/games/chessx/chessx-1.5.6/src/gui/
H A Dboardtheme.cpp101 m_originalPiece[WhiteKing] = big.copy(4 * realsize, 0, realsize, realsize); in loadPieces()
124 m_originalPiece[WhiteKing] = big.copy(5 * realsize, 0, realsize, realsize); in loadPieces()
H A Dboardsetup.cpp362 b.setAt(e1, WhiteKing); in slotClear()
375 piece = static_cast<Piece>(piece - (BlackKing - WhiteKing)); in slotSelected()
379 piece = static_cast<Piece>(piece + (BlackKing - WhiteKing)); in slotSelected()
/dports/games/xboard-devel/xboard-f49e7e1/
H A Ddraw.c143 for(p=0; p<=(int)WhiteKing; p++) in SelectPieces()
147 pngPieceBitmaps[i][(int)WhiteNightrider] = pngPieceBitmaps2[i][(int)WhiteKing+2]; in SelectPieces()
148 pngPieceBitmaps[i][(int)WhiteGrasshopper] = pngPieceBitmaps2[i][(int)WhiteKing+3]; in SelectPieces()
149 pngPieceBitmaps[i][(int)WhiteSilver] = pngPieceBitmaps2[i][(int)WhiteKing+4]; in SelectPieces()
826 if(n != WhiteKing) return; in InscribeKanji()
H A Dbackend.c544 WhiteKing, WhiteBishop, WhiteKnight, WhiteRook },
551 WhiteKing, WhiteKing, WhiteKnight, WhiteRook },
585 { WhiteRook, WhiteKnight, WhiteMan, WhiteKing,
600 WhiteKing, WhiteBishop, WhiteKnight, WhiteRook },
5925 while(piecesLeft[(int)WhiteKing]) { in SetUpShuffle()
5932 while(piecesLeft[(int)WhiteKing]) AddOnePiece(board, WhiteKing, 0, ANY); in SetUpShuffle()
5981 table[(int) WhiteKing] = map[j++]; in SetCharTableEsc()
7560 WhitePawn <= toP && toP <= WhiteKing && in LeftClick()
8437 if(type == WhiteKing) type = WhiteQueen + 1; in BitbaseProbe()
11426 if(p >= 0 && p <= (int)WhiteKing) k++; in GameEnds()
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H A Dmoves.c459 if(pc != WhiteKing && pc != BlackKing) { in MovesFromString()
1147 case SHOGI WhiteKing: in GenPseudoLegal()
1149 case WhiteKing: in GenPseudoLegal()
1388 ChessSquare king = (flags & F_WHITE_ON_MOVE) ? WhiteKing : BlackKing; in GenLegalCallback()
1422 ChessSquare wKing = WhiteKing, bKing = BlackKing, *castlingRights = board[CASTLING]; in GenLegal()
1532 if(ff != NoRights && board[0][ff] == WhiteKing) { in GenLegal()
1642 ChessSquare king = flags & F_WHITE_ON_MOVE ? WhiteKing : BlackKing; in CheckTest()
1933 ChessSquare king = flags & F_WHITE_ON_MOVE ? WhiteKing : BlackKing; in MateTest()
2292 case WhiteKing: in CoordsToAlgebraic()
2296 if((piece == WhiteKing && board[rt][ft] == WhiteRook) || in CoordsToAlgebraic()
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H A DMakefile.am125 svg/BlackKing.svg svg/WhiteKing.svg \
156 themes/shogi/WhiteBishop.svg themes/shogi/WhiteKing.svg\
H A Dboard.c613 if(board[toY][toX] == WhiteRook && board[fromY][fromX] == WhiteKing || in AnimateMove()
615 board[toY][toX] == WhiteKing && board[fromY][fromX] == WhiteRook || // [HGM] seirawan in AnimateMove()
H A Dcommon.h303 WhiteKing, enumerator
H A Dparser.c624 king = WhiteKing; in NextUnit()
/dports/games/xboard/xboard-4.9.1/
H A Dbackend.c546 WhiteKing, WhiteBishop, WhiteKnight, WhiteRook },
553 WhiteKing, WhiteKing, WhiteKnight, WhiteRook },
6004 while(piecesLeft[(int)WhiteKing]) { in SetUpShuffle()
6011 while(piecesLeft[(int)WhiteKing]) AddOnePiece(board, WhiteKing, 0, ANY); in SetUpShuffle()
6064 table[(int) WhiteKing] = map[j++]; in SetCharTableEsc()
7691 WhitePawn <= toP && toP <= WhiteKing && in LeftClick()
8613 if(type == WhiteKing) type = WhiteQueen + 1; in BitbaseProbe()
11676 if(p >= 0 && p <= (int)WhiteKing) k++; in GameEnds()
15635 case WhiteKing: in EditPositionMenuEvent()
18289 …if(pieceDesc[WhiteKing] && strchr(pieceDesc[WhiteKing], 'i') && !strchr(pieceDesc[WhiteKing], 'O')…
[all …]
H A Dmoves.c505 if(pc != WhiteKing && pc != BlackKing || expo == 1) { in MovesFromString()
1221 case SHOGI WhiteKing: in GenPseudoLegal()
1223 case WhiteKing: in GenPseudoLegal()
1464 ChessSquare king = (flags & F_WHITE_ON_MOVE) ? WhiteKing : BlackKing; in GenLegalCallback()
1498 ChessSquare wKing = WhiteKing, bKing = BlackKing, *castlingRights = board[CASTLING]; in GenLegal()
1608 if(ff != NoRights && board[0][ff] == WhiteKing) { in GenLegal()
1718 ChessSquare king = flags & F_WHITE_ON_MOVE ? WhiteKing : BlackKing; in CheckTest()
2017 ChessSquare king = flags & F_WHITE_ON_MOVE ? WhiteKing : BlackKing; in MateTest()
2381 case WhiteKing: in CoordsToAlgebraic()
2385 if((piece == WhiteKing && board[rt][ft] == WhiteRook) || in CoordsToAlgebraic()
[all …]
H A Ddraw.c168 for(p=0; p<=(int)WhiteKing; p++) in SelectPieces()
784 if(piece == WhiteKing && kind == appData.jewelled) piece = WhiteZebra; in pngDrawPiece()
897 if(n != WhiteKing) return; in InscribeKanji()
H A DMakefile.am125 svg/BlackKing.svg svg/WhiteKing.svg \
177 themes/shogi/WhiteBishop.svg themes/shogi/WhiteKing.svg\
H A Dboard.c597 if(board[toY][toX] == WhiteRook && board[fromY][fromX] == WhiteKing || in AnimateMove()
599 board[toY][toX] == WhiteKing && board[fromY][fromX] == WhiteRook || // [HGM] seirawan in AnimateMove()
H A Dbook.c318 if(j >= WhitePBishop && j != WhiteKing) promoted++, j -= WhiteTokin; in hash()
320 if(j > (int) WhiteKing) j = (int)WhiteQueen + 1; in hash()
H A Dcommon.h305 WhitePSilver, WhiteDagger, WhitePSword, WhitePDagger, WhiteCrown, WhiteKing, enumerator
/dports/games/gnushogi/gnushogi-1.4.2/gnushogi/
H A Dgnushogi.h228 #define WhiteKing PieceList[white][0] macro

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