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Searched refs:WhitePawn (Results 1 – 25 of 30) sorted by relevance

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/dports/games/chessx/chessx-1.5.6/src/database/
H A Dpiece.h11 WhiteKing, WhiteQueen, WhiteRook, WhiteBishop, WhiteKnight, WhitePawn, enumerator
38 return p >= WhiteKing && p <= WhitePawn; in isWhite()
74 case WhitePawn: in flipPiece()
H A Dctgdatabase.cpp419 case 'P': pc = WhitePawn; break; in byte_to_move()
490 case WhitePawn: bits = 0x3; num_bits = 3; break; in position_to_ctg_signature()
H A Dbitboard.cpp613 else if(p == WhitePawn) in validate()
3159 for(Piece p = WhiteKing; p <= WhitePawn; ++p) in toHumanFen()
3426 case 'P': setAt(sq, WhitePawn); break; in from64Char()
/dports/games/xboard-devel/xboard-f49e7e1/
H A Dmoves.c106 (int) piece2 >= (int) WhitePawn &&
149 ChessSquare start = (int)p >= (int)BlackPawn ? BlackPawn : WhitePawn; in PieceToNumber()
215 for(p=WhitePawn; p<EmptySquare; p++) { in CollectPieceDescriptors()
726 case WhitePawn: in GenPseudoLegal()
818 board[rf][ff + s] == WhitePawn && in GenPseudoLegal()
887 case SHOGI (PROMOTED WhitePawn): in GenPseudoLegal()
1114 case SHOGI WhitePawn: in GenPseudoLegal()
1751 if(piece == WhitePawn || piece == BlackPawn) { in LegalDrop()
1760 if( (piece == WhitePawn || piece == BlackPawn) && in LegalDrop()
1898 } else if(piece == WhitePawn && rt == BOARD_HEIGHT-1 || in LegalityTest()
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H A Dcommon.h293 WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen, enumerator
321 #define WHITE_TO_BLACK (int)BlackPawn - (int)WhitePawn + (int)
322 #define BLACK_TO_WHITE (int)WhitePawn - (int)BlackPawn + (int)
H A Dbackend.c6273 initialPosition[pawnRow][j] = WhitePawn; in InitPosition()
7560 WhitePawn <= toP && toP <= WhiteKing && in LeftClick()
8982 ChessSquare piece = WhitePawn; in HandleMachineMove()
8986 piece += CharToPiece(ID) - WhitePawn; in HandleMachineMove()
10036 if( pawn == WhitePawn ) { in ApplyMove()
10148 && (pawn == WhitePawn) in ApplyMove()
10159 && (board[fromY][fromX] == WhitePawn) in ApplyMove()
10162 board[toY][toX] = WhitePawn; in ApplyMove()
10253 p -= (int)WhitePawn; in ApplyMove()
10290 p -= (int)WhitePawn; in ApplyMove()
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H A Dbook.c317 j -= (j >= (int)BlackPawn) ? (int)BlackPawn :(int)WhitePawn; in hash()
318 if(j >= CHUPROMOTED WhitePawn) promoted++, j -= CHUPROMOTED WhitePawn; in hash()
374 if((f>0 && boards[moveNr][4][f-1]==WhitePawn)|| in hash()
375 (f<7 && boards[moveNr][4][f+1]==WhitePawn)){ in hash()
H A DMakefile.am130 svg/BlackPawn.svg svg/WhitePawn.svg \
159 themes/shogi/WhitePawn.svg themes/shogi/WhiteGoldPawn.svg\
176 themes/xiangqi/BlackPawn.svg themes/xiangqi/WhitePawn.svg \
H A DDIFFSTAT235 themes/shogi/WhitePawn.svg | 122 +-
1860 png/WhitePawn.png | Bin 0 -> 1609 bytes
1985 svg/WhitePawn.svg | 38 +
2046 themes/Mono/WhitePawn.svg | 62 +
2100 themes/shogi/WhitePawn.svg | 108 +
2115 themes/xiangqi/WhitePawn.svg | 85 +
3399 create mode 100644 png/WhitePawn.png
3510 create mode 100644 svg/WhitePawn.svg
3571 create mode 100644 themes/Mono/WhitePawn.svg
3625 create mode 100644 themes/shogi/WhitePawn.svg
[all …]
H A Dparser.c553 } else if(cl.pieceIn == EmptySquare) cl.pieceIn = wom ? WhitePawn : BlackPawn; in NextUnit()
/dports/games/xboard/xboard-4.9.1/
H A Dmoves.c106 (int) piece2 >= (int) WhitePawn &&
150 ChessSquare start = (int)p >= (int)BlackPawn ? BlackPawn : WhitePawn; in PieceToNumber()
216 for(p=WhitePawn; p<EmptySquare; p++) { in CollectPieceDescriptors()
772 case WhitePawn: in GenPseudoLegal()
864 board[rf][ff + s] == WhitePawn && in GenPseudoLegal()
933 case SHOGI (PROMO WhitePawn): in GenPseudoLegal()
1182 case SHOGI WhitePawn: in GenPseudoLegal()
1835 if(piece == WhitePawn || piece == BlackPawn) { in LegalDrop()
1844 if( (piece == WhitePawn || piece == BlackPawn) && in LegalDrop()
1982 } else if(piece == WhitePawn && rt == BOARD_HEIGHT-1 || in LegalityTest()
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H A Dcommon.h294 WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen, enumerator
324 #define WHITE_TO_BLACK (int)BlackPawn - (int)WhitePawn + (int)
325 #define BLACK_TO_WHITE (int)WhitePawn - (int)BlackPawn + (int)
H A Dbackend.c6384 initialPosition[pawnRow][j] = WhitePawn; in InitPosition()
6501 …SendToProgram(boards[0][1][BOARD_LEFT] == WhitePawn && !pieceDesc[WhitePawn] ? "a2a3\n" : "black\n… in SendBoard()
7691 WhitePawn <= toP && toP <= WhiteKing && in LeftClick()
9169 ChessSquare piece = WhitePawn; in HandleMachineMove()
10262 if( pawn == WhitePawn ) { in ApplyMove()
10384 && (pawn == WhitePawn) in ApplyMove()
10395 && (board[fromY][fromX] == WhitePawn) in ApplyMove()
10398 board[toY][toX] = WhitePawn; in ApplyMove()
10491 p -= (int)WhitePawn; in ApplyMove()
10528 p -= (int)WhitePawn; in ApplyMove()
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H A DMakefile.am130 svg/BlackPawn.svg svg/WhitePawn.svg \
180 themes/shogi/WhitePawn.svg themes/shogi/WhiteGoldPawn.svg\
197 themes/xiangqi/BlackPawn.svg themes/xiangqi/WhitePawn.svg \
H A Dbook.c317 j -= (j >= (int)BlackPawn) ? (int)BlackPawn :(int)WhitePawn; in hash()
374 if((f>0 && boards[moveNr][4][f-1]==WhitePawn)|| in hash()
375 (f<7 && boards[moveNr][4][f+1]==WhitePawn)){ in hash()
H A DDIFFSTAT627 themes/shogi/WhitePawn.svg | 122 +-
2252 png/WhitePawn.png | Bin 0 -> 1609 bytes
2377 svg/WhitePawn.svg | 38 +
2438 themes/Mono/WhitePawn.svg | 62 +
2492 themes/shogi/WhitePawn.svg | 108 +
2507 themes/xiangqi/WhitePawn.svg | 85 +
3791 create mode 100644 png/WhitePawn.png
3902 create mode 100644 svg/WhitePawn.svg
3963 create mode 100644 themes/Mono/WhitePawn.svg
4017 create mode 100644 themes/shogi/WhitePawn.svg
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H A Dparser.c568 } else if(cl.pieceIn == EmptySquare) cl.pieceIn = wom ? WhitePawn : BlackPawn; in NextUnit()
/dports/games/xshogi/xshogi-1.4.2/
H A Dxshogi.h153 WhitePawn, WhiteLance, WhiteKnight, WhiteSilver, WhiteGold, enumerator
H A Dxshogi.c233 { WhitePawn, WhitePawn, WhitePawn, WhitePawn, WhitePawn,
234 WhitePawn, WhitePawn, WhitePawn, WhitePawn },
2523 if (selection == WhitePawn) in CreatePieceMenus()
2589 c = (piece >= WhitePawn); in PieceMenuSelect()
2756 case 'p': return WhitePawn; in CharToPiece()
3184 if (((int) *bp) < (int)WhitePawn) in SendBoard()
3216 && (((int) *bp) >= ((int)WhitePawn))) in SendBoard()
3248 if (((int)piece) < ((int)WhitePawn)) in PromotionPossible()
4445 c = (cpiece < WhitePawn); in ApplyMove()
4468 c = (piece < WhitePawn); in ApplyMove()
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/dports/games/chessx/chessx-1.5.6/src/gui/
H A Dboardtheme.cpp102 m_originalPiece[WhitePawn] = big.copy(5 * realsize, 0, realsize, realsize); in loadPieces()
119 m_originalPiece[WhitePawn] = big.copy(0 * realsize, 0, realsize, realsize); in loadPieces()
H A Dboardsetup.cpp231 else if(b.toMove() == Black && b.pieceAt(b.enPassantSquare() + 8) == WhitePawn && in setBoard()
/dports/games/xboard-devel/xboard-f49e7e1/winboard/
H A Djaws.c794 p == WhitePlay && currentpiece >= WhitePawn && currentpiece <= WhiteKing ) in SayPieces()
1145 !((WhitePawn <= pdown && pdown <= WhiteKing && in KeyboardMove()
1146 WhitePawn <= pup && pup <= WhiteKing) || in KeyboardMove()
H A Dwinboard.c1704 PM_WP = (int) WhitePawn,
1984 case WhitePawn: in TranslatePieceToFontPiece()
2587 for (piece = WhitePawn; in InitDrawingSizes()
2597 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s"); in InitDrawingSizes()
2602 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o"); in InitDrawingSizes()
2607 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w"); in InitDrawingSizes()
2749 for (piece = WhitePawn; in InitDrawingSizes()
2756 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o"); in InitDrawingSizes()
2806 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn); in PieceBitmap()
5447 EditPositionMenuEvent(WhitePawn, fromX, fromY); in WndProc()
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/dports/games/xboard/xboard-4.9.1/winboard/
H A Djaws.c795 p == WhitePlay && currentpiece >= WhitePawn && currentpiece <= WhiteKing ) in SayPieces()
1146 !((WhitePawn <= pdown && pdown <= WhiteKing && in KeyboardMove()
1147 WhitePawn <= pup && pup <= WhiteKing) || in KeyboardMove()
H A Dwinboard.c1718 PM_WP = (int) WhitePawn,
1998 case WhitePawn: in TranslatePieceToFontPiece()
2601 for (piece = WhitePawn; in InitDrawingSizes()
2613 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s"); in InitDrawingSizes()
2618 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o"); in InitDrawingSizes()
2623 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w"); in InitDrawingSizes()
2780 for (piece = WhitePawn; in InitDrawingSizes()
2787 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o"); in InitDrawingSizes()
2846 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn); in PieceBitmap()
5499 EditPositionMenuEvent(WhitePawn, fromX, fromY); in WndProc()
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