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Searched refs:_D_WARN (Results 1 – 24 of 24) sorted by relevance

/dports/games/sarien/sarien-0.7.0/src/core/
H A Dtext.c143 _D (_D_WARN "x1=%d, y1=%d, x2=%d, y2=%d", game.window.x1, in blit_textbox()
167 _D (_D_WARN "x1=%d, y1=%d, x2=%d, y2=%d", game.window.x1, in erase_textbox()
197 _D (_D_WARN "%s, %d, %d, %d, %d, %d, %d", msg, f, x, y, len, fg, bg); in print_text()
277 _D (_D_WARN "close window"); in close_window()
299 _D (_D_WARN "wait_key returned %02x", k); in message_box()
340 _D (_D_WARN "waiting..."); in selection_box()
381 _D (_D_WARN "Button pressed: %d", rc); in selection_box()
416 _D (_D_WARN "f15==0, v21==%d => timed", getvar (21)); in print()
423 _D (_D_WARN "KEY_ENTER"); in print()
452 _D (_D_WARN "fg=%d, bg=%d", STATUS_FG, STATUS_BG); in print_status()
H A Dagi_v2.c42 _D (_D_WARN "game.dir = %s", game.dir); in agi_v2_detect_game()
252 _D (_D_WARN "(t = %d, n = %d)", t, n); in agi_v2_load_resource()
260 _D (_D_WARN "loading logic resource %d", n); in agi_v2_load_resource()
281 _D (_D_WARN "loading picture resource %d", n); in agi_v2_load_resource()
298 _D (_D_WARN "loading sound resource %d", n); in agi_v2_load_resource()
321 _D (_D_WARN "loading view resource %d", n); in agi_v2_load_resource()
H A Dwords.c192 _D (_D_WARN "bad word"); in dictionary_words()
202 _D (_D_WARN "ignore word"); in dictionary_words()
208 _D (_D_WARN "ok word (%d)", wc1); in dictionary_words()
217 _D (_D_WARN "unknown word"); in dictionary_words()
241 _D (_D_WARN "num_ego_words = %d", game.num_ego_words); in dictionary_words()
H A Dkeyboard.c133 _D (_D_WARN "key = %04x", key); in handle_controller()
215 _D (_D_WARN "buffer=[%s]", buf); in handle_getstring()
302 _D (_D_WARN "clear lines"); in handle_keys()
352 _D (_D_WARN "waiting..."); in wait_key()
377 _D (_D_WARN "waiting..."); in wait_any_key()
H A Dcycle.c35 _D (_D_WARN "room %d", n); in new_room()
146 _D (_D_WARN "input mode = %d", game.input_mode); in print_line_prompt()
148 _D (_D_WARN "prompt = '%s'", agi_sprintf (game.strings[0])); in print_line_prompt()
305 _D (_D_WARN "initializing..."); in run_game()
335 _D (_D_WARN "Entering main loop"); in run_game()
H A Dop_cmd.c193 _D (_D_WARN "=== draw pic %d ===", _v[p0]); in cmd()
202 _D (_D_WARN "=== show pic ==="); in cmd()
207 _D (_D_WARN "--- end of show pic ---"); in cmd()
217 _D (_D_WARN "--- discard pic ---"); in cmd()
222 _D (_D_WARN "--- overlay pic ---"); in cmd()
248 _D (_D_WARN "animate vt entry #%d", p0); in cmd()
372 _D (_D_WARN "p0 = %d", p0); in cmd()
542 _D (_D_WARN "switching to text mode"); in cmd()
554 _D (_D_WARN "switching to graphics mode"); in cmd()
669 _D (_D_WARN "FIXME: not registered!"); in cmd()
[all …]
H A Dmenu.c297 _D (_D_WARN "add menu: '%s' %02x", s, m->text[strlen(m->text)]);
327 _D (_D_WARN "Adding menu item: %s (size = %d)", s, m->height);
336 _D (_D_WARN "Submitting menu");
430 _D (_D_WARN "button released!");
471 _D (_D_WARN "KEY_ESCAPE");
474 _D (_D_WARN "KEY_ENTER");
521 _D (_D_WARN "exit_menu: input mode reset to %d", game.input_mode);
H A Dchecks.c126 _D (_D_WARN "Blocks observed!"); in check_priority()
133 _D (_D_WARN "stepped on trigger"); in check_priority()
300 _D (_D_WARN "line_min_print = %d", game.line_min_print); in fix_position()
H A Dinv.c63 _D (_D_WARN "r = %d, c = %d", r, c); in find_item()
130 _D (_D_WARN "item found: %d", fsel); in select_items()
H A Dmain.c129 _D (_D_WARN "game loaded"); in main()
151 _D(_D_WARN "game loop"); in main()
H A Dagi_v3.c52 _D (_D_WARN "path = %s", path); in agi_v3_detect_game()
54 _D(_D_WARN "getting xname for path = %s", path); in agi_v3_detect_game()
62 _D (_D_WARN "game.name = %s", game.name); in agi_v3_detect_game()
H A Dagi_v4.c616 _D (_D_WARN "(restype = %d, resnum = %d)", restype, resnum); in agi_v4_load_resource()
623 _D (_D_WARN "loading logic resource %d", resnum); in agi_v4_load_resource()
644 _D (_D_WARN "loading picture resource %d", resnum); in agi_v4_load_resource()
677 _D (_D_WARN "loading sound resource %d", resnum); in agi_v4_load_resource()
703 _D (_D_WARN "loading view resource %d", resnum); in agi_v4_load_resource()
H A Dsound.c235 _D (_D_WARN "IIGS sample"); in start_sound()
249 _D (_D_WARN "IIGS MIDI sequence"); in start_sound()
482 _D (_D_WARN "controller %02x, ch %02x, val %02x", in play_midi_sound()
492 _D (_D_WARN "set patch %02x (%d,%d), ch %02x", in play_midi_sound()
502 _D (_D_WARN "end of sequence"); in play_midi_sound()
H A Dpicview.c34 _D (_D_WARN "waiting..."); in picviewer_get_key()
H A Diff.c31 _D (_D_WARN "%c%c%c%c %d", id[0], id[1], id[2], id[3], size); in iff_chunk()
H A Dop_test.c52 if (x) _D (_D_WARN "keypress = %02x", x); in test_keypressed()
274 _D(_D_WARN "comparing [%s], [%s]", in test_if_code()
H A Dsprite.c668 _D (_D_WARN "blit_cel (%d, %d, %d, c)", x, y, pri); in add_to_pic()
692 _D (_D_WARN "pri box: %d %d %d %d (%d)", x1, y3, x2, y2, mar); in add_to_pic()
705 _D (_D_WARN "commit_block (%d, %d, %d, %d)", x1, y1, x2, y2); in add_to_pic()
H A Dpicture.c544 _D (_D_WARN "Drawing picture"); in draw_picture()
709 _D (_D_WARN "(%d)", n); in decode_picture()
H A Dconsole.c132 _D (_D_WARN "number of parameters: %d", _pn); in console_parse()
154 _D (_D_WARN "ccmd: %s %d %d %d", in console_parse()
H A Dwinmain.c248 _D(_D_WARN "game loop"); in WinMain()
H A Dview.c183 _D(_D_WARN "view %d, num_cels = %d", n, vl->num_cels); in decode_view()
H A Dsavegame.c601 _D (_D_WARN "file is [%s]", path); in savegame_dialog()
/dports/games/sarien/sarien-0.7.0/src/include/
H A Dsarien.h71 # define _D_WARN "\x1b[36m" macro
79 # define _D_WARN "W: "
85 # define _D_WARN
/dports/games/xrally/xrally/
H A Dglobal.h183 #define _D_WARN "\x1b[36m" macro
192 #define dbg(STR...) { if (DEBUG&2) _D(_D_WARN STR); }