/dports/games/sarien/sarien-0.7.0/src/core/ |
H A D | text.c | 143 _D (_D_WARN "x1=%d, y1=%d, x2=%d, y2=%d", game.window.x1, in blit_textbox() 167 _D (_D_WARN "x1=%d, y1=%d, x2=%d, y2=%d", game.window.x1, in erase_textbox() 197 _D (_D_WARN "%s, %d, %d, %d, %d, %d, %d", msg, f, x, y, len, fg, bg); in print_text() 277 _D (_D_WARN "close window"); in close_window() 299 _D (_D_WARN "wait_key returned %02x", k); in message_box() 340 _D (_D_WARN "waiting..."); in selection_box() 381 _D (_D_WARN "Button pressed: %d", rc); in selection_box() 416 _D (_D_WARN "f15==0, v21==%d => timed", getvar (21)); in print() 423 _D (_D_WARN "KEY_ENTER"); in print() 452 _D (_D_WARN "fg=%d, bg=%d", STATUS_FG, STATUS_BG); in print_status()
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H A D | agi_v2.c | 42 _D (_D_WARN "game.dir = %s", game.dir); in agi_v2_detect_game() 252 _D (_D_WARN "(t = %d, n = %d)", t, n); in agi_v2_load_resource() 260 _D (_D_WARN "loading logic resource %d", n); in agi_v2_load_resource() 281 _D (_D_WARN "loading picture resource %d", n); in agi_v2_load_resource() 298 _D (_D_WARN "loading sound resource %d", n); in agi_v2_load_resource() 321 _D (_D_WARN "loading view resource %d", n); in agi_v2_load_resource()
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H A D | words.c | 192 _D (_D_WARN "bad word"); in dictionary_words() 202 _D (_D_WARN "ignore word"); in dictionary_words() 208 _D (_D_WARN "ok word (%d)", wc1); in dictionary_words() 217 _D (_D_WARN "unknown word"); in dictionary_words() 241 _D (_D_WARN "num_ego_words = %d", game.num_ego_words); in dictionary_words()
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H A D | keyboard.c | 133 _D (_D_WARN "key = %04x", key); in handle_controller() 215 _D (_D_WARN "buffer=[%s]", buf); in handle_getstring() 302 _D (_D_WARN "clear lines"); in handle_keys() 352 _D (_D_WARN "waiting..."); in wait_key() 377 _D (_D_WARN "waiting..."); in wait_any_key()
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H A D | cycle.c | 35 _D (_D_WARN "room %d", n); in new_room() 146 _D (_D_WARN "input mode = %d", game.input_mode); in print_line_prompt() 148 _D (_D_WARN "prompt = '%s'", agi_sprintf (game.strings[0])); in print_line_prompt() 305 _D (_D_WARN "initializing..."); in run_game() 335 _D (_D_WARN "Entering main loop"); in run_game()
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H A D | op_cmd.c | 193 _D (_D_WARN "=== draw pic %d ===", _v[p0]); in cmd() 202 _D (_D_WARN "=== show pic ==="); in cmd() 207 _D (_D_WARN "--- end of show pic ---"); in cmd() 217 _D (_D_WARN "--- discard pic ---"); in cmd() 222 _D (_D_WARN "--- overlay pic ---"); in cmd() 248 _D (_D_WARN "animate vt entry #%d", p0); in cmd() 372 _D (_D_WARN "p0 = %d", p0); in cmd() 542 _D (_D_WARN "switching to text mode"); in cmd() 554 _D (_D_WARN "switching to graphics mode"); in cmd() 669 _D (_D_WARN "FIXME: not registered!"); in cmd() [all …]
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H A D | menu.c | 297 _D (_D_WARN "add menu: '%s' %02x", s, m->text[strlen(m->text)]); 327 _D (_D_WARN "Adding menu item: %s (size = %d)", s, m->height); 336 _D (_D_WARN "Submitting menu"); 430 _D (_D_WARN "button released!"); 471 _D (_D_WARN "KEY_ESCAPE"); 474 _D (_D_WARN "KEY_ENTER"); 521 _D (_D_WARN "exit_menu: input mode reset to %d", game.input_mode);
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H A D | checks.c | 126 _D (_D_WARN "Blocks observed!"); in check_priority() 133 _D (_D_WARN "stepped on trigger"); in check_priority() 300 _D (_D_WARN "line_min_print = %d", game.line_min_print); in fix_position()
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H A D | inv.c | 63 _D (_D_WARN "r = %d, c = %d", r, c); in find_item() 130 _D (_D_WARN "item found: %d", fsel); in select_items()
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H A D | main.c | 129 _D (_D_WARN "game loaded"); in main() 151 _D(_D_WARN "game loop"); in main()
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H A D | agi_v3.c | 52 _D (_D_WARN "path = %s", path); in agi_v3_detect_game() 54 _D(_D_WARN "getting xname for path = %s", path); in agi_v3_detect_game() 62 _D (_D_WARN "game.name = %s", game.name); in agi_v3_detect_game()
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H A D | agi_v4.c | 616 _D (_D_WARN "(restype = %d, resnum = %d)", restype, resnum); in agi_v4_load_resource() 623 _D (_D_WARN "loading logic resource %d", resnum); in agi_v4_load_resource() 644 _D (_D_WARN "loading picture resource %d", resnum); in agi_v4_load_resource() 677 _D (_D_WARN "loading sound resource %d", resnum); in agi_v4_load_resource() 703 _D (_D_WARN "loading view resource %d", resnum); in agi_v4_load_resource()
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H A D | sound.c | 235 _D (_D_WARN "IIGS sample"); in start_sound() 249 _D (_D_WARN "IIGS MIDI sequence"); in start_sound() 482 _D (_D_WARN "controller %02x, ch %02x, val %02x", in play_midi_sound() 492 _D (_D_WARN "set patch %02x (%d,%d), ch %02x", in play_midi_sound() 502 _D (_D_WARN "end of sequence"); in play_midi_sound()
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H A D | picview.c | 34 _D (_D_WARN "waiting..."); in picviewer_get_key()
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H A D | iff.c | 31 _D (_D_WARN "%c%c%c%c %d", id[0], id[1], id[2], id[3], size); in iff_chunk()
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H A D | op_test.c | 52 if (x) _D (_D_WARN "keypress = %02x", x); in test_keypressed() 274 _D(_D_WARN "comparing [%s], [%s]", in test_if_code()
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H A D | sprite.c | 668 _D (_D_WARN "blit_cel (%d, %d, %d, c)", x, y, pri); in add_to_pic() 692 _D (_D_WARN "pri box: %d %d %d %d (%d)", x1, y3, x2, y2, mar); in add_to_pic() 705 _D (_D_WARN "commit_block (%d, %d, %d, %d)", x1, y1, x2, y2); in add_to_pic()
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H A D | picture.c | 544 _D (_D_WARN "Drawing picture"); in draw_picture() 709 _D (_D_WARN "(%d)", n); in decode_picture()
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H A D | console.c | 132 _D (_D_WARN "number of parameters: %d", _pn); in console_parse() 154 _D (_D_WARN "ccmd: %s %d %d %d", in console_parse()
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H A D | winmain.c | 248 _D(_D_WARN "game loop"); in WinMain()
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H A D | view.c | 183 _D(_D_WARN "view %d, num_cels = %d", n, vl->num_cels); in decode_view()
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H A D | savegame.c | 601 _D (_D_WARN "file is [%s]", path); in savegame_dialog()
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/dports/games/sarien/sarien-0.7.0/src/include/ |
H A D | sarien.h | 71 # define _D_WARN "\x1b[36m" macro 79 # define _D_WARN "W: " 85 # define _D_WARN
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/dports/games/xrally/xrally/ |
H A D | global.h | 183 #define _D_WARN "\x1b[36m" macro 192 #define dbg(STR...) { if (DEBUG&2) _D(_D_WARN STR); }
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