/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/glx/ |
H A D | indirect_window_pos.c | 33 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2d() 39 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2i() 45 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2f() 51 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2s() 57 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2dv() 63 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2fv() 69 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2iv() 75 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2sv() 81 __indirect_glWindowPos3f(x, y, z); in __indirect_glWindowPos3d() 87 __indirect_glWindowPos3f(x, y, z); in __indirect_glWindowPos3i() [all …]
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/dports/lang/clover/mesa-21.3.6/src/glx/ |
H A D | indirect_window_pos.c | 33 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2d() 39 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2i() 45 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2f() 51 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2s() 57 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2dv() 63 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2fv() 69 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2iv() 75 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2sv() 81 __indirect_glWindowPos3f(x, y, z); in __indirect_glWindowPos3d() 87 __indirect_glWindowPos3f(x, y, z); in __indirect_glWindowPos3i() [all …]
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/dports/graphics/libosmesa/mesa-21.3.6/src/glx/ |
H A D | indirect_window_pos.c | 33 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2d() 39 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2i() 45 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2f() 51 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2s() 57 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2dv() 63 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2fv() 69 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2iv() 75 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2sv() 81 __indirect_glWindowPos3f(x, y, z); in __indirect_glWindowPos3d() 87 __indirect_glWindowPos3f(x, y, z); in __indirect_glWindowPos3i() [all …]
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/dports/graphics/mesa-libs/mesa-21.3.6/src/glx/ |
H A D | indirect_window_pos.c | 33 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2d() 39 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2i() 45 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2f() 51 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2s() 57 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2dv() 63 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2fv() 69 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2iv() 75 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2sv() 81 __indirect_glWindowPos3f(x, y, z); in __indirect_glWindowPos3d() 87 __indirect_glWindowPos3f(x, y, z); in __indirect_glWindowPos3i() [all …]
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/glx/ |
H A D | indirect_window_pos.c | 33 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2d() 39 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2i() 45 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2f() 51 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2s() 57 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2dv() 63 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2fv() 69 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2iv() 75 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2sv() 81 __indirect_glWindowPos3f(x, y, z); in __indirect_glWindowPos3d() 87 __indirect_glWindowPos3f(x, y, z); in __indirect_glWindowPos3i() [all …]
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/glx/ |
H A D | indirect_window_pos.c | 33 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2d() 39 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2i() 45 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2f() 51 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2s() 57 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2dv() 63 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2fv() 69 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2iv() 75 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2sv() 81 __indirect_glWindowPos3f(x, y, z); in __indirect_glWindowPos3d() 87 __indirect_glWindowPos3f(x, y, z); in __indirect_glWindowPos3i() [all …]
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/glx/ |
H A D | indirect_window_pos.c | 33 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2d() 39 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2i() 45 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2f() 51 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2s() 57 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2dv() 63 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2fv() 69 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2iv() 75 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2sv() 81 __indirect_glWindowPos3f(x, y, z); in __indirect_glWindowPos3d() 87 __indirect_glWindowPos3f(x, y, z); in __indirect_glWindowPos3i() [all …]
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/glx/ |
H A D | indirect_window_pos.c | 33 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2d() 39 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2i() 45 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2f() 51 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2s() 57 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2dv() 63 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2fv() 69 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2iv() 75 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2sv() 81 __indirect_glWindowPos3f(x, y, z); in __indirect_glWindowPos3d() 87 __indirect_glWindowPos3f(x, y, z); in __indirect_glWindowPos3i() [all …]
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/glx/ |
H A D | indirect_window_pos.c | 33 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2d() 39 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2i() 45 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2f() 51 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2s() 57 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2dv() 63 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2fv() 69 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2iv() 75 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2sv() 81 __indirect_glWindowPos3f(x, y, z); in __indirect_glWindowPos3d() 87 __indirect_glWindowPos3f(x, y, z); in __indirect_glWindowPos3i() [all …]
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/dports/graphics/mesa-dri/mesa-21.3.6/src/glx/ |
H A D | indirect_window_pos.c | 33 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2d() 39 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2i() 45 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2f() 51 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2s() 57 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2dv() 63 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2fv() 69 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2iv() 75 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2sv() 81 __indirect_glWindowPos3f(x, y, z); in __indirect_glWindowPos3d() 87 __indirect_glWindowPos3f(x, y, z); in __indirect_glWindowPos3i() [all …]
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/glx/ |
H A D | indirect_window_pos.c | 33 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2d() 39 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2i() 45 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2f() 51 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2s() 57 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2dv() 63 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2fv() 69 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2iv() 75 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2sv() 81 __indirect_glWindowPos3f(x, y, z); in __indirect_glWindowPos3d() 87 __indirect_glWindowPos3f(x, y, z); in __indirect_glWindowPos3i() [all …]
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/glx/tests/ |
H A D | indirect_api.cpp | 610 void __indirect_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { } in __indirect_glWindowPos3f() function 1395 …EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3f, table[_glapi_get_proc_offset("glWindowPos3fMESA"… in TEST_F()
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/dports/lang/clover/mesa-21.3.6/src/glx/tests/ |
H A D | indirect_api.cpp | 610 void __indirect_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { } in __indirect_glWindowPos3f() function 1395 …EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3f, table[_glapi_get_proc_offset("glWindowPos3fMESA"… in TEST_F()
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/dports/graphics/libosmesa/mesa-21.3.6/src/glx/tests/ |
H A D | indirect_api.cpp | 610 void __indirect_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { } in __indirect_glWindowPos3f() function 1395 …EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3f, table[_glapi_get_proc_offset("glWindowPos3fMESA"… in TEST_F()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/glx/tests/ |
H A D | indirect_api.cpp | 610 void __indirect_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { } in __indirect_glWindowPos3f() function 1395 …EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3f, table[_glapi_get_proc_offset("glWindowPos3fMESA"… in TEST_F()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/glx/tests/ |
H A D | indirect_api.cpp | 610 void __indirect_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { } in __indirect_glWindowPos3f() function 1395 …EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3f, table[_glapi_get_proc_offset("glWindowPos3fMESA"… in TEST_F()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/glx/tests/ |
H A D | indirect_api.cpp | 610 void __indirect_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { } in __indirect_glWindowPos3f() function 1395 …EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3f, table[_glapi_get_proc_offset("glWindowPos3fMESA"… in TEST_F()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/glx/tests/ |
H A D | indirect_api.cpp | 610 void __indirect_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { } in __indirect_glWindowPos3f() function 1395 …EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3f, table[_glapi_get_proc_offset("glWindowPos3fMESA"… in TEST_F()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/glx/tests/ |
H A D | indirect_api.cpp | 610 void __indirect_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { } in __indirect_glWindowPos3f() function 1395 …EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3f, table[_glapi_get_proc_offset("glWindowPos3fMESA"… in TEST_F()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/glx/tests/ |
H A D | indirect_api.cpp | 610 void __indirect_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { } in __indirect_glWindowPos3f() function 1395 …EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3f, table[_glapi_get_proc_offset("glWindowPos3fMESA"… in TEST_F()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/glx/tests/ |
H A D | indirect_api.cpp | 608 void __indirect_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { } in __indirect_glWindowPos3f() function 1393 …EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3f, table[_glapi_get_proc_offset("glWindowPos3fMESA"… in TEST_F()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/glx/tests/ |
H A D | indirect_api.cpp | 610 void __indirect_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { } in __indirect_glWindowPos3f() function 1395 …EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3f, table[_glapi_get_proc_offset("glWindowPos3fMESA"… in TEST_F()
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