1 /*
2  * Copyright © 2012 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file indirect_api.cpp
26  * Validate the generated code in indirect_init.c
27  *
28  * Tests various apsects of the dispatch table generated by
29  * \c __glXNewIndirectAPI.
30  *
31  *    * No entry in the table should be \c NULL.
32  *
33  *    * Entries in the table that correspond to "known" functions with GLX
34  *      protocol should point to the correct function.
35  *
36  *    * Entries beyond the end of the "known" part of the table (i.e., entries
37  *      that can be allocated by drivers for extensions) should point to a
38  *      no-op function.
39  *
40  *    * Entries in the table that correspond to "known" functions that lack
41  *      GLX protocol should point to a no-op function.
42  *
43  * Very few entries in the last catogory are tests.  See \c OpenGL_20_is_nop.
44  */
45 
46 #include <gtest/gtest.h>
47 #include "main/glheader.h"
48 #include "../indirect_init.h"
49 #include "glapi/glapi.h"
50 #include "../../mesa/main/dispatch.h"
51 
52 #ifndef GLX_USE_APPLEGL
53 static const void *nil = 0;
54 #endif
55 
56 #define EXTRA_DISPATCH 111
57 
58 static bool dispatch_table_size_was_queried = false;
59 
60 extern "C" GLuint
_glapi_get_dispatch_table_size(void)61 _glapi_get_dispatch_table_size(void)
62 {
63    dispatch_table_size_was_queried = true;
64    return _gloffset_COUNT + EXTRA_DISPATCH;
65 }
66 
67 /**
68  * \name Indirect-rendering function stubs
69  *
70  * These are necessary so that indirect_init.c doesn't try to link with
71  * indirect.c.  Linking with indirect.c would require linking with various X
72  * libraries and a bunch of other stuff.  While this is ugly, it does simplify
73  * the build quite a bit.
74  */
75 /*@{*/
76 extern "C" {
__indirect_glAccum(GLenum op,GLfloat value)77 void __indirect_glAccum(GLenum op, GLfloat value) { }
__indirect_glAlphaFunc(GLenum func,GLclampf ref)78 void __indirect_glAlphaFunc(GLenum func, GLclampf ref) { }
__indirect_glBegin(GLenum mode)79 void __indirect_glBegin(GLenum mode) { }
__indirect_glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)80 void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) { }
__indirect_glBlendFunc(GLenum sfactor,GLenum dfactor)81 void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor) { }
__indirect_glCallList(GLuint list)82 void __indirect_glCallList(GLuint list) { }
__indirect_glCallLists(GLsizei n,GLenum type,const GLvoid * lists)83 void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid *lists) { }
__indirect_glClear(GLbitfield mask)84 void __indirect_glClear(GLbitfield mask) { }
__indirect_glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)85 void __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { }
__indirect_glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)86 void __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { }
__indirect_glClearDepth(GLclampd depth)87 void __indirect_glClearDepth(GLclampd depth) { }
__indirect_glClearIndex(GLfloat c)88 void __indirect_glClearIndex(GLfloat c) { }
__indirect_glClearStencil(GLint s)89 void __indirect_glClearStencil(GLint s) { }
__indirect_glClipPlane(GLenum plane,const GLdouble * equation)90 void __indirect_glClipPlane(GLenum plane, const GLdouble *equation) { }
__indirect_glColor3b(GLbyte red,GLbyte green,GLbyte blue)91 void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue) { }
__indirect_glColor3bv(const GLbyte * v)92 void __indirect_glColor3bv(const GLbyte *v) { }
__indirect_glColor3d(GLdouble red,GLdouble green,GLdouble blue)93 void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue) { }
__indirect_glColor3dv(const GLdouble * v)94 void __indirect_glColor3dv(const GLdouble *v) { }
__indirect_glColor3f(GLfloat red,GLfloat green,GLfloat blue)95 void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue) { }
__indirect_glColor3fv(const GLfloat * v)96 void __indirect_glColor3fv(const GLfloat *v) { }
__indirect_glColor3i(GLint red,GLint green,GLint blue)97 void __indirect_glColor3i(GLint red, GLint green, GLint blue) { }
__indirect_glColor3iv(const GLint * v)98 void __indirect_glColor3iv(const GLint *v) { }
__indirect_glColor3s(GLshort red,GLshort green,GLshort blue)99 void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue) { }
__indirect_glColor3sv(const GLshort * v)100 void __indirect_glColor3sv(const GLshort *v) { }
__indirect_glColor3ub(GLubyte red,GLubyte green,GLubyte blue)101 void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) { }
__indirect_glColor3ubv(const GLubyte * v)102 void __indirect_glColor3ubv(const GLubyte *v) { }
__indirect_glColor3ui(GLuint red,GLuint green,GLuint blue)103 void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue) { }
__indirect_glColor3uiv(const GLuint * v)104 void __indirect_glColor3uiv(const GLuint *v) { }
__indirect_glColor3us(GLushort red,GLushort green,GLushort blue)105 void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue) { }
__indirect_glColor3usv(const GLushort * v)106 void __indirect_glColor3usv(const GLushort *v) { }
__indirect_glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)107 void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { }
__indirect_glColor4bv(const GLbyte * v)108 void __indirect_glColor4bv(const GLbyte *v) { }
__indirect_glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)109 void __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { }
__indirect_glColor4dv(const GLdouble * v)110 void __indirect_glColor4dv(const GLdouble *v) { }
__indirect_glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)111 void __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { }
__indirect_glColor4fv(const GLfloat * v)112 void __indirect_glColor4fv(const GLfloat *v) { }
__indirect_glColor4i(GLint red,GLint green,GLint blue,GLint alpha)113 void __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) { }
__indirect_glColor4iv(const GLint * v)114 void __indirect_glColor4iv(const GLint *v) { }
__indirect_glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)115 void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { }
__indirect_glColor4sv(const GLshort * v)116 void __indirect_glColor4sv(const GLshort *v) { }
__indirect_glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha)117 void __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { }
__indirect_glColor4ubv(const GLubyte * v)118 void __indirect_glColor4ubv(const GLubyte *v) { }
__indirect_glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)119 void __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) { }
__indirect_glColor4uiv(const GLuint * v)120 void __indirect_glColor4uiv(const GLuint *v) { }
__indirect_glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)121 void __indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) { }
__indirect_glColor4usv(const GLushort * v)122 void __indirect_glColor4usv(const GLushort *v) { }
__indirect_glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)123 void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { }
__indirect_glColorMaterial(GLenum face,GLenum mode)124 void __indirect_glColorMaterial(GLenum face, GLenum mode) { }
__indirect_glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)125 void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { }
__indirect_glCullFace(GLenum mode)126 void __indirect_glCullFace(GLenum mode) { }
__indirect_glDeleteLists(GLuint list,GLsizei range)127 void __indirect_glDeleteLists(GLuint list, GLsizei range) { }
__indirect_glDepthFunc(GLenum func)128 void __indirect_glDepthFunc(GLenum func) { }
__indirect_glDepthMask(GLboolean flag)129 void __indirect_glDepthMask(GLboolean flag) { }
__indirect_glDepthRange(GLclampd near_val,GLclampd far_val)130 void __indirect_glDepthRange(GLclampd near_val, GLclampd far_val) { }
__indirect_glDisable(GLenum cap)131 void __indirect_glDisable(GLenum cap) { }
__indirect_glDrawBuffer(GLenum mode)132 void __indirect_glDrawBuffer(GLenum mode) { }
__indirect_glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)133 void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { }
__indirect_glEdgeFlag(GLboolean flag)134 void __indirect_glEdgeFlag(GLboolean flag) { }
__indirect_glEdgeFlagv(const GLboolean * flag)135 void __indirect_glEdgeFlagv(const GLboolean *flag) { }
__indirect_glEnable(GLenum cap)136 void __indirect_glEnable(GLenum cap) { }
__indirect_glEnd(void)137 void __indirect_glEnd(void) { }
__indirect_glEndList(void)138 void __indirect_glEndList(void) { }
__indirect_glEvalCoord1d(GLdouble u)139 void __indirect_glEvalCoord1d(GLdouble u) { }
__indirect_glEvalCoord1dv(const GLdouble * u)140 void __indirect_glEvalCoord1dv(const GLdouble *u) { }
__indirect_glEvalCoord1f(GLfloat u)141 void __indirect_glEvalCoord1f(GLfloat u) { }
__indirect_glEvalCoord1fv(const GLfloat * u)142 void __indirect_glEvalCoord1fv(const GLfloat *u) { }
__indirect_glEvalCoord2d(GLdouble u,GLdouble v)143 void __indirect_glEvalCoord2d(GLdouble u, GLdouble v) { }
__indirect_glEvalCoord2dv(const GLdouble * u)144 void __indirect_glEvalCoord2dv(const GLdouble *u) { }
__indirect_glEvalCoord2f(GLfloat u,GLfloat v)145 void __indirect_glEvalCoord2f(GLfloat u, GLfloat v) { }
__indirect_glEvalCoord2fv(const GLfloat * u)146 void __indirect_glEvalCoord2fv(const GLfloat *u) { }
__indirect_glEvalMesh1(GLenum mode,GLint i1,GLint i2)147 void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2) { }
__indirect_glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)148 void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { }
__indirect_glEvalPoint1(GLint i)149 void __indirect_glEvalPoint1(GLint i) { }
__indirect_glEvalPoint2(GLint i,GLint j)150 void __indirect_glEvalPoint2(GLint i, GLint j) { }
__indirect_glFeedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)151 void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) { }
__indirect_glFinish(void)152 void __indirect_glFinish(void) { }
__indirect_glFlush(void)153 void __indirect_glFlush(void) { }
__indirect_glFogf(GLenum pname,GLfloat param)154 void __indirect_glFogf(GLenum pname, GLfloat param) { }
__indirect_glFogfv(GLenum pname,const GLfloat * params)155 void __indirect_glFogfv(GLenum pname, const GLfloat *params) { }
__indirect_glFogi(GLenum pname,GLint param)156 void __indirect_glFogi(GLenum pname, GLint param) { }
__indirect_glFogiv(GLenum pname,const GLint * params)157 void __indirect_glFogiv(GLenum pname, const GLint *params) { }
__indirect_glFrontFace(GLenum mode)158 void __indirect_glFrontFace(GLenum mode) { }
__indirect_glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble near_val,GLdouble far_val)159 void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) { }
__indirect_glGenLists(GLsizei range)160 void __indirect_glGenLists(GLsizei range) { }
__indirect_glGetBooleanv(GLenum pname,GLboolean * params)161 void __indirect_glGetBooleanv(GLenum pname, GLboolean *params) { }
__indirect_glGetClipPlane(GLenum plane,GLdouble * equation)162 void __indirect_glGetClipPlane(GLenum plane, GLdouble *equation) { }
__indirect_glGetDoublev(GLenum pname,GLdouble * params)163 void __indirect_glGetDoublev(GLenum pname, GLdouble *params) { }
__indirect_glGetError(void)164 void __indirect_glGetError(void) { }
__indirect_glGetFloatv(GLenum pname,GLfloat * params)165 void __indirect_glGetFloatv(GLenum pname, GLfloat *params) { }
__indirect_glGetIntegerv(GLenum pname,GLint * params)166 void __indirect_glGetIntegerv(GLenum pname, GLint *params) { }
__indirect_glGetLightfv(GLenum light,GLenum pname,GLfloat * params)167 void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat *params) { }
__indirect_glGetLightiv(GLenum light,GLenum pname,GLint * params)168 void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint *params) { }
__indirect_glGetMapdv(GLenum target,GLenum query,GLdouble * v)169 void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble *v) { }
__indirect_glGetMapfv(GLenum target,GLenum query,GLfloat * v)170 void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat *v) { }
__indirect_glGetMapiv(GLenum target,GLenum query,GLint * v)171 void __indirect_glGetMapiv(GLenum target, GLenum query, GLint *v) { }
__indirect_glGetMaterialfv(GLenum face,GLenum pname,GLfloat * params)172 void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) { }
__indirect_glGetMaterialiv(GLenum face,GLenum pname,GLint * params)173 void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint *params) { }
__indirect_glGetPixelMapfv(GLenum map,GLfloat * values)174 void __indirect_glGetPixelMapfv(GLenum map, GLfloat *values) { }
__indirect_glGetPixelMapuiv(GLenum map,GLuint * values)175 void __indirect_glGetPixelMapuiv(GLenum map, GLuint *values) { }
__indirect_glGetPixelMapusv(GLenum map,GLushort * values)176 void __indirect_glGetPixelMapusv(GLenum map, GLushort *values) { }
__indirect_glGetPolygonStipple(GLubyte * mask)177 void __indirect_glGetPolygonStipple(GLubyte *mask) { }
__indirect_glGetString(GLenum name)178 void __indirect_glGetString(GLenum name) { }
__indirect_glGetTexEnvfv(GLenum target,GLenum pname,GLfloat * params)179 void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) { }
__indirect_glGetTexEnviv(GLenum target,GLenum pname,GLint * params)180 void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint *params) { }
__indirect_glGetTexGendv(GLenum coord,GLenum pname,GLdouble * params)181 void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) { }
__indirect_glGetTexGenfv(GLenum coord,GLenum pname,GLfloat * params)182 void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) { }
__indirect_glGetTexGeniv(GLenum coord,GLenum pname,GLint * params)183 void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) { }
__indirect_glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)184 void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) { }
__indirect_glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat * params)185 void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) { }
__indirect_glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)186 void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) { }
__indirect_glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)187 void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) { }
__indirect_glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)188 void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) { }
__indirect_glHint(GLenum target,GLenum mode)189 void __indirect_glHint(GLenum target, GLenum mode) { }
__indirect_glIndexMask(GLuint mask)190 void __indirect_glIndexMask(GLuint mask) { }
__indirect_glIndexd(GLdouble c)191 void __indirect_glIndexd(GLdouble c) { }
__indirect_glIndexdv(const GLdouble * c)192 void __indirect_glIndexdv(const GLdouble *c) { }
__indirect_glIndexf(GLfloat c)193 void __indirect_glIndexf(GLfloat c) { }
__indirect_glIndexfv(const GLfloat * c)194 void __indirect_glIndexfv(const GLfloat *c) { }
__indirect_glIndexi(GLint c)195 void __indirect_glIndexi(GLint c) { }
__indirect_glIndexiv(const GLint * c)196 void __indirect_glIndexiv(const GLint *c) { }
__indirect_glIndexs(GLshort c)197 void __indirect_glIndexs(GLshort c) { }
__indirect_glIndexsv(const GLshort * c)198 void __indirect_glIndexsv(const GLshort *c) { }
__indirect_glInitNames(void)199 void __indirect_glInitNames(void) { }
__indirect_glIsEnabled(GLenum cap)200 void __indirect_glIsEnabled(GLenum cap) { }
__indirect_glIsList(GLuint list)201 void __indirect_glIsList(GLuint list) { }
__indirect_glLightModelf(GLenum pname,GLfloat param)202 void __indirect_glLightModelf(GLenum pname, GLfloat param) { }
__indirect_glLightModelfv(GLenum pname,const GLfloat * params)203 void __indirect_glLightModelfv(GLenum pname, const GLfloat *params) { }
__indirect_glLightModeli(GLenum pname,GLint param)204 void __indirect_glLightModeli(GLenum pname, GLint param) { }
__indirect_glLightModeliv(GLenum pname,const GLint * params)205 void __indirect_glLightModeliv(GLenum pname, const GLint *params) { }
__indirect_glLightf(GLenum light,GLenum pname,GLfloat param)206 void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param) { }
__indirect_glLightfv(GLenum light,GLenum pname,const GLfloat * params)207 void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat *params) { }
__indirect_glLighti(GLenum light,GLenum pname,GLint param)208 void __indirect_glLighti(GLenum light, GLenum pname, GLint param) { }
__indirect_glLightiv(GLenum light,GLenum pname,const GLint * params)209 void __indirect_glLightiv(GLenum light, GLenum pname, const GLint *params) { }
__indirect_glLineStipple(GLint factor,GLushort pattern)210 void __indirect_glLineStipple(GLint factor, GLushort pattern) { }
__indirect_glLineWidth(GLfloat width)211 void __indirect_glLineWidth(GLfloat width) { }
__indirect_glListBase(GLuint base)212 void __indirect_glListBase(GLuint base) { }
__indirect_glLoadIdentity(void)213 void __indirect_glLoadIdentity(void) { }
__indirect_glLoadMatrixd(const GLdouble * m)214 void __indirect_glLoadMatrixd(const GLdouble *m) { }
__indirect_glLoadMatrixf(const GLfloat * m)215 void __indirect_glLoadMatrixf(const GLfloat *m) { }
__indirect_glLoadName(GLuint name)216 void __indirect_glLoadName(GLuint name) { }
__indirect_glLogicOp(GLenum opcode)217 void __indirect_glLogicOp(GLenum opcode) { }
__indirect_glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)218 void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) { }
__indirect_glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)219 void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) { }
__indirect_glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)220 void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) { }
__indirect_glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)221 void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) { }
__indirect_glMapGrid1d(GLint un,GLdouble u1,GLdouble u2)222 void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { }
__indirect_glMapGrid1f(GLint un,GLfloat u1,GLfloat u2)223 void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { }
__indirect_glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)224 void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { }
__indirect_glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)225 void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { }
__indirect_glMaterialf(GLenum face,GLenum pname,GLfloat param)226 void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param) { }
__indirect_glMaterialfv(GLenum face,GLenum pname,const GLfloat * params)227 void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) { }
__indirect_glMateriali(GLenum face,GLenum pname,GLint param)228 void __indirect_glMateriali(GLenum face, GLenum pname, GLint param) { }
__indirect_glMaterialiv(GLenum face,GLenum pname,const GLint * params)229 void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint *params) { }
__indirect_glMatrixMode(GLenum mode)230 void __indirect_glMatrixMode(GLenum mode) { }
__indirect_glMultMatrixd(const GLdouble * m)231 void __indirect_glMultMatrixd(const GLdouble *m) { }
__indirect_glMultMatrixf(const GLfloat * m)232 void __indirect_glMultMatrixf(const GLfloat *m) { }
__indirect_glNewList(GLuint list,GLenum mode)233 void __indirect_glNewList(GLuint list, GLenum mode) { }
__indirect_glNormal3b(GLbyte nx,GLbyte ny,GLbyte nz)234 void __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) { }
__indirect_glNormal3bv(const GLbyte * v)235 void __indirect_glNormal3bv(const GLbyte *v) { }
__indirect_glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz)236 void __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) { }
__indirect_glNormal3dv(const GLdouble * v)237 void __indirect_glNormal3dv(const GLdouble *v) { }
__indirect_glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz)238 void __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { }
__indirect_glNormal3fv(const GLfloat * v)239 void __indirect_glNormal3fv(const GLfloat *v) { }
__indirect_glNormal3i(GLint nx,GLint ny,GLint nz)240 void __indirect_glNormal3i(GLint nx, GLint ny, GLint nz) { }
__indirect_glNormal3iv(const GLint * v)241 void __indirect_glNormal3iv(const GLint *v) { }
__indirect_glNormal3s(GLshort nx,GLshort ny,GLshort nz)242 void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz) { }
__indirect_glNormal3sv(const GLshort * v)243 void __indirect_glNormal3sv(const GLshort *v) { }
__indirect_glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble near_val,GLdouble far_val)244 void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) { }
__indirect_glPassThrough(GLfloat token)245 void __indirect_glPassThrough(GLfloat token) { }
__indirect_glPixelMapfv(GLenum map,GLsizei mapsize,const GLfloat * values)246 void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) { }
__indirect_glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint * values)247 void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) { }
__indirect_glPixelMapusv(GLenum map,GLsizei mapsize,const GLushort * values)248 void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) { }
__indirect_glPixelStoref(GLenum pname,GLfloat param)249 void __indirect_glPixelStoref(GLenum pname, GLfloat param) { }
__indirect_glPixelStorei(GLenum pname,GLint param)250 void __indirect_glPixelStorei(GLenum pname, GLint param) { }
__indirect_glPixelTransferf(GLenum pname,GLfloat param)251 void __indirect_glPixelTransferf(GLenum pname, GLfloat param) { }
__indirect_glPixelTransferi(GLenum pname,GLint param)252 void __indirect_glPixelTransferi(GLenum pname, GLint param) { }
__indirect_glPixelZoom(GLfloat xfactor,GLfloat yfactor)253 void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor) { }
__indirect_glPointSize(GLfloat size)254 void __indirect_glPointSize(GLfloat size) { }
__indirect_glPolygonMode(GLenum face,GLenum mode)255 void __indirect_glPolygonMode(GLenum face, GLenum mode) { }
__indirect_glPolygonStipple(const GLubyte * mask)256 void __indirect_glPolygonStipple(const GLubyte *mask) { }
__indirect_glPopAttrib(void)257 void __indirect_glPopAttrib(void) { }
__indirect_glPopMatrix(void)258 void __indirect_glPopMatrix(void) { }
__indirect_glPopName(void)259 void __indirect_glPopName(void) { }
__indirect_glPushAttrib(GLbitfield mask)260 void __indirect_glPushAttrib(GLbitfield mask) { }
__indirect_glPushMatrix(void)261 void __indirect_glPushMatrix(void) { }
__indirect_glPushName(GLuint name)262 void __indirect_glPushName(GLuint name) { }
__indirect_glRasterPos2d(GLdouble x,GLdouble y)263 void __indirect_glRasterPos2d(GLdouble x, GLdouble y) { }
__indirect_glRasterPos2dv(const GLdouble * v)264 void __indirect_glRasterPos2dv(const GLdouble *v) { }
__indirect_glRasterPos2f(GLfloat x,GLfloat y)265 void __indirect_glRasterPos2f(GLfloat x, GLfloat y) { }
__indirect_glRasterPos2fv(const GLfloat * v)266 void __indirect_glRasterPos2fv(const GLfloat *v) { }
__indirect_glRasterPos2i(GLint x,GLint y)267 void __indirect_glRasterPos2i(GLint x, GLint y) { }
__indirect_glRasterPos2iv(const GLint * v)268 void __indirect_glRasterPos2iv(const GLint *v) { }
__indirect_glRasterPos2s(GLshort x,GLshort y)269 void __indirect_glRasterPos2s(GLshort x, GLshort y) { }
__indirect_glRasterPos2sv(const GLshort * v)270 void __indirect_glRasterPos2sv(const GLshort *v) { }
__indirect_glRasterPos3d(GLdouble x,GLdouble y,GLdouble z)271 void __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) { }
__indirect_glRasterPos3dv(const GLdouble * v)272 void __indirect_glRasterPos3dv(const GLdouble *v) { }
__indirect_glRasterPos3f(GLfloat x,GLfloat y,GLfloat z)273 void __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { }
__indirect_glRasterPos3fv(const GLfloat * v)274 void __indirect_glRasterPos3fv(const GLfloat *v) { }
__indirect_glRasterPos3i(GLint x,GLint y,GLint z)275 void __indirect_glRasterPos3i(GLint x, GLint y, GLint z) { }
__indirect_glRasterPos3iv(const GLint * v)276 void __indirect_glRasterPos3iv(const GLint *v) { }
__indirect_glRasterPos3s(GLshort x,GLshort y,GLshort z)277 void __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z) { }
__indirect_glRasterPos3sv(const GLshort * v)278 void __indirect_glRasterPos3sv(const GLshort *v) { }
__indirect_glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)279 void __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { }
__indirect_glRasterPos4dv(const GLdouble * v)280 void __indirect_glRasterPos4dv(const GLdouble *v) { }
__indirect_glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)281 void __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { }
__indirect_glRasterPos4fv(const GLfloat * v)282 void __indirect_glRasterPos4fv(const GLfloat *v) { }
__indirect_glRasterPos4i(GLint x,GLint y,GLint z,GLint w)283 void __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) { }
__indirect_glRasterPos4iv(const GLint * v)284 void __indirect_glRasterPos4iv(const GLint *v) { }
__indirect_glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)285 void __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { }
__indirect_glRasterPos4sv(const GLshort * v)286 void __indirect_glRasterPos4sv(const GLshort *v) { }
__indirect_glReadBuffer(GLenum mode)287 void __indirect_glReadBuffer(GLenum mode) { }
__indirect_glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels)288 void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) { }
__indirect_glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)289 void __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { }
__indirect_glRectdv(const GLdouble * v1,const GLdouble * v2)290 void __indirect_glRectdv(const GLdouble *v1, const GLdouble *v2) { }
__indirect_glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)291 void __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { }
__indirect_glRectfv(const GLfloat * v1,const GLfloat * v2)292 void __indirect_glRectfv(const GLfloat *v1, const GLfloat *v2) { }
__indirect_glRecti(GLint x1,GLint y1,GLint x2,GLint y2)293 void __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) { }
__indirect_glRectiv(const GLint * v1,const GLint * v2)294 void __indirect_glRectiv(const GLint *v1, const GLint *v2) { }
__indirect_glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)295 void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { }
__indirect_glRectsv(const GLshort * v1,const GLshort * v2)296 void __indirect_glRectsv(const GLshort *v1, const GLshort *v2) { }
__indirect_glRenderMode(GLenum mode)297 void __indirect_glRenderMode(GLenum mode) { }
__indirect_glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)298 void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { }
__indirect_glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z)299 void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { }
__indirect_glScaled(GLdouble x,GLdouble y,GLdouble z)300 void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z) { }
__indirect_glScalef(GLfloat x,GLfloat y,GLfloat z)301 void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z) { }
__indirect_glScissor(GLint x,GLint y,GLsizei width,GLsizei height)302 void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { }
__indirect_glSelectBuffer(GLsizei size,GLuint * buffer)303 void __indirect_glSelectBuffer(GLsizei size, GLuint *buffer) { }
__indirect_glShadeModel(GLenum mode)304 void __indirect_glShadeModel(GLenum mode) { }
__indirect_glStencilFunc(GLenum func,GLint ref,GLuint mask)305 void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask) { }
__indirect_glStencilMask(GLuint mask)306 void __indirect_glStencilMask(GLuint mask) { }
__indirect_glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)307 void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { }
__indirect_glTexCoord1d(GLdouble s)308 void __indirect_glTexCoord1d(GLdouble s) { }
__indirect_glTexCoord1dv(const GLdouble * v)309 void __indirect_glTexCoord1dv(const GLdouble *v) { }
__indirect_glTexCoord1f(GLfloat s)310 void __indirect_glTexCoord1f(GLfloat s) { }
__indirect_glTexCoord1fv(const GLfloat * v)311 void __indirect_glTexCoord1fv(const GLfloat *v) { }
__indirect_glTexCoord1i(GLint s)312 void __indirect_glTexCoord1i(GLint s) { }
__indirect_glTexCoord1iv(const GLint * v)313 void __indirect_glTexCoord1iv(const GLint *v) { }
__indirect_glTexCoord1s(GLshort s)314 void __indirect_glTexCoord1s(GLshort s) { }
__indirect_glTexCoord1sv(const GLshort * v)315 void __indirect_glTexCoord1sv(const GLshort *v) { }
__indirect_glTexCoord2d(GLdouble s,GLdouble t)316 void __indirect_glTexCoord2d(GLdouble s, GLdouble t) { }
__indirect_glTexCoord2dv(const GLdouble * v)317 void __indirect_glTexCoord2dv(const GLdouble *v) { }
__indirect_glTexCoord2f(GLfloat s,GLfloat t)318 void __indirect_glTexCoord2f(GLfloat s, GLfloat t) { }
__indirect_glTexCoord2fv(const GLfloat * v)319 void __indirect_glTexCoord2fv(const GLfloat *v) { }
__indirect_glTexCoord2i(GLint s,GLint t)320 void __indirect_glTexCoord2i(GLint s, GLint t) { }
__indirect_glTexCoord2iv(const GLint * v)321 void __indirect_glTexCoord2iv(const GLint *v) { }
__indirect_glTexCoord2s(GLshort s,GLshort t)322 void __indirect_glTexCoord2s(GLshort s, GLshort t) { }
__indirect_glTexCoord2sv(const GLshort * v)323 void __indirect_glTexCoord2sv(const GLshort *v) { }
__indirect_glTexCoord3d(GLdouble s,GLdouble t,GLdouble r)324 void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) { }
__indirect_glTexCoord3dv(const GLdouble * v)325 void __indirect_glTexCoord3dv(const GLdouble *v) { }
__indirect_glTexCoord3f(GLfloat s,GLfloat t,GLfloat r)326 void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { }
__indirect_glTexCoord3fv(const GLfloat * v)327 void __indirect_glTexCoord3fv(const GLfloat *v) { }
__indirect_glTexCoord3i(GLint s,GLint t,GLint r)328 void __indirect_glTexCoord3i(GLint s, GLint t, GLint r) { }
__indirect_glTexCoord3iv(const GLint * v)329 void __indirect_glTexCoord3iv(const GLint *v) { }
__indirect_glTexCoord3s(GLshort s,GLshort t,GLshort r)330 void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r) { }
__indirect_glTexCoord3sv(const GLshort * v)331 void __indirect_glTexCoord3sv(const GLshort *v) { }
__indirect_glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)332 void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { }
__indirect_glTexCoord4dv(const GLdouble * v)333 void __indirect_glTexCoord4dv(const GLdouble *v) { }
__indirect_glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q)334 void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { }
__indirect_glTexCoord4fv(const GLfloat * v)335 void __indirect_glTexCoord4fv(const GLfloat *v) { }
__indirect_glTexCoord4i(GLint s,GLint t,GLint r,GLint q)336 void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) { }
__indirect_glTexCoord4iv(const GLint * v)337 void __indirect_glTexCoord4iv(const GLint *v) { }
__indirect_glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)338 void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) { }
__indirect_glTexCoord4sv(const GLshort * v)339 void __indirect_glTexCoord4sv(const GLshort *v) { }
__indirect_glTexEnvf(GLenum target,GLenum pname,GLfloat param)340 void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param) { }
__indirect_glTexEnvfv(GLenum target,GLenum pname,const GLfloat * params)341 void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) { }
__indirect_glTexEnvi(GLenum target,GLenum pname,GLint param)342 void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param) { }
__indirect_glTexEnviv(GLenum target,GLenum pname,const GLint * params)343 void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint *params) { }
__indirect_glTexGend(GLenum coord,GLenum pname,GLdouble param)344 void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param) { }
__indirect_glTexGendv(GLenum coord,GLenum pname,const GLdouble * params)345 void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) { }
__indirect_glTexGenf(GLenum coord,GLenum pname,GLfloat param)346 void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param) { }
__indirect_glTexGenfv(GLenum coord,GLenum pname,const GLfloat * params)347 void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) { }
__indirect_glTexGeni(GLenum coord,GLenum pname,GLint param)348 void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param) { }
__indirect_glTexGeniv(GLenum coord,GLenum pname,const GLint * params)349 void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint *params) { }
__indirect_glTexImage1D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)350 void __indirect_glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { }
__indirect_glTexImage2D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)351 void __indirect_glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { }
__indirect_glTexParameterf(GLenum target,GLenum pname,GLfloat param)352 void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param) { }
__indirect_glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)353 void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) { }
__indirect_glTexParameteri(GLenum target,GLenum pname,GLint param)354 void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param) { }
__indirect_glTexParameteriv(GLenum target,GLenum pname,const GLint * params)355 void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint *params) { }
__indirect_glTranslated(GLdouble x,GLdouble y,GLdouble z)356 void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z) { }
__indirect_glTranslatef(GLfloat x,GLfloat y,GLfloat z)357 void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z) { }
__indirect_glVertex2d(GLdouble x,GLdouble y)358 void __indirect_glVertex2d(GLdouble x, GLdouble y) { }
__indirect_glVertex2dv(const GLdouble * v)359 void __indirect_glVertex2dv(const GLdouble *v) { }
__indirect_glVertex2f(GLfloat x,GLfloat y)360 void __indirect_glVertex2f(GLfloat x, GLfloat y) { }
__indirect_glVertex2fv(const GLfloat * v)361 void __indirect_glVertex2fv(const GLfloat *v) { }
__indirect_glVertex2i(GLint x,GLint y)362 void __indirect_glVertex2i(GLint x, GLint y) { }
__indirect_glVertex2iv(const GLint * v)363 void __indirect_glVertex2iv(const GLint *v) { }
__indirect_glVertex2s(GLshort x,GLshort y)364 void __indirect_glVertex2s(GLshort x, GLshort y) { }
__indirect_glVertex2sv(const GLshort * v)365 void __indirect_glVertex2sv(const GLshort *v) { }
__indirect_glVertex3d(GLdouble x,GLdouble y,GLdouble z)366 void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z) { }
__indirect_glVertex3dv(const GLdouble * v)367 void __indirect_glVertex3dv(const GLdouble *v) { }
__indirect_glVertex3f(GLfloat x,GLfloat y,GLfloat z)368 void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z) { }
__indirect_glVertex3fv(const GLfloat * v)369 void __indirect_glVertex3fv(const GLfloat *v) { }
__indirect_glVertex3i(GLint x,GLint y,GLint z)370 void __indirect_glVertex3i(GLint x, GLint y, GLint z) { }
__indirect_glVertex3iv(const GLint * v)371 void __indirect_glVertex3iv(const GLint *v) { }
__indirect_glVertex3s(GLshort x,GLshort y,GLshort z)372 void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z) { }
__indirect_glVertex3sv(const GLshort * v)373 void __indirect_glVertex3sv(const GLshort *v) { }
__indirect_glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)374 void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { }
__indirect_glVertex4dv(const GLdouble * v)375 void __indirect_glVertex4dv(const GLdouble *v) { }
__indirect_glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)376 void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { }
__indirect_glVertex4fv(const GLfloat * v)377 void __indirect_glVertex4fv(const GLfloat *v) { }
__indirect_glVertex4i(GLint x,GLint y,GLint z,GLint w)378 void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w) { }
__indirect_glVertex4iv(const GLint * v)379 void __indirect_glVertex4iv(const GLint *v) { }
__indirect_glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w)380 void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) { }
__indirect_glVertex4sv(const GLshort * v)381 void __indirect_glVertex4sv(const GLshort *v) { }
__indirect_glViewport(GLint x,GLint y,GLsizei width,GLsizei height)382 void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { }
__indirect_glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)383 void __indirect_glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) { }
__indirect_glArrayElement(GLint i)384 void __indirect_glArrayElement(GLint i) { }
__indirect_glBindTexture(GLenum target,GLuint texture)385 void __indirect_glBindTexture(GLenum target, GLuint texture) { }
__indirect_glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * ptr)386 void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { }
__indirect_glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)387 void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { }
__indirect_glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)388 void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { }
__indirect_glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)389 void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { }
__indirect_glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)390 void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { }
__indirect_glDeleteTextures(GLsizei n,const GLuint * textures)391 void __indirect_glDeleteTextures(GLsizei n, const GLuint *textures) { }
__indirect_glDisableClientState(GLenum cap)392 void __indirect_glDisableClientState(GLenum cap) { }
__indirect_glDrawArrays(GLenum mode,GLint first,GLsizei count)393 void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count) { }
__indirect_glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)394 void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) { }
__indirect_glEdgeFlagPointer(GLsizei stride,const GLvoid * ptr)395 void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid *ptr) { }
__indirect_glEnableClientState(GLenum cap)396 void __indirect_glEnableClientState(GLenum cap) { }
__indirect_glGenTextures(GLsizei n,GLuint * textures)397 void __indirect_glGenTextures(GLsizei n, GLuint *textures) { }
__indirect_glGetPointerv(GLenum pname,GLvoid ** params)398 void __indirect_glGetPointerv(GLenum pname, GLvoid **params) { }
__indirect_glIndexPointer(GLenum type,GLsizei stride,const GLvoid * ptr)399 void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) { }
__indirect_glIndexub(GLubyte c)400 void __indirect_glIndexub(GLubyte c) { }
__indirect_glIndexubv(const GLubyte * c)401 void __indirect_glIndexubv(const GLubyte *c) { }
__indirect_glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid * pointer)402 void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) { }
__indirect_glIsTexture(GLuint texture)403 void __indirect_glIsTexture(GLuint texture) { }
__indirect_glNormalPointer(GLenum type,GLsizei stride,const GLvoid * ptr)404 void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) { }
__indirect_glPolygonOffset(GLfloat factor,GLfloat units)405 void __indirect_glPolygonOffset(GLfloat factor, GLfloat units) { }
__indirect_glPopClientAttrib(void)406 void __indirect_glPopClientAttrib(void) { }
__indirect_glPrioritizeTextures(GLsizei n,const GLuint * textures,const GLclampf * priorities)407 void __indirect_glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) { }
__indirect_glPushClientAttrib(GLbitfield mask)408 void __indirect_glPushClientAttrib(GLbitfield mask) { }
__indirect_glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * ptr)409 void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { }
__indirect_glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)410 void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) { }
__indirect_glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)411 void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { }
__indirect_glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * ptr)412 void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { }
__indirect_glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)413 void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { }
__indirect_glBlendEquation(GLenum mode)414 void __indirect_glBlendEquation(GLenum mode) { }
__indirect_glColorSubTable(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid * data)415 void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) { }
__indirect_glColorTable(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * table)416 void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) { }
__indirect_glColorTableParameterfv(GLenum target,GLenum pname,const GLfloat * params)417 void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) { }
__indirect_glColorTableParameteriv(GLenum target,GLenum pname,const GLint * params)418 void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) { }
__indirect_glConvolutionFilter1D(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * image)419 void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) { }
__indirect_glConvolutionFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * image)420 void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) { }
__indirect_glConvolutionParameterf(GLenum target,GLenum pname,GLfloat params)421 void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) { }
__indirect_glConvolutionParameterfv(GLenum target,GLenum pname,const GLfloat * params)422 void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) { }
__indirect_glConvolutionParameteri(GLenum target,GLenum pname,GLint params)423 void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params) { }
__indirect_glConvolutionParameteriv(GLenum target,GLenum pname,const GLint * params)424 void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) { }
__indirect_glCopyColorSubTable(GLenum target,GLsizei start,GLint x,GLint y,GLsizei width)425 void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { }
__indirect_glCopyColorTable(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)426 void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { }
__indirect_glCopyConvolutionFilter1D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)427 void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { }
__indirect_glCopyConvolutionFilter2D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height)428 void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { }
__indirect_glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)429 void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { }
__indirect_glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices)430 void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) { }
__indirect_glGetColorTable(GLenum target,GLenum format,GLenum type,GLvoid * table)431 void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) { }
__indirect_glGetColorTableParameterfv(GLenum target,GLenum pname,GLfloat * params)432 void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) { }
__indirect_glGetColorTableParameteriv(GLenum target,GLenum pname,GLint * params)433 void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) { }
__indirect_glGetConvolutionFilter(GLenum target,GLenum format,GLenum type,GLvoid * image)434 void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) { }
__indirect_glGetConvolutionParameterfv(GLenum target,GLenum pname,GLfloat * params)435 void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) { }
__indirect_glGetConvolutionParameteriv(GLenum target,GLenum pname,GLint * params)436 void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) { }
__indirect_glGetHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)437 void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) { }
__indirect_glGetHistogramParameterfv(GLenum target,GLenum pname,GLfloat * params)438 void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) { }
__indirect_glGetHistogramParameteriv(GLenum target,GLenum pname,GLint * params)439 void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) { }
__indirect_glGetMinmax(GLenum target,GLboolean reset,GLenum format,GLenum types,GLvoid * values)440 void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values) { }
__indirect_glGetMinmaxParameterfv(GLenum target,GLenum pname,GLfloat * params)441 void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) { }
__indirect_glGetMinmaxParameteriv(GLenum target,GLenum pname,GLint * params)442 void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) { }
__indirect_glGetSeparableFilter(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * column,GLvoid * span)443 void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) { }
__indirect_glHistogram(GLenum target,GLsizei width,GLenum internalformat,GLboolean sink)444 void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { }
__indirect_glMinmax(GLenum target,GLenum internalformat,GLboolean sink)445 void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink) { }
__indirect_glResetHistogram(GLenum target)446 void __indirect_glResetHistogram(GLenum target) { }
__indirect_glResetMinmax(GLenum target)447 void __indirect_glResetMinmax(GLenum target) { }
__indirect_glSeparableFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * row,const GLvoid * column)448 void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) { }
__indirect_glTexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)449 void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { }
__indirect_glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)450 void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) { }
__indirect_glActiveTexture(GLenum texture)451 void __indirect_glActiveTexture(GLenum texture) { }
__indirect_glClientActiveTexture(GLenum texture)452 void __indirect_glClientActiveTexture(GLenum texture) { }
__indirect_glMultiTexCoord1d(GLenum target,GLdouble s)453 void __indirect_glMultiTexCoord1d(GLenum target, GLdouble s) { }
__indirect_glMultiTexCoord1dv(GLenum target,const GLdouble * v)454 void __indirect_glMultiTexCoord1dv(GLenum target, const GLdouble *v) { }
__indirect_glMultiTexCoord1fARB(GLenum target,GLfloat s)455 void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s) { }
__indirect_glMultiTexCoord1fvARB(GLenum target,const GLfloat * v)456 void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) { }
__indirect_glMultiTexCoord1i(GLenum target,GLint s)457 void __indirect_glMultiTexCoord1i(GLenum target, GLint s) { }
__indirect_glMultiTexCoord1iv(GLenum target,const GLint * v)458 void __indirect_glMultiTexCoord1iv(GLenum target, const GLint *v) { }
__indirect_glMultiTexCoord1s(GLenum target,GLshort s)459 void __indirect_glMultiTexCoord1s(GLenum target, GLshort s) { }
__indirect_glMultiTexCoord1sv(GLenum target,const GLshort * v)460 void __indirect_glMultiTexCoord1sv(GLenum target, const GLshort *v) { }
__indirect_glMultiTexCoord2d(GLenum target,GLdouble s,GLdouble t)461 void __indirect_glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) { }
__indirect_glMultiTexCoord2dv(GLenum target,const GLdouble * v)462 void __indirect_glMultiTexCoord2dv(GLenum target, const GLdouble *v) { }
__indirect_glMultiTexCoord2fARB(GLenum target,GLfloat s,GLfloat t)463 void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) { }
__indirect_glMultiTexCoord2fvARB(GLenum target,const GLfloat * v)464 void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) { }
__indirect_glMultiTexCoord2i(GLenum target,GLint s,GLint t)465 void __indirect_glMultiTexCoord2i(GLenum target, GLint s, GLint t) { }
__indirect_glMultiTexCoord2iv(GLenum target,const GLint * v)466 void __indirect_glMultiTexCoord2iv(GLenum target, const GLint *v) { }
__indirect_glMultiTexCoord2s(GLenum target,GLshort s,GLshort t)467 void __indirect_glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) { }
__indirect_glMultiTexCoord2sv(GLenum target,const GLshort * v)468 void __indirect_glMultiTexCoord2sv(GLenum target, const GLshort *v) { }
__indirect_glMultiTexCoord3d(GLenum target,GLdouble s,GLdouble t,GLdouble r)469 void __indirect_glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) { }
__indirect_glMultiTexCoord3dv(GLenum target,const GLdouble * v)470 void __indirect_glMultiTexCoord3dv(GLenum target, const GLdouble *v) { }
__indirect_glMultiTexCoord3fARB(GLenum target,GLfloat s,GLfloat t,GLfloat r)471 void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) { }
__indirect_glMultiTexCoord3fvARB(GLenum target,const GLfloat * v)472 void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) { }
__indirect_glMultiTexCoord3i(GLenum target,GLint s,GLint t,GLint r)473 void __indirect_glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) { }
__indirect_glMultiTexCoord3iv(GLenum target,const GLint * v)474 void __indirect_glMultiTexCoord3iv(GLenum target, const GLint *v) { }
__indirect_glMultiTexCoord3s(GLenum target,GLshort s,GLshort t,GLshort r)475 void __indirect_glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) { }
__indirect_glMultiTexCoord3sv(GLenum target,const GLshort * v)476 void __indirect_glMultiTexCoord3sv(GLenum target, const GLshort *v) { }
__indirect_glMultiTexCoord4d(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)477 void __indirect_glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { }
__indirect_glMultiTexCoord4dv(GLenum target,const GLdouble * v)478 void __indirect_glMultiTexCoord4dv(GLenum target, const GLdouble *v) { }
__indirect_glMultiTexCoord4fARB(GLenum target,GLfloat s,GLfloat t,GLfloat r,GLfloat q)479 void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { }
__indirect_glMultiTexCoord4fvARB(GLenum target,const GLfloat * v)480 void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) { }
__indirect_glMultiTexCoord4i(GLenum target,GLint s,GLint t,GLint r,GLint q)481 void __indirect_glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) { }
__indirect_glMultiTexCoord4iv(GLenum target,const GLint * v)482 void __indirect_glMultiTexCoord4iv(GLenum target, const GLint *v) { }
__indirect_glMultiTexCoord4s(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q)483 void __indirect_glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { }
__indirect_glMultiTexCoord4sv(GLenum target,const GLshort * v)484 void __indirect_glMultiTexCoord4sv(GLenum target, const GLshort *v) { }
__indirect_glLoadTransposeMatrixd(const GLdouble m[16])485 void __indirect_glLoadTransposeMatrixd(const GLdouble m[16]) { }
__indirect_glLoadTransposeMatrixf(const GLfloat m[16])486 void __indirect_glLoadTransposeMatrixf(const GLfloat m[16]) { }
__indirect_glMultTransposeMatrixd(const GLdouble m[16])487 void __indirect_glMultTransposeMatrixd(const GLdouble m[16]) { }
__indirect_glMultTransposeMatrixf(const GLfloat m[16])488 void __indirect_glMultTransposeMatrixf(const GLfloat m[16]) { }
__indirect_glSampleCoverage(GLclampf value,GLboolean invert)489 void __indirect_glSampleCoverage(GLclampf value, GLboolean invert) { }
__indirect_glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)490 void __indirect_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) { }
__indirect_glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)491 void __indirect_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) { }
__indirect_glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)492 void __indirect_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) { }
__indirect_glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)493 void __indirect_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) { }
__indirect_glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)494 void __indirect_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) { }
__indirect_glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)495 void __indirect_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) { }
__indirect_glGetCompressedTexImage(GLenum target,GLint lod,GLvoid * img)496 void __indirect_glGetCompressedTexImage(GLenum target, GLint lod, GLvoid *img) { }
__indirect_glDisableVertexAttribArray(GLuint index)497 void __indirect_glDisableVertexAttribArray(GLuint index) { }
__indirect_glEnableVertexAttribArray(GLuint index)498 void __indirect_glEnableVertexAttribArray(GLuint index) { }
__indirect_glGetProgramEnvParameterdvARB(GLenum target,GLuint index,GLdouble * params)499 void __indirect_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble *params) { }
__indirect_glGetProgramEnvParameterfvARB(GLenum target,GLuint index,GLfloat * params)500 void __indirect_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat *params) { }
__indirect_glGetProgramLocalParameterdvARB(GLenum target,GLuint index,GLdouble * params)501 void __indirect_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble *params) { }
__indirect_glGetProgramLocalParameterfvARB(GLenum target,GLuint index,GLfloat * params)502 void __indirect_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat *params) { }
__indirect_glGetProgramStringARB(GLenum target,GLenum pname,void * string)503 void __indirect_glGetProgramStringARB(GLenum target, GLenum pname, void *string) { }
__indirect_glGetProgramivARB(GLenum target,GLenum pname,GLint * params)504 void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint *params) { }
__indirect_glGetVertexAttribdv(GLuint index,GLenum pname,GLdouble * params)505 void __indirect_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) { }
__indirect_glGetVertexAttribfv(GLuint index,GLenum pname,GLfloat * params)506 void __indirect_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) { }
__indirect_glGetVertexAttribiv(GLuint index,GLenum pname,GLint * params)507 void __indirect_glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) { }
__indirect_glProgramEnvParameter4dARB(GLenum target,GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)508 void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { }
__indirect_glProgramEnvParameter4dvARB(GLenum target,GLuint index,const GLdouble * params)509 void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble *params) { }
__indirect_glProgramEnvParameter4fARB(GLenum target,GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)510 void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { }
__indirect_glProgramEnvParameter4fvARB(GLenum target,GLuint index,const GLfloat * params)511 void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat *params) { }
__indirect_glProgramLocalParameter4dARB(GLenum target,GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)512 void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { }
__indirect_glProgramLocalParameter4dvARB(GLenum target,GLuint index,const GLdouble * params)513 void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble *params) { }
__indirect_glProgramLocalParameter4fARB(GLenum target,GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)514 void __indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { }
__indirect_glProgramLocalParameter4fvARB(GLenum target,GLuint index,const GLfloat * params)515 void __indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat *params) { }
__indirect_glProgramStringARB(GLenum target,GLenum format,GLsizei len,const void * string)516 void __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const void *string) { }
__indirect_glVertexAttrib1d(GLuint index,GLdouble x)517 void __indirect_glVertexAttrib1d(GLuint index, GLdouble x) { }
__indirect_glVertexAttrib1dv(GLuint index,const GLdouble * v)518 void __indirect_glVertexAttrib1dv(GLuint index, const GLdouble *v) { }
__indirect_glVertexAttrib1fARB(GLuint index,GLfloat x)519 void __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x) { }
__indirect_glVertexAttrib1fvARB(GLuint index,const GLfloat * v)520 void __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat *v) { }
__indirect_glVertexAttrib1s(GLuint index,GLshort x)521 void __indirect_glVertexAttrib1s(GLuint index, GLshort x) { }
__indirect_glVertexAttrib1sv(GLuint index,const GLshort * v)522 void __indirect_glVertexAttrib1sv(GLuint index, const GLshort *v) { }
__indirect_glVertexAttrib2d(GLuint index,GLdouble x,GLdouble y)523 void __indirect_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) { }
__indirect_glVertexAttrib2dv(GLuint index,const GLdouble * v)524 void __indirect_glVertexAttrib2dv(GLuint index, const GLdouble *v) { }
__indirect_glVertexAttrib2fARB(GLuint index,GLfloat x,GLfloat y)525 void __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) { }
__indirect_glVertexAttrib2fvARB(GLuint index,const GLfloat * v)526 void __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat *v) { }
__indirect_glVertexAttrib2s(GLuint index,GLshort x,GLshort y)527 void __indirect_glVertexAttrib2s(GLuint index, GLshort x, GLshort y) { }
__indirect_glVertexAttrib2sv(GLuint index,const GLshort * v)528 void __indirect_glVertexAttrib2sv(GLuint index, const GLshort *v) { }
__indirect_glVertexAttrib3d(GLuint index,GLdouble x,GLdouble y,GLdouble z)529 void __indirect_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) { }
__indirect_glVertexAttrib3dv(GLuint index,const GLdouble * v)530 void __indirect_glVertexAttrib3dv(GLuint index, const GLdouble *v) { }
__indirect_glVertexAttrib3fARB(GLuint index,GLfloat x,GLfloat y,GLfloat z)531 void __indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) { }
__indirect_glVertexAttrib3fvARB(GLuint index,const GLfloat * v)532 void __indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat *v) { }
__indirect_glVertexAttrib3s(GLuint index,GLshort x,GLshort y,GLshort z)533 void __indirect_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) { }
__indirect_glVertexAttrib3sv(GLuint index,const GLshort * v)534 void __indirect_glVertexAttrib3sv(GLuint index, const GLshort *v) { }
__indirect_glVertexAttrib4Nbv(GLuint index,const GLbyte * v)535 void __indirect_glVertexAttrib4Nbv(GLuint index, const GLbyte *v) { }
__indirect_glVertexAttrib4Niv(GLuint index,const GLint * v)536 void __indirect_glVertexAttrib4Niv(GLuint index, const GLint *v) { }
__indirect_glVertexAttrib4Nsv(GLuint index,const GLshort * v)537 void __indirect_glVertexAttrib4Nsv(GLuint index, const GLshort *v) { }
__indirect_glVertexAttrib4Nub(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)538 void __indirect_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { }
__indirect_glVertexAttrib4Nubv(GLuint index,const GLubyte * v)539 void __indirect_glVertexAttrib4Nubv(GLuint index, const GLubyte *v) { }
__indirect_glVertexAttrib4Nuiv(GLuint index,const GLuint * v)540 void __indirect_glVertexAttrib4Nuiv(GLuint index, const GLuint *v) { }
__indirect_glVertexAttrib4Nusv(GLuint index,const GLushort * v)541 void __indirect_glVertexAttrib4Nusv(GLuint index, const GLushort *v) { }
__indirect_glVertexAttrib4bv(GLuint index,const GLbyte * v)542 void __indirect_glVertexAttrib4bv(GLuint index, const GLbyte *v) { }
__indirect_glVertexAttrib4d(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)543 void __indirect_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { }
__indirect_glVertexAttrib4dv(GLuint index,const GLdouble * v)544 void __indirect_glVertexAttrib4dv(GLuint index, const GLdouble *v) { }
__indirect_glVertexAttrib4fARB(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)545 void __indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { }
__indirect_glVertexAttrib4fvARB(GLuint index,const GLfloat * v)546 void __indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat *v) { }
__indirect_glVertexAttrib4iv(GLuint index,const GLint * v)547 void __indirect_glVertexAttrib4iv(GLuint index, const GLint *v) { }
__indirect_glVertexAttrib4s(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)548 void __indirect_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { }
__indirect_glVertexAttrib4sv(GLuint index,const GLshort * v)549 void __indirect_glVertexAttrib4sv(GLuint index, const GLshort *v) { }
__indirect_glVertexAttrib4ubv(GLuint index,const GLubyte * v)550 void __indirect_glVertexAttrib4ubv(GLuint index, const GLubyte *v) { }
__indirect_glVertexAttrib4uiv(GLuint index,const GLuint * v)551 void __indirect_glVertexAttrib4uiv(GLuint index, const GLuint *v) { }
__indirect_glVertexAttrib4usv(GLuint index,const GLushort * v)552 void __indirect_glVertexAttrib4usv(GLuint index, const GLushort *v) { }
__indirect_glVertexAttribPointer(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const void * pointer)553 void __indirect_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) { }
__indirect_glBeginQuery(GLenum target,GLuint id)554 void __indirect_glBeginQuery(GLenum target, GLuint id) { }
__indirect_glDeleteQueries(GLsizei n,const GLuint * ids)555 void __indirect_glDeleteQueries(GLsizei n, const GLuint *ids) { }
__indirect_glEndQuery(GLenum target)556 void __indirect_glEndQuery(GLenum target) { }
__indirect_glGenQueries(GLsizei n,GLuint * ids)557 void __indirect_glGenQueries(GLsizei n, GLuint *ids) { }
__indirect_glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params)558 void __indirect_glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) { }
__indirect_glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)559 void __indirect_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) { }
__indirect_glGetQueryiv(GLenum target,GLenum pname,GLint * params)560 void __indirect_glGetQueryiv(GLenum target, GLenum pname, GLint *params) { }
__indirect_glIsQuery(GLuint id)561 void __indirect_glIsQuery(GLuint id) { }
__indirect_glDrawBuffers(GLsizei n,const GLenum * bufs)562 void __indirect_glDrawBuffers(GLsizei n, const GLenum *bufs) { }
__indirect_glClampColor(GLenum target,GLenum clamp)563 void __indirect_glClampColor(GLenum target, GLenum clamp) { }
__indirect_glRenderbufferStorageMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)564 void __indirect_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { }
__indirect_glSampleMaskSGIS(GLclampf value,GLboolean invert)565 void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert) { }
__indirect_glSamplePatternSGIS(GLenum pattern)566 void __indirect_glSamplePatternSGIS(GLenum pattern) { }
__indirect_glColorPointerEXT(GLint size,GLenum type,GLsizei stride,GLsizei count,const void * pointer)567 void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer) { }
__indirect_glEdgeFlagPointerEXT(GLsizei stride,GLsizei count,const GLboolean * pointer)568 void __indirect_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer) { }
__indirect_glIndexPointerEXT(GLenum type,GLsizei stride,GLsizei count,const void * pointer)569 void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const void *pointer) { }
__indirect_glNormalPointerEXT(GLenum type,GLsizei stride,GLsizei count,const void * pointer)570 void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const void *pointer) { }
__indirect_glTexCoordPointerEXT(GLint size,GLenum type,GLsizei stride,GLsizei count,const void * pointer)571 void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer) { }
__indirect_glVertexPointerEXT(GLint size,GLenum type,GLsizei stride,GLsizei count,const void * pointer)572 void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer) { }
__indirect_glPointParameterf(GLenum pname,GLfloat param)573 void __indirect_glPointParameterf(GLenum pname, GLfloat param) { }
__indirect_glPointParameterfv(GLenum pname,const GLfloat * params)574 void __indirect_glPointParameterfv(GLenum pname, const GLfloat *params) { }
__indirect_glSecondaryColor3b(GLbyte red,GLbyte green,GLbyte blue)575 void __indirect_glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) { }
__indirect_glSecondaryColor3bv(const GLbyte * v)576 void __indirect_glSecondaryColor3bv(const GLbyte *v) { }
__indirect_glSecondaryColor3d(GLdouble red,GLdouble green,GLdouble blue)577 void __indirect_glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) { }
__indirect_glSecondaryColor3dv(const GLdouble * v)578 void __indirect_glSecondaryColor3dv(const GLdouble *v) { }
__indirect_glSecondaryColor3fEXT(GLfloat red,GLfloat green,GLfloat blue)579 void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue) { }
__indirect_glSecondaryColor3fvEXT(const GLfloat * v)580 void __indirect_glSecondaryColor3fvEXT(const GLfloat *v) { }
__indirect_glSecondaryColor3i(GLint red,GLint green,GLint blue)581 void __indirect_glSecondaryColor3i(GLint red, GLint green, GLint blue) { }
__indirect_glSecondaryColor3iv(const GLint * v)582 void __indirect_glSecondaryColor3iv(const GLint *v) { }
__indirect_glSecondaryColor3s(GLshort red,GLshort green,GLshort blue)583 void __indirect_glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) { }
__indirect_glSecondaryColor3sv(const GLshort * v)584 void __indirect_glSecondaryColor3sv(const GLshort *v) { }
__indirect_glSecondaryColor3ub(GLubyte red,GLubyte green,GLubyte blue)585 void __indirect_glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) { }
__indirect_glSecondaryColor3ubv(const GLubyte * v)586 void __indirect_glSecondaryColor3ubv(const GLubyte *v) { }
__indirect_glSecondaryColor3ui(GLuint red,GLuint green,GLuint blue)587 void __indirect_glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) { }
__indirect_glSecondaryColor3uiv(const GLuint * v)588 void __indirect_glSecondaryColor3uiv(const GLuint *v) { }
__indirect_glSecondaryColor3us(GLushort red,GLushort green,GLushort blue)589 void __indirect_glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) { }
__indirect_glSecondaryColor3usv(const GLushort * v)590 void __indirect_glSecondaryColor3usv(const GLushort *v) { }
__indirect_glSecondaryColorPointer(GLint size,GLenum type,GLsizei stride,const void * pointer)591 void __indirect_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { }
__indirect_glMultiDrawArrays(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)592 void __indirect_glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) { }
__indirect_glMultiDrawElementsEXT(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei primcount)593 void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount) { }
__indirect_glFogCoordPointer(GLenum type,GLsizei stride,const void * pointer)594 void __indirect_glFogCoordPointer(GLenum type, GLsizei stride, const void *pointer) { }
__indirect_glFogCoordd(GLdouble coord)595 void __indirect_glFogCoordd(GLdouble coord) { }
__indirect_glFogCoorddv(const GLdouble * coord)596 void __indirect_glFogCoorddv(const GLdouble *coord) { }
__indirect_glFogCoordfEXT(GLfloat coord)597 void __indirect_glFogCoordfEXT(GLfloat coord) { }
__indirect_glFogCoordfvEXT(const GLfloat * coord)598 void __indirect_glFogCoordfvEXT(const GLfloat *coord) { }
__indirect_glBlendFuncSeparate(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)599 void __indirect_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { }
__indirect_glWindowPos2d(GLdouble x,GLdouble y)600 void __indirect_glWindowPos2d(GLdouble x, GLdouble y) { }
__indirect_glWindowPos2dv(const GLdouble * v)601 void __indirect_glWindowPos2dv(const GLdouble *v) { }
__indirect_glWindowPos2f(GLfloat x,GLfloat y)602 void __indirect_glWindowPos2f(GLfloat x, GLfloat y) { }
__indirect_glWindowPos2fv(const GLfloat * v)603 void __indirect_glWindowPos2fv(const GLfloat *v) { }
__indirect_glWindowPos2i(GLint x,GLint y)604 void __indirect_glWindowPos2i(GLint x, GLint y) { }
__indirect_glWindowPos2iv(const GLint * v)605 void __indirect_glWindowPos2iv(const GLint *v) { }
__indirect_glWindowPos2s(GLshort x,GLshort y)606 void __indirect_glWindowPos2s(GLshort x, GLshort y) { }
__indirect_glWindowPos2sv(const GLshort * v)607 void __indirect_glWindowPos2sv(const GLshort *v) { }
__indirect_glWindowPos3d(GLdouble x,GLdouble y,GLdouble z)608 void __indirect_glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) { }
__indirect_glWindowPos3dv(const GLdouble * v)609 void __indirect_glWindowPos3dv(const GLdouble *v) { }
__indirect_glWindowPos3f(GLfloat x,GLfloat y,GLfloat z)610 void __indirect_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { }
__indirect_glWindowPos3fv(const GLfloat * v)611 void __indirect_glWindowPos3fv(const GLfloat *v) { }
__indirect_glWindowPos3i(GLint x,GLint y,GLint z)612 void __indirect_glWindowPos3i(GLint x, GLint y, GLint z) { }
__indirect_glWindowPos3iv(const GLint * v)613 void __indirect_glWindowPos3iv(const GLint *v) { }
__indirect_glWindowPos3s(GLshort x,GLshort y,GLshort z)614 void __indirect_glWindowPos3s(GLshort x, GLshort y, GLshort z) { }
__indirect_glWindowPos3sv(const GLshort * v)615 void __indirect_glWindowPos3sv(const GLshort *v) { }
__indirect_glAreProgramsResidentNV(GLsizei n,const GLuint * programs,GLboolean * residences)616 void __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint *programs, GLboolean *residences) { }
__indirect_glBindProgramARB(GLenum target,GLuint program)617 void __indirect_glBindProgramARB(GLenum target, GLuint program) { }
__indirect_glDeleteProgramsARB(GLsizei n,const GLuint * programs)618 void __indirect_glDeleteProgramsARB(GLsizei n, const GLuint *programs) { }
__indirect_glExecuteProgramNV(GLenum target,GLuint id,const GLfloat * params)619 void __indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params) { }
__indirect_glGenProgramsARB(GLsizei n,GLuint * programs)620 void __indirect_glGenProgramsARB(GLsizei n, GLuint *programs) { }
__indirect_glGetProgramParameterdvNV(GLenum target,GLuint index,GLenum pname,GLdouble * params)621 void __indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params) { }
__indirect_glGetProgramParameterfvNV(GLenum target,GLuint index,GLenum pname,GLfloat * params)622 void __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params) { }
__indirect_glGetProgramStringNV(GLuint id,GLenum pname,GLubyte * program)623 void __indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program) { }
__indirect_glGetProgramivNV(GLuint id,GLenum pname,GLint * params)624 void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint *params) { }
__indirect_glGetTrackMatrixivNV(GLenum target,GLuint address,GLenum pname,GLint * params)625 void __indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint *params) { }
__indirect_glGetVertexAttribPointerv(GLuint index,GLenum pname,void ** pointer)626 void __indirect_glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) { }
__indirect_glGetVertexAttribdvNV(GLuint index,GLenum pname,GLdouble * params)627 void __indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params) { }
__indirect_glGetVertexAttribfvNV(GLuint index,GLenum pname,GLfloat * params)628 void __indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params) { }
__indirect_glGetVertexAttribivNV(GLuint index,GLenum pname,GLint * params)629 void __indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint *params) { }
__indirect_glIsProgramARB(GLuint program)630 void __indirect_glIsProgramARB(GLuint program) { }
__indirect_glLoadProgramNV(GLenum target,GLuint id,GLsizei len,const GLubyte * program)631 void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program) { }
__indirect_glProgramParameters4dvNV(GLenum target,GLuint index,GLsizei count,const GLdouble * v)632 void __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLsizei count, const GLdouble *v) { }
__indirect_glProgramParameters4fvNV(GLenum target,GLuint index,GLsizei count,const GLfloat * v)633 void __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLsizei count, const GLfloat *v) { }
__indirect_glRequestResidentProgramsNV(GLsizei n,const GLuint * programs)634 void __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint *programs) { }
__indirect_glTrackMatrixNV(GLenum target,GLuint address,GLenum matrix,GLenum transform)635 void __indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform) { }
__indirect_glVertexAttrib1dNV(GLuint index,GLdouble x)636 void __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x) { }
__indirect_glVertexAttrib1dvNV(GLuint index,const GLdouble * v)637 void __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble *v) { }
__indirect_glVertexAttrib1fNV(GLuint index,GLfloat x)638 void __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x) { }
__indirect_glVertexAttrib1fvNV(GLuint index,const GLfloat * v)639 void __indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat *v) { }
__indirect_glVertexAttrib1sNV(GLuint index,GLshort x)640 void __indirect_glVertexAttrib1sNV(GLuint index, GLshort x) { }
__indirect_glVertexAttrib1svNV(GLuint index,const GLshort * v)641 void __indirect_glVertexAttrib1svNV(GLuint index, const GLshort *v) { }
__indirect_glVertexAttrib2dNV(GLuint index,GLdouble x,GLdouble y)642 void __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) { }
__indirect_glVertexAttrib2dvNV(GLuint index,const GLdouble * v)643 void __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble *v) { }
__indirect_glVertexAttrib2fNV(GLuint index,GLfloat x,GLfloat y)644 void __indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) { }
__indirect_glVertexAttrib2fvNV(GLuint index,const GLfloat * v)645 void __indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat *v) { }
__indirect_glVertexAttrib2sNV(GLuint index,GLshort x,GLshort y)646 void __indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y) { }
__indirect_glVertexAttrib2svNV(GLuint index,const GLshort * v)647 void __indirect_glVertexAttrib2svNV(GLuint index, const GLshort *v) { }
__indirect_glVertexAttrib3dNV(GLuint index,GLdouble x,GLdouble y,GLdouble z)648 void __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) { }
__indirect_glVertexAttrib3dvNV(GLuint index,const GLdouble * v)649 void __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble *v) { }
__indirect_glVertexAttrib3fNV(GLuint index,GLfloat x,GLfloat y,GLfloat z)650 void __indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) { }
__indirect_glVertexAttrib3fvNV(GLuint index,const GLfloat * v)651 void __indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat *v) { }
__indirect_glVertexAttrib3sNV(GLuint index,GLshort x,GLshort y,GLshort z)652 void __indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) { }
__indirect_glVertexAttrib3svNV(GLuint index,const GLshort * v)653 void __indirect_glVertexAttrib3svNV(GLuint index, const GLshort *v) { }
__indirect_glVertexAttrib4dNV(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)654 void __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { }
__indirect_glVertexAttrib4dvNV(GLuint index,const GLdouble * v)655 void __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble *v) { }
__indirect_glVertexAttrib4fNV(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)656 void __indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { }
__indirect_glVertexAttrib4fvNV(GLuint index,const GLfloat * v)657 void __indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat *v) { }
__indirect_glVertexAttrib4sNV(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)658 void __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { }
__indirect_glVertexAttrib4svNV(GLuint index,const GLshort * v)659 void __indirect_glVertexAttrib4svNV(GLuint index, const GLshort *v) { }
__indirect_glVertexAttrib4ubNV(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)660 void __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { }
__indirect_glVertexAttrib4ubvNV(GLuint index,const GLubyte * v)661 void __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte *v) { }
__indirect_glVertexAttribPointerNV(GLuint index,GLint fsize,GLenum type,GLsizei stride,const void * pointer)662 void __indirect_glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer) { }
__indirect_glVertexAttribs1dvNV(GLuint index,GLsizei count,const GLdouble * v)663 void __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble *v) { }
__indirect_glVertexAttribs1fvNV(GLuint index,GLsizei count,const GLfloat * v)664 void __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei count, const GLfloat *v) { }
__indirect_glVertexAttribs1svNV(GLuint index,GLsizei count,const GLshort * v)665 void __indirect_glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort *v) { }
__indirect_glVertexAttribs2dvNV(GLuint index,GLsizei count,const GLdouble * v)666 void __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble *v) { }
__indirect_glVertexAttribs2fvNV(GLuint index,GLsizei count,const GLfloat * v)667 void __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei count, const GLfloat *v) { }
__indirect_glVertexAttribs2svNV(GLuint index,GLsizei count,const GLshort * v)668 void __indirect_glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort *v) { }
__indirect_glVertexAttribs3dvNV(GLuint index,GLsizei count,const GLdouble * v)669 void __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble *v) { }
__indirect_glVertexAttribs3fvNV(GLuint index,GLsizei count,const GLfloat * v)670 void __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei count, const GLfloat *v) { }
__indirect_glVertexAttribs3svNV(GLuint index,GLsizei count,const GLshort * v)671 void __indirect_glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort *v) { }
__indirect_glVertexAttribs4dvNV(GLuint index,GLsizei count,const GLdouble * v)672 void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble *v) { }
__indirect_glVertexAttribs4fvNV(GLuint index,GLsizei count,const GLfloat * v)673 void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei count, const GLfloat *v) { }
__indirect_glVertexAttribs4svNV(GLuint index,GLsizei count,const GLshort * v)674 void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort *v) { }
__indirect_glVertexAttribs4ubvNV(GLuint index,GLsizei count,const GLubyte * v)675 void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte *v) { }
__indirect_glPointParameteri(GLenum pname,GLint param)676 void __indirect_glPointParameteri(GLenum pname, GLint param) { }
__indirect_glPointParameteriv(GLenum pname,const GLint * params)677 void __indirect_glPointParameteriv(GLenum pname, const GLint *params) { }
__indirect_glActiveStencilFaceEXT(GLenum face)678 void __indirect_glActiveStencilFaceEXT(GLenum face) { }
__indirect_glGetProgramNamedParameterdvNV(GLuint id,GLsizei len,const GLubyte * name,GLdouble * params)679 void __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params) { }
__indirect_glGetProgramNamedParameterfvNV(GLuint id,GLsizei len,const GLubyte * name,GLfloat * params)680 void __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params) { }
__indirect_glProgramNamedParameter4dNV(GLuint id,GLsizei len,const GLubyte * name,GLdouble x,GLdouble y,GLdouble z,GLdouble w)681 void __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { }
__indirect_glProgramNamedParameter4dvNV(GLuint id,GLsizei len,const GLubyte * name,const GLdouble * v)682 void __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v) { }
__indirect_glProgramNamedParameter4fNV(GLuint id,GLsizei len,const GLubyte * name,GLfloat x,GLfloat y,GLfloat z,GLfloat w)683 void __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { }
__indirect_glProgramNamedParameter4fvNV(GLuint id,GLsizei len,const GLubyte * name,const GLfloat * v)684 void __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v) { }
__indirect_glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)685 void __indirect_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { }
__indirect_glBindFramebufferEXT(GLenum target,GLuint framebuffer)686 void __indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer) { }
__indirect_glBindRenderbufferEXT(GLenum target,GLuint renderbuffer)687 void __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) { }
__indirect_glBindFramebuffer(GLenum target,GLuint framebuffer)688 void __indirect_glBindFramebuffer(GLenum target, GLuint framebuffer) { }
__indirect_glBindRenderbuffer(GLenum target,GLuint renderbuffer)689 void __indirect_glBindRenderbuffer(GLenum target, GLuint renderbuffer) { }
__indirect_glCheckFramebufferStatus(GLenum target)690 void __indirect_glCheckFramebufferStatus(GLenum target) { }
__indirect_glDeleteFramebuffers(GLsizei n,const GLuint * framebuffers)691 void __indirect_glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) { }
__indirect_glDeleteRenderbuffers(GLsizei n,const GLuint * renderbuffers)692 void __indirect_glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) { }
__indirect_glFramebufferRenderbuffer(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)693 void __indirect_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { }
__indirect_glFramebufferTexture1D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)694 void __indirect_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { }
__indirect_glFramebufferTexture2D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)695 void __indirect_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { }
__indirect_glFramebufferTexture3D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)696 void __indirect_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { }
__indirect_glGenFramebuffers(GLsizei n,GLuint * framebuffers)697 void __indirect_glGenFramebuffers(GLsizei n, GLuint *framebuffers) { }
__indirect_glGenRenderbuffers(GLsizei n,GLuint * renderbuffers)698 void __indirect_glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) { }
__indirect_glGenerateMipmap(GLenum target)699 void __indirect_glGenerateMipmap(GLenum target) { }
__indirect_glGetFramebufferAttachmentParameteriv(GLenum target,GLenum attachment,GLenum pname,GLint * params)700 void __indirect_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) { }
__indirect_glGetRenderbufferParameteriv(GLenum target,GLenum pname,GLint * params)701 void __indirect_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) { }
__indirect_glIsFramebuffer(GLuint framebuffer)702 void __indirect_glIsFramebuffer(GLuint framebuffer) { }
__indirect_glIsRenderbuffer(GLuint renderbuffer)703 void __indirect_glIsRenderbuffer(GLuint renderbuffer) { }
__indirect_glRenderbufferStorage(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)704 void __indirect_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { }
__indirect_glBlitFramebuffer(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)705 void __indirect_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { }
__indirect_glFramebufferTextureLayer(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)706 void __indirect_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { }
707 }
708 /*@}*/
709 
710 #ifndef GLX_USE_APPLEGL
711 
712 class IndirectAPI : public ::testing::Test {
713 public:
714    virtual void SetUp();
715    virtual void TearDown();
716 
717    _glapi_proc *table;
718 };
719 
720 void
SetUp()721 IndirectAPI::SetUp()
722 {
723    this->table = (_glapi_proc *) __glXNewIndirectAPI();
724 }
725 
726 void
TearDown()727 IndirectAPI::TearDown()
728 {
729    free(this->table);
730    this->table = NULL;
731 }
732 
TEST_F(IndirectAPI,DispatchTableSizeWasQueried)733 TEST_F(IndirectAPI, DispatchTableSizeWasQueried)
734 {
735    dispatch_table_size_was_queried = false;
736 
737    /* __glXNewIndirectAPI determines the size of the dispatch table by calling
738     * _glapi_get_dispatch_table_size.  Our stub version of this function sets
739     * a flag so that we can detect that __glXNewIndirectAPI called it.
740     */
741    EXPECT_FALSE(dispatch_table_size_was_queried);
742    _glapi_table *table = __glXNewIndirectAPI();
743    EXPECT_TRUE(dispatch_table_size_was_queried);
744 
745    /* Since a second dispatch table was created, it must be freed by hand.
746     */
747    free(table);
748 }
749 
TEST_F(IndirectAPI,NoNullEntries)750 TEST_F(IndirectAPI, NoNullEntries)
751 {
752    const unsigned entries = _glapi_get_dispatch_table_size();
753 
754    /* There should not be any NULL entries in the dispatch table.  All entires
755     * should either point to a real implementation or to a no-op function.
756     */
757    for (unsigned i = 0; i < entries; i++) {
758       EXPECT_NE(nil, table[i]);
759    }
760 }
761 
TEST_F(IndirectAPI,OpenGL_10)762 TEST_F(IndirectAPI, OpenGL_10)
763 {
764    EXPECT_EQ((_glapi_proc) __indirect_glAccum, table[_gloffset_Accum]);
765    EXPECT_EQ((_glapi_proc) __indirect_glAlphaFunc, table[_gloffset_AlphaFunc]);
766    EXPECT_EQ((_glapi_proc) __indirect_glBegin, table[_gloffset_Begin]);
767    EXPECT_EQ((_glapi_proc) __indirect_glBitmap, table[_gloffset_Bitmap]);
768    EXPECT_EQ((_glapi_proc) __indirect_glBlendFunc, table[_gloffset_BlendFunc]);
769    EXPECT_EQ((_glapi_proc) __indirect_glCallList, table[_gloffset_CallList]);
770    EXPECT_EQ((_glapi_proc) __indirect_glCallLists, table[_gloffset_CallLists]);
771    EXPECT_EQ((_glapi_proc) __indirect_glClear, table[_gloffset_Clear]);
772    EXPECT_EQ((_glapi_proc) __indirect_glClearAccum, table[_gloffset_ClearAccum]);
773    EXPECT_EQ((_glapi_proc) __indirect_glClearColor, table[_gloffset_ClearColor]);
774    EXPECT_EQ((_glapi_proc) __indirect_glClearDepth, table[_gloffset_ClearDepth]);
775    EXPECT_EQ((_glapi_proc) __indirect_glClearIndex, table[_gloffset_ClearIndex]);
776    EXPECT_EQ((_glapi_proc) __indirect_glClearStencil, table[_gloffset_ClearStencil]);
777    EXPECT_EQ((_glapi_proc) __indirect_glClipPlane, table[_gloffset_ClipPlane]);
778    EXPECT_EQ((_glapi_proc) __indirect_glColor3b, table[_gloffset_Color3b]);
779    EXPECT_EQ((_glapi_proc) __indirect_glColor3bv, table[_gloffset_Color3bv]);
780    EXPECT_EQ((_glapi_proc) __indirect_glColor3d, table[_gloffset_Color3d]);
781    EXPECT_EQ((_glapi_proc) __indirect_glColor3dv, table[_gloffset_Color3dv]);
782    EXPECT_EQ((_glapi_proc) __indirect_glColor3f, table[_gloffset_Color3f]);
783    EXPECT_EQ((_glapi_proc) __indirect_glColor3fv, table[_gloffset_Color3fv]);
784    EXPECT_EQ((_glapi_proc) __indirect_glColor3i, table[_gloffset_Color3i]);
785    EXPECT_EQ((_glapi_proc) __indirect_glColor3iv, table[_gloffset_Color3iv]);
786    EXPECT_EQ((_glapi_proc) __indirect_glColor3s, table[_gloffset_Color3s]);
787    EXPECT_EQ((_glapi_proc) __indirect_glColor3sv, table[_gloffset_Color3sv]);
788    EXPECT_EQ((_glapi_proc) __indirect_glColor3ub, table[_gloffset_Color3ub]);
789    EXPECT_EQ((_glapi_proc) __indirect_glColor3ubv, table[_gloffset_Color3ubv]);
790    EXPECT_EQ((_glapi_proc) __indirect_glColor3ui, table[_gloffset_Color3ui]);
791    EXPECT_EQ((_glapi_proc) __indirect_glColor3uiv, table[_gloffset_Color3uiv]);
792    EXPECT_EQ((_glapi_proc) __indirect_glColor3us, table[_gloffset_Color3us]);
793    EXPECT_EQ((_glapi_proc) __indirect_glColor3usv, table[_gloffset_Color3usv]);
794    EXPECT_EQ((_glapi_proc) __indirect_glColor4b, table[_gloffset_Color4b]);
795    EXPECT_EQ((_glapi_proc) __indirect_glColor4bv, table[_gloffset_Color4bv]);
796    EXPECT_EQ((_glapi_proc) __indirect_glColor4d, table[_gloffset_Color4d]);
797    EXPECT_EQ((_glapi_proc) __indirect_glColor4dv, table[_gloffset_Color4dv]);
798    EXPECT_EQ((_glapi_proc) __indirect_glColor4f, table[_gloffset_Color4f]);
799    EXPECT_EQ((_glapi_proc) __indirect_glColor4fv, table[_gloffset_Color4fv]);
800    EXPECT_EQ((_glapi_proc) __indirect_glColor4i, table[_gloffset_Color4i]);
801    EXPECT_EQ((_glapi_proc) __indirect_glColor4iv, table[_gloffset_Color4iv]);
802    EXPECT_EQ((_glapi_proc) __indirect_glColor4s, table[_gloffset_Color4s]);
803    EXPECT_EQ((_glapi_proc) __indirect_glColor4sv, table[_gloffset_Color4sv]);
804    EXPECT_EQ((_glapi_proc) __indirect_glColor4ub, table[_gloffset_Color4ub]);
805    EXPECT_EQ((_glapi_proc) __indirect_glColor4ubv, table[_gloffset_Color4ubv]);
806    EXPECT_EQ((_glapi_proc) __indirect_glColor4ui, table[_gloffset_Color4ui]);
807    EXPECT_EQ((_glapi_proc) __indirect_glColor4uiv, table[_gloffset_Color4uiv]);
808    EXPECT_EQ((_glapi_proc) __indirect_glColor4us, table[_gloffset_Color4us]);
809    EXPECT_EQ((_glapi_proc) __indirect_glColor4usv, table[_gloffset_Color4usv]);
810    EXPECT_EQ((_glapi_proc) __indirect_glColorMask, table[_gloffset_ColorMask]);
811    EXPECT_EQ((_glapi_proc) __indirect_glColorMaterial, table[_gloffset_ColorMaterial]);
812    EXPECT_EQ((_glapi_proc) __indirect_glCopyPixels, table[_gloffset_CopyPixels]);
813    EXPECT_EQ((_glapi_proc) __indirect_glCullFace, table[_gloffset_CullFace]);
814    EXPECT_EQ((_glapi_proc) __indirect_glDeleteLists, table[_gloffset_DeleteLists]);
815    EXPECT_EQ((_glapi_proc) __indirect_glDepthFunc, table[_gloffset_DepthFunc]);
816    EXPECT_EQ((_glapi_proc) __indirect_glDepthMask, table[_gloffset_DepthMask]);
817    EXPECT_EQ((_glapi_proc) __indirect_glDepthRange, table[_gloffset_DepthRange]);
818    EXPECT_EQ((_glapi_proc) __indirect_glDisable, table[_gloffset_Disable]);
819    EXPECT_EQ((_glapi_proc) __indirect_glDrawBuffer, table[_gloffset_DrawBuffer]);
820    EXPECT_EQ((_glapi_proc) __indirect_glDrawPixels, table[_gloffset_DrawPixels]);
821    EXPECT_EQ((_glapi_proc) __indirect_glEdgeFlag, table[_gloffset_EdgeFlag]);
822    EXPECT_EQ((_glapi_proc) __indirect_glEdgeFlagv, table[_gloffset_EdgeFlagv]);
823    EXPECT_EQ((_glapi_proc) __indirect_glEnable, table[_gloffset_Enable]);
824    EXPECT_EQ((_glapi_proc) __indirect_glEnd, table[_gloffset_End]);
825    EXPECT_EQ((_glapi_proc) __indirect_glEndList, table[_gloffset_EndList]);
826    EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord1d, table[_gloffset_EvalCoord1d]);
827    EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord1dv, table[_gloffset_EvalCoord1dv]);
828    EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord1f, table[_gloffset_EvalCoord1f]);
829    EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord1fv, table[_gloffset_EvalCoord1fv]);
830    EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord2d, table[_gloffset_EvalCoord2d]);
831    EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord2dv, table[_gloffset_EvalCoord2dv]);
832    EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord2f, table[_gloffset_EvalCoord2f]);
833    EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord2fv, table[_gloffset_EvalCoord2fv]);
834    EXPECT_EQ((_glapi_proc) __indirect_glEvalMesh1, table[_gloffset_EvalMesh1]);
835    EXPECT_EQ((_glapi_proc) __indirect_glEvalMesh2, table[_gloffset_EvalMesh2]);
836    EXPECT_EQ((_glapi_proc) __indirect_glEvalPoint1, table[_gloffset_EvalPoint1]);
837    EXPECT_EQ((_glapi_proc) __indirect_glEvalPoint2, table[_gloffset_EvalPoint2]);
838    EXPECT_EQ((_glapi_proc) __indirect_glFeedbackBuffer, table[_gloffset_FeedbackBuffer]);
839    EXPECT_EQ((_glapi_proc) __indirect_glFinish, table[_gloffset_Finish]);
840    EXPECT_EQ((_glapi_proc) __indirect_glFlush, table[_gloffset_Flush]);
841    EXPECT_EQ((_glapi_proc) __indirect_glFogf, table[_gloffset_Fogf]);
842    EXPECT_EQ((_glapi_proc) __indirect_glFogfv, table[_gloffset_Fogfv]);
843    EXPECT_EQ((_glapi_proc) __indirect_glFogi, table[_gloffset_Fogi]);
844    EXPECT_EQ((_glapi_proc) __indirect_glFogiv, table[_gloffset_Fogiv]);
845    EXPECT_EQ((_glapi_proc) __indirect_glFrontFace, table[_gloffset_FrontFace]);
846    EXPECT_EQ((_glapi_proc) __indirect_glFrustum, table[_gloffset_Frustum]);
847    EXPECT_EQ((_glapi_proc) __indirect_glGenLists, table[_gloffset_GenLists]);
848    EXPECT_EQ((_glapi_proc) __indirect_glGetBooleanv, table[_gloffset_GetBooleanv]);
849    EXPECT_EQ((_glapi_proc) __indirect_glGetClipPlane, table[_gloffset_GetClipPlane]);
850    EXPECT_EQ((_glapi_proc) __indirect_glGetDoublev, table[_gloffset_GetDoublev]);
851    EXPECT_EQ((_glapi_proc) __indirect_glGetError, table[_gloffset_GetError]);
852    EXPECT_EQ((_glapi_proc) __indirect_glGetFloatv, table[_gloffset_GetFloatv]);
853    EXPECT_EQ((_glapi_proc) __indirect_glGetIntegerv, table[_gloffset_GetIntegerv]);
854    EXPECT_EQ((_glapi_proc) __indirect_glGetLightfv, table[_gloffset_GetLightfv]);
855    EXPECT_EQ((_glapi_proc) __indirect_glGetLightiv, table[_gloffset_GetLightiv]);
856    EXPECT_EQ((_glapi_proc) __indirect_glGetMapdv, table[_gloffset_GetMapdv]);
857    EXPECT_EQ((_glapi_proc) __indirect_glGetMapfv, table[_gloffset_GetMapfv]);
858    EXPECT_EQ((_glapi_proc) __indirect_glGetMapiv, table[_gloffset_GetMapiv]);
859    EXPECT_EQ((_glapi_proc) __indirect_glGetMaterialfv, table[_gloffset_GetMaterialfv]);
860    EXPECT_EQ((_glapi_proc) __indirect_glGetMaterialiv, table[_gloffset_GetMaterialiv]);
861    EXPECT_EQ((_glapi_proc) __indirect_glGetPixelMapfv, table[_gloffset_GetPixelMapfv]);
862    EXPECT_EQ((_glapi_proc) __indirect_glGetPixelMapuiv, table[_gloffset_GetPixelMapuiv]);
863    EXPECT_EQ((_glapi_proc) __indirect_glGetPixelMapusv, table[_gloffset_GetPixelMapusv]);
864    EXPECT_EQ((_glapi_proc) __indirect_glGetPolygonStipple, table[_gloffset_GetPolygonStipple]);
865    EXPECT_EQ((_glapi_proc) __indirect_glGetString, table[_gloffset_GetString]);
866    EXPECT_EQ((_glapi_proc) __indirect_glGetTexEnvfv, table[_gloffset_GetTexEnvfv]);
867    EXPECT_EQ((_glapi_proc) __indirect_glGetTexEnviv, table[_gloffset_GetTexEnviv]);
868    EXPECT_EQ((_glapi_proc) __indirect_glGetTexGendv, table[_gloffset_GetTexGendv]);
869    EXPECT_EQ((_glapi_proc) __indirect_glGetTexGenfv, table[_gloffset_GetTexGenfv]);
870    EXPECT_EQ((_glapi_proc) __indirect_glGetTexGeniv, table[_gloffset_GetTexGeniv]);
871    EXPECT_EQ((_glapi_proc) __indirect_glGetTexImage, table[_gloffset_GetTexImage]);
872    EXPECT_EQ((_glapi_proc) __indirect_glGetTexLevelParameterfv, table[_gloffset_GetTexLevelParameterfv]);
873    EXPECT_EQ((_glapi_proc) __indirect_glGetTexLevelParameteriv, table[_gloffset_GetTexLevelParameteriv]);
874    EXPECT_EQ((_glapi_proc) __indirect_glGetTexParameterfv, table[_gloffset_GetTexParameterfv]);
875    EXPECT_EQ((_glapi_proc) __indirect_glGetTexParameteriv, table[_gloffset_GetTexParameteriv]);
876    EXPECT_EQ((_glapi_proc) __indirect_glHint, table[_gloffset_Hint]);
877    EXPECT_EQ((_glapi_proc) __indirect_glIndexMask, table[_gloffset_IndexMask]);
878    EXPECT_EQ((_glapi_proc) __indirect_glIndexd, table[_gloffset_Indexd]);
879    EXPECT_EQ((_glapi_proc) __indirect_glIndexdv, table[_gloffset_Indexdv]);
880    EXPECT_EQ((_glapi_proc) __indirect_glIndexf, table[_gloffset_Indexf]);
881    EXPECT_EQ((_glapi_proc) __indirect_glIndexfv, table[_gloffset_Indexfv]);
882    EXPECT_EQ((_glapi_proc) __indirect_glIndexi, table[_gloffset_Indexi]);
883    EXPECT_EQ((_glapi_proc) __indirect_glIndexiv, table[_gloffset_Indexiv]);
884    EXPECT_EQ((_glapi_proc) __indirect_glIndexs, table[_gloffset_Indexs]);
885    EXPECT_EQ((_glapi_proc) __indirect_glIndexsv, table[_gloffset_Indexsv]);
886    EXPECT_EQ((_glapi_proc) __indirect_glInitNames, table[_gloffset_InitNames]);
887    EXPECT_EQ((_glapi_proc) __indirect_glIsEnabled, table[_gloffset_IsEnabled]);
888    EXPECT_EQ((_glapi_proc) __indirect_glIsList, table[_gloffset_IsList]);
889    EXPECT_EQ((_glapi_proc) __indirect_glLightModelf, table[_gloffset_LightModelf]);
890    EXPECT_EQ((_glapi_proc) __indirect_glLightModelfv, table[_gloffset_LightModelfv]);
891    EXPECT_EQ((_glapi_proc) __indirect_glLightModeli, table[_gloffset_LightModeli]);
892    EXPECT_EQ((_glapi_proc) __indirect_glLightModeliv, table[_gloffset_LightModeliv]);
893    EXPECT_EQ((_glapi_proc) __indirect_glLightf, table[_gloffset_Lightf]);
894    EXPECT_EQ((_glapi_proc) __indirect_glLightfv, table[_gloffset_Lightfv]);
895    EXPECT_EQ((_glapi_proc) __indirect_glLighti, table[_gloffset_Lighti]);
896    EXPECT_EQ((_glapi_proc) __indirect_glLightiv, table[_gloffset_Lightiv]);
897    EXPECT_EQ((_glapi_proc) __indirect_glLineStipple, table[_gloffset_LineStipple]);
898    EXPECT_EQ((_glapi_proc) __indirect_glLineWidth, table[_gloffset_LineWidth]);
899    EXPECT_EQ((_glapi_proc) __indirect_glListBase, table[_gloffset_ListBase]);
900    EXPECT_EQ((_glapi_proc) __indirect_glLoadIdentity, table[_gloffset_LoadIdentity]);
901    EXPECT_EQ((_glapi_proc) __indirect_glLoadMatrixd, table[_gloffset_LoadMatrixd]);
902    EXPECT_EQ((_glapi_proc) __indirect_glLoadMatrixf, table[_gloffset_LoadMatrixf]);
903    EXPECT_EQ((_glapi_proc) __indirect_glLoadName, table[_gloffset_LoadName]);
904    EXPECT_EQ((_glapi_proc) __indirect_glLogicOp, table[_gloffset_LogicOp]);
905    EXPECT_EQ((_glapi_proc) __indirect_glMap1d, table[_gloffset_Map1d]);
906    EXPECT_EQ((_glapi_proc) __indirect_glMap1f, table[_gloffset_Map1f]);
907    EXPECT_EQ((_glapi_proc) __indirect_glMap2d, table[_gloffset_Map2d]);
908    EXPECT_EQ((_glapi_proc) __indirect_glMap2f, table[_gloffset_Map2f]);
909    EXPECT_EQ((_glapi_proc) __indirect_glMapGrid1d, table[_gloffset_MapGrid1d]);
910    EXPECT_EQ((_glapi_proc) __indirect_glMapGrid1f, table[_gloffset_MapGrid1f]);
911    EXPECT_EQ((_glapi_proc) __indirect_glMapGrid2d, table[_gloffset_MapGrid2d]);
912    EXPECT_EQ((_glapi_proc) __indirect_glMapGrid2f, table[_gloffset_MapGrid2f]);
913    EXPECT_EQ((_glapi_proc) __indirect_glMaterialf, table[_gloffset_Materialf]);
914    EXPECT_EQ((_glapi_proc) __indirect_glMaterialfv, table[_gloffset_Materialfv]);
915    EXPECT_EQ((_glapi_proc) __indirect_glMateriali, table[_gloffset_Materiali]);
916    EXPECT_EQ((_glapi_proc) __indirect_glMaterialiv, table[_gloffset_Materialiv]);
917    EXPECT_EQ((_glapi_proc) __indirect_glMatrixMode, table[_gloffset_MatrixMode]);
918    EXPECT_EQ((_glapi_proc) __indirect_glMultMatrixd, table[_gloffset_MultMatrixd]);
919    EXPECT_EQ((_glapi_proc) __indirect_glMultMatrixf, table[_gloffset_MultMatrixf]);
920    EXPECT_EQ((_glapi_proc) __indirect_glNewList, table[_gloffset_NewList]);
921    EXPECT_EQ((_glapi_proc) __indirect_glNormal3b, table[_gloffset_Normal3b]);
922    EXPECT_EQ((_glapi_proc) __indirect_glNormal3bv, table[_gloffset_Normal3bv]);
923    EXPECT_EQ((_glapi_proc) __indirect_glNormal3d, table[_gloffset_Normal3d]);
924    EXPECT_EQ((_glapi_proc) __indirect_glNormal3dv, table[_gloffset_Normal3dv]);
925    EXPECT_EQ((_glapi_proc) __indirect_glNormal3f, table[_gloffset_Normal3f]);
926    EXPECT_EQ((_glapi_proc) __indirect_glNormal3fv, table[_gloffset_Normal3fv]);
927    EXPECT_EQ((_glapi_proc) __indirect_glNormal3i, table[_gloffset_Normal3i]);
928    EXPECT_EQ((_glapi_proc) __indirect_glNormal3iv, table[_gloffset_Normal3iv]);
929    EXPECT_EQ((_glapi_proc) __indirect_glNormal3s, table[_gloffset_Normal3s]);
930    EXPECT_EQ((_glapi_proc) __indirect_glNormal3sv, table[_gloffset_Normal3sv]);
931    EXPECT_EQ((_glapi_proc) __indirect_glOrtho, table[_gloffset_Ortho]);
932    EXPECT_EQ((_glapi_proc) __indirect_glPassThrough, table[_gloffset_PassThrough]);
933    EXPECT_EQ((_glapi_proc) __indirect_glPixelMapfv, table[_gloffset_PixelMapfv]);
934    EXPECT_EQ((_glapi_proc) __indirect_glPixelMapuiv, table[_gloffset_PixelMapuiv]);
935    EXPECT_EQ((_glapi_proc) __indirect_glPixelMapusv, table[_gloffset_PixelMapusv]);
936    EXPECT_EQ((_glapi_proc) __indirect_glPixelStoref, table[_gloffset_PixelStoref]);
937    EXPECT_EQ((_glapi_proc) __indirect_glPixelStorei, table[_gloffset_PixelStorei]);
938    EXPECT_EQ((_glapi_proc) __indirect_glPixelTransferf, table[_gloffset_PixelTransferf]);
939    EXPECT_EQ((_glapi_proc) __indirect_glPixelTransferi, table[_gloffset_PixelTransferi]);
940    EXPECT_EQ((_glapi_proc) __indirect_glPixelZoom, table[_gloffset_PixelZoom]);
941    EXPECT_EQ((_glapi_proc) __indirect_glPointSize, table[_gloffset_PointSize]);
942    EXPECT_EQ((_glapi_proc) __indirect_glPolygonMode, table[_gloffset_PolygonMode]);
943    EXPECT_EQ((_glapi_proc) __indirect_glPolygonStipple, table[_gloffset_PolygonStipple]);
944    EXPECT_EQ((_glapi_proc) __indirect_glPopAttrib, table[_gloffset_PopAttrib]);
945    EXPECT_EQ((_glapi_proc) __indirect_glPopMatrix, table[_gloffset_PopMatrix]);
946    EXPECT_EQ((_glapi_proc) __indirect_glPopName, table[_gloffset_PopName]);
947    EXPECT_EQ((_glapi_proc) __indirect_glPushAttrib, table[_gloffset_PushAttrib]);
948    EXPECT_EQ((_glapi_proc) __indirect_glPushMatrix, table[_gloffset_PushMatrix]);
949    EXPECT_EQ((_glapi_proc) __indirect_glPushName, table[_gloffset_PushName]);
950    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2d, table[_gloffset_RasterPos2d]);
951    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2dv, table[_gloffset_RasterPos2dv]);
952    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2f, table[_gloffset_RasterPos2f]);
953    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2fv, table[_gloffset_RasterPos2fv]);
954    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2i, table[_gloffset_RasterPos2i]);
955    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2iv, table[_gloffset_RasterPos2iv]);
956    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2s, table[_gloffset_RasterPos2s]);
957    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2sv, table[_gloffset_RasterPos2sv]);
958    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3d, table[_gloffset_RasterPos3d]);
959    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3dv, table[_gloffset_RasterPos3dv]);
960    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3f, table[_gloffset_RasterPos3f]);
961    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3fv, table[_gloffset_RasterPos3fv]);
962    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3i, table[_gloffset_RasterPos3i]);
963    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3iv, table[_gloffset_RasterPos3iv]);
964    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3s, table[_gloffset_RasterPos3s]);
965    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3sv, table[_gloffset_RasterPos3sv]);
966    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4d, table[_gloffset_RasterPos4d]);
967    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4dv, table[_gloffset_RasterPos4dv]);
968    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4f, table[_gloffset_RasterPos4f]);
969    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4fv, table[_gloffset_RasterPos4fv]);
970    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4i, table[_gloffset_RasterPos4i]);
971    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4iv, table[_gloffset_RasterPos4iv]);
972    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4s, table[_gloffset_RasterPos4s]);
973    EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4sv, table[_gloffset_RasterPos4sv]);
974    EXPECT_EQ((_glapi_proc) __indirect_glReadBuffer, table[_gloffset_ReadBuffer]);
975    EXPECT_EQ((_glapi_proc) __indirect_glReadPixels, table[_gloffset_ReadPixels]);
976    EXPECT_EQ((_glapi_proc) __indirect_glRectd, table[_gloffset_Rectd]);
977    EXPECT_EQ((_glapi_proc) __indirect_glRectdv, table[_gloffset_Rectdv]);
978    EXPECT_EQ((_glapi_proc) __indirect_glRectf, table[_gloffset_Rectf]);
979    EXPECT_EQ((_glapi_proc) __indirect_glRectfv, table[_gloffset_Rectfv]);
980    EXPECT_EQ((_glapi_proc) __indirect_glRecti, table[_gloffset_Recti]);
981    EXPECT_EQ((_glapi_proc) __indirect_glRectiv, table[_gloffset_Rectiv]);
982    EXPECT_EQ((_glapi_proc) __indirect_glRects, table[_gloffset_Rects]);
983    EXPECT_EQ((_glapi_proc) __indirect_glRectsv, table[_gloffset_Rectsv]);
984    EXPECT_EQ((_glapi_proc) __indirect_glRenderMode, table[_gloffset_RenderMode]);
985    EXPECT_EQ((_glapi_proc) __indirect_glRotated, table[_gloffset_Rotated]);
986    EXPECT_EQ((_glapi_proc) __indirect_glRotatef, table[_gloffset_Rotatef]);
987    EXPECT_EQ((_glapi_proc) __indirect_glScaled, table[_gloffset_Scaled]);
988    EXPECT_EQ((_glapi_proc) __indirect_glScalef, table[_gloffset_Scalef]);
989    EXPECT_EQ((_glapi_proc) __indirect_glScissor, table[_gloffset_Scissor]);
990    EXPECT_EQ((_glapi_proc) __indirect_glSelectBuffer, table[_gloffset_SelectBuffer]);
991    EXPECT_EQ((_glapi_proc) __indirect_glShadeModel, table[_gloffset_ShadeModel]);
992    EXPECT_EQ((_glapi_proc) __indirect_glStencilFunc, table[_gloffset_StencilFunc]);
993    EXPECT_EQ((_glapi_proc) __indirect_glStencilMask, table[_gloffset_StencilMask]);
994    EXPECT_EQ((_glapi_proc) __indirect_glStencilOp, table[_gloffset_StencilOp]);
995    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1d, table[_gloffset_TexCoord1d]);
996    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1dv, table[_gloffset_TexCoord1dv]);
997    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1f, table[_gloffset_TexCoord1f]);
998    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1fv, table[_gloffset_TexCoord1fv]);
999    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1i, table[_gloffset_TexCoord1i]);
1000    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1iv, table[_gloffset_TexCoord1iv]);
1001    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1s, table[_gloffset_TexCoord1s]);
1002    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1sv, table[_gloffset_TexCoord1sv]);
1003    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2d, table[_gloffset_TexCoord2d]);
1004    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2dv, table[_gloffset_TexCoord2dv]);
1005    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2f, table[_gloffset_TexCoord2f]);
1006    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2fv, table[_gloffset_TexCoord2fv]);
1007    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2i, table[_gloffset_TexCoord2i]);
1008    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2iv, table[_gloffset_TexCoord2iv]);
1009    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2s, table[_gloffset_TexCoord2s]);
1010    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2sv, table[_gloffset_TexCoord2sv]);
1011    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3d, table[_gloffset_TexCoord3d]);
1012    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3dv, table[_gloffset_TexCoord3dv]);
1013    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3f, table[_gloffset_TexCoord3f]);
1014    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3fv, table[_gloffset_TexCoord3fv]);
1015    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3i, table[_gloffset_TexCoord3i]);
1016    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3iv, table[_gloffset_TexCoord3iv]);
1017    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3s, table[_gloffset_TexCoord3s]);
1018    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3sv, table[_gloffset_TexCoord3sv]);
1019    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4d, table[_gloffset_TexCoord4d]);
1020    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4dv, table[_gloffset_TexCoord4dv]);
1021    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4f, table[_gloffset_TexCoord4f]);
1022    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4fv, table[_gloffset_TexCoord4fv]);
1023    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4i, table[_gloffset_TexCoord4i]);
1024    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4iv, table[_gloffset_TexCoord4iv]);
1025    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4s, table[_gloffset_TexCoord4s]);
1026    EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4sv, table[_gloffset_TexCoord4sv]);
1027    EXPECT_EQ((_glapi_proc) __indirect_glTexEnvf, table[_gloffset_TexEnvf]);
1028    EXPECT_EQ((_glapi_proc) __indirect_glTexEnvfv, table[_gloffset_TexEnvfv]);
1029    EXPECT_EQ((_glapi_proc) __indirect_glTexEnvi, table[_gloffset_TexEnvi]);
1030    EXPECT_EQ((_glapi_proc) __indirect_glTexEnviv, table[_gloffset_TexEnviv]);
1031    EXPECT_EQ((_glapi_proc) __indirect_glTexGend, table[_gloffset_TexGend]);
1032    EXPECT_EQ((_glapi_proc) __indirect_glTexGendv, table[_gloffset_TexGendv]);
1033    EXPECT_EQ((_glapi_proc) __indirect_glTexGenf, table[_gloffset_TexGenf]);
1034    EXPECT_EQ((_glapi_proc) __indirect_glTexGenfv, table[_gloffset_TexGenfv]);
1035    EXPECT_EQ((_glapi_proc) __indirect_glTexGeni, table[_gloffset_TexGeni]);
1036    EXPECT_EQ((_glapi_proc) __indirect_glTexGeniv, table[_gloffset_TexGeniv]);
1037    EXPECT_EQ((_glapi_proc) __indirect_glTexImage1D, table[_gloffset_TexImage1D]);
1038    EXPECT_EQ((_glapi_proc) __indirect_glTexImage2D, table[_gloffset_TexImage2D]);
1039    EXPECT_EQ((_glapi_proc) __indirect_glTexParameterf, table[_gloffset_TexParameterf]);
1040    EXPECT_EQ((_glapi_proc) __indirect_glTexParameterfv, table[_gloffset_TexParameterfv]);
1041    EXPECT_EQ((_glapi_proc) __indirect_glTexParameteri, table[_gloffset_TexParameteri]);
1042    EXPECT_EQ((_glapi_proc) __indirect_glTexParameteriv, table[_gloffset_TexParameteriv]);
1043    EXPECT_EQ((_glapi_proc) __indirect_glTranslated, table[_gloffset_Translated]);
1044    EXPECT_EQ((_glapi_proc) __indirect_glTranslatef, table[_gloffset_Translatef]);
1045    EXPECT_EQ((_glapi_proc) __indirect_glVertex2d, table[_gloffset_Vertex2d]);
1046    EXPECT_EQ((_glapi_proc) __indirect_glVertex2dv, table[_gloffset_Vertex2dv]);
1047    EXPECT_EQ((_glapi_proc) __indirect_glVertex2f, table[_gloffset_Vertex2f]);
1048    EXPECT_EQ((_glapi_proc) __indirect_glVertex2fv, table[_gloffset_Vertex2fv]);
1049    EXPECT_EQ((_glapi_proc) __indirect_glVertex2i, table[_gloffset_Vertex2i]);
1050    EXPECT_EQ((_glapi_proc) __indirect_glVertex2iv, table[_gloffset_Vertex2iv]);
1051    EXPECT_EQ((_glapi_proc) __indirect_glVertex2s, table[_gloffset_Vertex2s]);
1052    EXPECT_EQ((_glapi_proc) __indirect_glVertex2sv, table[_gloffset_Vertex2sv]);
1053    EXPECT_EQ((_glapi_proc) __indirect_glVertex3d, table[_gloffset_Vertex3d]);
1054    EXPECT_EQ((_glapi_proc) __indirect_glVertex3dv, table[_gloffset_Vertex3dv]);
1055    EXPECT_EQ((_glapi_proc) __indirect_glVertex3f, table[_gloffset_Vertex3f]);
1056    EXPECT_EQ((_glapi_proc) __indirect_glVertex3fv, table[_gloffset_Vertex3fv]);
1057    EXPECT_EQ((_glapi_proc) __indirect_glVertex3i, table[_gloffset_Vertex3i]);
1058    EXPECT_EQ((_glapi_proc) __indirect_glVertex3iv, table[_gloffset_Vertex3iv]);
1059    EXPECT_EQ((_glapi_proc) __indirect_glVertex3s, table[_gloffset_Vertex3s]);
1060    EXPECT_EQ((_glapi_proc) __indirect_glVertex3sv, table[_gloffset_Vertex3sv]);
1061    EXPECT_EQ((_glapi_proc) __indirect_glVertex4d, table[_gloffset_Vertex4d]);
1062    EXPECT_EQ((_glapi_proc) __indirect_glVertex4dv, table[_gloffset_Vertex4dv]);
1063    EXPECT_EQ((_glapi_proc) __indirect_glVertex4f, table[_gloffset_Vertex4f]);
1064    EXPECT_EQ((_glapi_proc) __indirect_glVertex4fv, table[_gloffset_Vertex4fv]);
1065    EXPECT_EQ((_glapi_proc) __indirect_glVertex4i, table[_gloffset_Vertex4i]);
1066    EXPECT_EQ((_glapi_proc) __indirect_glVertex4iv, table[_gloffset_Vertex4iv]);
1067    EXPECT_EQ((_glapi_proc) __indirect_glVertex4s, table[_gloffset_Vertex4s]);
1068    EXPECT_EQ((_glapi_proc) __indirect_glVertex4sv, table[_gloffset_Vertex4sv]);
1069    EXPECT_EQ((_glapi_proc) __indirect_glViewport, table[_gloffset_Viewport]);
1070 }
1071 
TEST_F(IndirectAPI,OpenGL_11)1072 TEST_F(IndirectAPI, OpenGL_11)
1073 {
1074    EXPECT_EQ((_glapi_proc) __indirect_glAreTexturesResident, table[_gloffset_AreTexturesResident]);
1075    EXPECT_EQ((_glapi_proc) __indirect_glArrayElement, table[_gloffset_ArrayElement]);
1076    EXPECT_EQ((_glapi_proc) __indirect_glBindTexture, table[_gloffset_BindTexture]);
1077    EXPECT_EQ((_glapi_proc) __indirect_glColorPointer, table[_gloffset_ColorPointer]);
1078    EXPECT_EQ((_glapi_proc) __indirect_glCopyTexImage1D, table[_gloffset_CopyTexImage1D]);
1079    EXPECT_EQ((_glapi_proc) __indirect_glCopyTexImage2D, table[_gloffset_CopyTexImage2D]);
1080    EXPECT_EQ((_glapi_proc) __indirect_glCopyTexSubImage1D, table[_gloffset_CopyTexSubImage1D]);
1081    EXPECT_EQ((_glapi_proc) __indirect_glCopyTexSubImage2D, table[_gloffset_CopyTexSubImage2D]);
1082    EXPECT_EQ((_glapi_proc) __indirect_glDeleteTextures, table[_gloffset_DeleteTextures]);
1083    EXPECT_EQ((_glapi_proc) __indirect_glDisableClientState, table[_gloffset_DisableClientState]);
1084    EXPECT_EQ((_glapi_proc) __indirect_glDrawArrays, table[_gloffset_DrawArrays]);
1085    EXPECT_EQ((_glapi_proc) __indirect_glDrawElements, table[_gloffset_DrawElements]);
1086    EXPECT_EQ((_glapi_proc) __indirect_glEdgeFlagPointer, table[_gloffset_EdgeFlagPointer]);
1087    EXPECT_EQ((_glapi_proc) __indirect_glEnableClientState, table[_gloffset_EnableClientState]);
1088    EXPECT_EQ((_glapi_proc) __indirect_glGenTextures, table[_gloffset_GenTextures]);
1089    EXPECT_EQ((_glapi_proc) __indirect_glGetPointerv, table[_gloffset_GetPointerv]);
1090    EXPECT_EQ((_glapi_proc) __indirect_glIndexPointer, table[_gloffset_IndexPointer]);
1091    EXPECT_EQ((_glapi_proc) __indirect_glIndexub, table[_gloffset_Indexub]);
1092    EXPECT_EQ((_glapi_proc) __indirect_glIndexubv, table[_gloffset_Indexubv]);
1093    EXPECT_EQ((_glapi_proc) __indirect_glInterleavedArrays, table[_gloffset_InterleavedArrays]);
1094    EXPECT_EQ((_glapi_proc) __indirect_glIsTexture, table[_gloffset_IsTexture]);
1095    EXPECT_EQ((_glapi_proc) __indirect_glNormalPointer, table[_gloffset_NormalPointer]);
1096    EXPECT_EQ((_glapi_proc) __indirect_glPolygonOffset, table[_gloffset_PolygonOffset]);
1097    EXPECT_EQ((_glapi_proc) __indirect_glPopClientAttrib, table[_gloffset_PopClientAttrib]);
1098    EXPECT_EQ((_glapi_proc) __indirect_glPrioritizeTextures, table[_gloffset_PrioritizeTextures]);
1099    EXPECT_EQ((_glapi_proc) __indirect_glPushClientAttrib, table[_gloffset_PushClientAttrib]);
1100    EXPECT_EQ((_glapi_proc) __indirect_glTexCoordPointer, table[_gloffset_TexCoordPointer]);
1101    EXPECT_EQ((_glapi_proc) __indirect_glTexSubImage1D, table[_gloffset_TexSubImage1D]);
1102    EXPECT_EQ((_glapi_proc) __indirect_glTexSubImage2D, table[_gloffset_TexSubImage2D]);
1103    EXPECT_EQ((_glapi_proc) __indirect_glVertexPointer, table[_gloffset_VertexPointer]);
1104 }
1105 
TEST_F(IndirectAPI,OpenGL_12)1106 TEST_F(IndirectAPI, OpenGL_12)
1107 {
1108    EXPECT_EQ((_glapi_proc) __indirect_glBlendColor, table[_gloffset_BlendColor]);
1109    EXPECT_EQ((_glapi_proc) __indirect_glBlendEquation, table[_gloffset_BlendEquation]);
1110    EXPECT_EQ((_glapi_proc) __indirect_glColorSubTable, table[_gloffset_ColorSubTable]);
1111    EXPECT_EQ((_glapi_proc) __indirect_glColorTable, table[_gloffset_ColorTable]);
1112    EXPECT_EQ((_glapi_proc) __indirect_glColorTableParameterfv, table[_gloffset_ColorTableParameterfv]);
1113    EXPECT_EQ((_glapi_proc) __indirect_glColorTableParameteriv, table[_gloffset_ColorTableParameteriv]);
1114    EXPECT_EQ((_glapi_proc) __indirect_glConvolutionFilter1D, table[_gloffset_ConvolutionFilter1D]);
1115    EXPECT_EQ((_glapi_proc) __indirect_glConvolutionFilter2D, table[_gloffset_ConvolutionFilter2D]);
1116    EXPECT_EQ((_glapi_proc) __indirect_glConvolutionParameterf, table[_gloffset_ConvolutionParameterf]);
1117    EXPECT_EQ((_glapi_proc) __indirect_glConvolutionParameterfv, table[_gloffset_ConvolutionParameterfv]);
1118    EXPECT_EQ((_glapi_proc) __indirect_glConvolutionParameteri, table[_gloffset_ConvolutionParameteri]);
1119    EXPECT_EQ((_glapi_proc) __indirect_glConvolutionParameteriv, table[_gloffset_ConvolutionParameteriv]);
1120    EXPECT_EQ((_glapi_proc) __indirect_glCopyColorSubTable, table[_gloffset_CopyColorSubTable]);
1121    EXPECT_EQ((_glapi_proc) __indirect_glCopyColorTable, table[_gloffset_CopyColorTable]);
1122    EXPECT_EQ((_glapi_proc) __indirect_glCopyConvolutionFilter1D, table[_gloffset_CopyConvolutionFilter1D]);
1123    EXPECT_EQ((_glapi_proc) __indirect_glCopyConvolutionFilter2D, table[_gloffset_CopyConvolutionFilter2D]);
1124    EXPECT_EQ((_glapi_proc) __indirect_glCopyTexSubImage3D, table[_gloffset_CopyTexSubImage3D]);
1125    EXPECT_EQ((_glapi_proc) __indirect_glDrawRangeElements, table[_gloffset_DrawRangeElements]);
1126    EXPECT_EQ((_glapi_proc) __indirect_glGetColorTable, table[_gloffset_GetColorTable]);
1127    EXPECT_EQ((_glapi_proc) __indirect_glGetColorTableParameterfv, table[_gloffset_GetColorTableParameterfv]);
1128    EXPECT_EQ((_glapi_proc) __indirect_glGetColorTableParameteriv, table[_gloffset_GetColorTableParameteriv]);
1129    EXPECT_EQ((_glapi_proc) __indirect_glGetConvolutionFilter, table[_gloffset_GetConvolutionFilter]);
1130    EXPECT_EQ((_glapi_proc) __indirect_glGetConvolutionParameterfv, table[_gloffset_GetConvolutionParameterfv]);
1131    EXPECT_EQ((_glapi_proc) __indirect_glGetConvolutionParameteriv, table[_gloffset_GetConvolutionParameteriv]);
1132    EXPECT_EQ((_glapi_proc) __indirect_glGetHistogram, table[_gloffset_GetHistogram]);
1133    EXPECT_EQ((_glapi_proc) __indirect_glGetHistogramParameterfv, table[_gloffset_GetHistogramParameterfv]);
1134    EXPECT_EQ((_glapi_proc) __indirect_glGetHistogramParameteriv, table[_gloffset_GetHistogramParameteriv]);
1135    EXPECT_EQ((_glapi_proc) __indirect_glGetMinmax, table[_gloffset_GetMinmax]);
1136    EXPECT_EQ((_glapi_proc) __indirect_glGetMinmaxParameterfv, table[_gloffset_GetMinmaxParameterfv]);
1137    EXPECT_EQ((_glapi_proc) __indirect_glGetMinmaxParameteriv, table[_gloffset_GetMinmaxParameteriv]);
1138    EXPECT_EQ((_glapi_proc) __indirect_glGetSeparableFilter, table[_gloffset_GetSeparableFilter]);
1139    EXPECT_EQ((_glapi_proc) __indirect_glHistogram, table[_gloffset_Histogram]);
1140    EXPECT_EQ((_glapi_proc) __indirect_glMinmax, table[_gloffset_Minmax]);
1141    EXPECT_EQ((_glapi_proc) __indirect_glResetHistogram, table[_gloffset_ResetHistogram]);
1142    EXPECT_EQ((_glapi_proc) __indirect_glResetMinmax, table[_gloffset_ResetMinmax]);
1143    EXPECT_EQ((_glapi_proc) __indirect_glSeparableFilter2D, table[_gloffset_SeparableFilter2D]);
1144    EXPECT_EQ((_glapi_proc) __indirect_glTexImage3D, table[_gloffset_TexImage3D]);
1145    EXPECT_EQ((_glapi_proc) __indirect_glTexSubImage3D, table[_gloffset_TexSubImage3D]);
1146 }
1147 
TEST_F(IndirectAPI,OpenGL_20_is_nop)1148 TEST_F(IndirectAPI, OpenGL_20_is_nop)
1149 {
1150    _glapi_proc const nop = table[_gloffset_COUNT];
1151 
1152    EXPECT_EQ(nop, table[_glapi_get_proc_offset("glAttachShader")]);
1153    EXPECT_EQ(nop, table[_glapi_get_proc_offset("glCreateProgram")]);
1154    EXPECT_EQ(nop, table[_glapi_get_proc_offset("glCreateShader")]);
1155    EXPECT_EQ(nop, table[_glapi_get_proc_offset("glDeleteProgram")]);
1156    EXPECT_EQ(nop, table[_glapi_get_proc_offset("glDeleteShader")]);
1157    EXPECT_EQ(nop, table[_glapi_get_proc_offset("glDetachShader")]);
1158    EXPECT_EQ(nop, table[_glapi_get_proc_offset("glGetAttachedShaders")]);
1159    EXPECT_EQ(nop, table[_glapi_get_proc_offset("glGetProgramInfoLog")]);
1160    EXPECT_EQ(nop, table[_glapi_get_proc_offset("glGetProgramiv")]);
1161    EXPECT_EQ(nop, table[_glapi_get_proc_offset("glGetShaderInfoLog")]);
1162    EXPECT_EQ(nop, table[_glapi_get_proc_offset("glGetShaderiv")]);
1163    EXPECT_EQ(nop, table[_glapi_get_proc_offset("glIsProgram")]);
1164    EXPECT_EQ(nop, table[_glapi_get_proc_offset("glIsShader")]);
1165    EXPECT_EQ(nop, table[_glapi_get_proc_offset("glStencilFuncSeparate")]);
1166    EXPECT_EQ(nop, table[_glapi_get_proc_offset("glStencilMaskSeparate")]);
1167    EXPECT_EQ(nop, table[_glapi_get_proc_offset("glStencilOpSeparate")]);
1168 }
1169 
TEST_F(IndirectAPI,ARB_multitexture)1170 TEST_F(IndirectAPI, ARB_multitexture)
1171 {
1172    EXPECT_EQ((_glapi_proc) __indirect_glActiveTexture, table[_gloffset_ActiveTexture]);
1173    EXPECT_EQ((_glapi_proc) __indirect_glClientActiveTexture, table[_gloffset_ClientActiveTexture]);
1174    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1d, table[_gloffset_MultiTexCoord1d]);
1175    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1dv, table[_gloffset_MultiTexCoord1dv]);
1176    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1fARB, table[_gloffset_MultiTexCoord1fARB]);
1177    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1fvARB, table[_gloffset_MultiTexCoord1fvARB]);
1178    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1i, table[_gloffset_MultiTexCoord1i]);
1179    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1iv, table[_gloffset_MultiTexCoord1iv]);
1180    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1s, table[_gloffset_MultiTexCoord1s]);
1181    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1sv, table[_gloffset_MultiTexCoord1sv]);
1182    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2d, table[_gloffset_MultiTexCoord2d]);
1183    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2dv, table[_gloffset_MultiTexCoord2dv]);
1184    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2fARB, table[_gloffset_MultiTexCoord2fARB]);
1185    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2fvARB, table[_gloffset_MultiTexCoord2fvARB]);
1186    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2i, table[_gloffset_MultiTexCoord2i]);
1187    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2iv, table[_gloffset_MultiTexCoord2iv]);
1188    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2s, table[_gloffset_MultiTexCoord2s]);
1189    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2sv, table[_gloffset_MultiTexCoord2sv]);
1190    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3d, table[_gloffset_MultiTexCoord3d]);
1191    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3dv, table[_gloffset_MultiTexCoord3dv]);
1192    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3fARB, table[_gloffset_MultiTexCoord3fARB]);
1193    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3fvARB, table[_gloffset_MultiTexCoord3fvARB]);
1194    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3i, table[_gloffset_MultiTexCoord3i]);
1195    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3iv, table[_gloffset_MultiTexCoord3iv]);
1196    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3s, table[_gloffset_MultiTexCoord3s]);
1197    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3sv, table[_gloffset_MultiTexCoord3sv]);
1198    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4d, table[_gloffset_MultiTexCoord4d]);
1199    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4dv, table[_gloffset_MultiTexCoord4dv]);
1200    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4fARB, table[_gloffset_MultiTexCoord4fARB]);
1201    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4fvARB, table[_gloffset_MultiTexCoord4fvARB]);
1202    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4i, table[_gloffset_MultiTexCoord4i]);
1203    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4iv, table[_gloffset_MultiTexCoord4iv]);
1204    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4s, table[_gloffset_MultiTexCoord4s]);
1205    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4sv, table[_gloffset_MultiTexCoord4sv]);
1206 }
1207 
TEST_F(IndirectAPI,ARB_transpose_matrix)1208 TEST_F(IndirectAPI, ARB_transpose_matrix)
1209 {
1210    EXPECT_EQ((_glapi_proc) __indirect_glLoadTransposeMatrixd, table[_glapi_get_proc_offset("glLoadTransposeMatrixdARB")]);
1211    EXPECT_EQ((_glapi_proc) __indirect_glLoadTransposeMatrixf, table[_glapi_get_proc_offset("glLoadTransposeMatrixfARB")]);
1212    EXPECT_EQ((_glapi_proc) __indirect_glMultTransposeMatrixd, table[_glapi_get_proc_offset("glMultTransposeMatrixdARB")]);
1213    EXPECT_EQ((_glapi_proc) __indirect_glMultTransposeMatrixf, table[_glapi_get_proc_offset("glMultTransposeMatrixfARB")]);
1214 }
1215 
TEST_F(IndirectAPI,ARB_multisample)1216 TEST_F(IndirectAPI, ARB_multisample)
1217 {
1218    EXPECT_EQ((_glapi_proc) __indirect_glSampleCoverage, table[_glapi_get_proc_offset("glSampleCoverageARB")]);
1219 }
1220 
TEST_F(IndirectAPI,ARB_texture_compression)1221 TEST_F(IndirectAPI, ARB_texture_compression)
1222 {
1223    EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexImage1D, table[_glapi_get_proc_offset("glCompressedTexImage1DARB")]);
1224    EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexImage2D, table[_glapi_get_proc_offset("glCompressedTexImage2DARB")]);
1225    EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexImage3D, table[_glapi_get_proc_offset("glCompressedTexImage3DARB")]);
1226    EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexSubImage1D, table[_glapi_get_proc_offset("glCompressedTexSubImage1DARB")]);
1227    EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexSubImage2D, table[_glapi_get_proc_offset("glCompressedTexSubImage2DARB")]);
1228    EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexSubImage3D, table[_glapi_get_proc_offset("glCompressedTexSubImage3DARB")]);
1229    EXPECT_EQ((_glapi_proc) __indirect_glGetCompressedTexImage, table[_glapi_get_proc_offset("glGetCompressedTexImageARB")]);
1230 }
1231 
TEST_F(IndirectAPI,ARB_vertex_program)1232 TEST_F(IndirectAPI, ARB_vertex_program)
1233 {
1234    EXPECT_EQ((_glapi_proc) __indirect_glDisableVertexAttribArray, table[_glapi_get_proc_offset("glDisableVertexAttribArrayARB")]);
1235    EXPECT_EQ((_glapi_proc) __indirect_glEnableVertexAttribArray, table[_glapi_get_proc_offset("glEnableVertexAttribArrayARB")]);
1236    EXPECT_EQ((_glapi_proc) __indirect_glGetProgramEnvParameterdvARB, table[_glapi_get_proc_offset("glGetProgramEnvParameterdvARB")]);
1237    EXPECT_EQ((_glapi_proc) __indirect_glGetProgramEnvParameterfvARB, table[_glapi_get_proc_offset("glGetProgramEnvParameterfvARB")]);
1238    EXPECT_EQ((_glapi_proc) __indirect_glGetProgramLocalParameterdvARB, table[_glapi_get_proc_offset("glGetProgramLocalParameterdvARB")]);
1239    EXPECT_EQ((_glapi_proc) __indirect_glGetProgramLocalParameterfvARB, table[_glapi_get_proc_offset("glGetProgramLocalParameterfvARB")]);
1240    EXPECT_EQ((_glapi_proc) __indirect_glGetProgramStringARB, table[_glapi_get_proc_offset("glGetProgramStringARB")]);
1241    EXPECT_EQ((_glapi_proc) __indirect_glGetProgramivARB, table[_glapi_get_proc_offset("glGetProgramivARB")]);
1242    EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribdv, table[_glapi_get_proc_offset("glGetVertexAttribdvARB")]);
1243    EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribfv, table[_glapi_get_proc_offset("glGetVertexAttribfvARB")]);
1244    EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribiv, table[_glapi_get_proc_offset("glGetVertexAttribivARB")]);
1245    EXPECT_EQ((_glapi_proc) __indirect_glProgramEnvParameter4dARB, table[_glapi_get_proc_offset("glProgramEnvParameter4dARB")]);
1246    EXPECT_EQ((_glapi_proc) __indirect_glProgramEnvParameter4dvARB, table[_glapi_get_proc_offset("glProgramEnvParameter4dvARB")]);
1247    EXPECT_EQ((_glapi_proc) __indirect_glProgramEnvParameter4fARB, table[_glapi_get_proc_offset("glProgramEnvParameter4fARB")]);
1248    EXPECT_EQ((_glapi_proc) __indirect_glProgramEnvParameter4fvARB, table[_glapi_get_proc_offset("glProgramEnvParameter4fvARB")]);
1249    EXPECT_EQ((_glapi_proc) __indirect_glProgramLocalParameter4dARB, table[_glapi_get_proc_offset("glProgramLocalParameter4dARB")]);
1250    EXPECT_EQ((_glapi_proc) __indirect_glProgramLocalParameter4dvARB, table[_glapi_get_proc_offset("glProgramLocalParameter4dvARB")]);
1251    EXPECT_EQ((_glapi_proc) __indirect_glProgramLocalParameter4fARB, table[_glapi_get_proc_offset("glProgramLocalParameter4fARB")]);
1252    EXPECT_EQ((_glapi_proc) __indirect_glProgramLocalParameter4fvARB, table[_glapi_get_proc_offset("glProgramLocalParameter4fvARB")]);
1253    EXPECT_EQ((_glapi_proc) __indirect_glProgramStringARB, table[_glapi_get_proc_offset("glProgramStringARB")]);
1254    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1d, table[_glapi_get_proc_offset("glVertexAttrib1dARB")]);
1255    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1dv, table[_glapi_get_proc_offset("glVertexAttrib1dvARB")]);
1256    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1fARB, table[_glapi_get_proc_offset("glVertexAttrib1fARB")]);
1257    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1fvARB, table[_glapi_get_proc_offset("glVertexAttrib1fvARB")]);
1258    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1s, table[_glapi_get_proc_offset("glVertexAttrib1sARB")]);
1259    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1sv, table[_glapi_get_proc_offset("glVertexAttrib1svARB")]);
1260    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2d, table[_glapi_get_proc_offset("glVertexAttrib2dARB")]);
1261    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2dv, table[_glapi_get_proc_offset("glVertexAttrib2dvARB")]);
1262    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2fARB, table[_glapi_get_proc_offset("glVertexAttrib2fARB")]);
1263    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2fvARB, table[_glapi_get_proc_offset("glVertexAttrib2fvARB")]);
1264    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2s, table[_glapi_get_proc_offset("glVertexAttrib2sARB")]);
1265    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2sv, table[_glapi_get_proc_offset("glVertexAttrib2svARB")]);
1266    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3d, table[_glapi_get_proc_offset("glVertexAttrib3dARB")]);
1267    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3dv, table[_glapi_get_proc_offset("glVertexAttrib3dvARB")]);
1268    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3fARB, table[_glapi_get_proc_offset("glVertexAttrib3fARB")]);
1269    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3fvARB, table[_glapi_get_proc_offset("glVertexAttrib3fvARB")]);
1270    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3s, table[_glapi_get_proc_offset("glVertexAttrib3sARB")]);
1271    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3sv, table[_glapi_get_proc_offset("glVertexAttrib3svARB")]);
1272    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4Nbv, table[_glapi_get_proc_offset("glVertexAttrib4NbvARB")]);
1273    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4Niv, table[_glapi_get_proc_offset("glVertexAttrib4NivARB")]);
1274    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4Nsv, table[_glapi_get_proc_offset("glVertexAttrib4NsvARB")]);
1275    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4Nub, table[_glapi_get_proc_offset("glVertexAttrib4NubARB")]);
1276    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4Nubv, table[_glapi_get_proc_offset("glVertexAttrib4NubvARB")]);
1277    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4Nuiv, table[_glapi_get_proc_offset("glVertexAttrib4NuivARB")]);
1278    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4Nusv, table[_glapi_get_proc_offset("glVertexAttrib4NusvARB")]);
1279    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4bv, table[_glapi_get_proc_offset("glVertexAttrib4bvARB")]);
1280    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4d, table[_glapi_get_proc_offset("glVertexAttrib4dARB")]);
1281    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4dv, table[_glapi_get_proc_offset("glVertexAttrib4dvARB")]);
1282    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4fARB, table[_glapi_get_proc_offset("glVertexAttrib4fARB")]);
1283    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4fvARB, table[_glapi_get_proc_offset("glVertexAttrib4fvARB")]);
1284    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4iv, table[_glapi_get_proc_offset("glVertexAttrib4ivARB")]);
1285    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4s, table[_glapi_get_proc_offset("glVertexAttrib4sARB")]);
1286    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4sv, table[_glapi_get_proc_offset("glVertexAttrib4svARB")]);
1287    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4ubv, table[_glapi_get_proc_offset("glVertexAttrib4ubvARB")]);
1288    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4uiv, table[_glapi_get_proc_offset("glVertexAttrib4uivARB")]);
1289    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4usv, table[_glapi_get_proc_offset("glVertexAttrib4usvARB")]);
1290    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribPointer, table[_glapi_get_proc_offset("glVertexAttribPointerARB")]);
1291 }
1292 
TEST_F(IndirectAPI,ARB_occlusion_query)1293 TEST_F(IndirectAPI, ARB_occlusion_query)
1294 {
1295    EXPECT_EQ((_glapi_proc) __indirect_glBeginQuery, table[_glapi_get_proc_offset("glBeginQueryARB")]);
1296    EXPECT_EQ((_glapi_proc) __indirect_glDeleteQueries, table[_glapi_get_proc_offset("glDeleteQueriesARB")]);
1297    EXPECT_EQ((_glapi_proc) __indirect_glEndQuery, table[_glapi_get_proc_offset("glEndQueryARB")]);
1298    EXPECT_EQ((_glapi_proc) __indirect_glGenQueries, table[_glapi_get_proc_offset("glGenQueriesARB")]);
1299    EXPECT_EQ((_glapi_proc) __indirect_glGetQueryObjectiv, table[_glapi_get_proc_offset("glGetQueryObjectivARB")]);
1300    EXPECT_EQ((_glapi_proc) __indirect_glGetQueryObjectuiv, table[_glapi_get_proc_offset("glGetQueryObjectuivARB")]);
1301    EXPECT_EQ((_glapi_proc) __indirect_glGetQueryiv, table[_glapi_get_proc_offset("glGetQueryivARB")]);
1302    EXPECT_EQ((_glapi_proc) __indirect_glIsQuery, table[_glapi_get_proc_offset("glIsQueryARB")]);
1303 }
1304 
TEST_F(IndirectAPI,ARB_draw_buffers)1305 TEST_F(IndirectAPI, ARB_draw_buffers)
1306 {
1307    EXPECT_EQ((_glapi_proc) __indirect_glDrawBuffers, table[_glapi_get_proc_offset("glDrawBuffersARB")]);
1308 }
1309 
TEST_F(IndirectAPI,ARB_color_buffer_float)1310 TEST_F(IndirectAPI, ARB_color_buffer_float)
1311 {
1312    EXPECT_EQ((_glapi_proc) __indirect_glClampColor, table[_glapi_get_proc_offset("glClampColorARB")]);
1313 }
1314 
TEST_F(IndirectAPI,ARB_framebuffer_object)1315 TEST_F(IndirectAPI, ARB_framebuffer_object)
1316 {
1317    EXPECT_EQ((_glapi_proc) __indirect_glRenderbufferStorageMultisample, table[_glapi_get_proc_offset("glRenderbufferStorageMultisample")]);
1318 }
1319 
TEST_F(IndirectAPI,SGIS_multisample)1320 TEST_F(IndirectAPI, SGIS_multisample)
1321 {
1322    EXPECT_EQ((_glapi_proc) __indirect_glSampleMaskSGIS, table[_glapi_get_proc_offset("glSampleMaskSGIS")]);
1323    EXPECT_EQ((_glapi_proc) __indirect_glSamplePatternSGIS, table[_glapi_get_proc_offset("glSamplePatternSGIS")]);
1324 }
1325 
TEST_F(IndirectAPI,EXT_vertex_array)1326 TEST_F(IndirectAPI, EXT_vertex_array)
1327 {
1328    EXPECT_EQ((_glapi_proc) __indirect_glColorPointerEXT, table[_glapi_get_proc_offset("glColorPointerEXT")]);
1329    EXPECT_EQ((_glapi_proc) __indirect_glEdgeFlagPointerEXT, table[_glapi_get_proc_offset("glEdgeFlagPointerEXT")]);
1330    EXPECT_EQ((_glapi_proc) __indirect_glIndexPointerEXT, table[_glapi_get_proc_offset("glIndexPointerEXT")]);
1331    EXPECT_EQ((_glapi_proc) __indirect_glNormalPointerEXT, table[_glapi_get_proc_offset("glNormalPointerEXT")]);
1332    EXPECT_EQ((_glapi_proc) __indirect_glTexCoordPointerEXT, table[_glapi_get_proc_offset("glTexCoordPointerEXT")]);
1333    EXPECT_EQ((_glapi_proc) __indirect_glVertexPointerEXT, table[_glapi_get_proc_offset("glVertexPointerEXT")]);
1334 }
1335 
TEST_F(IndirectAPI,EXT_point_parameters)1336 TEST_F(IndirectAPI, EXT_point_parameters)
1337 {
1338    EXPECT_EQ((_glapi_proc) __indirect_glPointParameterf, table[_glapi_get_proc_offset("glPointParameterfEXT")]);
1339    EXPECT_EQ((_glapi_proc) __indirect_glPointParameterfv, table[_glapi_get_proc_offset("glPointParameterfvEXT")]);
1340 }
1341 
TEST_F(IndirectAPI,EXT_secondary_color)1342 TEST_F(IndirectAPI, EXT_secondary_color)
1343 {
1344    EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3b, table[_glapi_get_proc_offset("glSecondaryColor3bEXT")]);
1345    EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3bv, table[_glapi_get_proc_offset("glSecondaryColor3bvEXT")]);
1346    EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3d, table[_glapi_get_proc_offset("glSecondaryColor3dEXT")]);
1347    EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3dv, table[_glapi_get_proc_offset("glSecondaryColor3dvEXT")]);
1348    EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3fEXT, table[_glapi_get_proc_offset("glSecondaryColor3fEXT")]);
1349    EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3fvEXT, table[_glapi_get_proc_offset("glSecondaryColor3fvEXT")]);
1350    EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3i, table[_glapi_get_proc_offset("glSecondaryColor3iEXT")]);
1351    EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3iv, table[_glapi_get_proc_offset("glSecondaryColor3ivEXT")]);
1352    EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3s, table[_glapi_get_proc_offset("glSecondaryColor3sEXT")]);
1353    EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3sv, table[_glapi_get_proc_offset("glSecondaryColor3svEXT")]);
1354    EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3ub, table[_glapi_get_proc_offset("glSecondaryColor3ubEXT")]);
1355    EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3ubv, table[_glapi_get_proc_offset("glSecondaryColor3ubvEXT")]);
1356    EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3ui, table[_glapi_get_proc_offset("glSecondaryColor3uiEXT")]);
1357    EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3uiv, table[_glapi_get_proc_offset("glSecondaryColor3uivEXT")]);
1358    EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3us, table[_glapi_get_proc_offset("glSecondaryColor3usEXT")]);
1359    EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3usv, table[_glapi_get_proc_offset("glSecondaryColor3usvEXT")]);
1360    EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColorPointer, table[_glapi_get_proc_offset("glSecondaryColorPointerEXT")]);
1361 }
1362 
TEST_F(IndirectAPI,EXT_multi_draw_arrays)1363 TEST_F(IndirectAPI, EXT_multi_draw_arrays)
1364 {
1365    EXPECT_EQ((_glapi_proc) __indirect_glMultiDrawArrays, table[_glapi_get_proc_offset("glMultiDrawArraysEXT")]);
1366    EXPECT_EQ((_glapi_proc) __indirect_glMultiDrawElementsEXT, table[_glapi_get_proc_offset("glMultiDrawElementsEXT")]);
1367 }
1368 
TEST_F(IndirectAPI,EXT_fog_coord)1369 TEST_F(IndirectAPI, EXT_fog_coord)
1370 {
1371    EXPECT_EQ((_glapi_proc) __indirect_glFogCoordPointer, table[_glapi_get_proc_offset("glFogCoordPointerEXT")]);
1372    EXPECT_EQ((_glapi_proc) __indirect_glFogCoordd, table[_glapi_get_proc_offset("glFogCoorddEXT")]);
1373    EXPECT_EQ((_glapi_proc) __indirect_glFogCoorddv, table[_glapi_get_proc_offset("glFogCoorddvEXT")]);
1374    EXPECT_EQ((_glapi_proc) __indirect_glFogCoordfEXT, table[_glapi_get_proc_offset("glFogCoordfEXT")]);
1375    EXPECT_EQ((_glapi_proc) __indirect_glFogCoordfvEXT, table[_glapi_get_proc_offset("glFogCoordfvEXT")]);
1376 }
1377 
TEST_F(IndirectAPI,EXT_blend_func_separate)1378 TEST_F(IndirectAPI, EXT_blend_func_separate)
1379 {
1380    EXPECT_EQ((_glapi_proc) __indirect_glBlendFuncSeparate, table[_glapi_get_proc_offset("glBlendFuncSeparateEXT")]);
1381 }
1382 
TEST_F(IndirectAPI,MESA_window_pos)1383 TEST_F(IndirectAPI, MESA_window_pos)
1384 {
1385    EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2d, table[_glapi_get_proc_offset("glWindowPos2dMESA")]);
1386    EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2dv, table[_glapi_get_proc_offset("glWindowPos2dvMESA")]);
1387    EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2f, table[_glapi_get_proc_offset("glWindowPos2fMESA")]);
1388    EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2fv, table[_glapi_get_proc_offset("glWindowPos2fvMESA")]);
1389    EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2i, table[_glapi_get_proc_offset("glWindowPos2iMESA")]);
1390    EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2iv, table[_glapi_get_proc_offset("glWindowPos2ivMESA")]);
1391    EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2s, table[_glapi_get_proc_offset("glWindowPos2sMESA")]);
1392    EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2sv, table[_glapi_get_proc_offset("glWindowPos2svMESA")]);
1393    EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3d, table[_glapi_get_proc_offset("glWindowPos3dMESA")]);
1394    EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3dv, table[_glapi_get_proc_offset("glWindowPos3dvMESA")]);
1395    EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3f, table[_glapi_get_proc_offset("glWindowPos3fMESA")]);
1396    EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3fv, table[_glapi_get_proc_offset("glWindowPos3fvMESA")]);
1397    EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3i, table[_glapi_get_proc_offset("glWindowPos3iMESA")]);
1398    EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3iv, table[_glapi_get_proc_offset("glWindowPos3ivMESA")]);
1399    EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3s, table[_glapi_get_proc_offset("glWindowPos3sMESA")]);
1400    EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3sv, table[_glapi_get_proc_offset("glWindowPos3svMESA")]);
1401 }
1402 
TEST_F(IndirectAPI,NV_vertex_program)1403 TEST_F(IndirectAPI, NV_vertex_program)
1404 {
1405    EXPECT_EQ((_glapi_proc) __indirect_glAreProgramsResidentNV, table[_glapi_get_proc_offset("glAreProgramsResidentNV")]);
1406    EXPECT_EQ((_glapi_proc) __indirect_glBindProgramARB, table[_glapi_get_proc_offset("glBindProgramNV")]);
1407    EXPECT_EQ((_glapi_proc) __indirect_glDeleteProgramsARB, table[_glapi_get_proc_offset("glDeleteProgramsNV")]);
1408    EXPECT_EQ((_glapi_proc) __indirect_glExecuteProgramNV, table[_glapi_get_proc_offset("glExecuteProgramNV")]);
1409    EXPECT_EQ((_glapi_proc) __indirect_glGenProgramsARB, table[_glapi_get_proc_offset("glGenProgramsNV")]);
1410    EXPECT_EQ((_glapi_proc) __indirect_glGetProgramParameterdvNV, table[_glapi_get_proc_offset("glGetProgramParameterdvNV")]);
1411    EXPECT_EQ((_glapi_proc) __indirect_glGetProgramParameterfvNV, table[_glapi_get_proc_offset("glGetProgramParameterfvNV")]);
1412    EXPECT_EQ((_glapi_proc) __indirect_glGetProgramStringNV, table[_glapi_get_proc_offset("glGetProgramStringNV")]);
1413    EXPECT_EQ((_glapi_proc) __indirect_glGetProgramivNV, table[_glapi_get_proc_offset("glGetProgramivNV")]);
1414    EXPECT_EQ((_glapi_proc) __indirect_glGetTrackMatrixivNV, table[_glapi_get_proc_offset("glGetTrackMatrixivNV")]);
1415    EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribPointerv, table[_glapi_get_proc_offset("glGetVertexAttribPointervNV")]);
1416    EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribdvNV, table[_glapi_get_proc_offset("glGetVertexAttribdvNV")]);
1417    EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribfvNV, table[_glapi_get_proc_offset("glGetVertexAttribfvNV")]);
1418    EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribivNV, table[_glapi_get_proc_offset("glGetVertexAttribivNV")]);
1419    EXPECT_EQ((_glapi_proc) __indirect_glIsProgramARB, table[_glapi_get_proc_offset("glIsProgramNV")]);
1420    EXPECT_EQ((_glapi_proc) __indirect_glLoadProgramNV, table[_glapi_get_proc_offset("glLoadProgramNV")]);
1421    EXPECT_EQ((_glapi_proc) __indirect_glProgramParameters4dvNV, table[_glapi_get_proc_offset("glProgramParameters4dvNV")]);
1422    EXPECT_EQ((_glapi_proc) __indirect_glProgramParameters4fvNV, table[_glapi_get_proc_offset("glProgramParameters4fvNV")]);
1423    EXPECT_EQ((_glapi_proc) __indirect_glRequestResidentProgramsNV, table[_glapi_get_proc_offset("glRequestResidentProgramsNV")]);
1424    EXPECT_EQ((_glapi_proc) __indirect_glTrackMatrixNV, table[_glapi_get_proc_offset("glTrackMatrixNV")]);
1425    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1dNV, table[_glapi_get_proc_offset("glVertexAttrib1dNV")]);
1426    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1dvNV, table[_glapi_get_proc_offset("glVertexAttrib1dvNV")]);
1427    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1fNV, table[_glapi_get_proc_offset("glVertexAttrib1fNV")]);
1428    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1fvNV, table[_glapi_get_proc_offset("glVertexAttrib1fvNV")]);
1429    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1sNV, table[_glapi_get_proc_offset("glVertexAttrib1sNV")]);
1430    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1svNV, table[_glapi_get_proc_offset("glVertexAttrib1svNV")]);
1431    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2dNV, table[_glapi_get_proc_offset("glVertexAttrib2dNV")]);
1432    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2dvNV, table[_glapi_get_proc_offset("glVertexAttrib2dvNV")]);
1433    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2fNV, table[_glapi_get_proc_offset("glVertexAttrib2fNV")]);
1434    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2fvNV, table[_glapi_get_proc_offset("glVertexAttrib2fvNV")]);
1435    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2sNV, table[_glapi_get_proc_offset("glVertexAttrib2sNV")]);
1436    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2svNV, table[_glapi_get_proc_offset("glVertexAttrib2svNV")]);
1437    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3dNV, table[_glapi_get_proc_offset("glVertexAttrib3dNV")]);
1438    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3dvNV, table[_glapi_get_proc_offset("glVertexAttrib3dvNV")]);
1439    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3fNV, table[_glapi_get_proc_offset("glVertexAttrib3fNV")]);
1440    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3fvNV, table[_glapi_get_proc_offset("glVertexAttrib3fvNV")]);
1441    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3sNV, table[_glapi_get_proc_offset("glVertexAttrib3sNV")]);
1442    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3svNV, table[_glapi_get_proc_offset("glVertexAttrib3svNV")]);
1443    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4dNV, table[_glapi_get_proc_offset("glVertexAttrib4dNV")]);
1444    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4dvNV, table[_glapi_get_proc_offset("glVertexAttrib4dvNV")]);
1445    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4fNV, table[_glapi_get_proc_offset("glVertexAttrib4fNV")]);
1446    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4fvNV, table[_glapi_get_proc_offset("glVertexAttrib4fvNV")]);
1447    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4sNV, table[_glapi_get_proc_offset("glVertexAttrib4sNV")]);
1448    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4svNV, table[_glapi_get_proc_offset("glVertexAttrib4svNV")]);
1449    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4ubNV, table[_glapi_get_proc_offset("glVertexAttrib4ubNV")]);
1450    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4ubvNV, table[_glapi_get_proc_offset("glVertexAttrib4ubvNV")]);
1451    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribPointerNV, table[_glapi_get_proc_offset("glVertexAttribPointerNV")]);
1452    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs1dvNV, table[_glapi_get_proc_offset("glVertexAttribs1dvNV")]);
1453    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs1fvNV, table[_glapi_get_proc_offset("glVertexAttribs1fvNV")]);
1454    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs1svNV, table[_glapi_get_proc_offset("glVertexAttribs1svNV")]);
1455    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs2dvNV, table[_glapi_get_proc_offset("glVertexAttribs2dvNV")]);
1456    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs2fvNV, table[_glapi_get_proc_offset("glVertexAttribs2fvNV")]);
1457    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs2svNV, table[_glapi_get_proc_offset("glVertexAttribs2svNV")]);
1458    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs3dvNV, table[_glapi_get_proc_offset("glVertexAttribs3dvNV")]);
1459    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs3fvNV, table[_glapi_get_proc_offset("glVertexAttribs3fvNV")]);
1460    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs3svNV, table[_glapi_get_proc_offset("glVertexAttribs3svNV")]);
1461    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs4dvNV, table[_glapi_get_proc_offset("glVertexAttribs4dvNV")]);
1462    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs4fvNV, table[_glapi_get_proc_offset("glVertexAttribs4fvNV")]);
1463    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs4svNV, table[_glapi_get_proc_offset("glVertexAttribs4svNV")]);
1464    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs4ubvNV, table[_glapi_get_proc_offset("glVertexAttribs4ubvNV")]);
1465 }
1466 
TEST_F(IndirectAPI,NV_point_sprite)1467 TEST_F(IndirectAPI, NV_point_sprite)
1468 {
1469    EXPECT_EQ((_glapi_proc) __indirect_glPointParameteri, table[_glapi_get_proc_offset("glPointParameteriNV")]);
1470    EXPECT_EQ((_glapi_proc) __indirect_glPointParameteriv, table[_glapi_get_proc_offset("glPointParameterivNV")]);
1471 }
1472 
TEST_F(IndirectAPI,EXT_stencil_two_side)1473 TEST_F(IndirectAPI, EXT_stencil_two_side)
1474 {
1475    EXPECT_EQ((_glapi_proc) __indirect_glActiveStencilFaceEXT, table[_glapi_get_proc_offset("glActiveStencilFaceEXT")]);
1476 }
1477 
TEST_F(IndirectAPI,NV_fragment_program)1478 TEST_F(IndirectAPI, NV_fragment_program)
1479 {
1480    EXPECT_EQ((_glapi_proc) __indirect_glGetProgramNamedParameterdvNV, table[_glapi_get_proc_offset("glGetProgramNamedParameterdvNV")]);
1481    EXPECT_EQ((_glapi_proc) __indirect_glGetProgramNamedParameterfvNV, table[_glapi_get_proc_offset("glGetProgramNamedParameterfvNV")]);
1482    EXPECT_EQ((_glapi_proc) __indirect_glProgramNamedParameter4dNV, table[_glapi_get_proc_offset("glProgramNamedParameter4dNV")]);
1483    EXPECT_EQ((_glapi_proc) __indirect_glProgramNamedParameter4dvNV, table[_glapi_get_proc_offset("glProgramNamedParameter4dvNV")]);
1484    EXPECT_EQ((_glapi_proc) __indirect_glProgramNamedParameter4fNV, table[_glapi_get_proc_offset("glProgramNamedParameter4fNV")]);
1485    EXPECT_EQ((_glapi_proc) __indirect_glProgramNamedParameter4fvNV, table[_glapi_get_proc_offset("glProgramNamedParameter4fvNV")]);
1486 }
1487 
TEST_F(IndirectAPI,EXT_blend_equation_separate)1488 TEST_F(IndirectAPI, EXT_blend_equation_separate)
1489 {
1490    EXPECT_EQ((_glapi_proc) __indirect_glBlendEquationSeparate, table[_glapi_get_proc_offset("glBlendEquationSeparateEXT")]);
1491 }
1492 
TEST_F(IndirectAPI,EXT_framebuffer_object)1493 TEST_F(IndirectAPI, EXT_framebuffer_object)
1494 {
1495    EXPECT_EQ((_glapi_proc) __indirect_glBindFramebufferEXT, table[_glapi_get_proc_offset("glBindFramebufferEXT")]);
1496    EXPECT_EQ((_glapi_proc) __indirect_glBindRenderbufferEXT, table[_glapi_get_proc_offset("glBindRenderbufferEXT")]);
1497    EXPECT_EQ((_glapi_proc) __indirect_glBindFramebuffer, table[_glapi_get_proc_offset("glBindFramebuffer")]);
1498    EXPECT_EQ((_glapi_proc) __indirect_glBindRenderbuffer, table[_glapi_get_proc_offset("glBindRenderbuffer")]);
1499    EXPECT_EQ((_glapi_proc) __indirect_glCheckFramebufferStatus, table[_glapi_get_proc_offset("glCheckFramebufferStatusEXT")]);
1500    EXPECT_EQ((_glapi_proc) __indirect_glDeleteFramebuffers, table[_glapi_get_proc_offset("glDeleteFramebuffersEXT")]);
1501    EXPECT_EQ((_glapi_proc) __indirect_glDeleteRenderbuffers, table[_glapi_get_proc_offset("glDeleteRenderbuffersEXT")]);
1502    EXPECT_EQ((_glapi_proc) __indirect_glFramebufferRenderbuffer, table[_glapi_get_proc_offset("glFramebufferRenderbufferEXT")]);
1503    EXPECT_EQ((_glapi_proc) __indirect_glFramebufferTexture1D, table[_glapi_get_proc_offset("glFramebufferTexture1DEXT")]);
1504    EXPECT_EQ((_glapi_proc) __indirect_glFramebufferTexture2D, table[_glapi_get_proc_offset("glFramebufferTexture2DEXT")]);
1505    EXPECT_EQ((_glapi_proc) __indirect_glFramebufferTexture3D, table[_glapi_get_proc_offset("glFramebufferTexture3DEXT")]);
1506    EXPECT_EQ((_glapi_proc) __indirect_glGenFramebuffers, table[_glapi_get_proc_offset("glGenFramebuffersEXT")]);
1507    EXPECT_EQ((_glapi_proc) __indirect_glGenRenderbuffers, table[_glapi_get_proc_offset("glGenRenderbuffersEXT")]);
1508    EXPECT_EQ((_glapi_proc) __indirect_glGenerateMipmap, table[_glapi_get_proc_offset("glGenerateMipmapEXT")]);
1509    EXPECT_EQ((_glapi_proc) __indirect_glGetFramebufferAttachmentParameteriv, table[_glapi_get_proc_offset("glGetFramebufferAttachmentParameterivEXT")]);
1510    EXPECT_EQ((_glapi_proc) __indirect_glGetRenderbufferParameteriv, table[_glapi_get_proc_offset("glGetRenderbufferParameterivEXT")]);
1511    EXPECT_EQ((_glapi_proc) __indirect_glIsFramebuffer, table[_glapi_get_proc_offset("glIsFramebufferEXT")]);
1512    EXPECT_EQ((_glapi_proc) __indirect_glIsRenderbuffer, table[_glapi_get_proc_offset("glIsRenderbufferEXT")]);
1513    EXPECT_EQ((_glapi_proc) __indirect_glRenderbufferStorage, table[_glapi_get_proc_offset("glRenderbufferStorageEXT")]);
1514 }
1515 
TEST_F(IndirectAPI,EXT_framebuffer_blit)1516 TEST_F(IndirectAPI, EXT_framebuffer_blit)
1517 {
1518    EXPECT_EQ((_glapi_proc) __indirect_glBlitFramebuffer, table[_glapi_get_proc_offset("glBlitFramebufferEXT")]);
1519 }
1520 
TEST_F(IndirectAPI,EXT_texture_array)1521 TEST_F(IndirectAPI, EXT_texture_array)
1522 {
1523    EXPECT_EQ((_glapi_proc) __indirect_glFramebufferTextureLayer, table[_glapi_get_proc_offset("glFramebufferTextureLayerEXT")]);
1524 }
1525 
1526 #endif
1527