Searched refs:_animCounter (Results 1 – 16 of 16) sorted by relevance
54 _animCounter = 0; in Mouse()138 _animCounter = 0; in setCursor()144 _animCounter = 0; in setCursor()150 _animCounter = 0; in setCursor()156 _animCounter = 0; in setCursor()298 if (++_animCounter >= 4) { in updateCursorFrame()299 _animCounter = 0; in updateCursorFrame()304 if (++_animCounter >= 4) { in updateCursorFrame()305 _animCounter = 0; in updateCursorFrame()311 _animCounter = 0; in updateCursorFrame()[all …]
47 int _animCounter; variable
54 _animCounter = 0; in Mouse()138 _animCounter = 0; in setCursor()144 _animCounter = 0; in setCursor()150 _animCounter = 0; in setCursor()156 _animCounter = 0; in setCursor()304 if (++_animCounter >= 4) { in updateCursorFrame()305 _animCounter = 0; in updateCursorFrame()310 if (++_animCounter >= 4) { in updateCursorFrame()311 _animCounter = 0; in updateCursorFrame()317 _animCounter = 0; in updateCursorFrame()[all …]
122 _animCounter = 0; in Scripts()167 _animCounter = 0; in checkEvents()213 if (_animCounter > 0 && intf._objNumber != -1) { in checkEvents()240 _animCounter = 0; in checkEvents()929 if (_animCounter == 255) { in cmdGiveMulti()930 _animCounter = 0; in cmdGiveMulti()933 _animCounter = 1; in cmdGiveMulti()
553 int _animCounter;
1473 …if (intf._objNumber != -1 && !scripts._animCounter && !(files._ccNum && _mazeId == 63 && intf._obj… in giveExt()1495 scripts._animCounter++; in giveExt()1507 scripts._animCounter = 0; in giveExt()1511 scripts._animCounter = 255; in giveExt()
433 if ((int)idx == _objNumber && scripts._animCounter > 0 && ( in drawScene()
122 _animCounter = 0; in Scripts()167 _animCounter = 0; in checkEvents()213 if (_animCounter > 0 && intf._objNumber != -1) { in checkEvents()240 _animCounter = 0; in checkEvents()939 if (_animCounter == 255) { in cmdGiveMulti()940 _animCounter = 0; in cmdGiveMulti()943 _animCounter = 1; in cmdGiveMulti()
1504 …if (intf._objNumber != -1 && !scripts._animCounter && !(files._ccNum && _mazeId == 63 && intf._obj… in giveExt()1526 scripts._animCounter++; in giveExt()1538 scripts._animCounter = 0; in giveExt()1542 scripts._animCounter = 255; in giveExt()
49 int _animCounter; variable
45 _animCounter = 0; in Scene1000()147 _animCounter = 0; in signal()155 if (++_animCounter < 3) in signal()
46 _animCounter = 0; in Scene1000()148 _animCounter = 0; in signal()156 if (++_animCounter < 3) in signal()