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Searched refs:_animCounter (Results 1 – 16 of 16) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dmouse.cpp54 _animCounter = 0; in Mouse()
138 _animCounter = 0; in setCursor()
144 _animCounter = 0; in setCursor()
150 _animCounter = 0; in setCursor()
156 _animCounter = 0; in setCursor()
298 if (++_animCounter >= 4) { in updateCursorFrame()
299 _animCounter = 0; in updateCursorFrame()
304 if (++_animCounter >= 4) { in updateCursorFrame()
305 _animCounter = 0; in updateCursorFrame()
311 _animCounter = 0; in updateCursorFrame()
[all …]
H A Dmouse.h47 int _animCounter; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dmouse.cpp54 _animCounter = 0; in Mouse()
138 _animCounter = 0; in setCursor()
144 _animCounter = 0; in setCursor()
150 _animCounter = 0; in setCursor()
156 _animCounter = 0; in setCursor()
304 if (++_animCounter >= 4) { in updateCursorFrame()
305 _animCounter = 0; in updateCursorFrame()
310 if (++_animCounter >= 4) { in updateCursorFrame()
311 _animCounter = 0; in updateCursorFrame()
317 _animCounter = 0; in updateCursorFrame()
[all …]
H A Dmouse.h47 int _animCounter; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dscripts.cpp122 _animCounter = 0; in Scripts()
167 _animCounter = 0; in checkEvents()
213 if (_animCounter > 0 && intf._objNumber != -1) { in checkEvents()
240 _animCounter = 0; in checkEvents()
929 if (_animCounter == 255) { in cmdGiveMulti()
930 _animCounter = 0; in cmdGiveMulti()
933 _animCounter = 1; in cmdGiveMulti()
H A Dscripts.h553 int _animCounter;
H A Dparty.cpp1473 …if (intf._objNumber != -1 && !scripts._animCounter && !(files._ccNum && _mazeId == 63 && intf._obj… in giveExt()
1495 scripts._animCounter++; in giveExt()
1507 scripts._animCounter = 0; in giveExt()
1511 scripts._animCounter = 255; in giveExt()
H A Dinterface_scene.cpp433 if ((int)idx == _objNumber && scripts._animCounter > 0 && ( in drawScene()
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dscripts.cpp122 _animCounter = 0; in Scripts()
167 _animCounter = 0; in checkEvents()
213 if (_animCounter > 0 && intf._objNumber != -1) { in checkEvents()
240 _animCounter = 0; in checkEvents()
939 if (_animCounter == 255) { in cmdGiveMulti()
940 _animCounter = 0; in cmdGiveMulti()
943 _animCounter = 1; in cmdGiveMulti()
H A Dscripts.h553 int _animCounter;
H A Dparty.cpp1504 …if (intf._objNumber != -1 && !scripts._animCounter && !(files._ccNum && _mazeId == 63 && intf._obj… in giveExt()
1526 scripts._animCounter++; in giveExt()
1538 scripts._animCounter = 0; in giveExt()
1542 scripts._animCounter = 255; in giveExt()
H A Dinterface_scene.cpp433 if ((int)idx == _objNumber && scripts._animCounter > 0 && ( in drawScene()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/
H A Dringworld2_scenes1.h49 int _animCounter; variable
H A Dringworld2_scenes1.cpp45 _animCounter = 0; in Scene1000()
147 _animCounter = 0; in signal()
155 if (++_animCounter < 3) in signal()
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/
H A Dringworld2_scenes1.h49 int _animCounter; variable
H A Dringworld2_scenes1.cpp46 _animCounter = 0; in Scene1000()
148 _animCounter = 0; in signal()
156 if (++_animCounter < 3) in signal()