1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef BLADERUNNER_MOUSE_H 24 #define BLADERUNNER_MOUSE_H 25 26 #include "bladerunner/vector.h" 27 28 namespace Graphics { 29 struct Surface; 30 } 31 32 namespace BladeRunner { 33 34 class BladeRunnerEngine; 35 36 class Mouse { 37 BladeRunnerEngine *_vm; 38 39 int _cursor; 40 int _frame; 41 int _hotspotX; 42 int _hotspotY; 43 int _x; 44 int _y; 45 int _disabledCounter; 46 int _lastFrameTime; 47 int _animCounter; 48 49 int _randomCountdownX; 50 int _randomCountdownY; 51 int _randomX; 52 int _randomY; 53 54 public: 55 Mouse(BladeRunnerEngine *vm); 56 ~Mouse(); 57 58 void setCursor(int cursor); 59 60 void getXY(int *x, int *y) const; 61 void setMouseJitterUp(); 62 void setMouseJitterDown(); 63 64 void disable(); 65 void enable(bool force = false); 66 bool isDisabled() const; 67 68 void draw(Graphics::Surface &surface, int x, int y); 69 void updateCursorFrame(); 70 71 void tick(int x, int y); 72 bool isInactive() const; 73 74 // private: 75 Vector3 getXYZ(int x, int y) const; 76 }; 77 78 } // End of namespace BladeRunner 79 80 #endif 81