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Searched refs:_animationModePrevious (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_dialogue_queue.cpp88 if (_animationModePrevious >= 0) { in flush()
89 _vm->_actors[_actorId]->changeAnimationMode(_animationModePrevious, false); in flush()
90 _animationModePrevious = -1; in flush()
118 && _animationModePrevious == -1 \ in isEmpty()
141 if (_animationModePrevious >= 0) { in tick()
142 _vm->_actors[_actorId]->changeAnimationMode(_animationModePrevious, false); in tick()
143 _animationModePrevious = -1; in tick()
168 _animationModePrevious = -1; in tick()
197 f.writeInt(_animationModePrevious); in save()
224 _animationModePrevious = f.readInt(); in load()
[all …]
H A Dactor_dialogue_queue.h55 int _animationModePrevious; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_dialogue_queue.cpp88 if (_animationModePrevious >= 0) { in flush()
89 _vm->_actors[_actorId]->changeAnimationMode(_animationModePrevious, false); in flush()
90 _animationModePrevious = -1; in flush()
118 && _animationModePrevious == -1 \ in isEmpty()
141 if (_animationModePrevious >= 0) { in tick()
142 _vm->_actors[_actorId]->changeAnimationMode(_animationModePrevious, false); in tick()
143 _animationModePrevious = -1; in tick()
168 _animationModePrevious = -1; in tick()
197 f.writeInt(_animationModePrevious); in save()
224 _animationModePrevious = f.readInt(); in load()
[all …]
H A Dactor_dialogue_queue.h55 int _animationModePrevious; variable