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Searched refs:_coverRatio (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_combat.cpp64 _coverRatio = coverRatio; in combatOn()
96 _coverRatio = 0; in combatOn()
144 _coverRatio = _coverRatioConst; in tick()
146 _coverRatio = calculateCoverRatio(); in tick()
149 _coverRatio = 0; in tick()
161 if (_attackRatio < _fleeRatio || _attackRatio < _coverRatio) { in tick()
162 if (_coverRatio >= _fleeRatio && _coverRatio >= _attackRatio) { in tick()
308 f.writeInt(_coverRatio); in save()
332 _coverRatio = f.readInt(); in load()
356 _coverRatio = -1; in reset()
H A Dactor_combat.h45 int _coverRatio; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_combat.cpp64 _coverRatio = coverRatio; in combatOn()
96 _coverRatio = 0; in combatOn()
144 _coverRatio = _coverRatioConst; in tick()
146 _coverRatio = calculateCoverRatio(); in tick()
149 _coverRatio = 0; in tick()
161 if (_attackRatio < _fleeRatio || _attackRatio < _coverRatio) { in tick()
162 if (_coverRatio >= _fleeRatio && _coverRatio >= _attackRatio) { in tick()
310 f.writeInt(_coverRatio); in save()
334 _coverRatio = f.readInt(); in load()
358 _coverRatio = -1; in reset()
H A Dactor_combat.h45 int _coverRatio; variable