Searched refs:_coverRatio (Results 1 – 4 of 4) sorted by relevance
64 _coverRatio = coverRatio; in combatOn()96 _coverRatio = 0; in combatOn()144 _coverRatio = _coverRatioConst; in tick()146 _coverRatio = calculateCoverRatio(); in tick()149 _coverRatio = 0; in tick()161 if (_attackRatio < _fleeRatio || _attackRatio < _coverRatio) { in tick()162 if (_coverRatio >= _fleeRatio && _coverRatio >= _attackRatio) { in tick()308 f.writeInt(_coverRatio); in save()332 _coverRatio = f.readInt(); in load()356 _coverRatio = -1; in reset()
45 int _coverRatio; variable
64 _coverRatio = coverRatio; in combatOn()96 _coverRatio = 0; in combatOn()144 _coverRatio = _coverRatioConst; in tick()146 _coverRatio = calculateCoverRatio(); in tick()149 _coverRatio = 0; in tick()161 if (_attackRatio < _fleeRatio || _attackRatio < _coverRatio) { in tick()162 if (_coverRatio >= _fleeRatio && _coverRatio >= _attackRatio) { in tick()310 f.writeInt(_coverRatio); in save()334 _coverRatio = f.readInt(); in load()358 _coverRatio = -1; in reset()