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Searched refs:_currentFrameFl (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/
H A Dcamera.cpp31 _currentFrameFl = false; in Camera()
92 _currentFrameFl = false; in camPan()
128 _currentFrameFl = true; in camPan()
183 _currentFrameFl = true; in camPan()
H A Dcamera.h41 bool _currentFrameFl; variable
/dports/games/scummvm/scummvm-2.5.1/engines/mads/
H A Dcamera.cpp31 _currentFrameFl = false; in Camera()
92 _currentFrameFl = false; in camPan()
128 _currentFrameFl = true; in camPan()
183 _currentFrameFl = true; in camPan()
H A Dcamera.h41 bool _currentFrameFl; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/phantom/
H A Dphantom_scenes2.cpp735 if (_game._camX._currentFrameFl) in step()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/phantom/
H A Dphantom_scenes2.cpp739 if (_game._camX._currentFrameFl) in step()