Searched refs:_currentFrameFl (Results 1 – 6 of 6) sorted by relevance
31 _currentFrameFl = false; in Camera()92 _currentFrameFl = false; in camPan()128 _currentFrameFl = true; in camPan()183 _currentFrameFl = true; in camPan()
41 bool _currentFrameFl; variable
735 if (_game._camX._currentFrameFl) in step()
739 if (_game._camX._currentFrameFl) in step()