/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_sprites/ |
H A D | map_virtual_sprite.cpp | 35 _direction(SOUTH), in VirtualSprite() 91 if(_direction & NORTH) { in _HandleWallEdges() 106 else if(_direction & SOUTH) { in _HandleWallEdges() 121 else if(_direction & EAST) { in _HandleWallEdges() 136 else if(_direction & WEST) { in _HandleWallEdges() 368 _direction = dir; in SetDirection() 373 _direction = NW_NORTH; in SetDirection() 375 _direction = NW_WEST; in SetDirection() 380 _direction = SW_WEST; in SetDirection() 385 _direction = NE_EAST; in SetDirection() [all …]
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/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/src/motif/mdi/lib/ |
H A D | XsResizeOutline.C | 34 _direction = direction; in XsResizeOutline() 124 _direction = 0; in _motionHandler() 127 _direction |= Up; in _motionHandler() 129 _direction |= Down; in _motionHandler() 151 if (_direction & Up) in _motionHandler() 167 else if (_direction & Down) in _motionHandler() 175 if (_direction & Left) in _motionHandler() 209 if (_direction == Up) in _getCursor() 211 if (_direction == Down) in _getCursor() 213 if (_direction == Left) in _getCursor() [all …]
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/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/src/motif/mdi/lib/ |
H A D | XsResizeOutline.C | 34 _direction = direction; in XsResizeOutline() 124 _direction = 0; in _motionHandler() 127 _direction |= Up; in _motionHandler() 129 _direction |= Down; in _motionHandler() 151 if (_direction & Up) in _motionHandler() 167 else if (_direction & Down) in _motionHandler() 175 if (_direction & Left) in _motionHandler() 209 if (_direction == Up) in _getCursor() 211 if (_direction == Down) in _getCursor() 213 if (_direction == Left) in _getCursor() [all …]
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/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/src/motif/mdi/lib/ |
H A D | XsResizeOutline.C | 34 _direction = direction; in XsResizeOutline() 124 _direction = 0; in _motionHandler() 127 _direction |= Up; in _motionHandler() 129 _direction |= Down; in _motionHandler() 151 if (_direction & Up) in _motionHandler() 167 else if (_direction & Down) in _motionHandler() 175 if (_direction & Left) in _motionHandler() 209 if (_direction == Up) in _getCursor() 211 if (_direction == Down) in _getCursor() 213 if (_direction == Left) in _getCursor() [all …]
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/dports/math/cgal/CGAL-5.3/include/CGAL/Partition_2/ |
H A D | Circulator_pair.h | 34 _front(front), _back(back), _direction(COUNTERCLOCKWISE) {} in Circ_pair() 79 return _direction; in direction() 84 _direction = direction; in set_direction() 89 if (_direction == CLOCKWISE) in change_dir() 90 _direction = COUNTERCLOCKWISE; in change_dir() 92 _direction = CLOCKWISE; in change_dir() 98 if (_direction == COUNTERCLOCKWISE) in before_back() 106 if (_direction == COUNTERCLOCKWISE) in after_back() 114 if (_direction == COUNTERCLOCKWISE) in before_front() 122 if (_direction == COUNTERCLOCKWISE) in after_front() [all …]
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/dports/devel/smc/smc_4_3_0/examples/Java/EX4/ |
H A D | Vehicle.java | 59 _direction = new Point(direction); in Vehicle() 134 _owner.getLightDimensions(_direction, in draw() 146 if ((_direction.x == _owner.EAST.x && in draw() 147 _direction.y == _owner.EAST.y) || in draw() 148 (_direction.x == _owner.WEST.x && in draw() 149 _direction.y == _owner.WEST.y)) in draw() 337 dx = _direction.x * distance; in Advance() 338 dy = _direction.y * distance; in Advance() 342 dx = _direction.x * _speed; in Advance() 343 dy = _direction.y * _speed; in Advance() [all …]
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/dports/devel/smc/smc_4_3_0/examples/Ant/EX4/src/smc_ex4/ |
H A D | Vehicle.java | 59 _direction = new Point(direction); in Vehicle() 134 _owner.getLightDimensions(_direction, in draw() 146 if ((_direction.x == _owner.EAST.x && in draw() 147 _direction.y == _owner.EAST.y) || in draw() 148 (_direction.x == _owner.WEST.x && in draw() 149 _direction.y == _owner.WEST.y)) in draw() 337 dx = _direction.x * distance; in Advance() 338 dy = _direction.y * distance; in Advance() 342 dx = _direction.x * _speed; in Advance() 343 dy = _direction.y * _speed; in Advance() [all …]
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/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/ |
H A D | pure-transform.cpp | 249 s[_direction] = _magnitude; in getTransformedPoint() 250 s[1 - _direction] = 1; in getTransformedPoint() 277 _stretch_snapped[_direction] = a[_direction] / b[_direction]; in storeTransform() 278 _stretch_snapped[1-_direction] = _uniform ? _stretch_snapped[_direction] : 1; in storeTransform() 281 _stretch_snapped[1-_direction] = a[1-_direction] / b[1-_direction]; in storeTransform() 282 _stretch_snapped[_direction] = _stretch_snapped[1-_direction]; in storeTransform() 300 …transformed[_direction] = (p.getPoint())[_direction] + _skew * ((p.getPoint())[1 - _direction] - _… in getTransformedPoint() 303 …transformed[1-_direction] = (p.getPoint() - _origin)[1 - _direction] * _scale + _origin[1 - _direc… in getTransformedPoint() 316 constraint_vector[1-_direction] = 0.0; in snap() 317 constraint_vector[_direction] = 1.0; in snap() [all …]
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H A D | snapper.h | 77 … SnapConstraint(Geom::Point const &d) : _point(), _direction(d), _radius(0), _type(DIRECTION) {} in SnapConstraint() 79 …SnapConstraint(Geom::Point const &p, Geom::Point const &d) : _point(p), _direction(d), _radius(0),… in SnapConstraint() 81 …::Point const &p, Geom::Dim2 const &d) : _point(p), _direction(), _radius(0), _type(LINE) {_direct… in SnapConstraint() 82 …SnapConstraint(Geom::Line const &l) : _point(l.origin()), _direction(l.versor()), _radius(0), _typ… in SnapConstraint() 84 …int const &p, Geom::Point const &d, Geom::Coord const &r) : _point(p), _direction(d), _radius(r), … in SnapConstraint() 86 SnapConstraint() : _point(), _direction(), _radius(0), _type(UNDEFINED) {} in SnapConstraint() 96 return _direction; in getDirection() 123 Geom::Point const p2_on_cl = p1_on_cl + _direction; in projection() 133 Geom::Point _direction; variable
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/mono/2.5d/assets/player/ |
H A D | PlayerSprite.cs | 16 private int _direction; field in PlayerSprite 57 Frame = _direction; in _Process() 66 Frame = _direction * 2 + jumping; in _Process() 189 _direction = 0; in CheckMovement() 193 _direction = 4; in CheckMovement() 200 _direction = 2; in CheckMovement() 205 _direction = 1; in CheckMovement() 210 _direction = 3; in CheckMovement() 218 _direction = 2; in CheckMovement() 223 _direction = 1; in CheckMovement() [all …]
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/dports/devel/simgear/simgear-2020.3.11/simgear/math/ |
H A D | SGLineSegment.hxx | 28 _direction(end - start) in SGLineSegment() 33 _direction(lineSegment.getDirection()) in SGLineSegment() 37 { _start = start; _direction = end - start; } in set() 42 { return _start + _direction; } in getEnd() 44 { return _direction; } in getDirection() 49 { return _start + T(0.5)*_direction; } in getCenter() 55 lineSegment._direction = matrix.xformVec(_direction); in transform() 61 SGVec3<T> _direction; member in SGLineSegment
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/dports/devel/smc/smc_4_3_0/examples/Python/EX4/ |
H A D | Vehicle.py | 51 self._direction = direction 260 if self._direction == 'north': 263 elif self._direction == 'south': 266 elif self._direction == 'east': 269 elif self._direction == 'west': 314 elif self._direction == 'south': 317 elif self._direction == 'east': 320 elif self._direction == 'west': 360 elif self._direction == 'south': 363 elif self._direction == 'east': [all …]
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/dports/graphics/pear-Image_3D/Image_3D-0.4.2/Image/3D/ |
H A D | Line.php | 52 protected $_direction; variable in Image_3D_Line 57 $this->_direction = $direction; 65 $this->getX() + $t * $this->_direction->getX(), 66 $this->getY() + $t * $this->_direction->getY(), 67 $this->getZ() + $t * $this->_direction->getZ() 73 $this->_direction = $direcetion; 78 return $this->_direction;
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/dports/devel/smc/smc_4_3_0/examples/Perl/EX4/ |
H A D | Vehicle.pm | 60 $self->{_direction} = $direction; 304 if ($self->{_direction} eq 'north') { 307 } elsif ($self->{_direction} eq 'south') { 310 } elsif ($self->{_direction} eq 'east') { 313 } elsif ($self->{_direction} eq 'west') { 364 if ($self->{_direction} eq 'north') { 366 } elsif ($self->{_direction} eq 'south') { 369 } elsif ($self->{_direction} eq 'east') { 372 } elsif ($self->{_direction} eq 'west') { 422 } elsif ($self->{_direction} eq 'east') { [all …]
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/dports/games/openxcom/OpenXcom-1.0/src/Savegame/ |
H A D | Ufo.cpp | 113 _direction = node["direction"].as<std::string>(_direction); in load() 348 return _direction; in getDirection() 413 _direction = "STR_NONE_UC"; in calculateSpeed() 419 _direction = "STR_NORTH"; in calculateSpeed() 423 _direction = "STR_SOUTH"; in calculateSpeed() 430 _direction = "STR_EAST"; in calculateSpeed() 434 _direction = "STR_WEST"; in calculateSpeed() 446 _direction = "STR_EAST"; in calculateSpeed() 454 _direction = "STR_SOUTH"; in calculateSpeed() 462 _direction = "STR_WEST"; in calculateSpeed() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/u1dialogs/ |
H A D | combat.cpp | 39 const Common::String weaponName) : FullScreenDialog(game), _direction(direction) { in BEGIN_MESSAGE_MAP() 43 if (_direction == Shared::Maps::DIR_NONE) { in KeypressMsg() 47 _direction = Shared::Maps::DIR_LEFT; in KeypressMsg() 51 _direction = Shared::Maps::DIR_RIGHT; in KeypressMsg() 55 _direction = Shared::Maps::DIR_UP; in KeypressMsg() 59 _direction = Shared::Maps::DIR_DOWN; in KeypressMsg() 73 if (_direction == Shared::Maps::DIR_NONE) in draw()
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/dports/games/residualvm/residualvm-0.3.1/math/ |
H A D | ray.cpp | 34 _direction(direction) { in Ray() 39 matrix.transform(&_direction, false); in transform() 40 _direction.normalize(); in transform() 45 rot.transform(_direction); in rotate() 46 _direction.normalize(); in rotate() 56 dirFrac.x() = 1.0f / _direction.x(); in intersectAABB() 57 dirFrac.y() = 1.0f / _direction.y(); in intersectAABB() 58 dirFrac.z() = 1.0f / _direction.z(); in intersectAABB()
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/dports/games/scummvm/scummvm-2.5.1/math/ |
H A D | ray.cpp | 34 _direction(direction) { in Ray() 39 matrix.transform(&_direction, false); in transform() 40 _direction.normalize(); in transform() 45 rot.transform(_direction); in rotate() 46 _direction.normalize(); in rotate() 55 dirFrac.x() = 1.0f / _direction.x(); in intersectAABB() 56 dirFrac.y() = 1.0f / _direction.y(); in intersectAABB() 57 dirFrac.z() = 1.0f / _direction.z(); in intersectAABB()
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/dports/devel/fuzzylite/fuzzylite-6.0/fuzzylite/src/term/ |
H A D | Binary.cpp | 22 : Term(name, height), _start(start), _direction(direction) { } in Binary() 36 if (_direction > _start and Op::isGE(x, _start)) { in membership() 39 if (_direction < _start and Op::isLE(x, _start)) { in membership() 46 return Op::join(2, " ", _start, _direction) + in parameters() 75 this->_direction = direction; in setDirection() 79 return this->_direction; in getDirection() 83 if (this->_direction > _start) return Positive; in direction() 84 if (this->_direction < _start) return Negative; in direction()
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/dports/science/dakota/dakota-6.13.0-release-public.src-UI/packages/external/NOMAD/src/ |
H A D | Eval_Point.cpp | 62 _direction ( NULL ) , in Eval_Point() 83 _direction ( NULL ) , in Eval_Point() 100 _direction ( NULL ) , in Eval_Point() 122 _direction ( NULL ) , in Eval_Point() 179 if ( x._direction ) in Eval_Point() 180 _direction = new Direction ( *x._direction ); in Eval_Point() 192 if ( _direction ) in ~Eval_Point() 193 delete _direction; in ~Eval_Point() 246 delete _direction; in set_direction() 303 sizeof (_direction ) + in size_of() [all …]
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/dports/x11-themes/gtk-oxygen-engine/oxygen-gtk2-1.4.6/src/animations/ |
H A D | oxygentimeline.cpp | 36 _direction( Forward ), in TimeLine() 49 _direction( other._direction ), in TimeLine() 73 _direction = other._direction; in operator =() 92 _value = (_direction == Forward ) ? 0:1; in start() 120 const double end( _direction == Forward ? 1:0 ); in update()
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/dports/x11-themes/gtk3-oxygen-engine/oxygen-gtk3-1.4.1/src/animations/ |
H A D | oxygentimeline.cpp | 36 _direction( Forward ), in TimeLine() 49 _direction( other._direction ), in TimeLine() 73 _direction = other._direction; in operator =() 92 _value = (_direction == Forward ) ? 0:1; in start() 120 const double end( _direction == Forward ? 1:0 ); in update()
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/misc/2.5d/assets/player/ |
H A D | player_sprite.gd | 10 var _direction := 0 41 frame = _direction 47 frame = _direction * 2 + jumping 120 _direction = 0 122 _direction = 4 125 _direction = 2 128 _direction = 1 131 _direction = 3 135 _direction = 2 138 _direction = 1 [all …]
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/dports/devel/flex-sdk/flex-sdk-4.6.0.23201/frameworks/projects/charts/src/mx/charts/effects/effectClasses/ |
H A D | SeriesZoomInstance.as | 86 private var _direction:uint; 247 switch (_direction) 325 switch (_direction) 419 _direction = BOTH; 430 _direction = BOTH; 443 _direction = BOTH; 473 _direction = BOTH; 485 _direction = BOTH; 498 _direction = BOTH; 527 _direction = BOTH; [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/minigames/geisha/ |
H A D | submarine.cpp | 54 Submarine::Submarine(const ANIFile &ani) : ANIObject(ani), _state(kStateMove), _direction(kDirectio… in Submarine() 62 return _direction; in getDirection() 67 if ((to == kDirectionNone) || ((_state == kStateMove) && (_direction == to))) in turn() 70 _direction = to; in turn() 77 …uint16 anim = (_state == kStateShoot) ? directionToShoot(_direction) : directionToMove(_direction… in move() 90 setAnimation(directionToShoot(_direction)); in shoot() 102 setAnimation(directionToExplode(_direction)); in die()
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