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Searched refs:_direction (Results 1 – 25 of 962) sorted by relevance

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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_sprites/
H A Dmap_virtual_sprite.cpp35 _direction(SOUTH), in VirtualSprite()
91 if(_direction & NORTH) { in _HandleWallEdges()
106 else if(_direction & SOUTH) { in _HandleWallEdges()
121 else if(_direction & EAST) { in _HandleWallEdges()
136 else if(_direction & WEST) { in _HandleWallEdges()
368 _direction = dir; in SetDirection()
373 _direction = NW_NORTH; in SetDirection()
375 _direction = NW_WEST; in SetDirection()
380 _direction = SW_WEST; in SetDirection()
385 _direction = NE_EAST; in SetDirection()
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/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/src/motif/mdi/lib/
H A DXsResizeOutline.C34 _direction = direction; in XsResizeOutline()
124 _direction = 0; in _motionHandler()
127 _direction |= Up; in _motionHandler()
129 _direction |= Down; in _motionHandler()
151 if (_direction & Up) in _motionHandler()
167 else if (_direction & Down) in _motionHandler()
175 if (_direction & Left) in _motionHandler()
209 if (_direction == Up) in _getCursor()
211 if (_direction == Down) in _getCursor()
213 if (_direction == Left) in _getCursor()
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/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/src/motif/mdi/lib/
H A DXsResizeOutline.C34 _direction = direction; in XsResizeOutline()
124 _direction = 0; in _motionHandler()
127 _direction |= Up; in _motionHandler()
129 _direction |= Down; in _motionHandler()
151 if (_direction & Up) in _motionHandler()
167 else if (_direction & Down) in _motionHandler()
175 if (_direction & Left) in _motionHandler()
209 if (_direction == Up) in _getCursor()
211 if (_direction == Down) in _getCursor()
213 if (_direction == Left) in _getCursor()
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/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/src/motif/mdi/lib/
H A DXsResizeOutline.C34 _direction = direction; in XsResizeOutline()
124 _direction = 0; in _motionHandler()
127 _direction |= Up; in _motionHandler()
129 _direction |= Down; in _motionHandler()
151 if (_direction & Up) in _motionHandler()
167 else if (_direction & Down) in _motionHandler()
175 if (_direction & Left) in _motionHandler()
209 if (_direction == Up) in _getCursor()
211 if (_direction == Down) in _getCursor()
213 if (_direction == Left) in _getCursor()
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/dports/math/cgal/CGAL-5.3/include/CGAL/Partition_2/
H A DCirculator_pair.h34 _front(front), _back(back), _direction(COUNTERCLOCKWISE) {} in Circ_pair()
79 return _direction; in direction()
84 _direction = direction; in set_direction()
89 if (_direction == CLOCKWISE) in change_dir()
90 _direction = COUNTERCLOCKWISE; in change_dir()
92 _direction = CLOCKWISE; in change_dir()
98 if (_direction == COUNTERCLOCKWISE) in before_back()
106 if (_direction == COUNTERCLOCKWISE) in after_back()
114 if (_direction == COUNTERCLOCKWISE) in before_front()
122 if (_direction == COUNTERCLOCKWISE) in after_front()
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/dports/devel/smc/smc_4_3_0/examples/Java/EX4/
H A DVehicle.java59 _direction = new Point(direction); in Vehicle()
134 _owner.getLightDimensions(_direction, in draw()
146 if ((_direction.x == _owner.EAST.x && in draw()
147 _direction.y == _owner.EAST.y) || in draw()
148 (_direction.x == _owner.WEST.x && in draw()
149 _direction.y == _owner.WEST.y)) in draw()
337 dx = _direction.x * distance; in Advance()
338 dy = _direction.y * distance; in Advance()
342 dx = _direction.x * _speed; in Advance()
343 dy = _direction.y * _speed; in Advance()
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/dports/devel/smc/smc_4_3_0/examples/Ant/EX4/src/smc_ex4/
H A DVehicle.java59 _direction = new Point(direction); in Vehicle()
134 _owner.getLightDimensions(_direction, in draw()
146 if ((_direction.x == _owner.EAST.x && in draw()
147 _direction.y == _owner.EAST.y) || in draw()
148 (_direction.x == _owner.WEST.x && in draw()
149 _direction.y == _owner.WEST.y)) in draw()
337 dx = _direction.x * distance; in Advance()
338 dy = _direction.y * distance; in Advance()
342 dx = _direction.x * _speed; in Advance()
343 dy = _direction.y * _speed; in Advance()
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/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/
H A Dpure-transform.cpp249 s[_direction] = _magnitude; in getTransformedPoint()
250 s[1 - _direction] = 1; in getTransformedPoint()
277 _stretch_snapped[_direction] = a[_direction] / b[_direction]; in storeTransform()
278 _stretch_snapped[1-_direction] = _uniform ? _stretch_snapped[_direction] : 1; in storeTransform()
281 _stretch_snapped[1-_direction] = a[1-_direction] / b[1-_direction]; in storeTransform()
282 _stretch_snapped[_direction] = _stretch_snapped[1-_direction]; in storeTransform()
300 …transformed[_direction] = (p.getPoint())[_direction] + _skew * ((p.getPoint())[1 - _direction] - _… in getTransformedPoint()
303 …transformed[1-_direction] = (p.getPoint() - _origin)[1 - _direction] * _scale + _origin[1 - _direc… in getTransformedPoint()
316 constraint_vector[1-_direction] = 0.0; in snap()
317 constraint_vector[_direction] = 1.0; in snap()
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H A Dsnapper.h77 … SnapConstraint(Geom::Point const &d) : _point(), _direction(d), _radius(0), _type(DIRECTION) {} in SnapConstraint()
79 …SnapConstraint(Geom::Point const &p, Geom::Point const &d) : _point(p), _direction(d), _radius(0),… in SnapConstraint()
81 …::Point const &p, Geom::Dim2 const &d) : _point(p), _direction(), _radius(0), _type(LINE) {_direct… in SnapConstraint()
82 …SnapConstraint(Geom::Line const &l) : _point(l.origin()), _direction(l.versor()), _radius(0), _typ… in SnapConstraint()
84 …int const &p, Geom::Point const &d, Geom::Coord const &r) : _point(p), _direction(d), _radius(r), … in SnapConstraint()
86 SnapConstraint() : _point(), _direction(), _radius(0), _type(UNDEFINED) {} in SnapConstraint()
96 return _direction; in getDirection()
123 Geom::Point const p2_on_cl = p1_on_cl + _direction; in projection()
133 Geom::Point _direction; variable
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/mono/2.5d/assets/player/
H A DPlayerSprite.cs16 private int _direction; field in PlayerSprite
57 Frame = _direction; in _Process()
66 Frame = _direction * 2 + jumping; in _Process()
189 _direction = 0; in CheckMovement()
193 _direction = 4; in CheckMovement()
200 _direction = 2; in CheckMovement()
205 _direction = 1; in CheckMovement()
210 _direction = 3; in CheckMovement()
218 _direction = 2; in CheckMovement()
223 _direction = 1; in CheckMovement()
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/dports/devel/simgear/simgear-2020.3.11/simgear/math/
H A DSGLineSegment.hxx28 _direction(end - start) in SGLineSegment()
33 _direction(lineSegment.getDirection()) in SGLineSegment()
37 { _start = start; _direction = end - start; } in set()
42 { return _start + _direction; } in getEnd()
44 { return _direction; } in getDirection()
49 { return _start + T(0.5)*_direction; } in getCenter()
55 lineSegment._direction = matrix.xformVec(_direction); in transform()
61 SGVec3<T> _direction; member in SGLineSegment
/dports/devel/smc/smc_4_3_0/examples/Python/EX4/
H A DVehicle.py51 self._direction = direction
260 if self._direction == 'north':
263 elif self._direction == 'south':
266 elif self._direction == 'east':
269 elif self._direction == 'west':
314 elif self._direction == 'south':
317 elif self._direction == 'east':
320 elif self._direction == 'west':
360 elif self._direction == 'south':
363 elif self._direction == 'east':
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/dports/graphics/pear-Image_3D/Image_3D-0.4.2/Image/3D/
H A DLine.php52 protected $_direction; variable in Image_3D_Line
57 $this->_direction = $direction;
65 $this->getX() + $t * $this->_direction->getX(),
66 $this->getY() + $t * $this->_direction->getY(),
67 $this->getZ() + $t * $this->_direction->getZ()
73 $this->_direction = $direcetion;
78 return $this->_direction;
/dports/devel/smc/smc_4_3_0/examples/Perl/EX4/
H A DVehicle.pm60 $self->{_direction} = $direction;
304 if ($self->{_direction} eq 'north') {
307 } elsif ($self->{_direction} eq 'south') {
310 } elsif ($self->{_direction} eq 'east') {
313 } elsif ($self->{_direction} eq 'west') {
364 if ($self->{_direction} eq 'north') {
366 } elsif ($self->{_direction} eq 'south') {
369 } elsif ($self->{_direction} eq 'east') {
372 } elsif ($self->{_direction} eq 'west') {
422 } elsif ($self->{_direction} eq 'east') {
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/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DUfo.cpp113 _direction = node["direction"].as<std::string>(_direction); in load()
348 return _direction; in getDirection()
413 _direction = "STR_NONE_UC"; in calculateSpeed()
419 _direction = "STR_NORTH"; in calculateSpeed()
423 _direction = "STR_SOUTH"; in calculateSpeed()
430 _direction = "STR_EAST"; in calculateSpeed()
434 _direction = "STR_WEST"; in calculateSpeed()
446 _direction = "STR_EAST"; in calculateSpeed()
454 _direction = "STR_SOUTH"; in calculateSpeed()
462 _direction = "STR_WEST"; in calculateSpeed()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/u1dialogs/
H A Dcombat.cpp39 const Common::String weaponName) : FullScreenDialog(game), _direction(direction) { in BEGIN_MESSAGE_MAP()
43 if (_direction == Shared::Maps::DIR_NONE) { in KeypressMsg()
47 _direction = Shared::Maps::DIR_LEFT; in KeypressMsg()
51 _direction = Shared::Maps::DIR_RIGHT; in KeypressMsg()
55 _direction = Shared::Maps::DIR_UP; in KeypressMsg()
59 _direction = Shared::Maps::DIR_DOWN; in KeypressMsg()
73 if (_direction == Shared::Maps::DIR_NONE) in draw()
/dports/games/residualvm/residualvm-0.3.1/math/
H A Dray.cpp34 _direction(direction) { in Ray()
39 matrix.transform(&_direction, false); in transform()
40 _direction.normalize(); in transform()
45 rot.transform(_direction); in rotate()
46 _direction.normalize(); in rotate()
56 dirFrac.x() = 1.0f / _direction.x(); in intersectAABB()
57 dirFrac.y() = 1.0f / _direction.y(); in intersectAABB()
58 dirFrac.z() = 1.0f / _direction.z(); in intersectAABB()
/dports/games/scummvm/scummvm-2.5.1/math/
H A Dray.cpp34 _direction(direction) { in Ray()
39 matrix.transform(&_direction, false); in transform()
40 _direction.normalize(); in transform()
45 rot.transform(_direction); in rotate()
46 _direction.normalize(); in rotate()
55 dirFrac.x() = 1.0f / _direction.x(); in intersectAABB()
56 dirFrac.y() = 1.0f / _direction.y(); in intersectAABB()
57 dirFrac.z() = 1.0f / _direction.z(); in intersectAABB()
/dports/devel/fuzzylite/fuzzylite-6.0/fuzzylite/src/term/
H A DBinary.cpp22 : Term(name, height), _start(start), _direction(direction) { } in Binary()
36 if (_direction > _start and Op::isGE(x, _start)) { in membership()
39 if (_direction < _start and Op::isLE(x, _start)) { in membership()
46 return Op::join(2, " ", _start, _direction) + in parameters()
75 this->_direction = direction; in setDirection()
79 return this->_direction; in getDirection()
83 if (this->_direction > _start) return Positive; in direction()
84 if (this->_direction < _start) return Negative; in direction()
/dports/science/dakota/dakota-6.13.0-release-public.src-UI/packages/external/NOMAD/src/
H A DEval_Point.cpp62 _direction ( NULL ) , in Eval_Point()
83 _direction ( NULL ) , in Eval_Point()
100 _direction ( NULL ) , in Eval_Point()
122 _direction ( NULL ) , in Eval_Point()
179 if ( x._direction ) in Eval_Point()
180 _direction = new Direction ( *x._direction ); in Eval_Point()
192 if ( _direction ) in ~Eval_Point()
193 delete _direction; in ~Eval_Point()
246 delete _direction; in set_direction()
303 sizeof (_direction ) + in size_of()
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/dports/x11-themes/gtk-oxygen-engine/oxygen-gtk2-1.4.6/src/animations/
H A Doxygentimeline.cpp36 _direction( Forward ), in TimeLine()
49 _direction( other._direction ), in TimeLine()
73 _direction = other._direction; in operator =()
92 _value = (_direction == Forward ) ? 0:1; in start()
120 const double end( _direction == Forward ? 1:0 ); in update()
/dports/x11-themes/gtk3-oxygen-engine/oxygen-gtk3-1.4.1/src/animations/
H A Doxygentimeline.cpp36 _direction( Forward ), in TimeLine()
49 _direction( other._direction ), in TimeLine()
73 _direction = other._direction; in operator =()
92 _value = (_direction == Forward ) ? 0:1; in start()
120 const double end( _direction == Forward ? 1:0 ); in update()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/misc/2.5d/assets/player/
H A Dplayer_sprite.gd10 var _direction := 0
41 frame = _direction
47 frame = _direction * 2 + jumping
120 _direction = 0
122 _direction = 4
125 _direction = 2
128 _direction = 1
131 _direction = 3
135 _direction = 2
138 _direction = 1
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/dports/devel/flex-sdk/flex-sdk-4.6.0.23201/frameworks/projects/charts/src/mx/charts/effects/effectClasses/
H A DSeriesZoomInstance.as86 private var _direction:uint;
247 switch (_direction)
325 switch (_direction)
419 _direction = BOTH;
430 _direction = BOTH;
443 _direction = BOTH;
473 _direction = BOTH;
485 _direction = BOTH;
498 _direction = BOTH;
527 _direction = BOTH;
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/minigames/geisha/
H A Dsubmarine.cpp54 Submarine::Submarine(const ANIFile &ani) : ANIObject(ani), _state(kStateMove), _direction(kDirectio… in Submarine()
62 return _direction; in getDirection()
67 if ((to == kDirectionNone) || ((_state == kStateMove) && (_direction == to))) in turn()
70 _direction = to; in turn()
77 …uint16 anim = (_state == kStateShoot) ? directionToShoot(_direction) : directionToMove(_direction in move()
90 setAnimation(directionToShoot(_direction)); in shoot()
102 setAnimation(directionToExplode(_direction)); in die()

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