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Searched refs:_distanceColor (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dset_effects.cpp30 _distanceColor.r = 1.0f; in SetEffects()
31 _distanceColor.g = 1.0f; in SetEffects()
32 _distanceColor.b = 1.0f; in SetEffects()
50 _distanceColor.r = stream->readFloatLE(); in read()
51 _distanceColor.g = stream->readFloatLE(); in read()
52 _distanceColor.b = stream->readFloatLE(); in read()
134 outColor->r = _distanceColor.r * distanceCoeficient; in calculateColor()
135 outColor->g = _distanceColor.g * distanceCoeficient; in calculateColor()
136 outColor->b = _distanceColor.b * distanceCoeficient; in calculateColor()
H A Dset_effects.h39 Color _distanceColor; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dset_effects.cpp30 _distanceColor.r = 1.0f; in SetEffects()
31 _distanceColor.g = 1.0f; in SetEffects()
32 _distanceColor.b = 1.0f; in SetEffects()
50 _distanceColor.r = stream->readFloatLE(); in read()
51 _distanceColor.g = stream->readFloatLE(); in read()
52 _distanceColor.b = stream->readFloatLE(); in read()
138 outColor->r = _distanceColor.r * distanceCoeficient; in calculateColor()
139 outColor->g = _distanceColor.g * distanceCoeficient; in calculateColor()
140 outColor->b = _distanceColor.b * distanceCoeficient; in calculateColor()
H A Dset_effects.h39 Color _distanceColor; variable