Searched refs:_edgeSharpnessSRV (Results 1 – 2 of 2) sorted by relevance
71 _edgeSharpnessSRV(0), _edgeSharpness(0), _edgeIndices(0), in D3D11ControlMeshDisplay()82 SAFE_RELEASE(_edgeSharpnessSRV); in ~D3D11ControlMeshDisplay()172 _deviceContext->PSSetShaderResources(0, 1, &_edgeSharpnessSRV); in Draw()243 SAFE_RELEASE(_edgeSharpnessSRV); in SetTopology()265 hr = device->CreateShaderResourceView(_edgeSharpness, &srvDesc, &_edgeSharpnessSRV); in SetTopology()266 assert(_edgeSharpnessSRV); in SetTopology()
58 ID3D11ShaderResourceView *_edgeSharpnessSRV; variable