Searched refs:_emissive (Results 1 – 9 of 9) sorted by relevance
161 _emissive.r() = lexer.readFloat(); in loadFromX()162 _emissive.g() = lexer.readFloat(); in loadFromX()163 _emissive.b() = lexer.readFloat(); in loadFromX()164 _emissive.a() = 1.0f; in loadFromX()
85 ColorValue _emissive; variable
54 const GLfloat* _emissive, in Rep() argument69 emissive[0] = _emissive[0]; in Rep()70 emissive[1] = _emissive[1]; in Rep()71 emissive[2] = _emissive[2]; in Rep()
63 _emissive=e; in set_emissive()69 return _emissive; in emissive()209 float _emissive; variable
26 ,_emissive(0.0) in TriangleMesh()
58 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, _materials[materialIndex]->_emissive.data); in render()
487 void setEmissive(bool e) { _emissive = e; } in setEmissive()491 bool _emissive; member in FGTexturedLayer
997 _emissive(false) in FGTexturedLayer()1023 if (_emissive) { in draw()