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Searched refs:_emissive (Results 1 – 9 of 9) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/x/
H A Dmaterial.cpp161 _emissive.r() = lexer.readFloat(); in loadFromX()
162 _emissive.g() = lexer.readFloat(); in loadFromX()
163 _emissive.b() = lexer.readFloat(); in loadFromX()
164 _emissive.a() = 1.0f; in loadFromX()
H A Dmaterial.h85 ColorValue _emissive; variable
/dports/games/bzflag-server/bzflag-2.4.22/src/ogl/
H A DOpenGLMaterial.cxx54 const GLfloat* _emissive, in Rep() argument
69 emissive[0] = _emissive[0]; in Rep()
70 emissive[1] = _emissive[1]; in Rep()
71 emissive[2] = _emissive[2]; in Rep()
/dports/games/bzflag/bzflag-2.4.22/src/ogl/
H A DOpenGLMaterial.cxx54 const GLfloat* _emissive, in Rep() argument
69 emissive[0] = _emissive[0]; in Rep()
70 emissive[1] = _emissive[1]; in Rep()
71 emissive[2] = _emissive[2]; in Rep()
/dports/graphics/fracplanet/fracplanet-0.5.1/
H A Dtriangle_mesh.h63 _emissive=e; in set_emissive()
69 return _emissive; in emissive()
209 float _emissive; variable
H A Dtriangle_mesh.cpp26 ,_emissive(0.0) in TriangleMesh()
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/opengl/
H A Dmeshx_opengl.cpp58 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, _materials[materialIndex]->_emissive.data); in render()
/dports/games/flightgear/flightgear-2020.3.11/src/Cockpit/
H A Dpanel.hxx487 void setEmissive(bool e) { _emissive = e; } in setEmissive()
491 bool _emissive; member in FGTexturedLayer
H A Dpanel.cxx997 _emissive(false) in FGTexturedLayer()
1023 if (_emissive) { in draw()