Searched refs:_enemyId (Results 1 – 4 of 4) sorted by relevance
57 _enemyId = enemyId; in combatOn()82 if (_enemyId == kActorMcCoy) { in combatOn()124 Actor *enemy = _vm->_actors[_enemyId]; in tick()229 Actor *enemy = _vm->_actors[_enemyId]; in hitAttempt()291 if (_enemyId == kActorMcCoy) { in hitAttempt()304 f.writeInt(_enemyId); in save()328 _enemyId = f.readInt(); in load()352 _enemyId = -1; in reset()393 Actor *enemy = _vm->_actors[_enemyId]; in approachToCloseAttack()416 Actor *enemy = _vm->_actors[_enemyId]; in approachToRangedAttack()[all …]
41 int _enemyId; variable
57 _enemyId = enemyId; in combatOn()82 if (_enemyId == kActorMcCoy) { in combatOn()124 Actor *enemy = _vm->_actors[_enemyId]; in tick()231 Actor *enemy = _vm->_actors[_enemyId]; in hitAttempt()293 if (_enemyId == kActorMcCoy) { in hitAttempt()306 f.writeInt(_enemyId); in save()330 _enemyId = f.readInt(); in load()354 _enemyId = -1; in reset()395 Actor *enemy = _vm->_actors[_enemyId]; in approachToCloseAttack()418 Actor *enemy = _vm->_actors[_enemyId]; in approachToRangedAttack()[all …]