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Searched refs:_enemyId (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_combat.cpp57 _enemyId = enemyId; in combatOn()
82 if (_enemyId == kActorMcCoy) { in combatOn()
124 Actor *enemy = _vm->_actors[_enemyId]; in tick()
229 Actor *enemy = _vm->_actors[_enemyId]; in hitAttempt()
291 if (_enemyId == kActorMcCoy) { in hitAttempt()
304 f.writeInt(_enemyId); in save()
328 _enemyId = f.readInt(); in load()
352 _enemyId = -1; in reset()
393 Actor *enemy = _vm->_actors[_enemyId]; in approachToCloseAttack()
416 Actor *enemy = _vm->_actors[_enemyId]; in approachToRangedAttack()
[all …]
H A Dactor_combat.h41 int _enemyId; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_combat.cpp57 _enemyId = enemyId; in combatOn()
82 if (_enemyId == kActorMcCoy) { in combatOn()
124 Actor *enemy = _vm->_actors[_enemyId]; in tick()
231 Actor *enemy = _vm->_actors[_enemyId]; in hitAttempt()
293 if (_enemyId == kActorMcCoy) { in hitAttempt()
306 f.writeInt(_enemyId); in save()
330 _enemyId = f.readInt(); in load()
354 _enemyId = -1; in reset()
395 Actor *enemy = _vm->_actors[_enemyId]; in approachToCloseAttack()
418 Actor *enemy = _vm->_actors[_enemyId]; in approachToRangedAttack()
[all …]
H A Dactor_combat.h41 int _enemyId; variable