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Searched refs:_facingStep (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Ditem_pickup.cpp38 _facingStep = float(2.0f / 3000.0f * (2.0f * M_PI)); in ItemPickup()
96 _facing += _facingStep * timeDiff; in tick()
H A Ditem_pickup.h35 float _facingStep; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Ditem_pickup.cpp38 _facingStep = float(2.0f / 3000.0f * (2.0f * M_PI)); in ItemPickup()
96 _facing += _facingStep * timeDiff; in tick()
H A Ditem_pickup.h35 float _facingStep; variable