Searched refs:_fleeWaypoints (Results 1 – 10 of 10) sorted by relevance
41 _fleeWaypoints.resize(_vm->_gameInfo->getFleeWaypointCount()); in Combat()184 for (int i = 0; i < (int)_fleeWaypoints.size(); ++i) { in findFleeWaypoint()185 if (setId == _fleeWaypoints[i].setId) { in findFleeWaypoint()186 float dist = distance(position, _fleeWaypoints[i].position); in findFleeWaypoint()
101 …if (_vm->_combat->_fleeWaypoints[i].type == waypointType && _vm->_combat->_fleeWaypoints[i].setId … in combatOn()500 Vector3 fleeWaypointPosition = _vm->_combat->_fleeWaypoints[_fleeingTowards].position; in flee()512 Vector3 fleeWaypointPosition = _vm->_combat->_fleeWaypoints[fleeWaypointId].position; in flee()
68 Common::Array<FleeWaypoint> _fleeWaypoints; variable
2142 for (int i = 0; i < (int)_vm->_combat->_fleeWaypoints.size(); i++) { in cmdList()2143 Combat::FleeWaypoint *flee = &_vm->_combat->_fleeWaypoints[i]; in cmdList()2457 for (int i = 0; i < (int)_vm->_combat->_fleeWaypoints.size(); i++) { in drawWaypoints()2458 Combat::FleeWaypoint *flee = &_vm->_combat->_fleeWaypoints[i]; in drawWaypoints()
101 …if (_vm->_combat->_fleeWaypoints[i].type == waypointType && _vm->_combat->_fleeWaypoints[i].setId … in combatOn()502 Vector3 fleeWaypointPosition = _vm->_combat->_fleeWaypoints[_fleeingTowards].position; in flee()514 Vector3 fleeWaypointPosition = _vm->_combat->_fleeWaypoints[fleeWaypointId].position; in flee()
2254 for (int i = 0; i < (int)_vm->_combat->_fleeWaypoints.size(); ++i) { in cmdList()2255 Combat::FleeWaypoint *flee = &_vm->_combat->_fleeWaypoints[i]; in cmdList()2569 for (int i = 0; i < (int)_vm->_combat->_fleeWaypoints.size(); ++i) { in drawWaypoints()2570 Combat::FleeWaypoint *flee = &_vm->_combat->_fleeWaypoints[i]; in drawWaypoints()
1390 assert(fleeWaypointId < (int)_vm->_combat->_fleeWaypoints.size()); in Combat_Flee_Waypoint_Set_Data()1392 _vm->_combat->_fleeWaypoints[fleeWaypointId].type = type; in Combat_Flee_Waypoint_Set_Data()1393 _vm->_combat->_fleeWaypoints[fleeWaypointId].setId = setId; in Combat_Flee_Waypoint_Set_Data()1394 _vm->_combat->_fleeWaypoints[fleeWaypointId].sceneId = sceneId; in Combat_Flee_Waypoint_Set_Data()1395 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.x = x; in Combat_Flee_Waypoint_Set_Data()1396 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.y = y; in Combat_Flee_Waypoint_Set_Data()1397 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.z = z; in Combat_Flee_Waypoint_Set_Data()1398 _vm->_combat->_fleeWaypoints[fleeWaypointId].field7 = a8; in Combat_Flee_Waypoint_Set_Data()
1421 assert(fleeWaypointId < (int)_vm->_combat->_fleeWaypoints.size()); in Combat_Flee_Waypoint_Set_Data()1423 _vm->_combat->_fleeWaypoints[fleeWaypointId].type = type; in Combat_Flee_Waypoint_Set_Data()1424 _vm->_combat->_fleeWaypoints[fleeWaypointId].setId = setId; in Combat_Flee_Waypoint_Set_Data()1425 _vm->_combat->_fleeWaypoints[fleeWaypointId].sceneId = sceneId; in Combat_Flee_Waypoint_Set_Data()1426 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.x = x; in Combat_Flee_Waypoint_Set_Data()1427 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.y = y; in Combat_Flee_Waypoint_Set_Data()1428 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.z = z; in Combat_Flee_Waypoint_Set_Data()1429 _vm->_combat->_fleeWaypoints[fleeWaypointId].field7 = a8; in Combat_Flee_Waypoint_Set_Data()