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Searched refs:_fleeWaypoints (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dcombat.cpp41 _fleeWaypoints.resize(_vm->_gameInfo->getFleeWaypointCount()); in Combat()
184 for (int i = 0; i < (int)_fleeWaypoints.size(); ++i) { in findFleeWaypoint()
185 if (setId == _fleeWaypoints[i].setId) { in findFleeWaypoint()
186 float dist = distance(position, _fleeWaypoints[i].position); in findFleeWaypoint()
H A Dactor_combat.cpp101 …if (_vm->_combat->_fleeWaypoints[i].type == waypointType && _vm->_combat->_fleeWaypoints[i].setId … in combatOn()
500 Vector3 fleeWaypointPosition = _vm->_combat->_fleeWaypoints[_fleeingTowards].position; in flee()
512 Vector3 fleeWaypointPosition = _vm->_combat->_fleeWaypoints[fleeWaypointId].position; in flee()
H A Dcombat.h68 Common::Array<FleeWaypoint> _fleeWaypoints; variable
H A Ddebugger.cpp2142 for (int i = 0; i < (int)_vm->_combat->_fleeWaypoints.size(); i++) { in cmdList()
2143 Combat::FleeWaypoint *flee = &_vm->_combat->_fleeWaypoints[i]; in cmdList()
2457 for (int i = 0; i < (int)_vm->_combat->_fleeWaypoints.size(); i++) { in drawWaypoints()
2458 Combat::FleeWaypoint *flee = &_vm->_combat->_fleeWaypoints[i]; in drawWaypoints()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dcombat.cpp41 _fleeWaypoints.resize(_vm->_gameInfo->getFleeWaypointCount()); in Combat()
184 for (int i = 0; i < (int)_fleeWaypoints.size(); ++i) { in findFleeWaypoint()
185 if (setId == _fleeWaypoints[i].setId) { in findFleeWaypoint()
186 float dist = distance(position, _fleeWaypoints[i].position); in findFleeWaypoint()
H A Dactor_combat.cpp101 …if (_vm->_combat->_fleeWaypoints[i].type == waypointType && _vm->_combat->_fleeWaypoints[i].setId … in combatOn()
502 Vector3 fleeWaypointPosition = _vm->_combat->_fleeWaypoints[_fleeingTowards].position; in flee()
514 Vector3 fleeWaypointPosition = _vm->_combat->_fleeWaypoints[fleeWaypointId].position; in flee()
H A Dcombat.h68 Common::Array<FleeWaypoint> _fleeWaypoints; variable
H A Ddebugger.cpp2254 for (int i = 0; i < (int)_vm->_combat->_fleeWaypoints.size(); ++i) { in cmdList()
2255 Combat::FleeWaypoint *flee = &_vm->_combat->_fleeWaypoints[i]; in cmdList()
2569 for (int i = 0; i < (int)_vm->_combat->_fleeWaypoints.size(); ++i) { in drawWaypoints()
2570 Combat::FleeWaypoint *flee = &_vm->_combat->_fleeWaypoints[i]; in drawWaypoints()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp1390 assert(fleeWaypointId < (int)_vm->_combat->_fleeWaypoints.size()); in Combat_Flee_Waypoint_Set_Data()
1392 _vm->_combat->_fleeWaypoints[fleeWaypointId].type = type; in Combat_Flee_Waypoint_Set_Data()
1393 _vm->_combat->_fleeWaypoints[fleeWaypointId].setId = setId; in Combat_Flee_Waypoint_Set_Data()
1394 _vm->_combat->_fleeWaypoints[fleeWaypointId].sceneId = sceneId; in Combat_Flee_Waypoint_Set_Data()
1395 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.x = x; in Combat_Flee_Waypoint_Set_Data()
1396 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.y = y; in Combat_Flee_Waypoint_Set_Data()
1397 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.z = z; in Combat_Flee_Waypoint_Set_Data()
1398 _vm->_combat->_fleeWaypoints[fleeWaypointId].field7 = a8; in Combat_Flee_Waypoint_Set_Data()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp1421 assert(fleeWaypointId < (int)_vm->_combat->_fleeWaypoints.size()); in Combat_Flee_Waypoint_Set_Data()
1423 _vm->_combat->_fleeWaypoints[fleeWaypointId].type = type; in Combat_Flee_Waypoint_Set_Data()
1424 _vm->_combat->_fleeWaypoints[fleeWaypointId].setId = setId; in Combat_Flee_Waypoint_Set_Data()
1425 _vm->_combat->_fleeWaypoints[fleeWaypointId].sceneId = sceneId; in Combat_Flee_Waypoint_Set_Data()
1426 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.x = x; in Combat_Flee_Waypoint_Set_Data()
1427 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.y = y; in Combat_Flee_Waypoint_Set_Data()
1428 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.z = z; in Combat_Flee_Waypoint_Set_Data()
1429 _vm->_combat->_fleeWaypoints[fleeWaypointId].field7 = a8; in Combat_Flee_Waypoint_Set_Data()