1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef BLADERUNNER_COMBAT_H
24 #define BLADERUNNER_COMBAT_H
25 
26 #include "bladerunner/vector.h"
27 
28 #include "common/array.h"
29 
30 namespace BladeRunner {
31 
32 class BladeRunnerEngine;
33 class SaveFileReadStream;
34 class SaveFileWriteStream;
35 class Vector3;
36 
37 class Combat {
38 	static const int kSoundCount = 9;
39 
40 	BladeRunnerEngine *_vm;
41 
42 	bool _active;
43 	bool _enabled;
44 	int  _hitSoundId[kSoundCount];
45 	int  _missSoundId[kSoundCount];
46 	// int  _random1;
47 	// int  _random2;
48 
49 public:
50 	int _ammoDamage[3];
51 
52 	struct CoverWaypoint {
53 		int      type;
54 		int      setId;
55 		int      sceneId;
56 		Vector3  position;
57 	};
58 
59 	struct FleeWaypoint {
60 		int     type;
61 		int     setId;
62 		int     sceneId;
63 		Vector3 position;
64 		int     field7;
65 	};
66 
67 	Common::Array<CoverWaypoint> _coverWaypoints;
68 	Common::Array<FleeWaypoint>  _fleeWaypoints;
69 
70 public:
71 	Combat(BladeRunnerEngine *vm);
72 	~Combat();
73 
74 	void reset();
75 
76 	void activate();
77 	void deactivate();
78 	void change();
79 	bool isActive() const;
80 
81 	void enable();
82 	void disable();
83 
84 	void setHitSound(int ammoType, int column, int soundId);
85 	void setMissSound(int ammoType, int column, int soundId);
86 	int getHitSound() const;
87 	int getMissSound() const;
88 
89 	void shoot(int actorId, Vector3 &to, int screenX);
90 
91 	int findFleeWaypoint(int setId, int enemyId, const Vector3& position) const;
92 	int findCoverWaypoint(int waypointType, int actorId, int enemyId) const;
93 
94 	void save(SaveFileWriteStream &f);
95 	void load(SaveFileReadStream &f);
96 };
97 
98 } // End of namespace BladeRunner
99 
100 #endif
101