Searched refs:_fleeWaypointsCount (Results 1 – 4 of 4) sorted by relevance
99 _fleeWaypointsCount = 0; in combatOn()102 ++_fleeWaypointsCount; in combatOn()105 if (_fleeWaypointsCount == 0) { in combatOn()320 f.writeInt(_fleeWaypointsCount); in save()344 _fleeWaypointsCount = f.readInt(); in load()367 _fleeWaypointsCount = 0; in reset()656 if (_fleeWaypointsCount == 0) { in calculateFleeRatio()
56 int _fleeWaypointsCount; variable
99 _fleeWaypointsCount = 0; in combatOn()102 ++_fleeWaypointsCount; in combatOn()105 if (_fleeWaypointsCount == 0) { in combatOn()322 f.writeInt(_fleeWaypointsCount); in save()346 _fleeWaypointsCount = f.readInt(); in load()369 _fleeWaypointsCount = 0; in reset()658 if (_fleeWaypointsCount == 0) { in calculateFleeRatio()