Searched refs:_gameProgressText (Results 1 – 6 of 6) sorted by relevance
68 _gameProgressText(0) { in MassAddDialog()81 _gameProgressText = new StaticTextWidget(this, "MassAdd.GameProgressText", in MassAddDialog()85 _gameProgressText->setAlign(Graphics::kTextAlignCenter); in MassAddDialog()263 _gameProgressText->setLabel(buf); in handleTickle()270 _gameProgressText->setLabel(buf); in handleTickle()
68 StaticTextWidget *_gameProgressText; variable
65 _gameProgressText(0) { in MassAddDialog()78 _gameProgressText = new StaticTextWidget(this, "MassAdd.GameProgressText", in MassAddDialog()82 _gameProgressText->setAlign(Graphics::kTextAlignCenter); in MassAddDialog()269 _gameProgressText->setLabel(buf); in handleTickle()276 _gameProgressText->setLabel(buf); in handleTickle()
69 StaticTextWidget *_gameProgressText; variable
65 _gameProgressText(nullptr) { in MassAddDialog()78 _gameProgressText = new StaticTextWidget(this, "MassAdd.GameProgressText", in MassAddDialog()82 _gameProgressText->setAlign(Graphics::kTextAlignCenter); in MassAddDialog()261 _gameProgressText->setLabel(buf); in handleTickle()268 _gameProgressText->setLabel(buf); in handleTickle()
70 StaticTextWidget *_gameProgressText; variable