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Searched refs:_gameProgressText (Results 1 – 6 of 6) sorted by relevance

/dports/games/residualvm/residualvm-0.3.1/gui/
H A Dmassadd.cpp68 _gameProgressText(0) { in MassAddDialog()
81 _gameProgressText = new StaticTextWidget(this, "MassAdd.GameProgressText", in MassAddDialog()
85 _gameProgressText->setAlign(Graphics::kTextAlignCenter); in MassAddDialog()
263 _gameProgressText->setLabel(buf); in handleTickle()
270 _gameProgressText->setLabel(buf); in handleTickle()
H A Dmassadd.h68 StaticTextWidget *_gameProgressText; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/gui/
H A Dmassadd.cpp65 _gameProgressText(0) { in MassAddDialog()
78 _gameProgressText = new StaticTextWidget(this, "MassAdd.GameProgressText", in MassAddDialog()
82 _gameProgressText->setAlign(Graphics::kTextAlignCenter); in MassAddDialog()
269 _gameProgressText->setLabel(buf); in handleTickle()
276 _gameProgressText->setLabel(buf); in handleTickle()
H A Dmassadd.h69 StaticTextWidget *_gameProgressText; variable
/dports/games/scummvm/scummvm-2.5.1/gui/
H A Dmassadd.cpp65 _gameProgressText(nullptr) { in MassAddDialog()
78 _gameProgressText = new StaticTextWidget(this, "MassAdd.GameProgressText", in MassAddDialog()
82 _gameProgressText->setAlign(Graphics::kTextAlignCenter); in MassAddDialog()
261 _gameProgressText->setLabel(buf); in handleTickle()
268 _gameProgressText->setLabel(buf); in handleTickle()
H A Dmassadd.h70 StaticTextWidget *_gameProgressText; variable