1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef MASSADD_DIALOG_H 24 #define MASSADD_DIALOG_H 25 26 #include "gui/dialog.h" 27 #include "gui/widgets/list.h" 28 #include "common/fs.h" 29 #include "common/hashmap.h" 30 #include "common/stack.h" 31 #include "common/str.h" 32 33 namespace GUI { 34 35 class StaticTextWidget; 36 37 class MassAddDialog : public Dialog { 38 typedef Common::Array<Common::String> StringArray; 39 typedef Common::Array<Common::U32String> U32StringArray; 40 public: 41 MassAddDialog(const Common::FSNode &startDir); 42 43 //void open(); 44 void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override; 45 void handleTickle() override; 46 getFirstAddedTarget()47 Common::String getFirstAddedTarget() const { 48 if (!_games.empty()) 49 return _games.front().gameId; 50 return Common::String(); 51 } 52 53 private: 54 Common::Stack<Common::FSNode> _scanStack; 55 DetectedGames _games; 56 57 /** 58 * Map each path occuring in the config file to the target(s) using that path. 59 * Used to detect whether a potential new target is already present in the 60 * config manager. 61 */ 62 Common::HashMap<Common::String, StringArray> _pathToTargets; 63 64 int _dirsScanned; 65 int _oldGamesCount; 66 int _dirTotal; 67 68 Widget *_okButton; 69 StaticTextWidget *_dirProgressText; 70 StaticTextWidget *_gameProgressText; 71 72 ListWidget *_list; 73 }; 74 75 76 } // End of namespace GUI 77 78 #endif 79