1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef MASSADD_DIALOG_H
24 #define MASSADD_DIALOG_H
25 
26 #include "gui/dialog.h"
27 #include "gui/widgets/list.h"
28 #include "common/fs.h"
29 #include "common/hashmap.h"
30 #include "common/stack.h"
31 #include "common/str.h"
32 
33 namespace GUI {
34 
35 class StaticTextWidget;
36 
37 class MassAddDialog : public Dialog {
38 	typedef Common::Array<Common::String> StringArray;
39 	typedef Common::Array<Common::U32String> U32StringArray;
40 public:
41 	MassAddDialog(const Common::FSNode &startDir);
42 
43 	//void open();
44 	void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
45 	void handleTickle() override;
46 
getFirstAddedTarget()47 	Common::String getFirstAddedTarget() const {
48 		if (!_games.empty())
49 			return _games.front().gameId;
50 		return Common::String();
51 	}
52 
53 private:
54 	Common::Stack<Common::FSNode>  _scanStack;
55 	DetectedGames _games;
56 
57 	/**
58 	 * Map each path occuring in the config file to the target(s) using that path.
59 	 * Used to detect whether a potential new target is already present in the
60 	 * config manager.
61 	 */
62 	Common::HashMap<Common::String, StringArray>	_pathToTargets;
63 
64 	int _dirsScanned;
65 	int _oldGamesCount;
66 	int _dirTotal;
67 
68 	Widget *_okButton;
69 	StaticTextWidget *_dirProgressText;
70 	StaticTextWidget *_gameProgressText;
71 
72 	ListWidget *_list;
73 };
74 
75 
76 } // End of namespace GUI
77 
78 #endif
79