Searched refs:_hitSoundId (Results 1 – 4 of 4) sorted by relevance
58 _hitSoundId[i] = -1; in reset()100 _hitSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * ammoType + column] = soundId; in setHitSound()108 …return _hitSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * _vm->_settings->getAmmoType… in getHitSound()219 f.writeInt(_hitSoundId[i]); in save()230 _hitSoundId[i] = f.readInt(); in load()
44 int _hitSoundId[kSoundCount]; variable