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Searched refs:_hitSoundId (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dcombat.cpp58 _hitSoundId[i] = -1; in reset()
100 _hitSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * ammoType + column] = soundId; in setHitSound()
108 …return _hitSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * _vm->_settings->getAmmoType… in getHitSound()
219 f.writeInt(_hitSoundId[i]); in save()
230 _hitSoundId[i] = f.readInt(); in load()
H A Dcombat.h44 int _hitSoundId[kSoundCount]; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dcombat.cpp58 _hitSoundId[i] = -1; in reset()
100 _hitSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * ammoType + column] = soundId; in setHitSound()
108 …return _hitSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * _vm->_settings->getAmmoType… in getHitSound()
219 f.writeInt(_hitSoundId[i]); in save()
230 _hitSoundId[i] = f.readInt(); in load()
H A Dcombat.h44 int _hitSoundId[kSoundCount]; variable