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Searched refs:_inGame (Results 1 – 12 of 12) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/myst_stacks/
H A Dmenu.cpp42 _inGame(false), in Menu()
100 if (_inGame) { in getVar()
113 if (_inGame) { in o_menuInit()
275 if (!_inGame) { in o_menuResume()
327 if (_inGame) { in o_menuExit()
370 if (!_inGame) { in showConfirmationDialog()
H A Dmenu.h48 _inGame = inGame; in setInGame()
74 bool _inGame; variable
/dports/games/scummvm/scummvm-2.5.1/engines/mohawk/myst_stacks/
H A Dmenu.cpp42 _inGame(false), in Menu()
100 if (_inGame) { in getVar()
113 if (_inGame) { in o_menuInit()
275 if (!_inGame) { in o_menuResume()
327 if (_inGame) { in o_menuExit()
370 if (!_inGame) { in showConfirmationDialog()
H A Dmenu.h48 _inGame = inGame; in setInGame()
74 bool _inGame; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Dscene.cpp144 _inGame = false; in Scene()
209 _inGame = false; in Scene()
260 if (_inGame) { in startScene()
310 _inGame = false; in creditsScene()
340 if (_inGame) { in nextScene()
369 if (_inGame) { in skipScene()
628 _inGame = true; in loadScene()
783 if (!_inGame && _vm->getGameId() == GID_ITE) { in loadScene()
784 _inGame = true; in loadScene()
H A Dscene.h211 bool isInIntro() { return !_inGame; } in isInIntro()
349 bool _inGame; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/ui/
H A Dui_window.cpp82 _inGame = false; in IMPLEMENT_PERSISTENT()
563 parser.scanStr(params, "%b", &_inGame); in TOKEN_DEF()
708 buffer->putTextIndent(indent + 2, "IN_GAME=%s\n", _inGame ? "TRUE" : "FALSE"); in saveAsText()
1071 _scValue->setBool(_inGame); in scGetProperty()
1133 _inGame = value->getBool(); in scSetProperty()
1276 persistMgr->transferBool(TMEMBER(_inGame)); in persist()
1453 return _inGame; in getInGame()
H A Dui_window.h83 bool _inGame; variable
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ui/
H A Dui_window.cpp82 _inGame = false; in IMPLEMENT_PERSISTENT()
563 parser.scanStr(params, "%b", &_inGame); in TOKEN_DEF()
708 buffer->putTextIndent(indent + 2, "IN_GAME=%s\n", _inGame ? "TRUE" : "FALSE"); in saveAsText()
1071 _scValue->setBool(_inGame); in scGetProperty()
1133 _inGame = value->getBool(); in scSetProperty()
1276 persistMgr->transferBool(TMEMBER(_inGame)); in persist()
1453 return _inGame; in getInGame()
H A Dui_window.h83 bool _inGame; variable
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Dscene.cpp202 _inGame = false; in Scene()
248 if (_inGame) { in startScene()
290 _inGame = false; in creditsScene()
320 if (_inGame) { in nextScene()
349 if (_inGame) { in skipScene()
608 _inGame = true; in loadScene()
765 if (!_inGame && _vm->getGameId() == GID_ITE) { in loadScene()
766 _inGame = true; in loadScene()
H A Dscene.h199 bool isInIntro() { return !_inGame; } in isInIntro()
337 bool _inGame; variable