Searched refs:_inGame (Results 1 – 12 of 12) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/myst_stacks/ |
H A D | menu.cpp | 42 _inGame(false), in Menu() 100 if (_inGame) { in getVar() 113 if (_inGame) { in o_menuInit() 275 if (!_inGame) { in o_menuResume() 327 if (_inGame) { in o_menuExit() 370 if (!_inGame) { in showConfirmationDialog()
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H A D | menu.h | 48 _inGame = inGame; in setInGame() 74 bool _inGame; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/mohawk/myst_stacks/ |
H A D | menu.cpp | 42 _inGame(false), in Menu() 100 if (_inGame) { in getVar() 113 if (_inGame) { in o_menuInit() 275 if (!_inGame) { in o_menuResume() 327 if (_inGame) { in o_menuExit() 370 if (!_inGame) { in showConfirmationDialog()
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H A D | menu.h | 48 _inGame = inGame; in setInGame() 74 bool _inGame; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/ |
H A D | scene.cpp | 144 _inGame = false; in Scene() 209 _inGame = false; in Scene() 260 if (_inGame) { in startScene() 310 _inGame = false; in creditsScene() 340 if (_inGame) { in nextScene() 369 if (_inGame) { in skipScene() 628 _inGame = true; in loadScene() 783 if (!_inGame && _vm->getGameId() == GID_ITE) { in loadScene() 784 _inGame = true; in loadScene()
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H A D | scene.h | 211 bool isInIntro() { return !_inGame; } in isInIntro() 349 bool _inGame; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/ui/ |
H A D | ui_window.cpp | 82 _inGame = false; in IMPLEMENT_PERSISTENT() 563 parser.scanStr(params, "%b", &_inGame); in TOKEN_DEF() 708 buffer->putTextIndent(indent + 2, "IN_GAME=%s\n", _inGame ? "TRUE" : "FALSE"); in saveAsText() 1071 _scValue->setBool(_inGame); in scGetProperty() 1133 _inGame = value->getBool(); in scSetProperty() 1276 persistMgr->transferBool(TMEMBER(_inGame)); in persist() 1453 return _inGame; in getInGame()
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H A D | ui_window.h | 83 bool _inGame; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ui/ |
H A D | ui_window.cpp | 82 _inGame = false; in IMPLEMENT_PERSISTENT() 563 parser.scanStr(params, "%b", &_inGame); in TOKEN_DEF() 708 buffer->putTextIndent(indent + 2, "IN_GAME=%s\n", _inGame ? "TRUE" : "FALSE"); in saveAsText() 1071 _scValue->setBool(_inGame); in scGetProperty() 1133 _inGame = value->getBool(); in scSetProperty() 1276 persistMgr->transferBool(TMEMBER(_inGame)); in persist() 1453 return _inGame; in getInGame()
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H A D | ui_window.h | 83 bool _inGame; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/saga/ |
H A D | scene.cpp | 202 _inGame = false; in Scene() 248 if (_inGame) { in startScene() 290 _inGame = false; in creditsScene() 320 if (_inGame) { in nextScene() 349 if (_inGame) { in skipScene() 608 _inGame = true; in loadScene() 765 if (!_inGame && _vm->getGameId() == GID_ITE) { in loadScene() 766 _inGame = true; in loadScene()
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H A D | scene.h | 199 bool isInIntro() { return !_inGame; } in isInIntro() 337 bool _inGame; variable
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