Searched refs:_initialSceneId (Results 1 – 4 of 4) sorted by relevance
42 uint32 _initialSceneId; variable69 uint32 getInitialSceneId() const { return _initialSceneId; } in getInitialSceneId()
40 _initialSceneId = 0; in GameInfo()65 _initialSceneId = s->readUint32LE(); /* 06 */ in open()