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Searched refs:_isNotPause (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_dialogue_queue.cpp86 if (_isNotPause && _vm->_audioSpeech->isPlaying()) { in flush()
92 _isNotPause = false; in flush()
113 && !_isNotPause \ in isEmpty()
140 if (_isNotPause) { in tick()
145 _isNotPause = false; in tick()
161 _isNotPause = true; in tick()
193 f.writeBool(_isNotPause); in save()
220 _isNotPause = f.readBool(); in load()
232 _isNotPause = false; in clear()
H A Dactor_dialogue_queue.h51 bool _isNotPause; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_dialogue_queue.cpp86 if (_isNotPause && _vm->_audioSpeech->isPlaying()) { in flush()
92 _isNotPause = false; in flush()
113 && !_isNotPause \ in isEmpty()
140 if (_isNotPause) { in tick()
145 _isNotPause = false; in tick()
161 _isNotPause = true; in tick()
193 f.writeBool(_isNotPause); in save()
220 _isNotPause = f.readBool(); in load()
232 _isNotPause = false; in clear()
H A Dactor_dialogue_queue.h51 bool _isNotPause; variable