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Searched refs:_isPause (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_dialogue_queue.cpp97 if (_isPause) { in flush()
98 _isPause = false; in flush()
114 && !_isPause \ in isEmpty()
125 if (_isPause) { in tick()
133 _isPause = false; in tick()
171 _isPause = true; in tick()
198 f.writeBool(_isPause); in save()
225 _isPause = f.readBool(); in load()
237 _isPause = false; in clear()
H A Dactor_dialogue_queue.h56 bool _isPause; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_dialogue_queue.cpp97 if (_isPause) { in flush()
98 _isPause = false; in flush()
114 && !_isPause \ in isEmpty()
125 if (_isPause) { in tick()
133 _isPause = false; in tick()
171 _isPause = true; in tick()
198 f.writeBool(_isPause); in save()
225 _isPause = f.readBool(); in load()
237 _isPause = false; in clear()
H A Dactor_dialogue_queue.h56 bool _isPause; variable